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brep_render/engine_state/
scene_query.rs

1use super::*;
2
3impl EngineState {
4    /// Ranked candidate list under CSS-pixel `(x, y)`, kernel names, priority
5    /// VERTEX > EDGE > FACE > … > SOLID.
6    ///
7    /// SCENE ONLY, deliberately: this R3-boundary accessor (and its
8    /// [`hover_json`](Self::hover_json) sibling) reports kernel-named GEOMETRY, and
9    /// its in-tree consumer is the sketch's external-edge picker, which wants
10    /// edges. The construction PLANE cards join the pick list one level up, in
11    /// [`pick_candidates_at`](Self::pick_candidates_at) — that is what the
12    /// selection paths and the app's pick-list popup consume.
13    pub fn pick_json(&self, x: f64, y: f64) -> String {
14        let candidates = pick::pick(&self.scene, &self.camera, x, y, &self.pick_options());
15        pick::candidates_to_json(&candidates)
16    }
17
18    /// The single best candidate under `(x, y)` (hover), or `null`.
19    pub fn hover_json(&self, x: f64, y: f64) -> String {
20        let candidates = pick::pick(&self.scene, &self.camera, x, y, &self.pick_options());
21        match candidates.first() {
22            Some(best) => pick::candidates_to_json(std::slice::from_ref(best))
23                .strip_prefix('[')
24                .and_then(|s| s.strip_suffix(']'))
25                .map(str::to_string)
26                .unwrap_or_else(|| "null".to_string()),
27            None => "null".to_string(),
28        }
29    }
30
31    // --- Settings / emphasis / visibility (R11/R14/R17) -------------------
32
33    pub fn apply_settings_json(&mut self, json: &str) -> Result<(), String> {
34        let prev_lod = self.settings.lod_factor;
35        let prev_override_model_colors = self.settings.override_model_colors;
36        self.settings.apply_json(json)?;
37        self.settings_generation = self.settings_generation.wrapping_add(1);
38        self.dirty = true;
39        // "Override model colors" is resolved when colours are derived, not when
40        // they are drawn, so flipping it has to re-derive. Guarded on an actual
41        // change: this apply path also runs on every unrelated settings edit.
42        if self.settings.override_model_colors != prev_override_model_colors {
43            self.sync_colors_from_metadata();
44        }
45        // Push the (possibly changed) ViewCube size into the widget so the rendered
46        // cube AND its hit-test rect track the setting. Always re-pushed (idempotent
47        // for an unchanged value) so this ONE choke point covers panel edits, boot
48        // restore, and Reset-to-defaults alike.
49        self.widgets.set_viewcube_size(self.settings.viewcube_size_px);
50        // Projection rides in the settings JSON as `orthographic` (see `settings_json`)
51        // so the toolbar toggle AND a reload both go through this ONE apply path — the
52        // same way wireframe does. It is NOT a `RenderSettings` field: read it straight
53        // off the JSON and drive the camera. A PARTIAL apply (the wireframe toggle's
54        // `{"wireframe":true}`) omits the key and leaves the projection untouched, and
55        // the panel's full-buffer apply carries the live value (so it's a no-op).
56        if let Some(want_ortho) = serde_json::from_str::<serde_json::Value>(json)
57            .ok()
58            .and_then(|v| v.get("orthographic").and_then(|o| o.as_bool()))
59        {
60            let is_ortho = matches!(
61                self.camera.projection,
62                crate::view::Projection::Orthographic { .. }
63            );
64            if want_ortho != is_ortho {
65                self.set_projection(if want_ortho { "orthographic" } else { "perspective" });
66            }
67        }
68        // The LOD factor scales DISPLAY tessellation, so a change must re-run so the
69        // resident meshes re-tessellate at the new chord tolerance (the runner drops
70        // its reuse baseline when the lod differs). Every OTHER setting is pure
71        // render state and needs no re-run. Skip the re-run when there are no
72        // features (e.g. boot restores a saved `lodFactor` before any document is
73        // loaded): the run would be empty, and the real doc load re-runs with the
74        // lod already injected.
75        if self.settings.lod_factor != prev_lod && !self.history.is_empty() {
76            self.rerun_history();
77        }
78        // Sketch colors live in the settings too: when a sketch is being edited, push
79        // the (possibly) new palette into the live session and re-push the overlay so
80        // an edited color takes effect immediately (mirrors how a wireframe/lod change
81        // refreshes the view). Compute the palette first to avoid a split borrow.
