brep_render/widgets.rs
1//! In-scene overlay widgets: the engine-side registry that hosts the
2//! `brep-gizmos` gizmos natively. It owns the widget STATE (fed as plain JSON
3//! over the R3 boundary — datum planes/axes/frames, curve display, feature
4//! dimensions, the transform gizmo, the always-on ViewCube), constructs a
5//! [`GizmoCamera`] from the engine's live [`ViewCamera`] each frame, and emits
6//! the `brep-gizmos` [`Overlay`] geometry the render core converts into overlay
7//! GPU buffers. It also answers pointer hit-tests (ViewCube snap target, datum
8//! pick, transform-gizmo hover/pick) and computes transform drag deltas.
9//!
10//! No renderer, no GPU: pure geometry + hit-testing, exactly like the gizmo crate.
11//! The host UI keeps the drag→feature-commit logic and the dimension text labels;
12//! the engine supplies the geometry and the frame-space deltas / label anchors.
13//!
14//! # Overlay-feed API surface (the contract the Rust UI programs against)
15//!
16//! Five feeds set overlay geometry. Each is `wasm Engine.* → EngineState.* →`
17//! the `WidgetRegistry` method named below. Four are SPECIALIZED (they carry
18//! structured state their own pick/anchor/interaction reads); one is GENERAL
19//! (arbitrary geometry, no interaction). The general channel is the ONE uniform
20//! feed; the specialized feeds stay specialized (see "Why not one feed").
21//!
22//! | Feed (wasm) | Registry setter | Geometry it carries | Screen-constant? | Specialized query / interaction |
23//! |-----------------------|------------------------|-------------------------------------------------------|------------------|---------------------------------|
24//! | `set_datums` | `set_datums_json` | datum planes (world- or screen-sized), axes, frames, curves | frames + screen-sized planes: yes | `datum_pick` → hit plane/axis name |
25//! | `set_dimensions` | `set_dimensions_json`| linear / angular / radial dimension leaders + arrows | yes | `dimension_anchors` → `(id, world label anchor)` (the host projects to place text) |
26//! | `set_overlay` | `set_overlay_json` | GENERAL named groups of raw tris / lines / points | no (points billboard) | none — pure display geometry |
27//! | `set_transform_gizmo` | `set_transform_json` | the move+rotate gizmo at a feature frame | yes | `transform_hover` / `transform_pick` / `transform_drag` / `transform_drag_end` |
28//! | `set_viewcube_enabled`| `set_viewcube_enabled`| the always-on ViewCube (own mini-camera + corner rect)| yes | `viewcube_rect` / `viewcube_hover` / `viewcube_clear_hover` / `viewcube_click` |
29//!
30//! ## Draw path
31//! `build_main_overlay` merges datums + dimensions + transform + the general
32//! `set_overlay` groups into ONE full-viewport [`Overlay`] drawn in the render
33//! core's depth-cleared overlay pass, in a fixed order: planes, axes, frames,
34//! curves, dimensions, transform gizmo, then the general groups sorted by their
35//! `renderOrder`. The ViewCube alone draws in its own pass (`build_viewcube`),
36//! with a mini-camera in a scissored corner rect.
37//!
38//! ## Why not one uniform feed (rewrite-time note)
39//! The general `set_overlay` groups pre-expand their tris/lines into GPU-ready
40//! vertices AT FEED TIME (only point billboards are rebuilt per frame). The
41//! specialized widgets can't: dimension leaders, `datum_frame`s, screen-sized
42//! `datum_plane`s, the transform gizmo, and the ViewCube are all SCREEN-CONSTANT
43//! — sized from `world_per_pixel` against the LIVE camera every frame — so they
44//! must be rebuilt in `build_main_overlay`, not stored pre-expanded. They also
45//! carry structured state their interaction needs (datum names for
46//! `datum_pick`, dimension ids+types for `dimension_anchors`, the feature
47//! frame for `transform_drag`, region handles for the ViewCube). Routing any of
48//! them through the flat `set_overlay` group buffers would drop either the
49//! zoom-invariant sizing or that interaction, so it is NOT done here. The one
50//! genuinely static subset (world-sized planes, axes, curves) is left on
51//! `set_datums` rather than fragmenting a single feed across two paths. Any
52//! deeper unification is deferred to the engine-native UI rewrite.
53
54use crate::style::parse_css_hex;
55use crate::view::{Projection, ViewCamera};
56use brep_gizmos::datum::{DatumAxis, DatumPlane};
57use brep_gizmos::transform::{DragDelta, TransformGizmo};
58use brep_gizmos::view_cube::ViewCube;
59use brep_gizmos::{
60 curve_display, datum, dimension, Gizmo, GizmoCamera, HandleId, LineVertex, Overlay, TriVertex,
61 Vec3,
62};
63use serde_json::Value;
64
65/// Build the gizmo camera the widgets consume from the engine's live camera.
66/// The `view_proj` is byte-identical to the render core's `Camera::view_proj`
67/// (both from [`ViewCamera::resolve`]), so widgets project to exactly the view
68/// the engine renders solids with. `viewport` is CSS pixels (what the gizmo
69/// screen-constant sizing keys off).
70pub fn gizmo_camera(view: &ViewCamera) -> GizmoCamera {
71 let resolved = view.resolve();
72 // The TRUE orthonormal basis the view matrix is built from — `up` is the
73 // camera's actual (arcball-rolled) up, not `view.up` raw, so widgets that
74 // mirror the camera's orientation (the ViewCube) match the render exactly.
