Expand description
Interactive orthographic and perspective cameras with zoom-to-fit, depth-range fitting, and world/screen conversion shared by native and web.
Screen coordinates are CSS pixels: origin at the top left, y increasing down. Device pixel ratio affects surface sizing, not camera math.
Structs§
- Ray
- A world-space ray for picking.
- View
Camera
Enums§
- Projection
- The projection kind (R21): orthographic is the default; the toggle keeps the apparent size at the target plane.
- View
Frame - Which way the NAMED views face: the frame the standard-view table and the ViewCube’s labelled faces are read in, carried into the world by a rotation.