82        if self.sketch_edit.is_some() {
83            let colors = self.settings.sketch_colors();
84            if let Some(edit) = self.sketch_edit.as_mut() {
85                edit.session.colors = colors;
86            }
87            self.refresh_sketch_overlay();
88        }
89        Ok(())
90    }
91
92    /// The FULL current settings as JSON (the round-trip counterpart of
93    /// [`apply_settings_json`]): the schema-driven form seeds its widgets from
94    /// this and the storage seam persists it.
95    pub fn settings_json(&self) -> String {
96        // Projection is live CAMERA state surfaced to the settings layer as a boolean
97        // (`orthographic`) so the toolbar toggle persists and the settings panel can
98        // round-trip it without clobbering. DERIVE it from the camera here — it is
99        // never a stored `RenderSettings` field — so it can NEVER drift from the
100        // actual projection no matter which code path last changed it.
101        let mut value: serde_json::Value =
102            serde_json::from_str(&self.settings.to_json()).unwrap_or(serde_json::Value::Null);
103        if let Some(obj) = value.as_object_mut() {
104            obj.insert(
105                "orthographic".into(),
106                serde_json::Value::Bool(matches!(
107                    self.camera.projection,
108                    crate::view::Projection::Orthographic { .. }
109                )),
110            );
111        }
112        value.to_string()
113    }
114
115    /// The current per-solid metadata color overrides as JSON —
116    /// `[{"name": "...", "override": "#rrggbb" | null}, …]`. Lets a UI list the
117    /// scene's solids with their current override so the picker reflects state.
118    pub fn solid_color_overrides_json(&self) -> String {
119        let solids: Vec<serde_json::Value> = self
120            .scene
121            .solids()
122            .iter()
123            .map(|solid| {
124                let over = solid.color_override.map(|rgb| {
125                    let q = |c: f32| (c.clamp(0.0, 1.0) * 255.0).round() as u32;
126                    format!("#{:02x}{:02x}{:02x}", q(rgb[0]), q(rgb[1]), q(rgb[2]))
127                });
128                serde_json::json!({ "name": solid.name, "override": over })
129            })
130            .collect();
131        serde_json::Value::Array(solids).to_string()
132    }
133
134    pub fn apply_emphasis_json(&mut self, json: &str) -> Result<(), String> {
135        self.emphasis.apply_json(json)?;
136        self.dirty = true;
137        Ok(())
138    }
139
140    pub fn set_visible(&mut self, name: &str, visible: bool) -> bool {
141        let ok = self.scene.set_visible(name, visible);
142        if ok {
143            self.dirty = true;
144        }
145        ok
146    }
147
148    pub fn scene_listing_json(&self) -> String {
149        self.scene.listing_json()
150    }
151
152    // --- Overlay widgets --------------------------------------------------
153
154    /// The BASE bbox the camera depth-range fit starts from: the visible SOLIDS
155    /// unioned with the pushed OVERLAY groups (sketch curves/points, dimension
156    /// leaders, constraint glyphs — the `set_overlay` channel). Folding in the
157    /// groups stops orbiting an editing sketch from clipping it against the
158    /// solids-only bounds (the reported clipping when "Lock to sketch" is off).
159    /// The render path ([`Self::fit_camera_and_overlay`]) unions the FULL widget
160    /// overlay's world bounds (datum planes, world axes, frames, transform
161    /// gizmo — NOT in this bbox's channels) and the world origin on top of this
162    /// before fitting, so construction geometry never clips. Callers must bind
163    /// this to a local before `camera.fit_depth_range` (which needs
164    /// `&mut self.camera`).
165    pub fn depth_range_bbox(&self) -> crate::camera::Aabb {
166        let mut bbox = self.scene.bbox();
167        bbox.union(&self.widgets.overlay_groups_bbox());
168        bbox
169    }
170
171}
172
173impl EngineState {
174    /// A RICHER scene listing than [`scene_listing_json`](Self::scene_listing_json)
175    /// (which is counts only): per solid the individual face + edge kernel NAMES
176    /// and vertex refs (topo id + world position), plus visibility — the shape the
177    /// engine-native Scene tree lists entities from and the headed verifier asserts
178    /// against. Vertices carry no kernel name, so they are keyed by topo id + world
179    /// position (the same shape the emphasis vertex-ref selection uses).
180    pub fn scene_entities_json(&self) -> String {
181        let solids: Vec<serde_json::Value> = self
182            .scene
183            .solids()
184            .iter()
185            // Committed-sketch SHEETS are scene solids (pickable/measurable) but list
186            // under "Sketches" (`committed_sketches`), not among the real solids.
