Structs§
- AABB
- GpuNode64
- GPU-side node representation. structure (child_mask split into two u32, a 32-bit pointer with a leaf flag, and color).
- Node64
- A single node in the sparse voxel tree.
- NodeKey
- A stable key for each node in the tree.
- Sparse64
Tree - The sparse voxel tree using a slotmap to hold nodes.
- Tree64
GpuManager - Manager for uploading and binding the tree to the GPU.
- Tree
Memory Manager - Manages multiple Sparse64Trees in a single GPU buffer.