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brep_render/engine_state/
feature_dims.rs

1use brep_kernel::first_reference_name;
2use super::*;
3use super::sketch_edit_ops::is_plain_number_literal;
4use brep_gizmos::hit_region::{point_region, segment_region, HitShape};
5
6/// The world-space overlay group carrying the FD leaders + arrowheads.
7const FEATURE_DIM_OVERLAY: &str = "feature-dim-leaders";
8
9/// How clearly a dimension handle must win its own point before it is published
10/// as a widget (px, screen). See [`EngineState::dimension_handle_points`].
11const GRAB_MARGIN_PX: f64 = 2.0;
12
13/// The role a dimension-gizmo hit region plays. An `Arrow` is a value-drag handle
14/// (a linear leader or the angular arc handle, keyed by its `field_key`); `Origin`
15/// is the shared origin/center BALL (the mode toggle), keyed by the `field_key` of
16/// the FIRST dim anchored there — several dims share one ball (a cube's three
17/// leaders), so the name is a stable handle for it rather than a claim that it
18/// belongs to that one dim. Both share ONE region list so the pick + the drawn
19/// outline can never drift.
20#[derive(Clone, Debug)]
21enum DimRole {
22    Arrow(String),
23    Origin(String),
24}
25
26impl EngineState {
27    /// The armed ◎ gizmo mode: `"none"`, `"transform"`, or `"dimension"`. Drives
28    /// the ◎ highlight + the app's dimension-overlay draw / input routing.
29    pub fn gizmo_mode(&self) -> &'static str {
30        match self.transform_gizmo.mode {
31            GizmoMode::None => "none",
32            GizmoMode::Transform => "transform",
33            GizmoMode::Dimension => "dimension",
34        }
35    }
36
37    /// Whether the DIMENSION gizmo is armed for THIS feature (drives the ◎
38    /// dimension-mode highlight).
39    pub fn dimension_armed_for(&self, feature_id: &str) -> bool {
40        matches!(self.transform_gizmo.mode, GizmoMode::Dimension)
41            && self.transform_gizmo.feature_id.as_deref() == Some(feature_id)
42    }
43
44    /// The dimension-armed feature id (empty unless in dimension mode).
45    pub fn dimension_armed_feature(&self) -> String {
46        if matches!(self.transform_gizmo.mode, GizmoMode::Dimension) {
47            self.transform_gizmo.feature_id.clone().unwrap_or_default()
48        } else {
49            String::new()
50        }
51    }
52
53    /// Arm the DIMENSION gizmo for `feature_id`: hide the transform widget, show
54    /// the annotation overlay. Re-arming a different feature moves it.
55    pub fn arm_dimension(&mut self, feature_id: &str) {
56        // The widget slot is shared — an armed component Move gizmo yields.
57        self.component_move_reset();
58        self.transform_gizmo.feature_id = Some(feature_id.to_string());
59        self.transform_gizmo.mode = GizmoMode::Dimension;
60        self.transform_gizmo.drag = None;
61        // The transform widget and the dimension overlay are mutually exclusive.
62        let _ = self.widgets.set_transform_json("null");
63        self.refresh_feature_dimension_overlay();
64        self.dirty = true;
65    }
66
67    // --- The orange center-sphere ◎ TOGGLE (dimension ↔ transform) ---------
68    //
69    // A single orange sphere sits at the gizmo center in BOTH modes: the
70    // transform gizmo's `HANDLE_CENTER` sphere and the dimension arrows' shared
71    // origin sphere project to the same point. Clicking it flips the two modes,
72    // mirroring the old app's `CombinedTransformControls` center-handle toggle
73    // (pointer-down on `HANDLE_CENTER` calls
74    // `toggleDisplayMode`). The viewport routes a bare CLICK here; a DRAG on the
75    // center still free-moves via `transform_press` (unchanged).
76
77    /// Whether a screen-px pick in TRANSFORM mode lands on the orange CENTER
78    /// free-move sphere (`HANDLE_CENTER`). The viewport uses this to make a bare
79    /// click on the center TOGGLE to the dimension arrows (via
80    /// [`toggle_to_dimension`](Self::toggle_to_dimension)) instead of swallowing
81    /// it as a generic handle click. False in any other gizmo mode.
82    pub fn transform_center_pick(&self, x: f64, y: f64) -> bool {
83        matches!(self.transform_gizmo.mode, GizmoMode::Transform)
84            && self.transform_pick(x, y) == brep_gizmos::transform::HANDLE_CENTER
85    }
86
87    /// Whether a screen-px pick in DIMENSION mode lands on an orange ORIGIN
88    /// sphere of the armed feature's dimension arrows. Each distinct annotation
89    /// draws such a sphere — a LINEAR dim at its `point_a` (a cube's three axis
90    /// dims share one, a cone/pyramid draw two), an ANGULAR dim at its arc
91    /// `center` (the vertex; its sweep-END sphere is the angle DRAG handle, not a
92    /// toggle) — so every one is projected via the camera and hit-tested against
93    /// the screen-constant sphere radius. The viewport uses this to TOGGLE back to
94    /// the transform gizmo (via [`toggle_to_transform`](Self::toggle_to_transform)),
95    /// which is the ONLY way an angular-only feature (a revolve) reaches transform.
96    /// False in any other gizmo mode. The hit radius mirrors the gizmo center's own
97    /// tolerance (`PX_CENTER_RAD + 2.0`, transform.rs) so the two toggle targets match.
98    pub fn dimension_origin_pick(&self, x: f64, y: f64) -> bool {
99        // The origin sphere (LINEAR at `point_a`, ANGULAR at the arc `center`) is an
100        // `Origin`-role region. 2D-test the cursor against the SAME screen-space
101        // regions the outline draws — a point-in-circle test, so what is outlined
102        // is exactly what toggles.