187            .filter(|solid| !solid.is_sketch)
188            .map(|solid| {
189                let faces: Vec<&str> = solid.faces.iter().map(|f| f.name.as_str()).collect();
190                let edges: Vec<&str> = solid.edges.iter().map(|e| e.name.as_str()).collect();
191                let vertices: Vec<serde_json::Value> = solid
192                    .vertices
193                    .iter()
194                    .map(|v| serde_json::json!({ "topoId": v.topo_id, "position": v.position }))
195                    .collect();
196                serde_json::json!({
197                    "name": solid.name,
198                    "visible": solid.visible,
199                    "faces": faces,
200                    "edges": edges,
201                    "vertices": vertices,
202                })
203            })
204            .collect();
205        serde_json::Value::Array(solids).to_string()
206    }
207
208    /// Drive the engine SELECTION by kernel NAME from a UI tree (the name-based
209    /// analogue of [`select_top_at`](Self::select_top_at), which picks under the
210    /// cursor). Replaces the current selection with the single named `solid` /
211    /// `face` / `edge` so clicking a Scene-tree row highlights that entity in the
212    /// viewport (the render pass reads `emphasis`). Vertices have no kernel name —
213    /// use [`select_vertex_by_position`](Self::select_vertex_by_position). Returns
214    /// false for an unknown `kind` or an empty `name`.
215    pub fn select_by_name(&mut self, kind: &str, name: &str) -> bool {
216        // A construction datum/plane routes to its own name-keyed selection.
217        if kind == "datum" {
218            return self.select_datum(name);
219        }
220        if name.is_empty() || !matches!(kind, "solid" | "face" | "edge") {
221            return false;
222        }
223        let had_datum = !self.emphasis.selected_datums.is_empty();
224        self.emphasis.selected_solids.clear();
225        self.emphasis.selected_faces.clear();
226        self.emphasis.selected_edges.clear();
227        self.emphasis.selected_vertices.clear();
228        self.emphasis.selected_datums.clear();
229        match kind {
230            "solid" => {
231                self.emphasis.selected_solids.insert(name.to_string());
232            }
233            "face" => {
234                self.emphasis.selected_faces.insert(name.to_string());
235            }
236            "edge" => {
237                self.emphasis.selected_edges.insert(name.to_string());
238            }
239            _ => unreachable!(),
240        }
241        self.emphasis.generation = self.emphasis.generation.wrapping_add(1);
242        self.dirty = true;
243        if had_datum {
244            self.refresh_construction_datums();
245        }
246        true
247    }
248
249    /// Select a single vertex by its owning solid + world position — vertices have
250    /// no kernel name, so emphasis keys them by solid + position (matched with a
251    /// tolerance in the render pass). Replaces the current selection. Returns false
252    /// for an empty solid name.
253    pub fn select_vertex_by_position(&mut self, solid: &str, position: [f64; 3]) -> bool {
254        if solid.is_empty() {
255            return false;
256        }
257        let had_datum = !self.emphasis.selected_datums.is_empty();
258        self.emphasis.selected_solids.clear();
259        self.emphasis.selected_faces.clear();
260        self.emphasis.selected_edges.clear();
261        self.emphasis.selected_vertices.clear();
262        self.emphasis.selected_datums.clear();
263        self.emphasis.selected_vertices.push(crate::style::VertexRef {
264            solid: solid.to_string(),
265            position,
266        });
267        self.emphasis.generation = self.emphasis.generation.wrapping_add(1);
268        self.dirty = true;
269        if had_datum {
270            self.refresh_construction_datums();
271        }
272        true
273    }
274
275    // -----------------------------------------------------------------------
276    // Scene-tree row HOVER → the viewport hover highlight
277    //
278    // The hover twin of the name-based selection above: mousing over a Scene-tree
279    // row lights the entity EXACTLY as mousing over it in the 3D view does,
280    // because it feeds the SAME `emphasis` hover buckets through the SAME
281    // `hover_candidate` bucketing the viewport's `hover_at` uses (so a hovered
282    // datum plane gets its accent re-feed, a solid lights whole, and the render
283    // pass needs no new concept). The pointer is off the viewport while it is over
284    // a row, so the viewport's pointer-left-the-viewport `clear_hover` would
285    // otherwise wipe it every frame — hence the one-frame yield flag, the twin of
286    // `take_sketch_list_hover` / `take_constraint_label_hover`.
287    // -----------------------------------------------------------------------
288
289    /// Hover-highlight by kernel NAME from a UI tree — the hover twin of
290    /// [`select_by_name`](Self::select_by_name) (`kind` is `"solid"` / `"face"` /
291    /// `"edge"` / `"datum"`; vertices carry no kernel name, so they use
292    /// [`hover_vertex_by_position`](Self::hover_vertex_by_position)).
