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brep_render/
widgets.rs

1//! In-scene overlay widgets: the engine-side registry that hosts the
2//! `brep-gizmos` gizmos natively. It owns the widget STATE (fed as plain JSON
3//! over the R3 boundary — datum planes/axes/frames, curve display, feature
4//! dimensions, the transform gizmo, the always-on ViewCube), constructs a
5//! [`GizmoCamera`] from the engine's live [`ViewCamera`] each frame, and emits
6//! the `brep-gizmos` [`Overlay`] geometry the render core converts into overlay
7//! GPU buffers. It also answers pointer hit-tests (ViewCube snap target, datum
8//! pick, transform-gizmo hover/pick) and computes transform drag deltas.
9//!
10//! No renderer, no GPU: pure geometry + hit-testing, exactly like the gizmo crate.
11//! The host UI keeps the drag→feature-commit logic and the dimension text labels;
12//! the engine supplies the geometry and the frame-space deltas / label anchors.
13//!
14//! # Overlay-feed API surface (the contract the Rust UI programs against)
15//!
16//! Five feeds set overlay geometry. Each is `wasm Engine.* → EngineState.* →`
17//! the `WidgetRegistry` method named below. Four are SPECIALIZED (they carry
18//! structured state their own pick/anchor/interaction reads); one is GENERAL
19//! (arbitrary geometry, no interaction). The general channel is the ONE uniform
20//! feed; the specialized feeds stay specialized (see "Why not one feed").
21//!
22//! | Feed (wasm)           | Registry setter        | Geometry it carries                                   | Screen-constant? | Specialized query / interaction |
23//! |-----------------------|------------------------|-------------------------------------------------------|------------------|---------------------------------|
24//! | `set_datums`          | `set_datums_json`    | datum planes (world- or screen-sized), axes, frames, curves | frames + screen-sized planes: yes | `datum_pick` → hit plane/axis name |
25//! | `set_dimensions`      | `set_dimensions_json`| linear / angular / radial dimension leaders + arrows  | yes              | `dimension_anchors` → `(id, world label anchor)` (the host projects to place text) |
26//! | `set_overlay`         | `set_overlay_json`   | GENERAL named groups of raw tris / lines / points     | no (points billboard) | none — pure display geometry |
27//! | `set_transform_gizmo` | `set_transform_json` | the move+rotate gizmo at a feature frame               | yes              | `transform_hover` / `transform_pick` / `transform_drag` / `transform_drag_end` |
28//! | `set_viewcube_enabled`| `set_viewcube_enabled`| the always-on ViewCube (own mini-camera + corner rect)| yes              | `viewcube_rect` / `viewcube_hover` / `viewcube_clear_hover` / `viewcube_click` |
29//!
30//! ## Draw path
31//! `build_main_overlay` merges datums + dimensions + transform + the general
32//! `set_overlay` groups into ONE full-viewport [`Overlay`] drawn in the render
33//! core's depth-cleared overlay pass, in a fixed order: planes, axes, frames,
34//! curves, dimensions, transform gizmo, then the general groups sorted by their
35//! `renderOrder`. The ViewCube alone draws in its own pass (`build_viewcube`),
36//! with a mini-camera in a scissored corner rect.
37//!
38//! ## Why not one uniform feed (rewrite-time note)
39//! The general `set_overlay` groups pre-expand their tris/lines into GPU-ready
40//! vertices AT FEED TIME (only point billboards are rebuilt per frame). The
41//! specialized widgets can't: dimension leaders, `datum_frame`s, screen-sized
42//! `datum_plane`s, the transform gizmo, and the ViewCube are all SCREEN-CONSTANT
43//! — sized from `world_per_pixel` against the LIVE camera every frame — so they
44//! must be rebuilt in `build_main_overlay`, not stored pre-expanded. They also
45//! carry structured state their interaction needs (datum names for
46//! `datum_pick`, dimension ids+types for `dimension_anchors`, the feature
47//! frame for `transform_drag`, region handles for the ViewCube). Routing any of
48//! them through the flat `set_overlay` group buffers would drop either the
49//! zoom-invariant sizing or that interaction, so it is NOT done here. The one
50//! genuinely static subset (world-sized planes, axes, curves) is left on
51//! `set_datums` rather than fragmenting a single feed across two paths. Any
52//! deeper unification is deferred to the engine-native UI rewrite.
53
54use crate::style::parse_css_hex;
55use crate::view::{Projection, ViewCamera, ViewFrame};
56use brep_gizmos::datum::{DatumAxis, DatumPlane};
57use brep_gizmos::transform::{DragDelta, TransformGizmo};
58use brep_gizmos::view_cube::ViewCube;
59use brep_gizmos::{
60    curve_display, datum, dimension, Gizmo, GizmoCamera, HandleId, LineVertex, Overlay, TriVertex,
61    Vec3,
62};
63use serde_json::Value;
64
65/// Build the gizmo camera the widgets consume from the engine's live camera.
66/// The `view_proj` is byte-identical to the render core's `Camera::view_proj`
67/// (both from [`ViewCamera::resolve`]), so widgets project to exactly the view
68/// the engine renders solids with. `viewport` is CSS pixels (what the gizmo
69/// screen-constant sizing keys off).
70pub fn gizmo_camera(view: &ViewCamera) -> GizmoCamera {
71    let resolved = view.resolve();
72    // The TRUE orthonormal basis the view matrix is built from — `up` is the
73    // camera's actual (arcball-rolled) up, not `view.up` raw, so widgets that
74    // mirror the camera's orientation (the ViewCube) match the render exactly.
75    let (_, up, forward) = view.basis();
76    GizmoCamera {
77        view_proj: resolved.view_proj,
78        eye: v3f(view.eye),
79        forward: v3f(forward),
80        up: v3f(up),
81        viewport: [view.width as f32, view.height as f32],
82        orthographic: matches!(view.projection, Projection::Orthographic { .. }),
83    }
84}
85
86fn v3f(a: [f64; 3]) -> Vec3 {
87    Vec3::new(a[0] as f32, a[1] as f32, a[2] as f32)
88}
89
90fn vec3_of(v: &Value) -> Option<Vec3> {
91    let a = v.as_array()?;
92    Some(Vec3::new(
93        a.first()?.as_f64()? as f32,
94        a.get(1)?.as_f64()? as f32,
95        a.get(2)?.as_f64()? as f32,
96    ))
97}
98
99fn color_of(v: Option<&Value>, default: [f32; 4]) -> [f32; 4] {
100    match v.and_then(|v| v.as_str()).and_then(parse_css_hex) {
101        Some(rgb) => [rgb[0], rgb[1], rgb[2], 1.0],
102        None => default,
103    }
104}
105
106fn flag(v: &Value, key: &str) -> bool {
107    v.get(key).and_then(|b| b.as_bool()).unwrap_or(false)
108}
109
110/// A flat `[f32, …]` array from a JSON field (missing / wrong-typed → empty).