103        let p = [x as f32, y as f32];
104        self.dimension_hit_regions()
105            .into_iter()
106            .any(|(role, shape)| matches!(role, DimRole::Origin(_)) && shape.contains(p))
107    }
108
109    /// Whether a screen-px pick in DIMENSION mode lands on a dimension ARROWHEAD
110    /// (a linear leader's orange cone TIP at `point_b`, or an angular arc's orange
111    /// sweep-END handle sphere). Returns the grabbed annotation's `field_key` — the
112    /// viewport routes a DRAG that starts here to [`feature_dimension_drag`](Self::
113    /// feature_dimension_drag), editing that param live (Fix 4). `None` in any other
114    /// gizmo mode / when no arrowhead is under the pointer. Distinct from
115    /// [`dimension_origin_pick`](Self::dimension_origin_pick): that grabs the SHARED
116    /// origin sphere (a mode toggle), this grabs an arrowHEAD (a value edit). The
117    /// nearest arrowhead within the screen-constant hit radius wins.
118    pub fn dimension_arrow_pick(&self, x: f64, y: f64) -> Option<String> {
119        // The NEAREST `Arrow`-role region containing the cursor wins. LINEAR: the
120        // WHOLE leader CAPSULE (`point_a → point_b`) is grabbable, so a cursor
121        // anywhere on the visible shaft grabs it — even when `point_b` crosses
122        // BEHIND the eye (the reported sizeY failure), because in ortho the whole
123        // leader still projects (and in perspective the region is front-clipped to
124        // its visible part). ANGULAR: the arc sweep-END handle CIRCLE. These are
125        // the SAME screen-space regions the outline draws, so what is outlined is
126        // exactly what grabs.
127        let p = [x as f32, y as f32];
128        let mut best: Option<(f32, String)> = None;
129        for (role, shape) in self.dimension_hit_regions() {
130            if let DimRole::Arrow(key) = role {
131                let d = shape.spine_distance(p);
132                if d <= shape.radius() && best.as_ref().map(|(bd, _)| d < *bd).unwrap_or(true) {
133                    best = Some((d, key));
134                }
135            }
136        }
137        best.map(|(_, key)| key)
138    }
139
140    /// The authoritative SCREEN-space (viewport-local px) pickable regions of the
141    /// armed feature's dimension gizmo, each paired with its [`DimRole`]. The
142    /// SINGLE source `dimension_arrow_pick` (its `Arrow` regions), `dimension_origin_pick`
143    /// (its `Origin` regions), and `dimension_hit_areas_json` (draws them ALL) all
144    /// consume — so the grabbable area is exactly the drawn outline. Projection +
145    /// the perspective front-clip happen ONCE in [`brep_gizmos::hit_region`].
146    ///   * LINEAR → a leader CAPSULE (`point_a → point_b`, `ARROW_HANDLE_HIT_RAD_PX`)
147    ///     with role `Arrow` + an origin CIRCLE (`point_a`, `ORIGIN_SPHERE_RAD_PX + 2`)
148    ///     with role `Origin`.
149    ///   * ANGULAR → an arc-handle CIRCLE (`arrow_handle_point`,
150    ///     `ARROW_HANDLE_HIT_RAD_PX`) with role `Arrow` + an arc-center origin
151    ///     CIRCLE (`center`, `ORIGIN_SPHERE_RAD_PX + 2`) with role `Origin`.
152    /// Origin balls are deduped by world position (a torus's linear origin + its
153    /// angular center coincide) so they match the single drawn sphere. `[]` unless
154    /// the DIMENSION gizmo is armed for a feature.
155    fn dimension_hit_regions(&self) -> Vec<(DimRole, HitShape)> {
156        if !matches!(self.transform_gizmo.mode, GizmoMode::Dimension) {
157            return Vec::new();
158        }
159        let feature = self.dimension_armed_feature();
160        if feature.is_empty() {
161            return Vec::new();
162        }
163        let wpp = self.camera.world_per_pixel();
164        let arrow_px = crate::feature_dimensions::ARROW_HANDLE_HIT_RAD_PX as f32;
165        let origin_px = (crate::feature_dimensions::ORIGIN_SPHERE_RAD_PX + 2.0) as f32;
166        let cam = &self.camera;
167        let mut out: Vec<(DimRole, HitShape)> = Vec::new();
168        let mut origins: Vec<[f64; 3]> = Vec::new();
169        for ann in self.feature_dimension_annotations(&feature) {
170            match ann.kind {
171                crate::feature_dimensions::FeatureDimKind::Linear => {
172                    if let Some(shape) = segment_region(cam, ann.point_a, ann.point_b, arrow_px) {
173                        out.push((DimRole::Arrow(ann.field_key.clone()), shape));
174                    }
175                    push_origin_region(&mut out, &mut origins, cam, ann.point_a, origin_px, &ann.field_key);
176                }
177                crate::feature_dimensions::FeatureDimKind::Angular => {
178                    let handle = crate::feature_dimensions::arrow_handle_point(&ann, wpp);
179                    if let Some(shape) = point_region(cam, handle, arrow_px) {
180                        out.push((DimRole::Arrow(ann.field_key.clone()), shape));
181                    }
182                    push_origin_region(&mut out, &mut origins, cam, ann.center, origin_px, &ann.field_key);
183                }
184            }
185        }
186        out
187    }
188
189    /// The grabbable ARROWHEAD of every dimension the armed ◎ gizmo draws, as
190    /// `(field_key, (x, y))` in viewport-local px — what a host presses to drag
191    /// that param's value.
