brep_render/engine_state/feature_dims.rs
1use brep_kernel::first_reference_name;
2use super::*;
3use super::sketch_edit_ops::is_plain_number_literal;
4use brep_gizmos::hit_region::{point_region, segment_region, HitShape};
5
6/// The world-space overlay group carrying the FD leaders + arrowheads.
7const FEATURE_DIM_OVERLAY: &str = "feature-dim-leaders";
8
9/// How clearly a dimension handle must win its own point before it is published
10/// as a widget (px, screen). See [`EngineState::dimension_handle_points`].
11const GRAB_MARGIN_PX: f64 = 2.0;
12
13/// The role a dimension-gizmo hit region plays. An `Arrow` is a value-drag handle
14/// (a linear leader or the angular arc handle, keyed by its `field_key`); `Origin`
15/// is the shared origin/center BALL (the mode toggle), keyed by the `field_key` of
16/// the FIRST dim anchored there — several dims share one ball (a cube's three
17/// leaders), so the name is a stable handle for it rather than a claim that it
18/// belongs to that one dim. Both share ONE region list so the pick + the drawn
19/// outline can never drift.
20#[derive(Clone, Debug)]
21enum DimRole {
22 Arrow(String),
23 Origin(String),
24}
25
26impl EngineState {
27 /// The armed ◎ gizmo mode: `"none"`, `"transform"`, or `"dimension"`. Drives
28 /// the ◎ highlight + the app's dimension-overlay draw / input routing.
29 pub fn gizmo_mode(&self) -> &'static str {
30 match self.transform_gizmo.mode {
31 GizmoMode::None => "none",
32 GizmoMode::Transform => "transform",
33 GizmoMode::Dimension => "dimension",
34 }
35 }
36
37 /// Whether the DIMENSION gizmo is armed for THIS feature (drives the ◎
38 /// dimension-mode highlight).
39 pub fn dimension_armed_for(&self, feature_id: &str) -> bool {
40 matches!(self.transform_gizmo.mode, GizmoMode::Dimension)
41 && self.transform_gizmo.feature_id.as_deref() == Some(feature_id)
42 }
43
44 /// The dimension-armed feature id (empty unless in dimension mode).
45 pub fn dimension_armed_feature(&self) -> String {
46 if matches!(self.transform_gizmo.mode, GizmoMode::Dimension) {
47 self.transform_gizmo.feature_id.clone().unwrap_or_default()
48 } else {
49 String::new()
50 }
51 }
52
53 /// Arm the DIMENSION gizmo for `feature_id`: hide the transform widget, show
54 /// the annotation overlay. Re-arming a different feature moves it.
55 pub fn arm_dimension(&mut self, feature_id: &str) {
56 // The widget slot is shared — an armed component Move gizmo yields.
57 self.component_move_reset();
58 self.transform_gizmo.feature_id = Some(feature_id.to_string());
59 self.transform_gizmo.mode = GizmoMode::Dimension;
60 self.transform_gizmo.drag = None;
61 // The transform widget and the dimension overlay are mutually exclusive.
62 let _ = self.widgets.set_transform_json("null");
63 self.refresh_feature_dimension_overlay();
64 self.dirty = true;
65 }
66
67 // --- The orange center-sphere ◎ TOGGLE (dimension ↔ transform) ---------
68 //
69 // A single orange sphere sits at the gizmo center in BOTH modes: the
70 // transform gizmo's `HANDLE_CENTER` sphere and the dimension arrows' shared
71 // origin sphere project to the same point. Clicking it flips the two modes,
72 // mirroring the old app's `CombinedTransformControls` center-handle toggle
73 // (pointer-down on `HANDLE_CENTER` calls
74 // `toggleDisplayMode`). The viewport routes a bare CLICK here; a DRAG on the
75 // center still free-moves via `transform_press` (unchanged).
76
77 /// Whether a screen-px pick in TRANSFORM mode lands on the orange CENTER
78 /// free-move sphere (`HANDLE_CENTER`). The viewport uses this to make a bare
79 /// click on the center TOGGLE to the dimension arrows (via
80 /// [`toggle_to_dimension`](Self::toggle_to_dimension)) instead of swallowing
81 /// it as a generic handle click. False in any other gizmo mode.
82 pub fn transform_center_pick(&self, x: f64, y: f64) -> bool {
83 matches!(self.transform_gizmo.mode, GizmoMode::Transform)
84 && self.transform_pick(x, y) == brep_gizmos::transform::HANDLE_CENTER
85 }
86
87 /// Whether a screen-px pick in DIMENSION mode lands on an orange ORIGIN
88 /// sphere of the armed feature's dimension arrows. Each distinct annotation
89 /// draws such a sphere — a LINEAR dim at its `point_a` (a cube's three axis
90 /// dims share one, a cone/pyramid draw two), an ANGULAR dim at its arc
91 /// `center` (the vertex; its sweep-END sphere is the angle DRAG handle, not a
92 /// toggle) — so every one is projected via the camera and hit-tested against
93 /// the screen-constant sphere radius. The viewport uses this to TOGGLE back to
94 /// the transform gizmo (via [`toggle_to_transform`](Self::toggle_to_transform)),
95 /// which is the ONLY way an angular-only feature (a revolve) reaches transform.
96 /// False in any other gizmo mode. The hit radius mirrors the gizmo center's own
97 /// tolerance (`PX_CENTER_RAD + 2.0`, transform.rs) so the two toggle targets match.
98 pub fn dimension_origin_pick(&self, x: f64, y: f64) -> bool {
99 // The origin sphere (LINEAR at `point_a`, ANGULAR at the arc `center`) is an
100 // `Origin`-role region. 2D-test the cursor against the SAME screen-space
101 // regions the outline draws — a point-in-circle test, so what is outlined
102 // is exactly what toggles.