75 let (_, up, forward) = view.basis();
76 GizmoCamera {
77 view_proj: resolved.view_proj,
78 eye: v3f(view.eye),
79 forward: v3f(forward),
80 up: v3f(up),
81 viewport: [view.width as f32, view.height as f32],
82 orthographic: matches!(view.projection, Projection::Orthographic { .. }),
83 }
84}
85
86fn v3f(a: [f64; 3]) -> Vec3 {
87 Vec3::new(a[0] as f32, a[1] as f32, a[2] as f32)
88}
89
90fn vec3_of(v: &Value) -> Option<Vec3> {
91 let a = v.as_array()?;
92 Some(Vec3::new(
93 a.first()?.as_f64()? as f32,
94 a.get(1)?.as_f64()? as f32,
95 a.get(2)?.as_f64()? as f32,
96 ))
97}
98
99fn color_of(v: Option<&Value>, default: [f32; 4]) -> [f32; 4] {
100 match v.and_then(|v| v.as_str()).and_then(parse_css_hex) {
101 Some(rgb) => [rgb[0], rgb[1], rgb[2], 1.0],
102 None => default,
103 }
104}
105
106fn flag(v: &Value, key: &str) -> bool {
107 v.get(key).and_then(|b| b.as_bool()).unwrap_or(false)
108}
109
110/// A flat `[f32, …]` array from a JSON field (missing / wrong-typed → empty).
111fn f32_array(v: Option<&Value>) -> Vec<f32> {
112 v.and_then(|v| v.as_array())
113 .map(|a| a.iter().filter_map(|x| x.as_f64().map(|f| f as f32)).collect())
114 .unwrap_or_default()
115}
116
117/// The RGBA of vertex `i` from a flat rgb color array (last color repeats past
118/// the end; white when none), alpha forced to 1.
119fn rgb_at(colors: &[f32], i: usize) -> [f32; 4] {
120 let base = i * 3;
121 if base + 2 < colors.len() {
122 [colors[base], colors[base + 1], colors[base + 2], 1.0]
123 } else if colors.len() >= 3 {
124 let n = colors.len();
125 [colors[n - 3], colors[n - 2], colors[n - 1], 1.0]
126 } else {
127 [1.0, 1.0, 1.0, 1.0]
128 }
129}
130
131/// `[f32;3]` position of index `i` from a flat xyz array (zero past the end).
132fn pos_at(positions: &[f32], i: usize) -> Vec3 {
133 let base = i * 3;
134 if base + 2 < positions.len() {
135 Vec3::new(positions[base], positions[base + 1], positions[base + 2])
136 } else {
137 Vec3::ZERO
138 }
139}
140
141/// Emit a camera-facing, screen-constant-size quad (two tris) for an overlay
142/// point at `center`. Reuses the overlay tri pass — no point pipeline needed.
143fn push_point_quad(ov: &mut Overlay, center: Vec3, color: [f32; 4], size_px: f32, cam: &GizmoCamera) {
144 let half = 0.5 * size_px.max(1.0) * cam.world_per_pixel(center);
145 let right = cam.screen_right(center);
146 let up = right.cross(cam.forward).normalized();
147 let rx = right.scale(half);
148 let uy = up.scale(half);
149 let normal: [f32; 3] = cam.forward.scale(-1.0).into();
150 let a = center.sub(rx).sub(uy);
151 let b = center.add(rx).sub(uy);
152 let c = center.add(rx).add(uy);
153 let d = center.sub(rx).add(uy);
154 for p in [a, b, c, a, c, d] {
155 ov.tris.push(TriVertex { pos: p.into(), normal, color });
156 }
157}
158
159/// Brighten a display color for the selected/hovered emphasis (matches the
160/// gizmo crate's private `brighten`).
161fn brighten(c: [f32; 4]) -> [f32; 4] {
162 [
163 (c[0] * 1.35 + 0.1).min(1.0),
164 (c[1] * 1.35 + 0.1).min(1.0),
165 (c[2] * 1.35 + 0.1).min(1.0),
166 c[3],
167 ]
168}
169
170const DEFAULT_AXIS_COLOR: [f32; 4] = [0.72, 0.74, 0.80, 1.0];
171
172// --- widget state ----------------------------------------------------------
173
174struct PlaneW {
175 name: String,
176 origin: Vec3,
177 x: Vec3,
178 y: Vec3,
179 size: Option<f32>,
180 color: [f32; 4],
181 hot: bool,
182}
183
184struct AxisW {
185 name: String,
186 point: Vec3,
187 direction: Vec3,
188 length: f32,
189 color: [f32; 4],
190 hot: bool,
191}
192
193struct FrameW {
194 origin: Vec3,
195 x: Vec3,
196 y: Vec3,
197 z: Vec3,
198 px: f32,
199}
200
201struct CurveW {
202 points: Vec<Vec3>,
203 closed: bool,
204 color: [f32; 4],
205}
206
207/// One screen-constant-size overlay point (billboarded to a small camera-facing
208/// quad each frame, since the overlay pass has no dedicated point pipeline).
209struct OverlayPointW {
210 center: Vec3,
211 color: [f32; 4],
212}
213
214/// A GENERAL named overlay group (`set_overlay`): arbitrary triangle + line +
215/// point geometry fed straight from the host, drawn in the same depth-cleared overlay
216/// pass as the datum/dimension widgets. Groups are keyed by `name` (upsert) and
217/// ordered by `render_order`. Triangles/lines are pre-expanded at feed time; the
218/// camera-dependent point quads are built per frame.
219struct OverlayGroupW {
220 name: String,
221 render_order: i32,
222 tris: Vec<TriVertex>,
223 lines: Vec<LineVertex>,
224 points: Vec<OverlayPointW>,
225 point_size: f32,
226}
227
228/// Default screen size (CSS px) for an overlay point when unspecified.
229const DEFAULT_OVERLAY_POINT_PX: f32 = 6.0;
230
231impl OverlayGroupW {
232 /// Parse one group object from the `set_overlay` JSON. Flat layout:
233 /// `{name, renderOrder?, tris:{positions,colors,normals?},
234 /// lines:{positions,colors}, points?:{positions,colors,size?}}`.
235 /// Positions are flat xyz; tri/line/point colors are flat rgb per vertex.
236 fn from_json(g: &Value) -> Self {
237 let name = g.get("name").and_then(|v| v.as_str()).unwrap_or("").to_string();
238 let render_order = g.get("renderOrder").and_then(|v| v.as_i64()).unwrap_or(0) as i32;
239
240 // Triangles: 3 vertices each; per-vertex color; optional per-vertex
241 // normal (else a computed flat face normal).