293    ///
294    /// Deliberately does NOT consult the selection filter, matching the row's
295    /// CLICK: a row selects whatever kind it is, so its hover previews the same
296    /// entity. An unknown `kind`, an empty `name` or an unresolved datum frame is
297    /// refused without touching the current hover.
298    ///
299    /// Call it EVERY frame the row is hovered: it re-arms the one-frame
300    /// [`take_scene_tree_hover`](Self::take_scene_tree_hover) yield flag and
301    /// re-lights nothing when the hover is already this entity. Returns whether
302    /// the hover CHANGED (the [`hover_at`](Self::hover_at) convention) so the
303    /// caller can request a repaint.
304    pub fn hover_by_name(&mut self, kind: &str, name: &str) -> bool {
305        if name.is_empty() {
306            return false;
307        }
308        let pick_kind = match kind {
309            "solid" => pick::PickKind::Solid,
310            "face" => pick::PickKind::Face,
311            "edge" => pick::PickKind::Edge,
312            // A construction datum/plane hovers by FRAME name — the bucket
313            // `select_datum` and the viewport's plane picks fill.
314            "datum" => pick::PickKind::Plane,
315            _ => return false,
316        };
317        let candidate = pick::PickCandidate {
318            kind: pick_kind,
319            name: name.to_string(),
320            // A SOLID candidate resolves through `candidate_solid_name`, which
321            // prefers `solid` — and this row IS the solid.
322            solid: match pick_kind {
323                pick::PickKind::Solid => name.to_string(),
324                _ => String::new(),
325            },
326            depth: 0.0,
327            screen_dist: 0.0,
328            position: [0.0; 3],
329        };
330        self.set_scene_tree_hover(candidate)
331    }
332
333    /// Hover a single vertex by its owning solid + world position — the hover twin
334    /// of [`select_vertex_by_position`](Self::select_vertex_by_position) (vertices
335    /// have no kernel name, so emphasis keys them by solid + position). Same
336    /// per-frame contract and return as [`hover_by_name`](Self::hover_by_name).
337    pub fn hover_vertex_by_position(&mut self, solid: &str, position: [f64; 3]) -> bool {
338        if solid.is_empty() {
339            return false;
340        }
341        self.set_scene_tree_hover(pick::PickCandidate {
342            kind: pick::PickKind::Vertex,
343            // Vertices are unnamed: `solid` + `position` is the identity.
344            name: String::new(),
345            solid: solid.to_string(),
346            depth: 0.0,
347            screen_dist: 0.0,
348            position,
349        })
350    }
351
352    /// The pointer left the Scene tree's rows: drop the row-driven highlight.
353    /// Clears ONLY a hover the tree itself lit and that is STILL lit — if the
354    /// viewport has since hovered something else (it may draw before the panel in
355    /// the dock), that hover is left alone. Safe to call every frame no row is
356    /// hovered: the target is taken, so it is a no-op from the second call on.
357    /// Returns whether the hover changed.
358    pub fn scene_tree_hover_end(&mut self) -> bool {
359        match self.scene_tree_hovered.take() {
360            Some(candidate) if self.hover_is(&candidate) => self.clear_hover(),
361            _ => false,
362        }
363    }
364
365    /// Consume the one-frame "a Scene-tree row is hovering an entity" flag — the
366    /// viewport's modeling hover branch skips its pointer-off-viewport
367    /// `clear_hover` while it is set (mirrors
368    /// [`take_sketch_list_hover`](Self::take_sketch_list_hover)) so the row-driven
369    /// highlight survives the frame instead of being cleared and re-applied.
370    pub fn take_scene_tree_hover(&mut self) -> bool {
371        std::mem::take(&mut self.scene_tree_hover_active)
372    }
373
374    /// Light one Scene-tree row's candidate: arm the yield flag (every frame — the
375    /// viewport consumes it every frame), record the target so
376    /// [`scene_tree_hover_end`](Self::scene_tree_hover_end) knows what the tree
377    /// lit, and re-emphasize only when the hover actually changed (a held row must
378    /// not re-bump the emphasis generation / re-feed the datums every frame).
379    fn set_scene_tree_hover(&mut self, candidate: pick::PickCandidate) -> bool {
380        self.scene_tree_hover_active = true;
381        match self.apply_ui_hover(&candidate) {
382            // Refused (an unresolved datum frame): nothing lit, so the tree records
383            // no target and has nothing to end.
384            None => false,
385            Some(changed) => {
386                // Recorded even when unchanged: the viewport may have lit the
387                // identical entity, and the tree still owns ending it.