103 let p = [x as f32, y as f32];
104 self.dimension_hit_regions()
105 .into_iter()
106 .any(|(role, shape)| matches!(role, DimRole::Origin(_)) && shape.contains(p))
107 }
108
109 /// Whether a screen-px pick in DIMENSION mode lands on a dimension ARROWHEAD
110 /// (a linear leader's orange cone TIP at `point_b`, or an angular arc's orange
111 /// sweep-END handle sphere). Returns the grabbed annotation's `field_key` — the
112 /// viewport routes a DRAG that starts here to [`feature_dimension_drag`](Self::
113 /// feature_dimension_drag), editing that param live (Fix 4). `None` in any other
114 /// gizmo mode / when no arrowhead is under the pointer. Distinct from
115 /// [`dimension_origin_pick`](Self::dimension_origin_pick): that grabs the SHARED
116 /// origin sphere (a mode toggle), this grabs an arrowHEAD (a value edit). The
117 /// nearest arrowhead within the screen-constant hit radius wins.
118 pub fn dimension_arrow_pick(&self, x: f64, y: f64) -> Option<String> {
119 // The NEAREST `Arrow`-role region containing the cursor wins. LINEAR: the
120 // WHOLE leader CAPSULE (`point_a → point_b`) is grabbable, so a cursor
121 // anywhere on the visible shaft grabs it — even when `point_b` crosses
122 // BEHIND the eye (the reported sizeY failure), because in ortho the whole
123 // leader still projects (and in perspective the region is front-clipped to
124 // its visible part). ANGULAR: the arc sweep-END handle CIRCLE. These are
125 // the SAME screen-space regions the outline draws, so what is outlined is
126 // exactly what grabs.
127 let p = [x as f32, y as f32];
128 let mut best: Option<(f32, String)> = None;
129 for (role, shape) in self.dimension_hit_regions() {
130 if let DimRole::Arrow(key) = role {
131 let d = shape.spine_distance(p);
132 if d <= shape.radius() && best.as_ref().map(|(bd, _)| d < *bd).unwrap_or(true) {
133 best = Some((d, key));
134 }
135 }
136 }
137 best.map(|(_, key)| key)
138 }
139
140 /// The authoritative SCREEN-space (viewport-local px) pickable regions of the
141 /// armed feature's dimension gizmo, each paired with its [`DimRole`]. The
142 /// SINGLE source `dimension_arrow_pick` (its `Arrow` regions), `dimension_origin_pick`
143 /// (its `Origin` regions), and `dimension_hit_areas_json` (draws them ALL) all
144 /// consume — so the grabbable area is exactly the drawn outline. Projection +
145 /// the perspective front-clip happen ONCE in [`brep_gizmos::hit_region`].
146 /// * LINEAR → a leader CAPSULE (`point_a → point_b`, `ARROW_HANDLE_HIT_RAD_PX`)
147 /// with role `Arrow` + an origin CIRCLE (`point_a`, `ORIGIN_SPHERE_RAD_PX + 2`)
148 /// with role `Origin`.
149 /// * ANGULAR → an arc-handle CIRCLE (`arrow_handle_point`,
150 /// `ARROW_HANDLE_HIT_RAD_PX`) with role `Arrow` + an arc-center origin
151 /// CIRCLE (`center`, `ORIGIN_SPHERE_RAD_PX + 2`) with role `Origin`.
152 /// Origin balls are deduped by world position (a torus's linear origin + its
153 /// angular center coincide) so they match the single drawn sphere. `[]` unless
154 /// the DIMENSION gizmo is armed for a feature.
155 fn dimension_hit_regions(&self) -> Vec<(DimRole, HitShape)> {
156 if !matches!(self.transform_gizmo.mode, GizmoMode::Dimension) {
157 return Vec::new();
158 }
159 let feature = self.dimension_armed_feature();
160 if feature.is_empty() {
161 return Vec::new();
162 }
163 let wpp = self.camera.world_per_pixel();
164 let arrow_px = crate::feature_dimensions::ARROW_HANDLE_HIT_RAD_PX as f32;
165 let origin_px = (crate::feature_dimensions::ORIGIN_SPHERE_RAD_PX + 2.0) as f32;
166 let cam = &self.camera;
167 let mut out: Vec<(DimRole, HitShape)> = Vec::new();
168 let mut origins: Vec<[f64; 3]> = Vec::new();
169 for ann in self.feature_dimension_annotations(&feature) {
170 match ann.kind {
171 crate::feature_dimensions::FeatureDimKind::Linear => {
172 if let Some(shape) = segment_region(cam, ann.point_a, ann.point_b, arrow_px) {
173 out.push((DimRole::Arrow(ann.field_key.clone()), shape));
174 }
175 push_origin_region(&mut out, &mut origins, cam, ann.point_a, origin_px, &ann.field_key);
176 }
177 crate::feature_dimensions::FeatureDimKind::Angular => {
178 let handle = crate::feature_dimensions::arrow_handle_point(&ann, wpp);
179 if let Some(shape) = point_region(cam, handle, arrow_px) {
180 out.push((DimRole::Arrow(ann.field_key.clone()), shape));
181 }
182 push_origin_region(&mut out, &mut origins, cam, ann.center, origin_px, &ann.field_key);
183 }
184 }
185 }
186 out
187 }
188
189 /// The grabbable ARROWHEAD of every dimension the armed ◎ gizmo draws, as
190 /// `(field_key, (x, y))` in viewport-local px — what a host presses to drag
191 /// that param's value.