242 let mut tris = Vec::new();
243 if let Some(t) = g.get("tris") {
244 let positions = f32_array(t.get("positions"));
245 let colors = f32_array(t.get("colors"));
246 let normals = f32_array(t.get("normals"));
247 let vcount = positions.len() / 3;
248 let tri_count = vcount / 3;
249 for tri in 0..tri_count {
250 let vi = [tri * 3, tri * 3 + 1, tri * 3 + 2];
251 let p = [pos_at(&positions, vi[0]), pos_at(&positions, vi[1]), pos_at(&positions, vi[2])];
252 let face_n = p[1].sub(p[0]).cross(p[2].sub(p[0])).normalized();
253 for k in 0..3 {
254 let idx = vi[k];
255 let normal: [f32; 3] = if normals.len() >= (idx + 1) * 3 {
256 [normals[idx * 3], normals[idx * 3 + 1], normals[idx * 3 + 2]]
257 } else {
258 face_n.into()
259 };
260 tris.push(TriVertex {
261 pos: p[k].into(),
262 normal,
263 color: rgb_at(&colors, idx),
264 });
265 }
266 }
267 }
268
269 // Lines: consecutive vertex pairs; per-vertex color (segment shading
270 // reads the first endpoint's color, matching the widget line pass).
271 let mut lines = Vec::new();
272 if let Some(l) = g.get("lines") {
273 let positions = f32_array(l.get("positions"));
274 let colors = f32_array(l.get("colors"));
275 let vcount = positions.len() / 3;
276 let seg_count = vcount / 2;
277 for seg in 0..seg_count {
278 let a = seg * 2;
279 let b = seg * 2 + 1;
280 lines.push(LineVertex { pos: pos_at(&positions, a).into(), color: rgb_at(&colors, a) });
281 lines.push(LineVertex { pos: pos_at(&positions, b).into(), color: rgb_at(&colors, b) });
282 }
283 }
284
285 // Points: screen-constant billboarded quads (expanded per frame).
286 let mut points = Vec::new();
287 let mut point_size = DEFAULT_OVERLAY_POINT_PX;
288 if let Some(pt) = g.get("points") {
289 let positions = f32_array(pt.get("positions"));
290 let colors = f32_array(pt.get("colors"));
291 point_size = pt.get("size").and_then(|v| v.as_f64()).unwrap_or(DEFAULT_OVERLAY_POINT_PX as f64) as f32;
292 let count = positions.len() / 3;
293 for i in 0..count {
294 points.push(OverlayPointW { center: pos_at(&positions, i), color: rgb_at(&colors, i) });
295 }
296 }
297
298 Self { name, render_order, tris, lines, points, point_size }
299 }
300
301 fn is_empty(&self) -> bool {
302 self.tris.is_empty() && self.lines.is_empty() && self.points.is_empty()
303 }
304}
305
306enum DimW {
307 Linear {
308 id: String,
309 a: Vec3,
310 b: Vec3,
311 offset_dir: Vec3,
312 offset: f32,
313 color: [f32; 4],
314 },
315 Angular {
316 id: String,
317 vertex: Vec3,
318 dir_a: Vec3,
319 dir_b: Vec3,
320 radius: f32,
321 color: [f32; 4],
322 },
323 Radial {
324 id: String,
325 center: Vec3,
326 point: Vec3,
327 color: [f32; 4],
328 },
329}
330
331/// The engine-side widget registry (one per engine).
332pub struct WidgetRegistry {
333 /// The ViewCube is always-on once enabled by the host UI (its retired
334 /// counterpart is deleted in the same change set).
335 pub viewcube_enabled: bool,
336 viewcube: ViewCube,
337 viewcube_hover: Option<HandleId>,
338 planes: Vec<PlaneW>,
339 axes: Vec<AxisW>,
340 frames: Vec<FrameW>,
341 curves: Vec<CurveW>,
342 dims: Vec<DimW>,
343 /// General overlay geometry channel (`set_overlay`): arbitrary named groups
344 /// of tris/lines/points (e.g. feature-dialog previews), engine-drawn.
345 overlay_groups: Vec<OverlayGroupW>,
346 transform: Option<TransformGizmo>,
347 transform_hover: Option<HandleId>,
348 transform_active: Option<HandleId>,
349}
350
351impl Default for WidgetRegistry {
352 fn default() -> Self {
353 Self {
354 viewcube_enabled: false,
355 viewcube: ViewCube::new(),
356 viewcube_hover: None,
357 planes: Vec::new(),
358 axes: Vec::new(),
359 frames: Vec::new(),
360 curves: Vec::new(),
361 dims: Vec::new(),
362 overlay_groups: Vec::new(),
363 transform: None,
364 transform_hover: None,
365 transform_active: None,
366 }
367 }
368}
369
370/// The ViewCube render frame: its overlay drawn with a mini-camera in a
371/// scissored corner sub-rect.
372pub struct ViewCubeFrame {
373 pub overlay: Overlay,
374 /// Column-major mini-camera world→clip.
375 pub view_proj: [[f32; 4]; 4],
376 pub forward: [f32; 3],
377 /// Corner rect `[x, y, w, h]` in CSS px (top-left origin, y down).
378 pub rect_css: [f32; 4],
379}
380
381/// A whole frame's worth of overlay-widget geometry, ready for the render
382/// core's overlay pass: the main overlay (datums / dimensions / curves /
383/// transform gizmo, full-viewport) + the optional ViewCube (own mini-camera +
384/// corner rect).
385pub struct WidgetOverlay {
386 pub main: Overlay,
387 /// Number of LEADING `main.tris` vertices belonging to the datum/construction
388 /// planes (drawn with a no-depth-write pipeline so they never occlude the
389 /// gizmos/dimensions that follow). The remaining tris are the gizmo geometry.
390 pub plane_tri_verts: usize,
391 pub viewcube: Option<ViewCubeFrame>,
392}
393
394impl WidgetOverlay {
395 /// Nothing to draw (skip the overlay passes entirely).