111fn f32_array(v: Option<&Value>) -> Vec<f32> {
112    v.and_then(|v| v.as_array())
113        .map(|a| a.iter().filter_map(|x| x.as_f64().map(|f| f as f32)).collect())
114        .unwrap_or_default()
115}
116
117/// The RGBA of vertex `i` from a flat rgb color array (last color repeats past
118/// the end; white when none), alpha forced to 1.
119fn rgb_at(colors: &[f32], i: usize) -> [f32; 4] {
120    let base = i * 3;
121    if base + 2 < colors.len() {
122        [colors[base], colors[base + 1], colors[base + 2], 1.0]
123    } else if colors.len() >= 3 {
124        let n = colors.len();
125        [colors[n - 3], colors[n - 2], colors[n - 1], 1.0]
126    } else {
127        [1.0, 1.0, 1.0, 1.0]
128    }
129}
130
131/// `[f32;3]` position of index `i` from a flat xyz array (zero past the end).
132fn pos_at(positions: &[f32], i: usize) -> Vec3 {
133    let base = i * 3;
134    if base + 2 < positions.len() {
135        Vec3::new(positions[base], positions[base + 1], positions[base + 2])
136    } else {
137        Vec3::ZERO
138    }
139}
140
141/// Emit a camera-facing, screen-constant-size quad (two tris) for an overlay
142/// point at `center`. Reuses the overlay tri pass — no point pipeline needed.
143fn push_point_quad(ov: &mut Overlay, center: Vec3, color: [f32; 4], size_px: f32, cam: &GizmoCamera) {
144    let half = 0.5 * size_px.max(1.0) * cam.world_per_pixel(center);
145    let right = cam.screen_right(center);
146    let up = right.cross(cam.forward).normalized();
147    let rx = right.scale(half);
148    let uy = up.scale(half);
149    let normal: [f32; 3] = cam.forward.scale(-1.0).into();
150    let a = center.sub(rx).sub(uy);
151    let b = center.add(rx).sub(uy);
152    let c = center.add(rx).add(uy);
153    let d = center.sub(rx).add(uy);
154    for p in [a, b, c, a, c, d] {
155        ov.tris.push(TriVertex { pos: p.into(), normal, color });
156    }
157}
158
159/// Brighten a display color for the selected/hovered emphasis (matches the
160/// gizmo crate's private `brighten`).
161fn brighten(c: [f32; 4]) -> [f32; 4] {
162    [
163        (c[0] * 1.35 + 0.1).min(1.0),
164        (c[1] * 1.35 + 0.1).min(1.0),
165        (c[2] * 1.35 + 0.1).min(1.0),
166        c[3],
167    ]
168}
169
170const DEFAULT_AXIS_COLOR: [f32; 4] = [0.72, 0.74, 0.80, 1.0];
171
172// --- widget state ----------------------------------------------------------
173
174struct PlaneW {
175    name: String,
176    origin: Vec3,
177    x: Vec3,
178    y: Vec3,
179    size: Option<f32>,
180    color: [f32; 4],
181    hot: bool,
182}
183
184struct AxisW {
185    name: String,
186    point: Vec3,
187    direction: Vec3,
188    length: f32,
189    color: [f32; 4],
190    hot: bool,
191}
192
193struct FrameW {
194    origin: Vec3,
195    x: Vec3,
196    y: Vec3,
197    z: Vec3,
198    px: f32,
199}
200
201struct CurveW {
202    points: Vec<Vec3>,
203    closed: bool,
204    color: [f32; 4],
205}
206
207/// One screen-constant-size overlay point (billboarded to a small camera-facing
208/// quad each frame, since the overlay pass has no dedicated point pipeline).
209struct OverlayPointW {
210    center: Vec3,
211    color: [f32; 4],
212}
213
214/// A GENERAL named overlay group (`set_overlay`): arbitrary triangle + line +
215/// point geometry fed straight from the host, drawn in the same depth-cleared overlay
216/// pass as the datum/dimension widgets. Groups are keyed by `name` (upsert) and
217/// ordered by `render_order`. Triangles/lines are pre-expanded at feed time; the
218/// camera-dependent point quads are built per frame.
219struct OverlayGroupW {
220    name: String,
221    render_order: i32,
222    tris: Vec<TriVertex>,
223    lines: Vec<LineVertex>,
224    points: Vec<OverlayPointW>,
225    point_size: f32,
226}
227
228/// Default screen size (CSS px) for an overlay point when unspecified.
229const DEFAULT_OVERLAY_POINT_PX: f32 = 6.0;
230
231impl OverlayGroupW {
232    /// Parse one group object from the `set_overlay` JSON. Flat layout:
233    /// `{name, renderOrder?, tris:{positions,colors,normals?},
234    ///   lines:{positions,colors}, points?:{positions,colors,size?}}`.
235    /// Positions are flat xyz; tri/line/point colors are flat rgb per vertex.
236    fn from_json(g: &Value) -> Self {
237        let name = g.get("name").and_then(|v| v.as_str()).unwrap_or("").to_string();
238        let render_order = g.get("renderOrder").and_then(|v| v.as_i64()).unwrap_or(0) as i32;
239
240        // Triangles: 3 vertices each; per-vertex color; optional per-vertex
241        // normal (else a computed flat face normal).