192 ///
193 /// The point is the arrowHEAD end of the `Arrow` region
194 /// ([`dimension_hit_regions`](Self::dimension_hit_regions)), not its middle:
195 /// a LINEAR leader's capsule runs `point_a → point_b` and the whole shaft
196 /// grabs, but the cone TIP at `b` is the thing a reader sees and a
197 /// walkthrough should be filmed pulling; an ANGULAR dim's region is already
198 /// the sweep-end handle circle, so its center is the point.
199 ///
200 /// Published ONLY where the gizmo's own pick answers with that field, AND
201 /// still answers it [`GRAB_MARGIN_PX`] away in each direction — the same
202 /// rule [`transform_handle_points`](Self::transform_handle_points) follows,
203 /// with a margin the transform widget does not need.
204 ///
205 /// The margin is not caution, it is a bug this found. A pick is decided by
206 /// `spine_distance`, nearest wins and a tie goes to the first annotation, so
207 /// where two handles COINCIDE the winner turns on the last bit of an `f32`.
208 /// A full-circle torus is exactly that: `arc`'s sweep-end ball sits at 360°,
209 /// which is where the `majorRadius` leader points, so the two are the same
210 /// screen point. Publishing `dim:arc` there passed an equality test taken in
211 /// `f64` and then lost the press, because a rect goes out through JSON and
212 /// comes back a few ulps away — and the drag silently resized the torus
213 /// instead of sweeping it. Requiring the field to win by a couple of pixels
214 /// drops such a handle rather than publishing one that grabs its neighbour.
215 ///
216 /// Empty in any mode but DIMENSION.
217 pub fn dimension_handle_points(&self) -> Vec<(String, (f64, f64))> {
218 use brep_gizmos::hit_region::HitShape;
219 self.dimension_hit_regions()
220 .into_iter()
221 .filter_map(|(role, shape)| {
222 let DimRole::Arrow(key) = role else { return None };
223 let [x, y] = match shape {
224 HitShape::Capsule { b, .. } => b,
225 HitShape::Circle { c, .. } => c,
226 };
227 let point = (f64::from(x), f64::from(y));
228 let grabs = |dx: f64, dy: f64| {
229 self.dimension_arrow_pick(point.0 + dx, point.1 + dy).as_deref()
230 == Some(key.as_str())
231 };
232 const M: f64 = GRAB_MARGIN_PX;
233 let robust = grabs(0.0, 0.0)
234 && grabs(M, 0.0)
235 && grabs(-M, 0.0)
236 && grabs(0.0, M)
237 && grabs(0.0, -M);
238 robust.then_some((key, point))
239 })
240 .collect()
241 }
242
243 /// The ORIGIN BALLS the armed ◎ gizmo draws, as `(field_key, (x, y))` in
244 /// viewport-local px — the orange spheres a CLICK toggles the gizmo between
245 /// its dimension and transform forms at.
246 ///
247 /// A ball is keyed by the first dim anchored on it, because several share
248 /// one: a cube's three leaders all start at its min corner and draw a single
249 /// sphere (`radius`/`sizeX`), while a cone or a pyramid draws two — one at
250 /// the base centre and one at the top (`radiusBottom` and `radiusTop`). The
251 /// name is a stable handle for the ball, not a claim that it belongs to that
252 /// dim alone.
253 ///
254 /// Published under the same rule as the arrowheads: only where the gizmo's
255 /// own [`dimension_origin_pick`](Self::dimension_origin_pick) answers at the
256 /// point, so a ball hidden behind an arrowhead that outranks it is dropped
257 /// rather than published somewhere a click would do something else.
258 ///
259 /// Empty in any mode but DIMENSION.
260 pub fn dimension_origin_points(&self) -> Vec<(String, (f64, f64))> {
261 use brep_gizmos::hit_region::HitShape;
262 self.dimension_hit_regions()
263 .into_iter()
264 .filter_map(|(role, shape)| {
265 let DimRole::Origin(key) = role else { return None };
266 let HitShape::Circle { c, .. } = shape else { return None };
267 let point = (f64::from(c[0]), f64::from(c[1]));
268 self.dimension_origin_pick(point.0, point.1).then_some((key, point))
269 })
270 .collect()
271 }
272
273 /// DEBUG overlay: the EXACT SCREEN-space (viewport-local px) pickable regions
274 /// of the armed feature's dimension gizmo — the SAME regions
275 /// `dimension_arrow_pick` + `dimension_origin_pick` 2D-test the cursor against
276 /// ([`dimension_hit_regions`](Self::dimension_hit_regions)) — so the red
277 /// outline can NEVER drift from the grabbable area. Each item is a
278 /// `{ kind:"capsule", a:[x,y], b:[x,y], r }` (linear leaders) or
279 /// `{ kind:"circle", c:[x,y], r }` (origin / arc-handle spheres); the app only
280 /// offsets by `rect.min`. `[]` unless the DIMENSION gizmo is armed.
281 pub fn dimension_hit_areas_json(&self) -> String {
282 let regions = self.dimension_hit_regions();
283 super::camera_widgets::hit_shapes_json(regions.iter().map(|(_, shape)| shape))
284 }
285
286 /// Toggle the armed ◎ gizmo from TRANSFORM to DIMENSION for the currently
287 /// transform-armed feature (the orange center-sphere click). No-op unless a
288 /// feature is transform-armed.
289 pub fn toggle_to_dimension(&mut self) {
290 let feature = self.transform_armed_feature();
291 if !feature.is_empty() && self.feature_dimension_annotations_json(&feature) != "[]" {
292 self.arm_dimension(&feature);
293 }
294 }
295
296 /// Toggle the armed ◎ gizmo from DIMENSION to TRANSFORM for the currently
297 /// dimension-armed feature (the orange origin-sphere click). No-op unless a
298 /// feature is dimension-armed.