396 pub fn is_empty(&self) -> bool {
397 self.main.lines.is_empty() && self.main.tris.is_empty() && self.viewcube.is_none()
398 }
399
400 /// The world-space AABB of the MAIN overlay (datums, axes, frames, curves,
401 /// dimensions, transform gizmo, general groups) — folded into the camera
402 /// depth-range fit so construction geometry beyond the solids never clips.
403 /// EXCLUDES the ViewCube: it lives in the separate `viewcube` field and is
404 /// drawn with its own mini-camera, so its coords are NOT world space —
405 /// bboxing them would corrupt the fit. Point groups are already expanded
406 /// into `main.tris` (`push_point_quad`), so tris + lines cover everything.
407 /// Empty when the main overlay is empty. A single vertex absurdly far out
408 /// (|coord| > 1e6) is skipped rather than unioned, so a pathological
409 /// "infinite" helper can't blow the depth window open (world axes are
410 /// screen-constant and finite, but be defensive).
411 pub fn world_bbox(&self) -> crate::camera::Aabb {
412 let mut bbox = crate::camera::Aabb::empty();
413 let mut fold = |pos: &[f32; 3]| {
414 if pos.iter().any(|c| c.abs() > 1.0e6) {
415 return;
416 }
417 bbox.expand([pos[0] as f64, pos[1] as f64, pos[2] as f64]);
418 };
419 for v in &self.main.tris {
420 fold(&v.pos);
421 }
422 for v in &self.main.lines {
423 fold(&v.pos);
424 }
425 bbox
426 }
427}
428
429impl WidgetRegistry {
430 pub fn new() -> Self {
431 Self::default()
432 }
433
434 /// Any main-overlay widget geometry present (excludes the ViewCube, which
435 /// draws in its own pass).
436 pub fn has_main_overlay(&self) -> bool {
437 !self.planes.is_empty()
438 || !self.axes.is_empty()
439 || !self.frames.is_empty()
440 || !self.curves.is_empty()
441 || !self.dims.is_empty()
442 || !self.overlay_groups.is_empty()
443 || self.transform.is_some()
444 }
445
446 /// World-space AABB of the pushed overlay GROUPS — the `set_overlay` geometry
447 /// (the sketch curves + points, dimension leaders, constraint glyphs, datums,
448 /// curves). EXCLUDES the screen-constant transform gizmo + ViewCube (own passes).
449 /// Folded into the camera depth-range fit so orbiting an editing sketch doesn't
450 /// clip the overlay against the SOLIDS-ONLY scene bounds (the reported
451 /// sketch-clipping bug when "Lock to sketch" is off). Empty when no groups.
452 pub fn overlay_groups_bbox(&self) -> crate::camera::Aabb {
453 let mut bbox = crate::camera::Aabb::empty();
454 for group in &self.overlay_groups {
455 for v in &group.tris {
456 bbox.expand([v.pos[0] as f64, v.pos[1] as f64, v.pos[2] as f64]);
457 }
458 for v in &group.lines {
459 bbox.expand([v.pos[0] as f64, v.pos[1] as f64, v.pos[2] as f64]);
460 }
461 for point in &group.points {
462 let c: [f32; 3] = point.center.into();
463 bbox.expand([c[0] as f64, c[1] as f64, c[2] as f64]);
464 }
465 }
466 bbox
467 }
468
469 // --- JSON feed --------------------------------------------------------
470
471 /// Replace the datum / curve display set. Shape:
472 /// `{planes:[{name,origin,x,y,size?,color?,selected?,hovered?}],
473 /// axes:[{name,point,direction,length,color?,selected?,hovered?}],
474 /// frames:[{origin,x,y,z,px?}],
475 /// curves:[{points:[[x,y,z]...],closed?,color?,selected?,hovered?}]}`.
476 pub fn set_datums_json(&mut self, json: &str) -> Result<(), String> {
477 let value: Value =
478 serde_json::from_str(json).map_err(|e| format!("datums parse: {e}"))?;
479 self.planes.clear();
480 self.axes.clear();
481 self.frames.clear();
482 self.curves.clear();
483
484 if let Some(list) = value.get("planes").and_then(|v| v.as_array()) {
485 for p in list {
486 let (Some(origin), Some(x), Some(y)) = (
487 p.get("origin").and_then(vec3_of),
488 p.get("x").and_then(vec3_of),
489 p.get("y").and_then(vec3_of),
490 ) else {
491 continue;
492 };
493 self.planes.push(PlaneW {
494 name: p.get("name").and_then(|v| v.as_str()).unwrap_or("").to_string(),
495 origin,
496 x,
497 y,
498 size: p.get("size").and_then(|v| v.as_f64()).map(|s| s as f32),
499 color: color_of(p.get("color"), datum::PLANE_COLOR),
500 hot: flag(p, "selected") || flag(p, "hovered"),
501 });
502 }
503 }
504 if let Some(list) = value.get("axes").and_then(|v| v.as_array()) {
505 for a in list {
506 let (Some(point), Some(direction)) = (
507 a.get("point").and_then(vec3_of),
508 a.get("direction").and_then(vec3_of),
509 ) else {
510 continue;
511 };
512 self.axes.push(AxisW {
513 name: a.get("name").and_then(|v| v.as_str()).unwrap_or("").to_string(),
514 point,
515 direction,
516 length: a.get("length").and_then(|v| v.as_f64()).unwrap_or(10.0) as f32,
517 color: color_of(a.get("color"), DEFAULT_AXIS_COLOR),
518 hot: flag(a, "selected") || flag(a, "hovered"),
519 });
520 }
521 }
522 if let Some(list) = value.get("frames").and_then(|v| v.as_array()) {
523 for f in list {
524 let (Some(origin), Some(x), Some(y), Some(z)) = (
525 f.get("origin").and_then(vec3_of),
526 f.get("x").and_then(vec3_of),
527 f.get("y").and_then(vec3_of),
528 f.get("z").and_then(vec3_of),
529 ) else {
530 continue;
531 };
532 self.frames.push(FrameW {
533 origin,
534 x,
535 y,
536 z,
537 px: f.get("px").and_then(|v| v.as_f64()).unwrap_or(datum::DEFAULT_FRAME_PX as f64)
538 as f32,
539 });
540 }
541 }
542 if let Some(list) = value.get("curves").and_then(|v| v.as_array()) {
543 for c in list {
544 let points: Vec<Vec3> = c
545 .get("points")
546 .and_then(|v| v.as_array())
547 .map(|arr| arr.iter().filter_map(vec3_of).collect())
548 .unwrap_or_default();
549 if points.len() < 2 {
550 continue;
551 }
552 let mut color = color_of(c.get("color"), curve_display::CURVE_COLOR);
553 if flag(c, "selected") || flag(c, "hovered") {
554 color = brighten(color);
555 }
556 self.curves.push(CurveW {
557 points,
558 closed: flag(c, "closed"),
559 color,
560 });
561 }
562 }
563 Ok(())
564 }
565
566 /// Replace/upsert the GENERAL overlay geometry channel (`set_overlay`).