242        let mut tris = Vec::new();
243        if let Some(t) = g.get("tris") {
244            let positions = f32_array(t.get("positions"));
245            let colors = f32_array(t.get("colors"));
246            let normals = f32_array(t.get("normals"));
247            let vcount = positions.len() / 3;
248            let tri_count = vcount / 3;
249            for tri in 0..tri_count {
250                let vi = [tri * 3, tri * 3 + 1, tri * 3 + 2];
251                let p = [pos_at(&positions, vi[0]), pos_at(&positions, vi[1]), pos_at(&positions, vi[2])];
252                let face_n = p[1].sub(p[0]).cross(p[2].sub(p[0])).normalized();
253                for k in 0..3 {
254                    let idx = vi[k];
255                    let normal: [f32; 3] = if normals.len() >= (idx + 1) * 3 {
256                        [normals[idx * 3], normals[idx * 3 + 1], normals[idx * 3 + 2]]
257                    } else {
258                        face_n.into()
259                    };
260                    tris.push(TriVertex {
261                        pos: p[k].into(),
262                        normal,
263                        color: rgb_at(&colors, idx),
264                    });
265                }
266            }
267        }
268
269        // Lines: consecutive vertex pairs; per-vertex color (segment shading
270        // reads the first endpoint's color, matching the widget line pass).
271        let mut lines = Vec::new();
272        if let Some(l) = g.get("lines") {
273            let positions = f32_array(l.get("positions"));
274            let colors = f32_array(l.get("colors"));
275            let vcount = positions.len() / 3;
276            let seg_count = vcount / 2;
277            for seg in 0..seg_count {
278                let a = seg * 2;
279                let b = seg * 2 + 1;
280                lines.push(LineVertex { pos: pos_at(&positions, a).into(), color: rgb_at(&colors, a) });
281                lines.push(LineVertex { pos: pos_at(&positions, b).into(), color: rgb_at(&colors, b) });
282            }
283        }
284
285        // Points: screen-constant billboarded quads (expanded per frame).
286        let mut points = Vec::new();
287        let mut point_size = DEFAULT_OVERLAY_POINT_PX;
288        if let Some(pt) = g.get("points") {
289            let positions = f32_array(pt.get("positions"));
290            let colors = f32_array(pt.get("colors"));
291            point_size = pt.get("size").and_then(|v| v.as_f64()).unwrap_or(DEFAULT_OVERLAY_POINT_PX as f64) as f32;
292            let count = positions.len() / 3;
293            for i in 0..count {
294                points.push(OverlayPointW { center: pos_at(&positions, i), color: rgb_at(&colors, i) });
295            }
296        }
297
298        Self { name, render_order, tris, lines, points, point_size }
299    }
300
301    fn is_empty(&self) -> bool {
302        self.tris.is_empty() && self.lines.is_empty() && self.points.is_empty()
303    }
304}
305
306enum DimW {
307    Linear {
308        id: String,
309        a: Vec3,
310        b: Vec3,
311        offset_dir: Vec3,
312        offset: f32,
313        color: [f32; 4],
314    },
315    Angular {
316        id: String,
317        vertex: Vec3,
318        dir_a: Vec3,
319        dir_b: Vec3,
320        radius: f32,
321        color: [f32; 4],
322    },
323    Radial {
324        id: String,
325        center: Vec3,
326        point: Vec3,
327        color: [f32; 4],
328    },
329}
330
331/// The engine-side widget registry (one per engine).
332pub struct WidgetRegistry {
333    /// The ViewCube is always-on once enabled by the host UI (its retired
334    /// counterpart is deleted in the same change set).
335    pub viewcube_enabled: bool,
336    viewcube: ViewCube,
337    viewcube_hover: Option<HandleId>,
338    /// The frame the cube's labelled faces are read in ([`ViewFrame`]): the
339    /// cube is built Y-up in its own space, and this carries it into the world,
340    /// so with a board shown its T face sits on world +Z.
341    view_frame: ViewFrame,
342    planes: Vec<PlaneW>,
343    axes: Vec<AxisW>,
344    frames: Vec<FrameW>,
345    curves: Vec<CurveW>,
346    dims: Vec<DimW>,
347    /// General overlay geometry channel (`set_overlay`): arbitrary named groups
348    /// of tris/lines/points (e.g. feature-dialog previews), engine-drawn.
349    overlay_groups: Vec<OverlayGroupW>,
350    transform: Option<TransformGizmo>,
351    transform_hover: Option<HandleId>,
352    transform_active: Option<HandleId>,
353}
354
355impl Default for WidgetRegistry {
356    fn default() -> Self {
357        Self {
358            viewcube_enabled: false,
359            viewcube: ViewCube::new(),
360            viewcube_hover: None,
361            view_frame: ViewFrame::World,
362            planes: Vec::new(),
363            axes: Vec::new(),
364            frames: Vec::new(),
365            curves: Vec::new(),
366            dims: Vec::new(),
367            overlay_groups: Vec::new(),
368            transform: None,
369            transform_hover: None,
370            transform_active: None,
371        }
372    }
373}
374
375/// The ViewCube render frame: its overlay drawn with a mini-camera in a
376/// scissored corner sub-rect.
377pub struct ViewCubeFrame {
378    pub overlay: Overlay,
379    /// Column-major mini-camera world→clip.
380    pub view_proj: [[f32; 4]; 4],
381    pub forward: [f32; 3],
382    /// Corner rect `[x, y, w, h]` in CSS px (top-left origin, y down).
383    pub rect_css: [f32; 4],
384}
385
386/// A whole frame's worth of overlay-widget geometry, ready for the render
387/// core's overlay pass: the main overlay (datums / dimensions / curves /
388/// transform gizmo, full-viewport) + the optional ViewCube (own mini-camera +
389/// corner rect).
390pub struct WidgetOverlay {
391    pub main: Overlay,
392    /// Number of LEADING `main.tris` vertices belonging to the datum/construction
393    /// planes (drawn with a no-depth-write pipeline so they never occlude the
394    /// gizmos/dimensions that follow). The remaining tris are the gizmo geometry.
395    pub plane_tri_verts: usize,
396    pub viewcube: Option<ViewCubeFrame>,
397}
398
399impl WidgetOverlay {
400    /// Nothing to draw (skip the overlay passes entirely).
401    pub fn is_empty(&self) -> bool {
402        self.main.lines.is_empty() && self.main.tris.is_empty() && self.viewcube.is_none()
403    }
404
405    /// The world-space AABB of the MAIN overlay (datums, axes, frames, curves,
406    /// dimensions, transform gizmo, general groups) — folded into the camera
407    /// depth-range fit so construction geometry beyond the solids never clips.