299 pub fn toggle_to_transform(&mut self) {
300 let feature = self.dimension_armed_feature();
301 if feature.is_empty() {
302 return;
303 }
304 // A PLANE has NO transform — its placement is fully the orientation +
305 // `offset_distance` the offset dimension gizmo drives — so it never gets a
306 // transform gizmo: the origin-sphere toggle stays in dimension mode. (Other
307 // dim features, e.g. a revolve, still toggle to their transform gizmo.)
308 if let Some(index) = self.history.index_of(&feature) {
309 if self.history.feature_type(index).as_deref() == Some("P") {
310 return;
311 }
312 }
313 self.arm_transform(&feature);
314 }
315
316 /// The linear dimension annotations for `feature_id` (resolving expression
317 /// params against the live history env first). `[]` for a feature type with
318 /// no FD-1 builder / a missing feature.
319 fn feature_dimension_annotations(
320 &self,
321 feature_id: &str,
322 ) -> Vec<crate::feature_dimensions::FeatureDimAnnotation> {
323 let Some(index) = self.history.index_of(feature_id) else {
324 return Vec::new();
325 };
326 let Some(feature_type) = self.history.feature_type(index) else {
327 return Vec::new();
328 };
329 let Some(params) = self.history.feature_params(index) else {
330 return Vec::new();
331 };
332 let resolved = self.resolve_param_expressions(¶ms);
333 // Resolve any scene references the builder needs (extrude profile plane,
334 // revolve axis line) from the run report's profiles/axes — keyed off the
335 // ORIGINAL params so reference-name strings are read verbatim.
336 let refs = self.feature_dimension_refs(&feature_type, ¶ms);
337 crate::feature_dimensions::build_annotations_with_refs(&feature_type, &resolved, &refs)
338 }
339
340 /// Resolve the scene references a feature-dimension builder needs beyond its
341 /// pure params: the extrude/revolve profile PLANE (center + normal) and the
342 /// revolve AXIS line. Sourced from the run report the engine already holds —
343 /// `sketch_profiles` (the sketch's world profile, which survives being
344 /// consumed by the extrude/revolve since only solids honor `removed`) and
345 /// `sketch_axes` (a sketch's published axis lines) — with resident-scene
346 /// fallbacks for a profile that is a solid FACE (its display-mesh plane, see
347 /// [`Self::lookup_profile_plane`]) and an axis that is a solid EDGE (its
348 /// polyline). Empty for any other feature type; missing pieces stay `None`
349 /// so the builder degrades to `[]` gracefully.
350 fn feature_dimension_refs(
351 &self,
352 feature_type: &str,
353 params: &serde_json::Value,
354 ) -> crate::feature_dimensions::ResolvedRefs {
355 let mut refs = crate::feature_dimensions::ResolvedRefs::default();
356 match feature_type {
357 "E" => {
358 if let Some((center, normal)) = self.lookup_profile_plane(params.get("profile")) {
359 refs.profile_center = Some(center);
360 refs.profile_normal = Some(normal);
361 }
362 }
363 "R" => {
364 if let Some((center, normal)) = self.lookup_profile_plane(params.get("profile")) {
365 refs.profile_center = Some(center);
366 refs.profile_normal = Some(normal);
367 }
368 if let Some((point, dir)) = self.lookup_axis_line(params.get("axis")) {
369 refs.axis_point = Some(point);
370 refs.axis_dir = Some(dir);
371 }
372 }
373 "P" => {
374 // The plane feature registers ONE scene frame under its own id; the
375 // offset dim hangs off that resolved plane (origin + z-axis normal).
376 if let Some(id) = params.get("id").and_then(|v| v.as_str()) {
377 if let Some((_, frame)) =
378 self.construction_frames.iter().find(|(name, _)| name == id)
379 {
380 refs.plane_origin = Some(vec3_to_arr(frame.origin));
381 refs.plane_normal = Some(fd_normalize3(vec3_to_arr(frame.z_axis)));
382 // Screen-constant handle stub for the offset ≈ 0 case (~48 px).
383 refs.plane_dim_length = Some(self.camera.world_per_pixel() * 48.0);
384 }
385 }
386 }
387 _ => {}
388 }
389 refs
390 }
391
392 /// Resolve a `profile` reference param to the world plane the extrude/revolve
393 /// gizmo hangs off, as `(center, unit normal)`. A SKETCH profile first (its
394 /// outer-loop centroid + `z_axis`), else a resident solid FACE named by the
395 /// reference (the area-weighted centroid + outward normal of its display
396 /// mesh) — the same two sources the kernel's extrude/revolve accept for
397 /// `profile` (`scene.resolve_profile`, then `resolve_face` →
398 /// `face_profile`, whose `z_axis` is likewise the OUTWARD face normal, so the
399 /// arc's `orient_revolve_axis` sign matches the kernel's sweep direction).
400 /// `None` when neither resolves — a face whose owning solid was later
401 /// consumed (a boolean target) is no longer in the scene, and the builder
402 /// then degrades to `[]` as before.
403 fn lookup_profile_plane(
404 &self,
405 profile_param: Option<&serde_json::Value>,
406 ) -> Option<([f64; 3], [f64; 3])> {
407 if let Some(profile) = self.lookup_sketch_profile(profile_param) {
408 return Some((sketch_profile_centroid(profile), vec3_to_arr(profile.z_axis)));
409 }
410 let name = first_reference_name(profile_param)?;
411 self.scene.face_plane_world(&name)
412 }
413
414 /// Resolve a `profile` reference param to the sketch profile the engine holds
415 /// (exact name, or the `:PROFILE`-suffixed form — mirrors `SceneMap::resolve_profile`).