567 /// Shape: `{groups:[{name, renderOrder?, tris:{positions,colors,normals?},
568 /// lines:{positions,colors}, points?:{positions,colors,size?}}]}`. Each group
569 /// UPSERTS by `name`; a group whose geometry is entirely empty REMOVES that
570 /// name; an empty (or missing) `groups` array CLEARS every group.
571 pub fn set_overlay_json(&mut self, json: &str) -> Result<(), String> {
572 let value: Value =
573 serde_json::from_str(json).map_err(|e| format!("overlay parse: {e}"))?;
574 let Some(list) = value.get("groups").and_then(|v| v.as_array()) else {
575 self.overlay_groups.clear();
576 return Ok(());
577 };
578 if list.is_empty() {
579 self.overlay_groups.clear();
580 return Ok(());
581 }
582 for g in list {
583 let group = OverlayGroupW::from_json(g);
584 // Upsert by name (a duplicate name replaces the prior group).
585 self.overlay_groups.retain(|x| x.name != group.name);
586 if !group.is_empty() {
587 self.overlay_groups.push(group);
588 }
589 }
590 Ok(())
591 }
592
593 /// The names of the currently-loaded (non-empty) general overlay groups — a read
594 /// accessor for tests / verification. An empty group is auto-removed on upsert, so
595 /// a name present here always carries geometry.
596 pub fn overlay_group_names(&self) -> Vec<&str> {
597 self.overlay_groups.iter().map(|g| g.name.as_str()).collect()
598 }
599
600 /// The currently-fed datum PLANES as `(name, emphasized)` — a read accessor for
601 /// tests / verification (the datum planes replace their set wholesale each
602 /// `set_datums_json`, so this is exactly the current construction-datum feed).
603 /// `emphasized` is the selected/hovered `hot` flag (a selected datum reads true).
604 pub fn datum_plane_names(&self) -> Vec<(&str, bool)> {
605 self.planes.iter().map(|p| (p.name.as_str(), p.hot)).collect()
606 }
607
608 /// Replace the feature-dimension set. Shape: an array of
609 /// `{id, type:"linear"|"angular"|"radial", ...}` — linear: `a,b,offsetDir,
610 /// offset`; angular: `vertex,dirA,dirB,radius`; radial: `center,pointOnCircle`.
611 pub fn set_dimensions_json(&mut self, json: &str) -> Result<(), String> {
612 let value: Value =
613 serde_json::from_str(json).map_err(|e| format!("dimensions parse: {e}"))?;
614 self.dims.clear();
615 let Some(list) = value.as_array() else {
616 return Ok(());
617 };
618 for d in list {
619 let id = d.get("id").and_then(|v| v.as_str()).unwrap_or("").to_string();
620 let color = color_of(d.get("color"), dimension::DIMENSION_COLOR);
621 match d.get("type").and_then(|v| v.as_str()) {
622 Some("linear") => {
623 if let (Some(a), Some(b), Some(offset_dir)) = (
624 d.get("a").and_then(vec3_of),
625 d.get("b").and_then(vec3_of),
626 d.get("offsetDir").and_then(vec3_of),
627 ) {
628 self.dims.push(DimW::Linear {
629 id,
630 a,
631 b,
632 offset_dir,
633 offset: d.get("offset").and_then(|v| v.as_f64()).unwrap_or(0.0) as f32,
634 color,
635 });
636 }
637 }
638 Some("angular") => {
639 if let (Some(vertex), Some(dir_a), Some(dir_b)) = (
640 d.get("vertex").and_then(vec3_of),
641 d.get("dirA").and_then(vec3_of),
642 d.get("dirB").and_then(vec3_of),
643 ) {
644 self.dims.push(DimW::Angular {
645 id,
646 vertex,
647 dir_a,
648 dir_b,
649 radius: d.get("radius").and_then(|v| v.as_f64()).unwrap_or(0.0) as f32,
650 color,
651 });
652 }
653 }
654 Some("radial") => {
655 if let (Some(center), Some(point)) = (
656 d.get("center").and_then(vec3_of),
657 d.get("pointOnCircle").and_then(vec3_of),
658 ) {
659 self.dims.push(DimW::Radial {
660 id,
661 center,
662 point,
663 color,
664 });
665 }
666 }
667 _ => {}
668 }
669 }
670 Ok(())
671 }
672
673 /// Set (or clear, when `json == "null"`) the transform gizmo. Shape:
674 /// `{origin,x,y,z,showCenter?,showAxes?,showRings?}` — the selected
675 /// feature's frame (R28); the optional show flags (default true) carve the
676 /// translate-only / rotate-only variants the component Move toggle cycles.