408    /// EXCLUDES the ViewCube: it lives in the separate `viewcube` field and is
409    /// drawn with its own mini-camera, so its coords are NOT world space —
410    /// bboxing them would corrupt the fit. Point groups are already expanded
411    /// into `main.tris` (`push_point_quad`), so tris + lines cover everything.
412    /// Empty when the main overlay is empty. A single vertex absurdly far out
413    /// (|coord| > 1e6) is skipped rather than unioned, so a pathological
414    /// "infinite" helper can't blow the depth window open (world axes are
415    /// screen-constant and finite, but be defensive).
416    pub fn world_bbox(&self) -> crate::camera::Aabb {
417        let mut bbox = crate::camera::Aabb::empty();
418        let mut fold = |pos: &[f32; 3]| {
419            if pos.iter().any(|c| c.abs() > 1.0e6) {
420                return;
421            }
422            bbox.expand([pos[0] as f64, pos[1] as f64, pos[2] as f64]);
423        };
424        for v in &self.main.tris {
425            fold(&v.pos);
426        }
427        for v in &self.main.lines {
428            fold(&v.pos);
429        }
430        bbox
431    }
432}
433
434impl WidgetRegistry {
435    pub fn new() -> Self {
436        Self::default()
437    }
438
439    /// Any main-overlay widget geometry present (excludes the ViewCube, which
440    /// draws in its own pass).
441    pub fn has_main_overlay(&self) -> bool {
442        !self.planes.is_empty()
443            || !self.axes.is_empty()
444            || !self.frames.is_empty()
445            || !self.curves.is_empty()
446            || !self.dims.is_empty()
447            || !self.overlay_groups.is_empty()
448            || self.transform.is_some()
449    }
450
451    /// World-space AABB of the pushed overlay GROUPS — the `set_overlay` geometry
452    /// (the sketch curves + points, dimension leaders, constraint glyphs, datums,
453    /// curves). EXCLUDES the screen-constant transform gizmo + ViewCube (own passes).
454    /// Folded into the camera depth-range fit so orbiting an editing sketch doesn't
455    /// clip the overlay against the SOLIDS-ONLY scene bounds (the reported
456    /// sketch-clipping bug when "Lock to sketch" is off). Empty when no groups.
457    pub fn overlay_groups_bbox(&self) -> crate::camera::Aabb {
458        let mut bbox = crate::camera::Aabb::empty();
459        for group in &self.overlay_groups {
460            for v in &group.tris {
461                bbox.expand([v.pos[0] as f64, v.pos[1] as f64, v.pos[2] as f64]);
462            }
463            for v in &group.lines {
464                bbox.expand([v.pos[0] as f64, v.pos[1] as f64, v.pos[2] as f64]);
465            }
466            for point in &group.points {
467                let c: [f32; 3] = point.center.into();
468                bbox.expand([c[0] as f64, c[1] as f64, c[2] as f64]);
469            }
470        }
471        bbox
472    }
473
474    // --- JSON feed --------------------------------------------------------
475
476    /// Replace the datum / curve display set. Shape:
477    /// `{planes:[{name,origin,x,y,size?,color?,selected?,hovered?}],
478    ///   axes:[{name,point,direction,length,color?,selected?,hovered?}],
479    ///   frames:[{origin,x,y,z,px?}],
480    ///   curves:[{points:[[x,y,z]...],closed?,color?,selected?,hovered?}]}`.
481    pub fn set_datums_json(&mut self, json: &str) -> Result<(), String> {
482        let value: Value =
483            serde_json::from_str(json).map_err(|e| format!("datums parse: {e}"))?;
484        self.planes.clear();
485        self.axes.clear();
486        self.frames.clear();
487        self.curves.clear();
488
489        if let Some(list) = value.get("planes").and_then(|v| v.as_array()) {
490            for p in list {
491                let (Some(origin), Some(x), Some(y)) = (
492                    p.get("origin").and_then(vec3_of),
493                    p.get("x").and_then(vec3_of),
494                    p.get("y").and_then(vec3_of),
495                ) else {
496                    continue;
497                };
498                self.planes.push(PlaneW {
499                    name: p.get("name").and_then(|v| v.as_str()).unwrap_or("").to_string(),
500                    origin,
501                    x,
502                    y,
503                    size: p.get("size").and_then(|v| v.as_f64()).map(|s| s as f32),
504                    color: color_of(p.get("color"), datum::PLANE_COLOR),
505                    hot: flag(p, "selected") || flag(p, "hovered"),
506                });
507            }
508        }
509        if let Some(list) = value.get("axes").and_then(|v| v.as_array()) {
510            for a in list {
511                let (Some(point), Some(direction)) = (
512                    a.get("point").and_then(vec3_of),
513                    a.get("direction").and_then(vec3_of),
514                ) else {
515                    continue;
516                };
517                self.axes.push(AxisW {
518                    name: a.get("name").and_then(|v| v.as_str()).unwrap_or("").to_string(),
519                    point,
520                    direction,
521                    length: a.get("length").and_then(|v| v.as_f64()).unwrap_or(10.0) as f32,
522                    color: color_of(a.get("color"), DEFAULT_AXIS_COLOR),
523                    hot: flag(a, "selected") || flag(a, "hovered"),
524                });
525            }
526        }
527        if let Some(list) = value.get("frames").and_then(|v| v.as_array()) {
528            for f in list {
529                let (Some(origin), Some(x), Some(y), Some(z)) = (
530                    f.get("origin").and_then(vec3_of),
531                    f.get("x").and_then(vec3_of),
532                    f.get("y").and_then(vec3_of),
533                    f.get("z").and_then(vec3_of),
534                ) else {
535                    continue;
536                };
537                self.frames.push(FrameW {
538                    origin,
539                    x,
540                    y,
541                    z,
542                    px: f.get("px").and_then(|v| v.as_f64()).unwrap_or(datum::DEFAULT_FRAME_PX as f64)
543                        as f32,
544                });
545            }
546        }
547        if let Some(list) = value.get("curves").and_then(|v| v.as_array()) {
548            for c in list {
549                let points: Vec<Vec3> = c
550                    .get("points")
551                    .and_then(|v| v.as_array())
552                    .map(|arr| arr.iter().filter_map(vec3_of).collect())
553                    .unwrap_or_default();
554                if points.len() < 2 {
555                    continue;
556                }
557                let mut color = color_of(c.get("color"), curve_display::CURVE_COLOR);
558                if flag(c, "selected") || flag(c, "hovered") {
559                    color = brighten(color);
560                }
561                self.curves.push(CurveW {
562                    points,
563                    closed: flag(c, "closed"),
564                    color,
565                });
566            }
567        }
568        Ok(())
569    }
570
571    /// Replace/upsert the GENERAL overlay geometry channel (`set_overlay`).