192    ///
193    /// The point is the arrowHEAD end of the `Arrow` region
194    /// ([`dimension_hit_regions`](Self::dimension_hit_regions)), not its middle:
195    /// a LINEAR leader's capsule runs `point_a → point_b` and the whole shaft
196    /// grabs, but the cone TIP at `b` is the thing a reader sees and a
197    /// walkthrough should be filmed pulling; an ANGULAR dim's region is already
198    /// the sweep-end handle circle, so its center is the point.
199    ///
200    /// Published ONLY where the gizmo's own pick answers with that field, AND
201    /// still answers it [`GRAB_MARGIN_PX`] away in each direction — the same
202    /// rule [`transform_handle_points`](Self::transform_handle_points) follows,
203    /// with a margin the transform widget does not need.
204    ///
205    /// The margin is not caution, it is a bug this found. A pick is decided by
206    /// `spine_distance`, nearest wins and a tie goes to the first annotation, so
207    /// where two handles COINCIDE the winner turns on the last bit of an `f32`.
208    /// A full-circle torus is exactly that: `arc`'s sweep-end ball sits at 360°,
209    /// which is where the `majorRadius` leader points, so the two are the same
210    /// screen point. Publishing `dim:arc` there passed an equality test taken in
211    /// `f64` and then lost the press, because a rect goes out through JSON and
212    /// comes back a few ulps away — and the drag silently resized the torus
213    /// instead of sweeping it. Requiring the field to win by a couple of pixels
214    /// drops such a handle rather than publishing one that grabs its neighbour.
215    ///
216    /// Empty in any mode but DIMENSION.
217    pub fn dimension_handle_points(&self) -> Vec<(String, (f64, f64))> {
218        use brep_gizmos::hit_region::HitShape;
219        self.dimension_hit_regions()
220            .into_iter()
221            .filter_map(|(role, shape)| {
222                let DimRole::Arrow(key) = role else { return None };
223                let [x, y] = match shape {
224                    HitShape::Capsule { b, .. } => b,
225                    HitShape::Circle { c, .. } => c,
226                };
227                let point = (f64::from(x), f64::from(y));
228                let grabs = |dx: f64, dy: f64| {
229                    self.dimension_arrow_pick(point.0 + dx, point.1 + dy).as_deref()
230                        == Some(key.as_str())
231                };
232                const M: f64 = GRAB_MARGIN_PX;
233                let robust = grabs(0.0, 0.0)
234                    && grabs(M, 0.0)
235                    && grabs(-M, 0.0)
236                    && grabs(0.0, M)
237                    && grabs(0.0, -M);
238                robust.then_some((key, point))
239            })
240            .collect()
241    }
242
243    /// The ORIGIN BALLS the armed ◎ gizmo draws, as `(field_key, (x, y))` in
244    /// viewport-local px — the orange spheres a CLICK toggles the gizmo between
245    /// its dimension and transform forms at.
246    ///
247    /// A ball is keyed by the first dim anchored on it, because several share
248    /// one: a cube's three leaders all start at its min corner and draw a single
249    /// sphere (`radius`/`sizeX`), while a cone or a pyramid draws two — one at
250    /// the base centre and one at the top (`radiusBottom` and `radiusTop`). The
251    /// name is a stable handle for the ball, not a claim that it belongs to that
252    /// dim alone.
253    ///
254    /// Published under the same rule as the arrowheads: only where the gizmo's
255    /// own [`dimension_origin_pick`](Self::dimension_origin_pick) answers at the
256    /// point, so a ball hidden behind an arrowhead that outranks it is dropped
257    /// rather than published somewhere a click would do something else.
258    ///
259    /// Empty in any mode but DIMENSION.
260    pub fn dimension_origin_points(&self) -> Vec<(String, (f64, f64))> {
261        use brep_gizmos::hit_region::HitShape;
262        self.dimension_hit_regions()
263            .into_iter()
264            .filter_map(|(role, shape)| {
265                let DimRole::Origin(key) = role else { return None };
266                let HitShape::Circle { c, .. } = shape else { return None };
267                let point = (f64::from(c[0]), f64::from(c[1]));
268                self.dimension_origin_pick(point.0, point.1).then_some((key, point))
269            })
270            .collect()
271    }
272
273    /// DEBUG overlay: the EXACT SCREEN-space (viewport-local px) pickable regions
274    /// of the armed feature's dimension gizmo — the SAME regions
275    /// `dimension_arrow_pick` + `dimension_origin_pick` 2D-test the cursor against
276    /// ([`dimension_hit_regions`](Self::dimension_hit_regions)) — so the red
277    /// outline can NEVER drift from the grabbable area. Each item is a
278    /// `{ kind:"capsule", a:[x,y], b:[x,y], r }` (linear leaders) or
279    /// `{ kind:"circle", c:[x,y], r }` (origin / arc-handle spheres); the app only
280    /// offsets by `rect.min`. `[]` unless the DIMENSION gizmo is armed.
281    pub fn dimension_hit_areas_json(&self) -> String {
282        let regions = self.dimension_hit_regions();
283        super::camera_widgets::hit_shapes_json(regions.iter().map(|(_, shape)| shape))
284    }
285
286    /// Toggle the armed ◎ gizmo from TRANSFORM to DIMENSION for the currently
287    /// transform-armed feature (the orange center-sphere click). No-op unless a
288    /// feature is transform-armed.