677 pub fn set_transform_json(&mut self, json: &str) -> Result<(), String> {
678 let value: Value =
679 serde_json::from_str(json).map_err(|e| format!("transform parse: {e}"))?;
680 if value.is_null() {
681 self.transform = None;
682 self.transform_hover = None;
683 self.transform_active = None;
684 return Ok(());
685 }
686 let origin = value.get("origin").and_then(vec3_of).unwrap_or(Vec3::ZERO);
687 let x = value.get("x").and_then(vec3_of).unwrap_or(Vec3::X);
688 let y = value.get("y").and_then(vec3_of).unwrap_or(Vec3::Y);
689 let z = value.get("z").and_then(vec3_of).unwrap_or(Vec3::Z);
690 let mut gz = TransformGizmo::default();
691 gz.set_frame(origin, x, y, z);
692 let flag = |key: &str| value.get(key).and_then(|v| v.as_bool()).unwrap_or(true);
693 gz.show_center = flag("showCenter");
694 gz.show_axes = flag("showAxes");
695 gz.show_rings = flag("showRings");
696 self.transform = Some(gz);
697 Ok(())
698 }
699
700 pub fn set_viewcube_enabled(&mut self, enabled: bool) {
701 self.viewcube_enabled = enabled;
702 if !enabled {
703 self.viewcube_hover = None;
704 }
705 }
706
707 /// Set the ViewCube's on-screen edge length (CSS px). ONE size field feeds both
708 /// the rendered mini-camera viewport (`build_viewcube`) and the hit-test corner
709 /// rect (`viewcube_rect`), so the drawn cube and its clickable region always
710 /// scale together. Driven from `RenderSettings::viewcube_size_px` on every
711 /// settings apply. Guarded to a >= 1px positive size so a bad feed can't
712 /// collapse the rect.
713 pub fn set_viewcube_size(&mut self, size_px: f32) {
714 if size_px.is_finite() {
715 self.viewcube.size = size_px.max(1.0);
716 }
717 }
718
719 // --- geometry ---------------------------------------------------------
720
721 /// Build the main-overlay geometry (everything but the ViewCube).
722 /// Build the main overlay geometry AND the count of leading tri vertices that
723 /// belong to the datum/construction PLANES (always emitted FIRST). The render
724 /// core draws those with a NO-depth-write pipeline so a translucent plane can
725 /// never occlude the gizmos/dimensions that follow.
726 pub fn build_main_overlay(&self, cam: &GizmoCamera) -> (Overlay, usize) {
727 let mut ov = Overlay::new();
728
729 for p in &self.planes {
730 let color = if p.hot { brighten(p.color) } else { p.color };
731 let plane = match p.size {
732 Some(size) => datum::datum_plane(p.origin, p.x, p.y, size, color),
733 None => datum::datum_plane_screen(
734 p.origin,
735 p.x,
736 p.y,
737 datum::DEFAULT_PLANE_SCREEN_PX,
738 color,
739 cam,
740 ),
741 };
742 ov.extend(&plane);
743 }
744 // Everything after this point (axes, frames, curves, dimensions, gizmo,
745 // groups) is drawn with the depth-writing pipeline so it self-occludes.
746 let plane_tri_verts = ov.tris.len();
747 for a in &self.axes {
748 let color = if a.hot { brighten(a.color) } else { a.color };
749 ov.extend(&datum::datum_axis(a.point, a.direction, a.length, color));
750 }
751 for f in &self.frames {
752 ov.extend(&datum::datum_frame(f.origin, f.x, f.y, f.z, f.px, cam));
753 }
754 for c in &self.curves {
755 ov.extend(&curve_display::polyline_display(&c.points, c.color, c.closed));
756 }
757 for d in &self.dims {
758 ov.extend(&self.build_dim(d, cam).overlay);
759 }
760 if let Some(gz) = &self.transform {
761 ov.extend(&gz.geometry(cam, self.transform_hover, self.transform_active));
762 }
763 // General overlay groups (set_overlay), in render_order (stable within
764 // equal orders). Tris/lines are pre-expanded; point quads are built here
765 // camera-facing + screen-constant since the overlay pass has no point
766 // pipeline of its own.
767 let mut order: Vec<&OverlayGroupW> = self.overlay_groups.iter().collect();
768 order.sort_by_key(|g| g.render_order);
769 for g in order {
770 ov.tris.extend_from_slice(&g.tris);
771 ov.lines.extend_from_slice(&g.lines);
772 for p in &g.points {
773 push_point_quad(&mut ov, p.center, p.color, g.point_size, cam);
774 }
775 }
776 (ov, plane_tri_verts)
777 }
778
779 fn build_dim(&self, d: &DimW, cam: &GizmoCamera) -> dimension::DimensionAnnotation {
780 match d {
781 DimW::Linear {
782 a,
783 b,
784 offset_dir,
785 offset,
786 color,
787 ..
788 } => dimension::linear_dimension_colored(*a, *b, *offset_dir, *offset, cam, *color),
789 DimW::Angular {
790 vertex,
791 dir_a,
792 dir_b,
793 radius,
794 color,
795 ..
796 } => dimension::angular_dimension_colored(*vertex, *dir_a, *dir_b, *radius, cam, *color),
797 DimW::Radial {
798 center,
799 point,
800 color,
801 ..
802 } => dimension::radial_dimension_colored(*center, *point, cam, *color),
803 }
804 }
805
806 /// `(id, world label anchor)` for every dimension — the host projects
807 /// each with `world_to_screen` to place its text label (R29).
808 pub fn dimension_anchors(&self, cam: &GizmoCamera) -> Vec<(String, [f32; 3])> {
809 self.dims
810 .iter()
811 .map(|d| {
812 let id = match d {
813 DimW::Linear { id, .. } | DimW::Angular { id, .. } | DimW::Radial { id, .. } => {
814 id.clone()
815 }
816 };
817 (id, self.build_dim(d, cam).label_anchor.into())
818 })
819 .collect()
820 }
821
822 /// Any overlay widget is present (main geometry or the ViewCube).
823 pub fn any_visible(&self) -> bool {
824 self.has_main_overlay() || self.viewcube_enabled
825 }
826
827 /// Build a whole frame's overlay geometry from the live camera.
828 pub fn build_overlay(&self, cam: &GizmoCamera) -> WidgetOverlay {
829 let (main, plane_tri_verts) = self.build_main_overlay(cam);
830 WidgetOverlay {
831 main,
832 plane_tri_verts,
833 viewcube: self.build_viewcube(cam),
834 }
835 }
836
837 /// The ViewCube render frame (overlay + mini-camera + corner rect), or None
838 /// when disabled.
