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pub enum BindingPatternTypeObject {
    Empty,
    SingleName {
        ident: Box<str>,
        property_name: Box<str>,
        default_init: Option<Node>,
    },
    RestProperty {
        ident: Box<str>,
        excluded_keys: Vec<Box<str>>,
    },
    BindingPattern {
        ident: Box<str>,
        pattern: DeclarationPattern,
        default_init: Option<Node>,
    },
}
Expand description

BindingPatternTypeObject represents the different types of bindings that an object binding pattern may contain.

More information:

Variants

Empty

Empty represents an empty object binding pattern e.g. { }.

SingleName

Fields

ident: Box<str>
property_name: Box<str>
default_init: Option<Node>

SingleName represents one of the following properties:

  • SingleNameBinding with an identifier and an optional default initializer.
  • BindingProperty with an property name and a SingleNameBinding as the BindingElement.

More information:

RestProperty

Fields

ident: Box<str>
excluded_keys: Vec<Box<str>>

RestProperty represents a BindingRestProperty with an identifier.

It also includes a list of the property keys that should be excluded from the rest, because they where already assigned.

More information:

BindingPattern

Fields

ident: Box<str>
default_init: Option<Node>

BindingPattern represents a BindingProperty with a BindingPattern as the BindingElement.

Additionally to the identifier of the new property and the nested binding pattern, this may also include an optional default initializer.

More information:

Trait Implementations

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
Formats the value using the given formatter. Read more
Executes the destructor for this type. Read more
This method tests for self and other values to be equal, and is used by ==. Read more
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more
Marks all contained Gcs.
Increments the root-count of all contained Gcs.
Decrements the root-count of all contained Gcs.
Runs Finalize::finalize() on this object and all contained subobjects Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Convert the Rust type which implements NativeObject to a &dyn Any.
Convert the Rust type which implements NativeObject to a &mut dyn Any.
The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
Converts the given value to a String. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.