416 fn lookup_sketch_profile(
417 &self,
418 profile_param: Option<&serde_json::Value>,
419 ) -> Option<&brep_kernel::SketchProfile> {
420 let name = first_reference_name(profile_param)?;
421 // A committed sketch is surfaced as a render display sheet aliased
422 // `{sketch}:FACE`, and profile consumers may reference the `{sketch}:PROFILE`
423 // form; both alias the base sketch id the run report keys `sketch_profiles`
424 // by. Strip either so the extrude/revolve gizmo resolves the same profile the
425 // kernel does (mirrors `common::normalize_profile_alias` / `resolve_profile`).
426 let base = name
427 .strip_suffix(":FACE")
428 .or_else(|| name.strip_suffix(":PROFILE"))
429 .unwrap_or(&name);
430 self.sketch_profiles
431 .iter()
432 .find(|(id, _)| id == &name || id == base)
433 .map(|(_, profile)| profile)
434 }
435
436 /// Resolve an `axis` reference param to a world line `(point, unit direction)`:
437 /// a published sketch axis first (`sketch_axes`), else a resident solid EDGE's
438 /// polyline endpoints (`scene.edge_polyline_world`). `None` if neither resolves.
439 fn lookup_axis_line(
440 &self,
441 axis_param: Option<&serde_json::Value>,
442 ) -> Option<([f64; 3], [f64; 3])> {
443 let name = first_reference_name(axis_param)?;
444 if let Some((_, axis)) = self.sketch_axes.iter().find(|(id, _)| id == &name) {
445 let dir = fd_normalize3(vec3_to_arr(axis.direction));
446 return Some((vec3_to_arr(axis.point), dir));
447 }
448 // Fallback: a resident edge used as an axis — take its polyline endpoints.
449 let poly = self.scene.edge_polyline_world(&name)?;
450 let first = *poly.first()?;
451 let last = *poly.last()?;
452 let dir = fd_sub3(last, first);
453 if fd_norm3(dir) < 1e-9 {
454 return None;
455 }
456 Some((first, fd_normalize3(dir)))
457 }
458
459 /// A copy of `params` with each top-level STRING field evaluated against the
460 /// history's `expressions` + `configurator` (the kernel `eval_expression`) and
461 /// replaced by its finite numeric result — so an expression-valued param
462 /// (e.g. `sizeX: "a + b"`) places its dimension at the resolved length.
463 /// Non-numeric strings (ids, enum options) fail to eval and stay verbatim.
464 fn resolve_param_expressions(&self, params: &serde_json::Value) -> serde_json::Value {
465 let expressions = self.history.expressions();
466 let configurator = self.history.configurator();
467 let mut out = params.clone();
468 if let Some(object) = out.as_object_mut() {
469 for value in object.values_mut() {
470 if let Some(source) = value.as_str() {
471 if let Ok(number) =
472 brep_kernel::eval_expression(&expressions, &configurator, source)
473 {
474 if number.is_finite() {
475 *value = serde_json::json!(number);
476 }
477 }
478 }
479 }
480 }
481 out
482 }
483
484 /// The dimension annotations for `feature_id` as JSON:
485 /// `[{ fieldKey, pointA, pointB, value, label, mid }]` (world-space points;
486 /// `mid` is the leader midpoint the app anchors the label at). `[]` when the
487 /// feature type has no FD-1 builder.
488 pub fn feature_dimension_annotations_json(&self, feature_id: &str) -> String {
489 use crate::feature_dimensions::FeatureDimKind;
490 let annotations = self.feature_dimension_annotations(feature_id);
491 let wpp = self.camera.world_per_pixel();
492 let out: Vec<serde_json::Value> = annotations
493 .iter()
494 .map(|a| {
495 // The chip anchor: a linear leader's midpoint, or an angular arc's
496 // mid-sweep point at the screen-constant radius (camera-dependent,
497 // so computed here with the live `world_per_pixel`). `kind` lets the
498 // app format the chip (`A 234°` for an angular value in DEGREES).
499 let (kind, mid) = match a.kind {
500 FeatureDimKind::Linear => ("linear", a.midpoint()),
501 FeatureDimKind::Angular => {
502 ("angular", crate::feature_dimensions::angular_chip_anchor(a, wpp))
503 }
504 };
505 serde_json::json!({
506 "fieldKey": a.field_key,
507 "pointA": a.point_a,
508 "pointB": a.point_b,
509 "value": a.value,
510 "label": a.label,
511 "mid": mid,
512 "kind": kind,
513 })
514 })
515 .collect();
516 serde_json::to_string(&out).unwrap_or_else(|_| "[]".to_string())
517 }
518
519 /// The `{ mode, feature, annotations }` snapshot the headless verifier reads
520 /// (published as `__brepFeatureDim`).
521 pub fn feature_dimension_state_json(&self) -> String {
522 let feature = self.dimension_armed_feature();
523 let annotations: serde_json::Value = if feature.is_empty() {
524 serde_json::json!([])
525 } else {
526 serde_json::from_str(&self.feature_dimension_annotations_json(&feature))
527 .unwrap_or_else(|_| serde_json::json!([]))
528 };
529 serde_json::json!({
530 "mode": self.gizmo_mode(),
531 "feature": feature,
532 "annotations": annotations,
533 })
534 .to_string()
535 }
536
537 /// The `set_overlay` JSON for the `feature-dim-leaders` group — the annotation
538 /// leaders + arrowheads for the dimension-armed feature (empty when not in
539 /// dimension mode, so a stale group is cleared).