572    /// Shape: `{groups:[{name, renderOrder?, tris:{positions,colors,normals?},
573    /// lines:{positions,colors}, points?:{positions,colors,size?}}]}`. Each group
574    /// UPSERTS by `name`; a group whose geometry is entirely empty REMOVES that
575    /// name; an empty (or missing) `groups` array CLEARS every group.
576    pub fn set_overlay_json(&mut self, json: &str) -> Result<(), String> {
577        let value: Value =
578            serde_json::from_str(json).map_err(|e| format!("overlay parse: {e}"))?;
579        let Some(list) = value.get("groups").and_then(|v| v.as_array()) else {
580            self.overlay_groups.clear();
581            return Ok(());
582        };
583        if list.is_empty() {
584            self.overlay_groups.clear();
585            return Ok(());
586        }
587        for g in list {
588            let group = OverlayGroupW::from_json(g);
589            // Upsert by name (a duplicate name replaces the prior group).
590            self.overlay_groups.retain(|x| x.name != group.name);
591            if !group.is_empty() {
592                self.overlay_groups.push(group);
593            }
594        }
595        Ok(())
596    }
597
598    /// The names of the currently-loaded (non-empty) general overlay groups — a read
599    /// accessor for tests / verification. An empty group is auto-removed on upsert, so
600    /// a name present here always carries geometry.
601    pub fn overlay_group_names(&self) -> Vec<&str> {
602        self.overlay_groups.iter().map(|g| g.name.as_str()).collect()
603    }
604
605    /// The currently-fed datum PLANES as `(name, emphasized)` — a read accessor for
606    /// tests / verification (the datum planes replace their set wholesale each
607    /// `set_datums_json`, so this is exactly the current construction-datum feed).
608    /// `emphasized` is the selected/hovered `hot` flag (a selected datum reads true).
609    pub fn datum_plane_names(&self) -> Vec<(&str, bool)> {
610        self.planes.iter().map(|p| (p.name.as_str(), p.hot)).collect()
611    }
612
613    /// Replace the feature-dimension set. Shape: an array of
614    /// `{id, type:"linear"|"angular"|"radial", ...}` — linear: `a,b,offsetDir,
615    /// offset`; angular: `vertex,dirA,dirB,radius`; radial: `center,pointOnCircle`.
616    pub fn set_dimensions_json(&mut self, json: &str) -> Result<(), String> {
617        let value: Value =
618            serde_json::from_str(json).map_err(|e| format!("dimensions parse: {e}"))?;
619        self.dims.clear();
620        let Some(list) = value.as_array() else {
621            return Ok(());
622        };
623        for d in list {
624            let id = d.get("id").and_then(|v| v.as_str()).unwrap_or("").to_string();
625            let color = color_of(d.get("color"), dimension::DIMENSION_COLOR);
626            match d.get("type").and_then(|v| v.as_str()) {
627                Some("linear") => {
628                    if let (Some(a), Some(b), Some(offset_dir)) = (
629                        d.get("a").and_then(vec3_of),
630                        d.get("b").and_then(vec3_of),
631                        d.get("offsetDir").and_then(vec3_of),
632                    ) {
633                        self.dims.push(DimW::Linear {
634                            id,
635                            a,
636                            b,
637                            offset_dir,
638                            offset: d.get("offset").and_then(|v| v.as_f64()).unwrap_or(0.0) as f32,
639                            color,
640                        });
641                    }
642                }
643                Some("angular") => {
644                    if let (Some(vertex), Some(dir_a), Some(dir_b)) = (
645                        d.get("vertex").and_then(vec3_of),
646                        d.get("dirA").and_then(vec3_of),
647                        d.get("dirB").and_then(vec3_of),
648                    ) {
649                        self.dims.push(DimW::Angular {
650                            id,
651                            vertex,
652                            dir_a,
653                            dir_b,
654                            radius: d.get("radius").and_then(|v| v.as_f64()).unwrap_or(0.0) as f32,
655                            color,
656                        });
657                    }
658                }
659                Some("radial") => {
660                    if let (Some(center), Some(point)) = (
661                        d.get("center").and_then(vec3_of),
662                        d.get("pointOnCircle").and_then(vec3_of),
663                    ) {
664                        self.dims.push(DimW::Radial {
665                            id,
666                            center,
667                            point,
668                            color,
669                        });
670                    }
671                }
672                _ => {}
673            }
674        }
675        Ok(())
676    }
677
678    /// Set (or clear, when `json == "null"`) the transform gizmo. Shape:
679    /// `{origin,x,y,z,showCenter?,showAxes?,showRings?}` — the selected
680    /// feature's frame (R28); the optional show flags (default true) carve the
681    /// translate-only / rotate-only variants the component Move toggle cycles.
682    pub fn set_transform_json(&mut self, json: &str) -> Result<(), String> {
683        let value: Value =
684            serde_json::from_str(json).map_err(|e| format!("transform parse: {e}"))?;
685        if value.is_null() {
686            self.transform = None;
687            self.transform_hover = None;
688            self.transform_active = None;
689            return Ok(());
690        }
691        let origin = value.get("origin").and_then(vec3_of).unwrap_or(Vec3::ZERO);
692        let x = value.get("x").and_then(vec3_of).unwrap_or(Vec3::X);
693        let y = value.get("y").and_then(vec3_of).unwrap_or(Vec3::Y);
694        let z = value.get("z").and_then(vec3_of).unwrap_or(Vec3::Z);
695        let mut gz = TransformGizmo::default();
696        gz.set_frame(origin, x, y, z);
697        let flag = |key: &str| value.get(key).and_then(|v| v.as_bool()).unwrap_or(true);
698        gz.show_center = flag("showCenter");
699        gz.show_axes = flag("showAxes");
700        gz.show_rings = flag("showRings");
701        self.transform = Some(gz);
702        Ok(())
703    }
704
705    pub fn set_viewcube_enabled(&mut self, enabled: bool) {
706        self.viewcube_enabled = enabled;
707        if !enabled {
708            self.viewcube_hover = None;
709        }
710    }
711
712    /// Set the frame the ViewCube's faces are named in. The engine sets it
713    /// from whether a board is shown, the same test its standard views use.