289    pub fn toggle_to_dimension(&mut self) {
290        let feature = self.transform_armed_feature();
291        if !feature.is_empty() && self.feature_dimension_annotations_json(&feature) != "[]" {
292            self.arm_dimension(&feature);
293        }
294    }
295
296    /// Toggle the armed ◎ gizmo from DIMENSION to TRANSFORM for the currently
297    /// dimension-armed feature (the orange origin-sphere click). No-op unless a
298    /// feature is dimension-armed.
299    pub fn toggle_to_transform(&mut self) {
300        let feature = self.dimension_armed_feature();
301        if feature.is_empty() {
302            return;
303        }
304        // A PLANE has NO transform — its placement is fully the orientation +
305        // `offset_distance` the offset dimension gizmo drives — so it never gets a
306        // transform gizmo: the origin-sphere toggle stays in dimension mode. (Other
307        // dim features, e.g. a revolve, still toggle to their transform gizmo.)
308        if let Some(index) = self.history.index_of(&feature) {
309            if self.history.feature_type(index).as_deref() == Some("P") {
310                return;
311            }
312        }
313        self.arm_transform(&feature);
314    }
315
316    /// The linear dimension annotations for `feature_id` (resolving expression
317    /// params against the live history env first). `[]` for a feature type with
318    /// no FD-1 builder / a missing feature.
319    fn feature_dimension_annotations(
320        &self,
321        feature_id: &str,
322    ) -> Vec<crate::feature_dimensions::FeatureDimAnnotation> {
323        let Some(index) = self.history.index_of(feature_id) else {
324            return Vec::new();
325        };
326        let Some(feature_type) = self.history.feature_type(index) else {
327            return Vec::new();
328        };
329        let Some(params) = self.history.feature_params(index) else {
330            return Vec::new();
331        };
332        let resolved = self.resolve_param_expressions(&params);
333        // Resolve any scene references the builder needs (extrude profile plane,
334        // revolve axis line) from the run report's profiles/axes — keyed off the
335        // ORIGINAL params so reference-name strings are read verbatim.
336        let refs = self.feature_dimension_refs(&feature_type, &params);
337        crate::feature_dimensions::build_annotations_with_refs(&feature_type, &resolved, &refs)
338    }
339
340    /// Resolve the scene references a feature-dimension builder needs beyond its
341    /// pure params: the extrude/revolve profile PLANE (center + normal) and the
342    /// revolve AXIS line. Sourced from the run report the engine already holds —
343    /// `sketch_profiles` (the sketch's world profile, which survives being
344    /// consumed by the extrude/revolve since only solids honor `removed`) and
345    /// `sketch_axes` (a sketch's published axis lines) — with resident-scene
346    /// fallbacks for a profile that is a solid FACE (its display-mesh plane, see
347    /// [`Self::lookup_profile_plane`]) and an axis that is a solid EDGE (its
348    /// polyline). Empty for any other feature type; missing pieces stay `None`
349    /// so the builder degrades to `[]` gracefully.
350    fn feature_dimension_refs(
351        &self,
352        feature_type: &str,
353        params: &serde_json::Value,
354    ) -> crate::feature_dimensions::ResolvedRefs {
355        let mut refs = crate::feature_dimensions::ResolvedRefs::default();
356        match feature_type {
357            "E" => {
358                if let Some((center, normal)) = self.lookup_profile_plane(params.get("profile")) {
359                    refs.profile_center = Some(center);
360                    refs.profile_normal = Some(normal);
361                }
362            }
363            "R" => {
364                if let Some((center, normal)) = self.lookup_profile_plane(params.get("profile")) {
365                    refs.profile_center = Some(center);
366                    refs.profile_normal = Some(normal);
367                }
368                if let Some((point, dir)) = self.lookup_axis_line(params.get("axis")) {
369                    refs.axis_point = Some(point);
370                    refs.axis_dir = Some(dir);
371                }
372            }
373            "P" => {
374                // The plane feature registers ONE scene frame under its own id; the
375                // offset dim hangs off that resolved plane (origin + z-axis normal).
376                if let Some(id) = params.get("id").and_then(|v| v.as_str()) {
377                    if let Some((_, frame)) =
378                        self.construction_frames.iter().find(|(name, _)| name == id)
379                    {
380                        refs.plane_origin = Some(vec3_to_arr(frame.origin));
381                        refs.plane_normal = Some(fd_normalize3(vec3_to_arr(frame.z_axis)));
382                        // Screen-constant handle stub for the offset ≈ 0 case (~48 px).
383                        refs.plane_dim_length = Some(self.camera.world_per_pixel() * 48.0);
384                    }
385                }
386            }
387            _ => {}
388        }
389        refs
390    }
391
392    /// Resolve a `profile` reference param to the world plane the extrude/revolve
393    /// gizmo hangs off, as `(center, unit normal)`. A SKETCH profile first (its
394    /// outer-loop centroid + `z_axis`), else a resident solid FACE named by the
395    /// reference (the area-weighted centroid + outward normal of its display
396    /// mesh) — the same two sources the kernel's extrude/revolve accept for
397    /// `profile` (`scene.resolve_profile`, then `resolve_face` →
398    /// `face_profile`, whose `z_axis` is likewise the OUTWARD face normal, so the
399    /// arc's `orient_revolve_axis` sign matches the kernel's sweep direction).
400    /// `None` when neither resolves — a face whose owning solid was later
401    /// consumed (a boolean target) is no longer in the scene, and the builder
402    /// then degrades to `[]` as before.
