Struct Window
Lattice::window
pub struct Window { /* fields omitted */ }
impl Window
fn new(title: &str) -> Window
fn set_fullscreen(self, fullscreen: bool) -> Window
fn load_assets(&mut self, assets: Vec<(&str, Vec<u8>)>)
fn start<F>(&self, cl: F) where F: Fn(&mut Events) -> View,