714    pub fn set_view_frame(&mut self, frame: ViewFrame) {
715        self.view_frame = frame;
716    }
717
718    pub fn view_frame(&self) -> ViewFrame {
719        self.view_frame
720    }
721
722    /// The main camera as the cube sees it: its orientation expressed in the
723    /// view frame. The cube's mini-camera, its geometry and its hit test read
724    /// only the camera's forward and up, so turning those two (and the eye,
725    /// for consistency) is all it takes for the cube to be drawn and picked in
726    /// the frame. The identity for [`ViewFrame::World`].
727    fn cube_camera(&self, cam: &GizmoCamera) -> GizmoCamera {
728        let turn = |v: Vec3| {
729            let t = self.view_frame.from_world([v.x as f64, v.y as f64, v.z as f64]);
730            Vec3::new(t[0] as f32, t[1] as f32, t[2] as f32)
731        };
732        GizmoCamera { eye: turn(cam.eye), forward: turn(cam.forward), up: turn(cam.up), ..*cam }
733    }
734
735    /// Set the ViewCube's on-screen edge length (CSS px). ONE size field feeds both
736    /// the rendered mini-camera viewport (`build_viewcube`) and the hit-test corner
737    /// rect (`viewcube_rect`), so the drawn cube and its clickable region always
738    /// scale together. Driven from `RenderSettings::viewcube_size_px` on every
739    /// settings apply. Guarded to a >= 1px positive size so a bad feed can't
740    /// collapse the rect.
741    pub fn set_viewcube_size(&mut self, size_px: f32) {
742        if size_px.is_finite() {
743            self.viewcube.size = size_px.max(1.0);
744        }
745    }
746
747    // --- geometry ---------------------------------------------------------
748
749    /// Build the main-overlay geometry (everything but the ViewCube).
750    /// Build the main overlay geometry AND the count of leading tri vertices that
751    /// belong to the datum/construction PLANES (always emitted FIRST). The render
752    /// core draws those with a NO-depth-write pipeline so a translucent plane can
753    /// never occlude the gizmos/dimensions that follow.
754    pub fn build_main_overlay(&self, cam: &GizmoCamera) -> (Overlay, usize) {
755        let mut ov = Overlay::new();
756
757        for p in &self.planes {
758            let color = if p.hot { brighten(p.color) } else { p.color };
759            let plane = match p.size {
760                Some(size) => datum::datum_plane(p.origin, p.x, p.y, size, color),
761                None => datum::datum_plane_screen(
762                    p.origin,
763                    p.x,
764                    p.y,
765                    datum::DEFAULT_PLANE_SCREEN_PX,
766                    color,
767                    cam,
768                ),
769            };
770            ov.extend(&plane);
771        }
772        // Everything after this point (axes, frames, curves, dimensions, gizmo,
773        // groups) is drawn with the depth-writing pipeline so it self-occludes.
774        let plane_tri_verts = ov.tris.len();
775        for a in &self.axes {
776            let color = if a.hot { brighten(a.color) } else { a.color };
777            ov.extend(&datum::datum_axis(a.point, a.direction, a.length, color));
778        }
779        for f in &self.frames {
780            ov.extend(&datum::datum_frame(f.origin, f.x, f.y, f.z, f.px, cam));
781        }
782        for c in &self.curves {
783            ov.extend(&curve_display::polyline_display(&c.points, c.color, c.closed));
784        }
785        for d in &self.dims {
786            ov.extend(&self.build_dim(d, cam).overlay);
787        }
788        if let Some(gz) = &self.transform {
789            ov.extend(&gz.geometry(cam, self.transform_hover, self.transform_active));
790        }
791        // General overlay groups (set_overlay), in render_order (stable within
792        // equal orders). Tris/lines are pre-expanded; point quads are built here
793        // camera-facing + screen-constant since the overlay pass has no point
794        // pipeline of its own.
795        let mut order: Vec<&OverlayGroupW> = self.overlay_groups.iter().collect();
796        order.sort_by_key(|g| g.render_order);
797        for g in order {
798            ov.tris.extend_from_slice(&g.tris);
799            ov.lines.extend_from_slice(&g.lines);
800            for p in &g.points {
801                push_point_quad(&mut ov, p.center, p.color, g.point_size, cam);
802            }
803        }
804        (ov, plane_tri_verts)
805    }
806
807    fn build_dim(&self, d: &DimW, cam: &GizmoCamera) -> dimension::DimensionAnnotation {
808        match d {
809            DimW::Linear {
810                a,
811                b,
812                offset_dir,
813                offset,
814                color,
815                ..
816            } => dimension::linear_dimension_colored(*a, *b, *offset_dir, *offset, cam, *color),
817            DimW::Angular {
818                vertex,
819                dir_a,
820                dir_b,
821                radius,
822                color,
823                ..
824            } => dimension::angular_dimension_colored(*vertex, *dir_a, *dir_b, *radius, cam, *color),
825            DimW::Radial {
826                center,
827                point,
828                color,
829                ..
830            } => dimension::radial_dimension_colored(*center, *point, cam, *color),
831        }
832    }
833
834    /// `(id, world label anchor)` for every dimension — the host projects
835    /// each with `world_to_screen` to place its text label (R29).
836    pub fn dimension_anchors(&self, cam: &GizmoCamera) -> Vec<(String, [f32; 3])> {
837        self.dims
838            .iter()
839            .map(|d| {
840                let id = match d {
841                    DimW::Linear { id, .. } | DimW::Angular { id, .. } | DimW::Radial { id, .. } => {
842                        id.clone()
843                    }
844                };
845                (id, self.build_dim(d, cam).label_anchor.into())
846            })
847            .collect()
848    }
849
850    /// Any overlay widget is present (main geometry or the ViewCube).
851    pub fn any_visible(&self) -> bool {
852        self.has_main_overlay() || self.viewcube_enabled
853    }
854
855    /// Build a whole frame's overlay geometry from the live camera.