540 fn feature_dimension_overlay_json(&self) -> String {
541 let feature = self.dimension_armed_feature();
542 let annotations = if feature.is_empty() {
543 Vec::new()
544 } else {
545 self.feature_dimension_annotations(&feature)
546 };
547 let (positions, colors) = crate::feature_dimensions::leaders_buffers(
548 &annotations,
549 self.camera.world_per_pixel(),
550 );
551 serde_json::json!({
552 "groups": [
553 {
554 "name": FEATURE_DIM_OVERLAY,
555 "renderOrder": 10003,
556 "tris": { "positions": positions, "colors": colors },
557 }
558 ]
559 })
560 .to_string()
561 }
562
563 /// (Re)project the dimension leaders onto the current geometry. Called on arm
564 /// + after every param change (drag / value edit / rerun in dimension mode)
565 /// + on a material ZOOM ([`Self::ensure_feature_dimension_overlay_current`]).
566 /// Remembers the `world_per_pixel` it baked at, which is what lets that
567 /// per-frame ensure fire on change ONLY.
568 pub fn refresh_feature_dimension_overlay(&mut self) {
569 let json = self.feature_dimension_overlay_json();
570 let _ = self.set_overlay_json(&json);
571 let wpp = self.camera.world_per_pixel();
572 self.feature_dim_overlay_wpp = if wpp > 0.0 { wpp } else { f64::MIN_POSITIVE };
573 }
574
575 /// Clear the dimension overlay (an empty group), e.g. when disarming or
576 /// switching to transform mode.
577 pub(super) fn clear_feature_dimension_overlay(&mut self) {
578 let _ = self.set_overlay_json(&serde_json::json!({
579 "groups": [ { "name": FEATURE_DIM_OVERLAY } ]
580 }).to_string());
581 self.feature_dim_overlay_wpp = 0.0;
582 }
583
584 /// Per-frame upkeep for the DIMENSION gizmo (driven by
585 /// [`Self::ensure_overlays_current`]).
586 ///
587 /// The group is baked into pre-expanded vertices at feed time, and its
588 /// rod/cone/origin-sphere sizing — plus the angular arc's entire world
589 /// RADIUS (`ANGLE_ARC_RAD_PX × world_per_pixel`) — is screen-constant. So a
590 /// zoom that is not followed by a re-bake leaves the handles drawn at the old
591 /// pixel size, and the angular sweep handle drawn at the old world position
592 /// while [`Self::dimension_hit_regions`] (which projects against the LIVE
593 /// camera) grabs at the new one: the outline and the drawn handle drift apart.
594 ///
595 /// Re-bakes ONLY on a material `world_per_pixel` change
596 /// ([`overlay_wpp_stale`](super::overlay_wpp_stale)) — a quiet frame does not
597 /// touch the overlay, so there is no per-frame dirty loop. Nothing armed →
598 /// nothing baked, and the remembered zoom is dropped so re-arming re-bakes.
599 pub(super) fn ensure_feature_dimension_overlay_current(&mut self) {
600 if !matches!(self.transform_gizmo.mode, GizmoMode::Dimension)
601 || self.dimension_armed_feature().is_empty()
602 {
603 self.feature_dim_overlay_wpp = 0.0;
604 return;
605 }
606 let wpp = self.camera.world_per_pixel();
607 if super::overlay_wpp_stale(self.feature_dim_overlay_wpp, wpp) {
608 self.refresh_feature_dimension_overlay();
609 }
610 }
611
612 /// Finalize a dimension drag with a fresh run of the committed parameters.
613 /// Abandon background preview work first so releasing the arrow does not wait
614 /// behind an expensive intermediate value. The final run forces this feature
615 /// and its consumers to rebuild, rather than replaying the cached handle.
616 pub fn feature_dimension_release(&mut self, feature_id: &str) {
617 if self.history.index_of(feature_id).is_none() {
618 return;
619 }
620 self.cancel_run_with_notice(false);
621 self.rerun_history_forcing(Some(feature_id));
622 }
623
624 /// Drag a dimension handle: project the pointer pixel `(x, y)` onto the
625 /// annotation's world axis (`pointA → pointB`), take the distance along the
626 /// axis from `pointA` as the new value (correcting for any transform scale so
627 /// the PARAM — not the scaled world length — is what changes), set the param,
628 /// and re-run the history live. Degenerate projections (parallel ray / zero
629 /// axis) no-op.
630 pub fn feature_dimension_drag(&mut self, feature_id: &str, field_key: &str, x: f64, y: f64) {
631 let annotations = self.feature_dimension_annotations(feature_id);
632 let Some(annotation) = annotations.iter().find(|a| a.field_key == field_key) else {
633 return;
634 };
635 if annotation.kind == crate::feature_dimensions::FeatureDimKind::Angular {
636 if let Some(degrees) = self.angular_drag_degrees(annotation, x, y) {
637 self.write_feature_dimension_param(feature_id, field_key, serde_json::json!(degrees));
638 // Live-follow: re-bake the world-space leaders onto the rebuilt
639 // geometry so the arc tracks the pointer this frame (Fix 3).
640 self.refresh_feature_dimension_overlay();
641 }
642 return;
643 }
644 let a = annotation.point_a;
645 let b = annotation.point_b;
646 let axis = fd_sub3(b, a);
647 let len = fd_norm3(axis);
648 if len < 1e-9 {
649 return;
650 }
651 let dir = [axis[0] / len, axis[1] / len, axis[2] / len];
652 let ray = self.camera.pick_ray(x, y);
653 let ray_dir = fd_normalize3(ray.dir);
654 let Some(t_world) = closest_t_on_axis(a, dir, ray.origin, ray_dir) else {
655 return;
656 };
657 // World distance → param value: correct for the local axis scale via the
658 // CURRENT ratio (world length / current param). Under unit scale this is
659 // the identity; when the param is ~0 there is no ratio, so use the world
660 // distance directly (unit-scale assumption).