403    fn lookup_profile_plane(
404        &self,
405        profile_param: Option<&serde_json::Value>,
406    ) -> Option<([f64; 3], [f64; 3])> {
407        if let Some(profile) = self.lookup_sketch_profile(profile_param) {
408            return Some((sketch_profile_centroid(profile), vec3_to_arr(profile.z_axis)));
409        }
410        let name = first_reference_name(profile_param)?;
411        self.scene.face_plane_world(&name)
412    }
413
414    /// Resolve a `profile` reference param to the sketch profile the engine holds
415    /// (exact name, or the `:PROFILE`-suffixed form — mirrors `SceneMap::resolve_profile`).
416    fn lookup_sketch_profile(
417        &self,
418        profile_param: Option<&serde_json::Value>,
419    ) -> Option<&brep_kernel::SketchProfile> {
420        let name = first_reference_name(profile_param)?;
421        // A committed sketch is surfaced as a render display sheet aliased
422        // `{sketch}:FACE`, and profile consumers may reference the `{sketch}:PROFILE`
423        // form; both alias the base sketch id the run report keys `sketch_profiles`
424        // by. Strip either so the extrude/revolve gizmo resolves the same profile the
425        // kernel does (mirrors `common::normalize_profile_alias` / `resolve_profile`).
426        let base = name
427            .strip_suffix(":FACE")
428            .or_else(|| name.strip_suffix(":PROFILE"))
429            .unwrap_or(&name);
430        self.sketch_profiles
431            .iter()
432            .find(|(id, _)| id == &name || id == base)
433            .map(|(_, profile)| profile)
434    }
435
436    /// Resolve an `axis` reference param to a world line `(point, unit direction)`:
437    /// a published sketch axis first (`sketch_axes`), else a resident solid EDGE's
438    /// polyline endpoints (`scene.edge_polyline_world`). `None` if neither resolves.
439    fn lookup_axis_line(
440        &self,
441        axis_param: Option<&serde_json::Value>,
442    ) -> Option<([f64; 3], [f64; 3])> {
443        let name = first_reference_name(axis_param)?;
444        if let Some((_, axis)) = self.sketch_axes.iter().find(|(id, _)| id == &name) {
445            let dir = fd_normalize3(vec3_to_arr(axis.direction));
446            return Some((vec3_to_arr(axis.point), dir));
447        }
448        // Fallback: a resident edge used as an axis — take its polyline endpoints.
449        let poly = self.scene.edge_polyline_world(&name)?;
450        let first = *poly.first()?;
451        let last = *poly.last()?;
452        let dir = fd_sub3(last, first);
453        if fd_norm3(dir) < 1e-9 {
454            return None;
455        }
456        Some((first, fd_normalize3(dir)))
457    }
458
459    /// A copy of `params` with each top-level STRING field evaluated against the
460    /// history's `expressions` + `configurator` (the kernel `eval_expression`) and
461    /// replaced by its finite numeric result — so an expression-valued param
462    /// (e.g. `sizeX: "a + b"`) places its dimension at the resolved length.
463    /// Non-numeric strings (ids, enum options) fail to eval and stay verbatim.
464    fn resolve_param_expressions(&self, params: &serde_json::Value) -> serde_json::Value {
465        let expressions = self.history.expressions();
466        let configurator = self.history.configurator();
467        let mut out = params.clone();
468        if let Some(object) = out.as_object_mut() {
469            for value in object.values_mut() {
470                if let Some(source) = value.as_str() {
471                    if let Ok(number) =
472                        brep_kernel::eval_expression(&expressions, &configurator, source)
473                    {
474                        if number.is_finite() {
475                            *value = serde_json::json!(number);
476                        }
477                    }
478                }
479            }
480        }
481        out
482    }
483
484    /// The dimension annotations for `feature_id` as JSON:
485    /// `[{ fieldKey, pointA, pointB, value, label, mid }]` (world-space points;
486    /// `mid` is the leader midpoint the app anchors the label at). `[]` when the
487    /// feature type has no FD-1 builder.
488    pub fn feature_dimension_annotations_json(&self, feature_id: &str) -> String {
489        use crate::feature_dimensions::FeatureDimKind;
490        let annotations = self.feature_dimension_annotations(feature_id);
491        let wpp = self.camera.world_per_pixel();
492        let out: Vec<serde_json::Value> = annotations
493            .iter()
494            .map(|a| {
495                // The chip anchor: a linear leader's midpoint, or an angular arc's
496                // mid-sweep point at the screen-constant radius (camera-dependent,
497                // so computed here with the live `world_per_pixel`). `kind` lets the
498                // app format the chip (`A 234°` for an angular value in DEGREES).
499                let (kind, mid) = match a.kind {
500                    FeatureDimKind::Linear => ("linear", a.midpoint()),
501                    FeatureDimKind::Angular => {
502                        ("angular", crate::feature_dimensions::angular_chip_anchor(a, wpp))
503                    }
504                };
505                serde_json::json!({
506                    "fieldKey": a.field_key,
507                    "pointA": a.point_a,
508                    "pointB": a.point_b,
509                    "value": a.value,
510                    "label": a.label,
511                    "mid": mid,
512                    "kind": kind,
513                })
514            })
515            .collect();
516        serde_json::to_string(&out).unwrap_or_else(|_| "[]".to_string())
517    }
518
519    /// The `{ mode, feature, annotations }` snapshot the headless verifier reads
520    /// (published as `__brepFeatureDim`).
521    pub fn feature_dimension_state_json(&self) -> String {
522        let feature = self.dimension_armed_feature();
523        let annotations: serde_json::Value = if feature.is_empty() {
524            serde_json::json!([])
525        } else {
526            serde_json::from_str(&self.feature_dimension_annotations_json(&feature))
527                .unwrap_or_else(|_| serde_json::json!([]))
528        };
529        serde_json::json!({
530            "mode": self.gizmo_mode(),
531            "feature": feature,
532            "annotations": annotations,
533        })
534        .to_string()
535    }
536
537    /// The `set_overlay` JSON for the `feature-dim-leaders` group — the annotation
538    /// leaders + arrowheads for the dimension-armed feature (empty when not in
539    /// dimension mode, so a stale group is cleared).