856    pub fn build_overlay(&self, cam: &GizmoCamera) -> WidgetOverlay {
857        let (main, plane_tri_verts) = self.build_main_overlay(cam);
858        WidgetOverlay {
859            main,
860            plane_tri_verts,
861            viewcube: self.build_viewcube(cam),
862        }
863    }
864
865    /// The ViewCube render frame (overlay + mini-camera + corner rect), or None
866    /// when disabled.
867    pub fn build_viewcube(&self, cam: &GizmoCamera) -> Option<ViewCubeFrame> {
868        if !self.viewcube_enabled {
869            return None;
870        }
871        let cam = &self.cube_camera(cam);
872        let overlay = self.viewcube.geometry(cam, self.viewcube_hover, None);
873        let mini = self.viewcube.mini_camera(cam);
874        Some(ViewCubeFrame {
875            overlay,
876            view_proj: mini.view_proj,
877            forward: mini.forward.into(),
878            rect_css: self.viewcube.sub_rect(cam.viewport),
879        })
880    }
881
882    // --- hit testing / interaction ---------------------------------------
883
884    /// The ViewCube corner rect `[x, y, w, h]` (CSS px) — the host decides
885    /// whether to forward a pointer event and offsets it into cube-local coords.
886    pub fn viewcube_rect(&self, cam: &GizmoCamera) -> [f32; 4] {
887        self.viewcube.sub_rect(cam.viewport)
888    }
889
890    /// Hit-test the ViewCube at cube-local pixels; returns the region handle.
891    pub fn viewcube_hit(&self, cam: &GizmoCamera, local_x: f32, local_y: f32) -> Option<HandleId> {
892        if !self.viewcube_enabled {
893            return None;
894        }
895        self.viewcube.hit(&self.cube_camera(cam), [local_x, local_y])
896    }
897
898    /// Set the ViewCube hover region (drives the highlight). Returns whether it
899    /// changed.
900    pub fn set_viewcube_hover(&mut self, handle: Option<HandleId>) -> bool {
901        if self.viewcube_hover != handle {
902            self.viewcube_hover = handle;
903            true
904        } else {
905            false
906        }
907    }
908
909    /// The world eye→target look direction + up hint for a ViewCube region —
910    /// the cube's own (frame) direction carried into the world by the frame.
911    pub fn viewcube_target(&self, handle: HandleId) -> ([f32; 3], [f32; 3]) {
912        let world = |v: Vec3| {
913            let w = self.view_frame.to_world([v.x as f64, v.y as f64, v.z as f64]);
914            [w[0] as f32, w[1] as f32, w[2] as f32]
915        };
916        (world(ViewCube::target_view(handle)), world(ViewCube::target_up(handle)))
917    }
918
919    /// EVERY fed datum PLANE whose DRAWN card the pointer ray crosses, as
920    /// `(name, world hit point)` — the multi-hit sibling of [`datum_pick`], which
921    /// stops at the first hit and also considers axes.
922    ///
923    /// The bound is the rectangle the renderer draws, not the infinite plane:
924    /// [`DatumPlane::hit_point`] is the same `half()` extent [`build_main_overlay`]
925    /// draws with, evaluated against the LIVE camera on every call — so a
926    /// screen-constant card's pickable region tracks its drawn size across a zoom
927    /// (nothing is baked). Either face of the card hits. Unnamed planes are
928    /// skipped (nothing could be selected by them).
929    ///
930    /// The engine turns these into `PickKind::Plane` candidates so a construction
931    /// plane competes in the ordinary pick list instead of only on a geometry
932    /// miss (see `EngineState::pick_candidates_at`).
933    ///
934    /// [`datum_pick`]: Self::datum_pick
935    /// [`build_main_overlay`]: Self::build_main_overlay
936    pub fn datum_plane_hits(&self, cam: &GizmoCamera, x: f32, y: f32) -> Vec<(String, [f32; 3])> {
937        self.planes
938            .iter()
939            .filter(|p| !p.name.is_empty())
940            .filter_map(|p| {
941                let gz = DatumPlane {
942                    origin: p.origin,
943                    x_axis: p.x,
944                    y_axis: p.y,
945                    size: p.size,
946                    color: p.color,
947                    handle: 1,
948                };
949                let point = gz.hit_point(cam, [x, y])?;
950                Some((p.name.clone(), [point.x, point.y, point.z]))
951            })
952            .collect()
953    }
954
955    /// Pick the datum plane/axis under a screen pixel; returns its name.
956    pub fn datum_pick(&self, cam: &GizmoCamera, x: f32, y: f32) -> Option<String> {
957        // Nearest wins by depth of the hit; planes and axes both tested. We keep
958        // it simple: axes first (thin, priority), then planes.
959        for a in &self.axes {
960            let gz = DatumAxis {
961                point: a.point,
962                direction: a.direction,
963                length: a.length,
964                color: a.color,
965                handle: 1,
966            };
967            if gz.hit(cam, [x, y]).is_some() && !a.name.is_empty() {
968                return Some(a.name.clone());
969            }
970        }
971        for p in &self.planes {
972            let gz = DatumPlane {
973                origin: p.origin,
974                x_axis: p.x,
975                y_axis: p.y,
976                size: p.size,
977                color: p.color,
978                handle: 1,
979            };
980            if gz.hit(cam, [x, y]).is_some() && !p.name.is_empty() {
981                return Some(p.name.clone());
982            }
983        }
984        None
985    }
986
987    pub fn has_transform(&self) -> bool {
988        self.transform.is_some()
989    }
990
991    /// The VISIBLE transform gizmo's current frame origin in world space, or `None`
992    /// when the gizmo is hidden. Reflects the last [`set_transform_json`] feed, so
993    /// it tracks the live-follow re-sync during a drag (Fix 3) — distinct from a
994    /// params-derived anchor, this proves the drawn widget actually moved.
995    pub fn transform_origin(&self) -> Option<[f32; 3]> {
996        self.transform.as_ref().map(|gz| [gz.origin.x, gz.origin.y, gz.origin.z])
997    }
998
999    /// Hit-test the transform gizmo; returns the handle (0 = none).
1000    pub fn transform_hit(&self, cam: &GizmoCamera, x: f32, y: f32) -> HandleId {
1001        self.transform
1002            .as_ref()
1003            .and_then(|gz| gz.hit(cam, [x, y]))
1004            .unwrap_or(0)
1005    }
1006
1007    /// The world-space `(shaft-start, tip)` endpoints of axis arrow `i` on the
1008    /// LIVE transform gizmo — the SAME instance + `axis_seg` the hit test
1009    /// (`transform_hit` → `TransformGizmo::hit`) measures against — so a debug
1010    /// overlay can outline the exact pickable region without re-deriving it.