661 let scale_recip = if annotation.value.abs() > 1e-9 && len > 1e-9 {
662 annotation.value / len
663 } else {
664 1.0
665 };
666 // Preserve SIGN so a linear dim can be dragged through the origin to the
667 // negative side (a directional dim — cube size, height — then extends the
668 // other way; the kernel takes |value| for magnitude dims). A small dead-zone
669 // keeps it off an exact 0 (a degenerate extent the builders reject).
670 let raw = t_world * scale_recip;
671 let new_value = if raw >= 0.0 { raw.max(1e-4) } else { raw.min(-1e-4) };
672 self.write_feature_dimension_param(feature_id, field_key, serde_json::json!(new_value));
673 // Live-follow: re-bake the world-space leaders onto the rebuilt geometry so
674 // the arrow tracks the pointer this frame (Fix 3).
675 self.refresh_feature_dimension_overlay();
676 }
677
678 /// Map a pointer pixel to a swept angle (DEGREES) for an ANGULAR annotation:
679 /// search the sweep for the degree whose arc-end projects nearest the pointer
680 /// (a coarse 2° pass, then a ±2° refine at 0.25°), snap to 1°, clamp to
681 /// `[-360, 360]`. Ported from the overlay `angle` drag. The magnitude is
682 /// floored off exactly 0 so a torus `arc` drag never lands on 0 — which the
683 /// kernel's `|| 360` falsy fallback would flip to a FULL torus mid-drag.
684 /// `None` if the arc never projects in front of the camera.
685 ///
686 /// `pub(super)`: the assembly-constraint angle-arc drag
687 /// (`assembly_overlay.rs`) maps its pointer through this SAME search so the
688 /// two angle gizmos share one drag feel.
689 pub(super) fn angular_drag_degrees(
690 &self,
691 ann: &crate::feature_dimensions::FeatureDimAnnotation,
692 x: f64,
693 y: f64,
694 ) -> Option<f64> {
695 let radius = crate::feature_dimensions::ANGLE_ARC_RAD_PX * self.camera.world_per_pixel();
696 if radius <= 1e-9 {
697 return None;
698 }
699 // A sweep of `deg` and `deg - 360` share the SAME arc-end world point, so
700 // the screen-nearest search alone can't tell them apart at the wrap. Break
701 // the tie toward the CURRENT value (angle-unwrap
702 // continuity) with a tiny bias `~1e-6·Δ°²` — decisive only when screen
703 // errors are essentially equal, negligible against any real pointer move.
704 let current = ann.value;
705 let combined = |screen_err: f64, deg: f64| -> f64 {
706 let d = deg - current;
707 screen_err + 1e-6 * d * d
708 };
709 let mut best_deg = current;
710 let mut best_err = f64::INFINITY;
711 // Coarse sweep over the full range.
712 let mut deg = -360.0;
713 while deg <= 360.0 {
714 if let Some(err) = self.angle_arc_end_err(ann, radius, deg, x, y) {
715 let err = combined(err, deg);
716 if err < best_err {
717 best_err = err;
718 best_deg = deg;
719 }
720 }
721 deg += 2.0;
722 }
723 if !best_err.is_finite() {
724 return None;
725 }
726 // Refine around the coarse best.
727 let center = best_deg;
728 let mut deg = center - 2.0;
729 while deg <= center + 2.0 {
730 if (-360.0..=360.0).contains(°) {
731 if let Some(err) = self.angle_arc_end_err(ann, radius, deg, x, y) {
732 let err = combined(err, deg);
733 if err < best_err {
734 best_err = err;
735 best_deg = deg;
736 }
737 }
738 }
739 deg += 0.25;
740 }
741 let clamped = best_deg.round().clamp(-360.0, 360.0);
742 let floored = if clamped.abs() < 0.1 {
743 if clamped < 0.0 { -0.1 } else { 0.1 }
744 } else {
745 clamped
746 };
747 Some(floored)
748 }
749
750 /// Squared screen-pixel distance from `(x, y)` to the arc-end at `deg` for an
751 /// angular annotation (`center + rotate(ref_dir, axis, deg) * radius`), or
752 /// `None` when that point is behind the camera.
753 fn angle_arc_end_err(
754 &self,
755 ann: &crate::feature_dimensions::FeatureDimAnnotation,
756 radius: f64,
757 deg: f64,
758 x: f64,
759 y: f64,
760 ) -> Option<f64> {
761 let dir = fd_normalize3(crate::feature_dimensions::rotate_about_axis(
762 ann.ref_dir,
763 ann.axis,
764 deg.to_radians(),
765 ));
766 let p = [
767 ann.center[0] + dir[0] * radius,
768 ann.center[1] + dir[1] * radius,
769 ann.center[2] + dir[2] * radius,
770 ];
771 let (sx, sy, depth) = self.camera.project(p);
772 if depth <= 0.0 {
773 return None;
774 }
775 Some((sx - x) * (sx - x) + (sy - y) * (sy - y))
776 }
777
778 /// Edit a dimension value from a label field: a plain numeric literal sets the
779 /// param to that number; otherwise the input is treated as an EXPRESSION —
780 /// evaluated LIVE against the history's `expressions` + `configurator` (the
781 /// kernel `eval_expression`) and, on success, STORED as the expression string
782 /// (the kernel re-evaluates it via `ctx.number`, so it stays live). A blank /
783 /// bad-expression input no-ops (never corrupts the feature). Re-runs live.
784 pub fn feature_dimension_set_value(&mut self, feature_id: &str, field_key: &str, input: &str) {
785 let trimmed = input.trim();
786 if trimmed.is_empty() {
787 return;
788 }
789 if is_plain_number_literal(trimmed) {
790 let Ok(number) = trimmed.parse::<f64>() else {
791 return;
792 };
793 if !number.is_finite() {
794 return;
795 }
796 self.write_feature_dimension_param(feature_id, field_key, serde_json::json!(number));
797 } else {
798 // Validate the expression before storing it (a bad expression no-ops).