839 pub fn build_viewcube(&self, cam: &GizmoCamera) -> Option<ViewCubeFrame> {
840 if !self.viewcube_enabled {
841 return None;
842 }
843 let overlay = self.viewcube.geometry(cam, self.viewcube_hover, None);
844 let mini = self.viewcube.mini_camera(cam);
845 Some(ViewCubeFrame {
846 overlay,
847 view_proj: mini.view_proj,
848 forward: mini.forward.into(),
849 rect_css: self.viewcube.sub_rect(cam.viewport),
850 })
851 }
852
853 // --- hit testing / interaction ---------------------------------------
854
855 /// The ViewCube corner rect `[x, y, w, h]` (CSS px) — the host decides
856 /// whether to forward a pointer event and offsets it into cube-local coords.
857 pub fn viewcube_rect(&self, cam: &GizmoCamera) -> [f32; 4] {
858 self.viewcube.sub_rect(cam.viewport)
859 }
860
861 /// Hit-test the ViewCube at cube-local pixels; returns the region handle.
862 pub fn viewcube_hit(&self, cam: &GizmoCamera, local_x: f32, local_y: f32) -> Option<HandleId> {
863 if !self.viewcube_enabled {
864 return None;
865 }
866 self.viewcube.hit(cam, [local_x, local_y])
867 }
868
869 /// Set the ViewCube hover region (drives the highlight). Returns whether it
870 /// changed.
871 pub fn set_viewcube_hover(&mut self, handle: Option<HandleId>) -> bool {
872 if self.viewcube_hover != handle {
873 self.viewcube_hover = handle;
874 true
875 } else {
876 false
877 }
878 }
879
880 /// The world eye→target look direction + up hint for a ViewCube region.
881 pub fn viewcube_target(&self, handle: HandleId) -> ([f32; 3], [f32; 3]) {
882 (
883 ViewCube::target_view(handle).into(),
884 ViewCube::target_up(handle).into(),
885 )
886 }
887
888 /// EVERY fed datum PLANE whose DRAWN card the pointer ray crosses, as
889 /// `(name, world hit point)` — the multi-hit sibling of [`datum_pick`], which
890 /// stops at the first hit and also considers axes.
891 ///
892 /// The bound is the rectangle the renderer draws, not the infinite plane:
893 /// [`DatumPlane::hit_point`] is the same `half()` extent [`build_main_overlay`]
894 /// draws with, evaluated against the LIVE camera on every call — so a
895 /// screen-constant card's pickable region tracks its drawn size across a zoom
896 /// (nothing is baked). Either face of the card hits. Unnamed planes are
897 /// skipped (nothing could be selected by them).
898 ///
899 /// The engine turns these into `PickKind::Plane` candidates so a construction
900 /// plane competes in the ordinary pick list instead of only on a geometry
901 /// miss (see `EngineState::pick_candidates_at`).
902 ///
903 /// [`datum_pick`]: Self::datum_pick
904 /// [`build_main_overlay`]: Self::build_main_overlay
905 pub fn datum_plane_hits(&self, cam: &GizmoCamera, x: f32, y: f32) -> Vec<(String, [f32; 3])> {
906 self.planes
907 .iter()
908 .filter(|p| !p.name.is_empty())
909 .filter_map(|p| {
910 let gz = DatumPlane {
911 origin: p.origin,
912 x_axis: p.x,
913 y_axis: p.y,
914 size: p.size,
915 color: p.color,
916 handle: 1,
917 };
918 let point = gz.hit_point(cam, [x, y])?;
919 Some((p.name.clone(), [point.x, point.y, point.z]))
920 })
921 .collect()
922 }
923
924 /// Pick the datum plane/axis under a screen pixel; returns its name.
925 pub fn datum_pick(&self, cam: &GizmoCamera, x: f32, y: f32) -> Option<String> {
926 // Nearest wins by depth of the hit; planes and axes both tested. We keep
927 // it simple: axes first (thin, priority), then planes.
928 for a in &self.axes {
929 let gz = DatumAxis {
930 point: a.point,
931 direction: a.direction,
932 length: a.length,
933 color: a.color,
934 handle: 1,
935 };
936 if gz.hit(cam, [x, y]).is_some() && !a.name.is_empty() {
937 return Some(a.name.clone());
938 }
939 }
940 for p in &self.planes {
941 let gz = DatumPlane {
942 origin: p.origin,
943 x_axis: p.x,
944 y_axis: p.y,
945 size: p.size,
946 color: p.color,
947 handle: 1,
948 };
949 if gz.hit(cam, [x, y]).is_some() && !p.name.is_empty() {
950 return Some(p.name.clone());
951 }
952 }
953 None
954 }
955
956 pub fn has_transform(&self) -> bool {
957 self.transform.is_some()
958 }
959
960 /// The VISIBLE transform gizmo's current frame origin in world space, or `None`
961 /// when the gizmo is hidden. Reflects the last [`set_transform_json`] feed, so
962 /// it tracks the live-follow re-sync during a drag (Fix 3) — distinct from a
963 /// params-derived anchor, this proves the drawn widget actually moved.
964 pub fn transform_origin(&self) -> Option<[f32; 3]> {
965 self.transform.as_ref().map(|gz| [gz.origin.x, gz.origin.y, gz.origin.z])
966 }
967
968 /// Hit-test the transform gizmo; returns the handle (0 = none).
969 pub fn transform_hit(&self, cam: &GizmoCamera, x: f32, y: f32) -> HandleId {
970 self.transform
971 .as_ref()
972 .and_then(|gz| gz.hit(cam, [x, y]))
973 .unwrap_or(0)
974 }
975
976 /// The world-space `(shaft-start, tip)` endpoints of axis arrow `i` on the
977 /// LIVE transform gizmo — the SAME instance + `axis_seg` the hit test
978 /// (`transform_hit` → `TransformGizmo::hit`) measures against — so a debug
979 /// overlay can outline the exact pickable region without re-deriving it.
