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#![deny(missing_docs)] //! A Simple Window Manager for Functional Reactive Programming in Rust /// Visual Components and Modifiers which are to be composed into a single render cycle pub mod view; /// Input events and limited object state pub mod events; /// Implements the render cycle and exposes a very simple API for creating and manipulating windows pub mod window; /// Tools to be used from build.rs scripts pub mod build; ///Macro to be called from main program to preload all assets into their respective caches #[macro_export] macro_rules! with_assets { ($w: ident) => ( $w.load_assets(include!("assets.in").to_vec()); ); }