799 let expressions = self.history.expressions();
800 let configurator = self.history.configurator();
801 match brep_kernel::eval_expression(&expressions, &configurator, trimmed) {
802 Ok(number) if number.is_finite() => {
803 self.write_feature_dimension_param(
804 feature_id,
805 field_key,
806 serde_json::Value::String(trimmed.to_string()),
807 );
808 }
809 _ => {}
810 }
811 }
812 }
813
814 /// Set one `inputParams` field of `feature_id` (a number or an expression
815 /// string) and re-run the history (which re-projects the leaders in dimension
816 /// mode). No-op when the feature is absent.
817 fn write_feature_dimension_param(
818 &mut self,
819 feature_id: &str,
820 field_key: &str,
821 value: serde_json::Value,
822 ) {
823 let Some(index) = self.history.index_of(feature_id) else {
824 return;
825 };
826 let mut params = self
827 .history
828 .feature_params(index)
829 .unwrap_or_else(|| serde_json::json!({}));
830 let Some(object) = params.as_object_mut() else {
831 return;
832 };
833 // A drag frame whose pointer has not moved (egui reports `dragged()`
834 // on every frame the button is held, and the frame loop keeps running
835 // while a run is in flight) resolves to the value already written. No
836 // run for it: each submit is a whole-history rebuild on the runner.
837 if object.get(field_key) == Some(&value) {
838 return;
839 }
840 object.insert(field_key.to_string(), value);
841 let _ = self.update_feature_params(feature_id, ¶ms.to_string());
842 }
843}
844
845// --- FD-1 geometry helpers (self-contained, `fd_` prefixed to avoid clashes) ---
846
847fn fd_sub3(a: [f64; 3], b: [f64; 3]) -> [f64; 3] {
848 [a[0] - b[0], a[1] - b[1], a[2] - b[2]]
849}
850
851fn fd_dot3(a: [f64; 3], b: [f64; 3]) -> f64 {
852 a[0] * b[0] + a[1] * b[1] + a[2] * b[2]
853}
854
855fn fd_norm3(v: [f64; 3]) -> f64 {
856 fd_dot3(v, v).sqrt()
857}
858
859fn fd_normalize3(v: [f64; 3]) -> [f64; 3] {
860 let n = fd_norm3(v);
861 if n < 1e-12 {
862 [0.0, 0.0, 1.0]
863 } else {
864 [v[0] / n, v[1] / n, v[2] / n]
865 }
866}
867
868/// Push an origin-ball region at world `p` unless a ball already sits there (dedup
869/// by world position, matching `leaders_buffers`' single drawn sphere). The shared
870/// point-region builder projects it to a screen circle; a behind-eye (perspective)
871/// origin is omitted — invisible, so not grabbable — matching the outline.
872fn push_origin_region(
873 out: &mut Vec<(DimRole, HitShape)>,
874 seen: &mut Vec<[f64; 3]>,
875 cam: &crate::view::ViewCamera,
876 p: [f64; 3],
877 px: f32,
878 field_key: &str,
879) {
880 if seen.iter().any(|o| fd_norm3(fd_sub3(*o, p)) < 1e-6) {
881 return;
882 }
883 seen.push(p);
884 if let Some(shape) = point_region(cam, p, px) {
885 out.push((DimRole::Origin(field_key.to_string()), shape));
886 }
887}
888
889/// The parameter `t` of the point on the axis line `a + t*dir` (dir UNIT) closest
890/// to the ray `ray_o + s*ray_d` (ray_d UNIT). `None` when the two are parallel
891/// (no well-defined projection). `t` is the signed world distance along `dir`
892/// from `a`. (`pub(super)`: shared with the constraint distance-arrow drag.)
893pub(super) fn closest_t_on_axis(
894 a: [f64; 3],
895 dir: [f64; 3],
896 ray_o: [f64; 3],
897 ray_d: [f64; 3],
898) -> Option<f64> {
899 let w0 = fd_sub3(a, ray_o);
900 let b = fd_dot3(dir, ray_d);
901 let d = fd_dot3(dir, w0);
902 let e = fd_dot3(ray_d, w0);
903 let denom = 1.0 - b * b;
904 if denom.abs() < 1e-9 {
905 return None;
906 }
907 Some((b * e - d) / denom)
908}
909
910fn vec3_to_arr(v: brep_kernel::Vec3) -> [f64; 3] {
911 [v.x, v.y, v.z]
912}
913
914/// The world CENTROID of a sketch profile — the average of its outer-loop curve
915/// start points (the profile-polygon vertices), approximating the previous
916/// face-average-center computation. Falls back to the sketch plane origin when
917/// no outer loop is available. Used to anchor the extrude/revolve gizmos on the
918/// geometry rather than at a possibly-far sketch-plane origin.
919fn sketch_profile_centroid(profile: &brep_kernel::SketchProfile) -> [f64; 3] {
920 let mut sum = [0.0f64; 3];
921 let mut count = 0usize;
922 if let Some(outer) = profile.regions.first().and_then(|region| region.first()) {
923 for curve in &outer.curves {
924 if let Ok(domain) = curve.domain() {
925 if let Ok(point) = curve.evaluate(domain[0]) {
926 sum[0] += point.x;
927 sum[1] += point.y;
928 sum[2] += point.z;
929 count += 1;
930 }
931 }
932 }
933 }
934 if count > 0 {
935 [sum[0] / count as f64, sum[1] / count as f64, sum[2] / count as f64]
936 } else {
937 vec3_to_arr(profile.origin)
938 }
939}
940