540    fn feature_dimension_overlay_json(&self) -> String {
541        let feature = self.dimension_armed_feature();
542        let annotations = if feature.is_empty() {
543            Vec::new()
544        } else {
545            self.feature_dimension_annotations(&feature)
546        };
547        let (positions, colors) = crate::feature_dimensions::leaders_buffers(
548            &annotations,
549            self.camera.world_per_pixel(),
550        );
551        serde_json::json!({
552            "groups": [
553                {
554                    "name": FEATURE_DIM_OVERLAY,
555                    "renderOrder": 10003,
556                    "tris": { "positions": positions, "colors": colors },
557                }
558            ]
559        })
560        .to_string()
561    }
562
563    /// (Re)project the dimension leaders onto the current geometry. Called on arm
564    /// + after every param change (drag / value edit / rerun in dimension mode)
565    /// + on a material ZOOM ([`Self::ensure_feature_dimension_overlay_current`]).
566    /// Remembers the `world_per_pixel` it baked at, which is what lets that
567    /// per-frame ensure fire on change ONLY.
568    pub fn refresh_feature_dimension_overlay(&mut self) {
569        let json = self.feature_dimension_overlay_json();
570        let _ = self.set_overlay_json(&json);
571        let wpp = self.camera.world_per_pixel();
572        self.feature_dim_overlay_wpp = if wpp > 0.0 { wpp } else { f64::MIN_POSITIVE };
573    }
574
575    /// Clear the dimension overlay (an empty group), e.g. when disarming or
576    /// switching to transform mode.
577    pub(super) fn clear_feature_dimension_overlay(&mut self) {
578        let _ = self.set_overlay_json(&serde_json::json!({
579            "groups": [ { "name": FEATURE_DIM_OVERLAY } ]
580        }).to_string());
581        self.feature_dim_overlay_wpp = 0.0;
582    }
583
584    /// Per-frame upkeep for the DIMENSION gizmo (driven by
585    /// [`Self::ensure_overlays_current`]).
586    ///
587    /// The group is baked into pre-expanded vertices at feed time, and its
588    /// rod/cone/origin-sphere sizing — plus the angular arc's entire world
589    /// RADIUS (`ANGLE_ARC_RAD_PX × world_per_pixel`) — is screen-constant. So a
590    /// zoom that is not followed by a re-bake leaves the handles drawn at the old
591    /// pixel size, and the angular sweep handle drawn at the old world position
592    /// while [`Self::dimension_hit_regions`] (which projects against the LIVE
593    /// camera) grabs at the new one: the outline and the drawn handle drift apart.
594    ///
595    /// Re-bakes ONLY on a material `world_per_pixel` change
596    /// ([`overlay_wpp_stale`](super::overlay_wpp_stale)) — a quiet frame does not
597    /// touch the overlay, so there is no per-frame dirty loop. Nothing armed →
598    /// nothing baked, and the remembered zoom is dropped so re-arming re-bakes.
599    pub(super) fn ensure_feature_dimension_overlay_current(&mut self) {
600        if !matches!(self.transform_gizmo.mode, GizmoMode::Dimension)
601            || self.dimension_armed_feature().is_empty()
602        {
603            self.feature_dim_overlay_wpp = 0.0;
604            return;
605        }
606        let wpp = self.camera.world_per_pixel();
607        if super::overlay_wpp_stale(self.feature_dim_overlay_wpp, wpp) {
608            self.refresh_feature_dimension_overlay();
609        }
610    }
611
612    /// Drag a dimension handle: project the pointer pixel `(x, y)` onto the
613    /// annotation's world axis (`pointA → pointB`), take the distance along the
614    /// axis from `pointA` as the new value (correcting for any transform scale so
615    /// the PARAM — not the scaled world length — is what changes), set the param,
616    /// and re-run the history live. Degenerate projections (parallel ray / zero
617    /// axis) no-op.
618    pub fn feature_dimension_drag(&mut self, feature_id: &str, field_key: &str, x: f64, y: f64) {
619        let annotations = self.feature_dimension_annotations(feature_id);
620        let Some(annotation) = annotations.iter().find(|a| a.field_key == field_key) else {
621            return;
622        };
623        if annotation.kind == crate::feature_dimensions::FeatureDimKind::Angular {
624            if let Some(degrees) = self.angular_drag_degrees(annotation, x, y) {
625                self.write_feature_dimension_param(feature_id, field_key, serde_json::json!(degrees));
626                // Live-follow: re-bake the world-space leaders onto the rebuilt
627                // geometry so the arc tracks the pointer this frame (Fix 3).
628                self.refresh_feature_dimension_overlay();
629            }
630            return;
631        }
632        let a = annotation.point_a;
633        let b = annotation.point_b;
634        let axis = fd_sub3(b, a);
635        let len = fd_norm3(axis);
636        if len < 1e-9 {
637            return;
638        }
639        let dir = [axis[0] / len, axis[1] / len, axis[2] / len];
640        let ray = self.camera.pick_ray(x, y);
641        let ray_dir = fd_normalize3(ray.dir);
642        let Some(t_world) = closest_t_on_axis(a, dir, ray.origin, ray_dir) else {
643            return;
644        };
645        // World distance → param value: correct for the local axis scale via the
646        // CURRENT ratio (world length / current param). Under unit scale this is
647        // the identity; when the param is ~0 there is no ratio, so use the world
648        // distance directly (unit-scale assumption).