1011    /// `None` when the gizmo is hidden.
1012    pub fn transform_axis_seg(&self, cam: &GizmoCamera, i: usize) -> Option<(Vec3, Vec3)> {
1013        self.transform.as_ref().map(|gz| gz.axis_seg(cam, i))
1014    }
1015
1016    /// The world-space center free-move / origin ball point of the LIVE transform
1017    /// gizmo, or `None` when hidden / the center handle is off. For the debug
1018    /// hit-area outline (radius [`brep_gizmos::transform::PX_CENTER_RAD`]).
1019    pub fn transform_center_grab(&self) -> Option<Vec3> {
1020        self.transform.as_ref().and_then(|gz| gz.center_grab_point())
1021    }
1022
1023    /// The three rotation grab-sphere world points of the LIVE transform gizmo (in
1024    /// `ARCS` order), or `None` when hidden. For the debug hit-area outline (radius
1025    /// [`brep_gizmos::transform::PX_RING_GRAB_RAD`]).
1026    pub fn transform_ring_grabs(&self, cam: &GizmoCamera) -> Option<[Vec3; 3]> {
1027        self.transform.as_ref().map(|gz| gz.ring_grab_points(cam))
1028    }
1029
1030    /// The authoritative screen-space pickable regions of the LIVE transform gizmo
1031    /// — the SAME `hit_regions` [`TransformGizmo::hit`] consumes — each paired with
1032    /// its handle. `[]` when the gizmo is hidden. The debug-outline exposer
1033    /// serializes these, so the drawn region IS exactly the pickable region.
1034    pub fn transform_hit_regions(
1035        &self,
1036        cam: &GizmoCamera,
1037    ) -> Vec<(HandleId, brep_gizmos::hit_region::HitShape)> {
1038        self.transform
1039            .as_ref()
1040            .map(|gz| gz.hit_regions(cam))
1041            .unwrap_or_default()
1042    }
1043
1044    pub fn set_transform_hover(&mut self, handle: HandleId) -> bool {
1045        let handle = (handle != 0).then_some(handle);
1046        if self.transform_hover != handle {
1047            self.transform_hover = handle;
1048            true
1049        } else {
1050            false
1051        }
1052    }
1053
1054    pub fn set_transform_active(&mut self, handle: HandleId) {
1055        self.transform_active = (handle != 0).then_some(handle);
1056    }
1057
1058    /// Compute a transform drag: frame-space delta + its world resolution, as
1059    /// JSON for the host's feature-edit commit (R28). Resolved against the LIVE gizmo
1060    /// frame (`self.transform`).
1061    pub fn transform_drag_json(
1062        &self,
1063        cam: &GizmoCamera,
1064        handle: HandleId,
1065        sx: f32,
1066        sy: f32,
1067        cx: f32,
1068        cy: f32,
1069    ) -> String {
1070        let Some(gz) = &self.transform else {
1071            return "{\"kind\":\"none\"}".to_string();
1072        };
1073        drag_delta_json(gz, cam, handle, sx, sy, cx, cy)
1074    }
1075
1076    /// Like [`transform_drag_json`] but resolved against an EXPLICIT frozen frame
1077    /// (`{origin,x,y,z}`, the grab-time feature frame) instead of the live widget
1078    /// gizmo. This lets the engine re-sync the VISIBLE gizmo to the moving feature
1079    /// pose every drag frame (Fix 3 live-follow) while the delta stays anchored to
1080    /// the grab frame, so the visual sync can't feed back into the drag math.
1081    pub fn transform_drag_json_with_frame(
1082        &self,
1083        cam: &GizmoCamera,
1084        frame_json: &str,
1085        handle: HandleId,
1086        sx: f32,
1087        sy: f32,
1088        cx: f32,
1089        cy: f32,
1090    ) -> String {
1091        let value: Value = match serde_json::from_str(frame_json) {
1092            Ok(v) => v,
1093            Err(_) => return "{\"kind\":\"none\"}".to_string(),
1094        };
1095        let origin = value.get("origin").and_then(vec3_of).unwrap_or(Vec3::ZERO);
1096        let x = value.get("x").and_then(vec3_of).unwrap_or(Vec3::X);
1097        let y = value.get("y").and_then(vec3_of).unwrap_or(Vec3::Y);
1098        let z = value.get("z").and_then(vec3_of).unwrap_or(Vec3::Z);
1099        let mut gz = TransformGizmo::default();
1100        gz.set_frame(origin, x, y, z);
1101        drag_delta_json(&gz, cam, handle, sx, sy, cx, cy)
1102    }
1103}
1104
1105/// The shared body of [`WidgetRegistry::transform_drag_json`] + its frozen-frame
1106/// twin: resolve `gz`'s frame-space drag delta into the feature-edit-commit JSON.
1107fn drag_delta_json(
1108    gz: &TransformGizmo,
1109    cam: &GizmoCamera,
1110    handle: HandleId,
1111    sx: f32,
1112    sy: f32,
1113    cx: f32,
1114    cy: f32,
1115) -> String {
1116    let start = cam.ray_from_screen(sx, sy);
1117    let current = cam.ray_from_screen(cx, cy);
1118    match gz.drag_delta(cam, handle, start, current) {
1119        DragDelta::Translate(v) => {
1120            let world = gz.ex.scale(v.x).add(gz.ey.scale(v.y)).add(gz.ez.scale(v.z));
1121            serde_json::json!({
1122                "kind": "translate",
1123                "local": [v.x, v.y, v.z],
1124                "world": [world.x, world.y, world.z],
1125            })
1126            .to_string()
1127        }
1128        DragDelta::Rotate { axis_index, radians } => {
1129            let axis = gz.axis(axis_index);
1130            serde_json::json!({
1131                "kind": "rotate",
1132                "axisIndex": axis_index,
1133                "axisWorld": [axis.x, axis.y, axis.z],
1134                "radians": radians,
1135            })
1136            .to_string()
1137        }
1138        DragDelta::None => "{\"kind\":\"none\"}".to_string(),
1139    }
1140}
1141