980 /// `None` when the gizmo is hidden.
981 pub fn transform_axis_seg(&self, cam: &GizmoCamera, i: usize) -> Option<(Vec3, Vec3)> {
982 self.transform.as_ref().map(|gz| gz.axis_seg(cam, i))
983 }
984
985 /// The world-space center free-move / origin ball point of the LIVE transform
986 /// gizmo, or `None` when hidden / the center handle is off. For the debug
987 /// hit-area outline (radius [`brep_gizmos::transform::PX_CENTER_RAD`]).
988 pub fn transform_center_grab(&self) -> Option<Vec3> {
989 self.transform.as_ref().and_then(|gz| gz.center_grab_point())
990 }
991
992 /// The three rotation grab-sphere world points of the LIVE transform gizmo (in
993 /// `ARCS` order), or `None` when hidden. For the debug hit-area outline (radius
994 /// [`brep_gizmos::transform::PX_RING_GRAB_RAD`]).
995 pub fn transform_ring_grabs(&self, cam: &GizmoCamera) -> Option<[Vec3; 3]> {
996 self.transform.as_ref().map(|gz| gz.ring_grab_points(cam))
997 }
998
999 /// The authoritative screen-space pickable regions of the LIVE transform gizmo
1000 /// — the SAME `hit_regions` [`TransformGizmo::hit`] consumes — each paired with
1001 /// its handle. `[]` when the gizmo is hidden. The debug-outline exposer
1002 /// serializes these, so the drawn region IS exactly the pickable region.
1003 pub fn transform_hit_regions(
1004 &self,
1005 cam: &GizmoCamera,
1006 ) -> Vec<(HandleId, brep_gizmos::hit_region::HitShape)> {
1007 self.transform
1008 .as_ref()
1009 .map(|gz| gz.hit_regions(cam))
1010 .unwrap_or_default()
1011 }
1012
1013 pub fn set_transform_hover(&mut self, handle: HandleId) -> bool {
1014 let handle = (handle != 0).then_some(handle);
1015 if self.transform_hover != handle {
1016 self.transform_hover = handle;
1017 true
1018 } else {
1019 false
1020 }
1021 }
1022
1023 pub fn set_transform_active(&mut self, handle: HandleId) {
1024 self.transform_active = (handle != 0).then_some(handle);
1025 }
1026
1027 /// Compute a transform drag: frame-space delta + its world resolution, as
1028 /// JSON for the host's feature-edit commit (R28). Resolved against the LIVE gizmo
1029 /// frame (`self.transform`).
1030 pub fn transform_drag_json(
1031 &self,
1032 cam: &GizmoCamera,
1033 handle: HandleId,
1034 sx: f32,
1035 sy: f32,
1036 cx: f32,
1037 cy: f32,
1038 ) -> String {
1039 let Some(gz) = &self.transform else {
1040 return "{\"kind\":\"none\"}".to_string();
1041 };
1042 drag_delta_json(gz, cam, handle, sx, sy, cx, cy)
1043 }
1044
1045 /// Like [`transform_drag_json`] but resolved against an EXPLICIT frozen frame
1046 /// (`{origin,x,y,z}`, the grab-time feature frame) instead of the live widget
1047 /// gizmo. This lets the engine re-sync the VISIBLE gizmo to the moving feature
1048 /// pose every drag frame (Fix 3 live-follow) while the delta stays anchored to
1049 /// the grab frame, so the visual sync can't feed back into the drag math.
1050 pub fn transform_drag_json_with_frame(
1051 &self,
1052 cam: &GizmoCamera,
1053 frame_json: &str,
1054 handle: HandleId,
1055 sx: f32,
1056 sy: f32,
1057 cx: f32,
1058 cy: f32,
1059 ) -> String {
1060 let value: Value = match serde_json::from_str(frame_json) {
1061 Ok(v) => v,
1062 Err(_) => return "{\"kind\":\"none\"}".to_string(),
1063 };
1064 let origin = value.get("origin").and_then(vec3_of).unwrap_or(Vec3::ZERO);
1065 let x = value.get("x").and_then(vec3_of).unwrap_or(Vec3::X);
1066 let y = value.get("y").and_then(vec3_of).unwrap_or(Vec3::Y);
1067 let z = value.get("z").and_then(vec3_of).unwrap_or(Vec3::Z);
1068 let mut gz = TransformGizmo::default();
1069 gz.set_frame(origin, x, y, z);
1070 drag_delta_json(&gz, cam, handle, sx, sy, cx, cy)
1071 }
1072}
1073
1074/// The shared body of [`WidgetRegistry::transform_drag_json`] + its frozen-frame
1075/// twin: resolve `gz`'s frame-space drag delta into the feature-edit-commit JSON.
1076fn drag_delta_json(
1077 gz: &TransformGizmo,
1078 cam: &GizmoCamera,
1079 handle: HandleId,
1080 sx: f32,
1081 sy: f32,
1082 cx: f32,
1083 cy: f32,
1084) -> String {
1085 let start = cam.ray_from_screen(sx, sy);
1086 let current = cam.ray_from_screen(cx, cy);
1087 match gz.drag_delta(cam, handle, start, current) {
1088 DragDelta::Translate(v) => {
1089 let world = gz.ex.scale(v.x).add(gz.ey.scale(v.y)).add(gz.ez.scale(v.z));
1090 serde_json::json!({
1091 "kind": "translate",
1092 "local": [v.x, v.y, v.z],
1093 "world": [world.x, world.y, world.z],
1094 })
1095 .to_string()
1096 }
1097 DragDelta::Rotate { axis_index, radians } => {
1098 let axis = gz.axis(axis_index);
1099 serde_json::json!({
1100 "kind": "rotate",
1101 "axisIndex": axis_index,
1102 "axisWorld": [axis.x, axis.y, axis.z],
1103 "radians": radians,
1104 })
1105 .to_string()
1106 }
1107 DragDelta::None => "{\"kind\":\"none\"}".to_string(),
1108 }
1109}
1110
1111// BREP private tests: 9213f5d0c6fe2b01