649        let scale_recip = if annotation.value.abs() > 1e-9 && len > 1e-9 {
650            annotation.value / len
651        } else {
652            1.0
653        };
654        // Preserve SIGN so a linear dim can be dragged through the origin to the
655        // negative side (a directional dim — cube size, height — then extends the
656        // other way; the kernel takes |value| for magnitude dims). A small dead-zone
657        // keeps it off an exact 0 (a degenerate extent the builders reject).
658        let raw = t_world * scale_recip;
659        let new_value = if raw >= 0.0 { raw.max(1e-4) } else { raw.min(-1e-4) };
660        self.write_feature_dimension_param(feature_id, field_key, serde_json::json!(new_value));
661        // Live-follow: re-bake the world-space leaders onto the rebuilt geometry so
662        // the arrow tracks the pointer this frame (Fix 3).
663        self.refresh_feature_dimension_overlay();
664    }
665
666    /// Map a pointer pixel to a swept angle (DEGREES) for an ANGULAR annotation:
667    /// search the sweep for the degree whose arc-end projects nearest the pointer
668    /// (a coarse 2° pass, then a ±2° refine at 0.25°), snap to 1°, clamp to
669    /// `[-360, 360]`. Ported from the overlay `angle` drag. The magnitude is
670    /// floored off exactly 0 so a torus `arc` drag never lands on 0 — which the
671    /// kernel's `|| 360` falsy fallback would flip to a FULL torus mid-drag.
672    /// `None` if the arc never projects in front of the camera.
673    ///
674    /// `pub(super)`: the assembly-constraint angle-arc drag
675    /// (`assembly_overlay.rs`) maps its pointer through this SAME search so the
676    /// two angle gizmos share one drag feel.
677    pub(super) fn angular_drag_degrees(
678        &self,
679        ann: &crate::feature_dimensions::FeatureDimAnnotation,
680        x: f64,
681        y: f64,
682    ) -> Option<f64> {
683        let radius = crate::feature_dimensions::ANGLE_ARC_RAD_PX * self.camera.world_per_pixel();
684        if radius <= 1e-9 {
685            return None;
686        }
687        // A sweep of `deg` and `deg - 360` share the SAME arc-end world point, so
688        // the screen-nearest search alone can't tell them apart at the wrap. Break
689        // the tie toward the CURRENT value (angle-unwrap
690        // continuity) with a tiny bias `~1e-6·Δ°²` — decisive only when screen
691        // errors are essentially equal, negligible against any real pointer move.
692        let current = ann.value;
693        let combined = |screen_err: f64, deg: f64| -> f64 {
694            let d = deg - current;
695            screen_err + 1e-6 * d * d
696        };
697        let mut best_deg = current;
698        let mut best_err = f64::INFINITY;
699        // Coarse sweep over the full range.
700        let mut deg = -360.0;
701        while deg <= 360.0 {
702            if let Some(err) = self.angle_arc_end_err(ann, radius, deg, x, y) {
703                let err = combined(err, deg);
704                if err < best_err {
705                    best_err = err;
706                    best_deg = deg;
707                }
708            }
709            deg += 2.0;
710        }
711        if !best_err.is_finite() {
712            return None;
713        }
714        // Refine around the coarse best.
715        let center = best_deg;
716        let mut deg = center - 2.0;
717        while deg <= center + 2.0 {
718            if (-360.0..=360.0).contains(&deg) {
719                if let Some(err) = self.angle_arc_end_err(ann, radius, deg, x, y) {
720                    let err = combined(err, deg);
721                    if err < best_err {
722                        best_err = err;
723                        best_deg = deg;
724                    }
725                }
726            }
727            deg += 0.25;
728        }
729        let clamped = best_deg.round().clamp(-360.0, 360.0);
730        let floored = if clamped.abs() < 0.1 {
731            if clamped < 0.0 { -0.1 } else { 0.1 }
732        } else {
733            clamped
734        };
735        Some(floored)
736    }
737
738    /// Squared screen-pixel distance from `(x, y)` to the arc-end at `deg` for an
739    /// angular annotation (`center + rotate(ref_dir, axis, deg) * radius`), or
740    /// `None` when that point is behind the camera.
741    fn angle_arc_end_err(
742        &self,
743        ann: &crate::feature_dimensions::FeatureDimAnnotation,
744        radius: f64,
745        deg: f64,
746        x: f64,
747        y: f64,
748    ) -> Option<f64> {
749        let dir = fd_normalize3(crate::feature_dimensions::rotate_about_axis(
750            ann.ref_dir,
751            ann.axis,
752            deg.to_radians(),
753        ));
754        let p = [
755            ann.center[0] + dir[0] * radius,
756            ann.center[1] + dir[1] * radius,
757            ann.center[2] + dir[2] * radius,
758        ];
759        let (sx, sy, depth) = self.camera.project(p);
760        if depth <= 0.0 {
761            return None;
762        }
763        Some((sx - x) * (sx - x) + (sy - y) * (sy - y))
764    }
765
766    /// Edit a dimension value from a label field: a plain numeric literal sets the
767    /// param to that number; otherwise the input is treated as an EXPRESSION —
768    /// evaluated LIVE against the history's `expressions` + `configurator` (the
769    /// kernel `eval_expression`) and, on success, STORED as the expression string
770    /// (the kernel re-evaluates it via `ctx.number`, so it stays live). A blank /
771    /// bad-expression input no-ops (never corrupts the feature). Re-runs live.
772    pub fn feature_dimension_set_value(&mut self, feature_id: &str, field_key: &str, input: &str) {
773        let trimmed = input.trim();
774        if trimmed.is_empty() {
775            return;
776        }
777        if is_plain_number_literal(trimmed) {
778            let Ok(number) = trimmed.parse::<f64>() else {
779                return;
780            };
781            if !number.is_finite() {
782                return;
783            }
784            self.write_feature_dimension_param(feature_id, field_key, serde_json::json!(number));
785        } else {
786            // Validate the expression before storing it (a bad expression no-ops).
787            let expressions = self.history.expressions();
788            let configurator = self.history.configurator();
789            match brep_kernel::eval_expression(&expressions, &configurator, trimmed) {
790                Ok(number) if number.is_finite() => {
791                    self.write_feature_dimension_param(
792                        feature_id,
793                        field_key,
794                        serde_json::Value::String(trimmed.to_string()),
795                    );
796                }
797                _ => {}
798            }
799        }
800    }
801
802    /// Set one `inputParams` field of `feature_id` (a number or an expression
803    /// string) and re-run the history (which re-projects the leaders in dimension
804    /// mode). No-op when the feature is absent.
805    fn write_feature_dimension_param(
806        &mut self,
807        feature_id: &str,
808        field_key: &str,
809        value: serde_json::Value,
810    ) {
811        let Some(index) = self.history.index_of(feature_id) else {
812            return;
813        };
814        let mut params = self
815            .history
816            .feature_params(index)
817            .unwrap_or_else(|| serde_json::json!({}));
818        let Some(object) = params.as_object_mut() else {
819            return;
820        };
821        object.insert(field_key.to_string(), value);
822        let _ = self.update_feature_params(feature_id, &params.to_string());
823    }
824}
825
826// --- FD-1 geometry helpers (self-contained, `fd_` prefixed to avoid clashes) ---
827
828fn fd_sub3(a: [f64; 3], b: [f64; 3]) -> [f64; 3] {
829    [a[0] - b[0], a[1] - b[1], a[2] - b[2]]
830}
831
832fn fd_dot3(a: [f64; 3], b: [f64; 3]) -> f64 {
833    a[0] * b[0] + a[1] * b[1] + a[2] * b[2]
834}
835
836fn fd_norm3(v: [f64; 3]) -> f64 {
837    fd_dot3(v, v).sqrt()
838}
839
840fn fd_normalize3(v: [f64; 3]) -> [f64; 3] {
841    let n = fd_norm3(v);
842    if n < 1e-12 {
843        [0.0, 0.0, 1.0]
844    } else {
845        [v[0] / n, v[1] / n, v[2] / n]
846    }
847}
848
849/// Push an origin-ball region at world `p` unless a ball already sits there (dedup
850/// by world position, matching `leaders_buffers`' single drawn sphere). The shared
851/// point-region builder projects it to a screen circle; a behind-eye (perspective)
852/// origin is omitted — invisible, so not grabbable — matching the outline.
853fn push_origin_region(
854    out: &mut Vec<(DimRole, HitShape)>,
855    seen: &mut Vec<[f64; 3]>,
856    cam: &crate::view::ViewCamera,
857    p: [f64; 3],
858    px: f32,
859    field_key: &str,
860) {
861    if seen.iter().any(|o| fd_norm3(fd_sub3(*o, p)) < 1e-6) {
862        return;
863    }
864    seen.push(p);
865    if let Some(shape) = point_region(cam, p, px) {
866        out.push((DimRole::Origin(field_key.to_string()), shape));
867    }
868}
869
870/// The parameter `t` of the point on the axis line `a + t*dir` (dir UNIT) closest
871/// to the ray `ray_o + s*ray_d` (ray_d UNIT). `None` when the two are parallel
872/// (no well-defined projection). `t` is the signed world distance along `dir`
873/// from `a`. (`pub(super)`: shared with the constraint distance-arrow drag.)
874pub(super) fn closest_t_on_axis(
875    a: [f64; 3],
876    dir: [f64; 3],
877    ray_o: [f64; 3],
878    ray_d: [f64; 3],
879) -> Option<f64> {
880    let w0 = fd_sub3(a, ray_o);
881    let b = fd_dot3(dir, ray_d);
882    let d = fd_dot3(dir, w0);
883    let e = fd_dot3(ray_d, w0);
884    let denom = 1.0 - b * b;
885    if denom.abs() < 1e-9 {
886        return None;
887    }
888    Some((b * e - d) / denom)
889}
890
891fn vec3_to_arr(v: brep_kernel::Vec3) -> [f64; 3] {
892    [v.x, v.y, v.z]
893}
894
895/// The world CENTROID of a sketch profile — the average of its outer-loop curve
896/// start points (the profile-polygon vertices), approximating the previous
897/// face-average-center computation. Falls back to the sketch plane origin when
898/// no outer loop is available. Used to anchor the extrude/revolve gizmos on the
899/// geometry rather than at a possibly-far sketch-plane origin.
900fn sketch_profile_centroid(profile: &brep_kernel::SketchProfile) -> [f64; 3] {
901    let mut sum = [0.0f64; 3];
902    let mut count = 0usize;
903    if let Some(outer) = profile.regions.first().and_then(|region| region.first()) {
904        for curve in &outer.curves {
905            if let Ok(domain) = curve.domain() {
906                if let Ok(point) = curve.evaluate(domain[0]) {
907                    sum[0] += point.x;
908                    sum[1] += point.y;
909                    sum[2] += point.z;
910                    count += 1;
911                }
912            }
913        }
914    }
915    if count > 0 {
916        [sum[0] / count as f64, sum[1] / count as f64, sum[2] / count as f64]
917    } else {
918        vec3_to_arr(profile.origin)
919    }
920}
921