388                self.scene_tree_hovered = Some(candidate);
389                changed
390            }
391        }
392    }
393
394    /// Apply ONE UI-driven hover candidate to the emphasis — the shared body
395    /// behind every list→viewport highlight (the Scene tree's rows, the dialog
396    /// rows below). `None` = REFUSED, `Some(changed)` = applied, and `changed`
397    /// says whether the hover actually moved (a held row must not re-bump the
398    /// emphasis generation / re-feed the datums every frame).
399    ///
400    /// Each caller records its OWN target: that is what keeps two panes' `_end`
401    /// calls from ending each other's highlight.
402    fn apply_ui_hover(&mut self, candidate: &pick::PickCandidate) -> Option<bool> {
403        if self.hover_is(candidate) {
404            return Some(false);
405        }
406        // Only a RESOLVED datum frame hovers (the `select_datum` guard); an
407        // unresolved name would light nothing and churn the datum feed. Checked on
408        // the change path only — the dedupe above carries the held frames.
409        if candidate.kind == pick::PickKind::Plane
410            && !self.construction_frames.iter().any(|(n, _)| *n == candidate.name)
411        {
412            return None;
413        }
414        self.hover_candidate(candidate);
415        Some(true)
416    }
417}
418
419// ---------------------------------------------------------------------------
420// DIALOG row HOVER → the viewport hover highlight
421//
422// The Scene tree knows the KIND of every row it draws; a dialog does not. A
423// feature form's reference line, its read-only `Outputs` line and the picker
424// card's picked-name line all carry a bare kernel NAME, so this lane resolves the
425// kind from the scene itself and then feeds the SAME hover buckets the tree and
426// the viewport's `hover_at` fill.
427// ---------------------------------------------------------------------------
428impl EngineState {
429    /// Hover-highlight the entity a DIALOG row names — the kind-less twin of
430    /// [`hover_by_name`](Self::hover_by_name), for the lists that show a bare
431    /// kernel name (a reference line, an `Outputs` line, the picker card).
432    ///
433    /// `owner` is the pane that is hovering (`"history"`, `"constraints"`,
434    /// `"pmi"`, `"refsel"`): [`dialog_hover_end`](Self::dialog_hover_end) acts
435    /// only for the owner that set the hover, so panes that are on screen together
436    /// in a split dock cannot end each other's highlight.
437    ///
438    /// The name is resolved by [`resolve_entity_name`](Self::resolve_entity_name),
439    /// which also covers the row whose entity the feature CONSUMED — an open
440    /// fillet form is rolled to the fillet, so its `Edges` rows name edges that no
441    /// longer exist and the blend faces the kernel built from them are lit
442    /// instead. Call it EVERY frame the row is hovered: the resolution is memoized
443    /// on the row text and the emphasis re-feed is deduped, so a held hover costs
444    /// nothing. Returns whether the hover CHANGED (the
445    /// [`hover_at`](Self::hover_at) convention), so the caller can repaint.
446    pub fn hover_entity_by_name(&mut self, owner: &'static str, name: &str) -> bool {
447        if name.is_empty() {
448            return false;
449        }
450        // Armed even for a row that resolves to nothing: the pointer is over the
451        // dialog, so the viewport's pointer-left-the-viewport `clear_hover` must
452        // still yield — otherwise moving along a list of rows would strobe the
453        // highlight off on every unresolvable one.
454        self.dialog_hover_active = true;
455        let memo = match &self.dialog_hovered {
456            Some(held) if held.owner == owner && held.row == name => Some(held.candidate.clone()),
457            _ => None,
458        };
459        let candidate = match memo {
460            Some(cached) => cached,
461            None => self.resolve_entity_name(name),
462        };
463        let applied = match &candidate {
464            Some(c) => self.apply_ui_hover(c),
465            None => None,
466        };
467        let changed = match applied {
468            Some(changed) => changed,
469            // Nothing to light (the scene carries no such name, or the candidate
470            // was refused): end whatever the slot holds — WHOEVER set it. Leaving
471            // the previous row's entity standing while the pointer sits on a
472            // different row reads as "this row is that entity", and the previous
473            // row is not always this owner's: moving from a History line straight
474            // onto an unresolvable Constraints one (a component-local vertex ref)
475            // would otherwise strand the History highlight with nobody left
476            // holding the record that could end it.
477            None => self.take_dialog_hover_slot(),
478        };
479        self.dialog_hovered = Some(super::DialogHover {
480            owner,
481            row: name.to_string(),
482            candidate,
483        });
484        changed
485    }
486
487    /// The pointer left `owner`'s dialog rows: drop the row-driven highlight.
488    /// Clears ONLY a hover THIS owner lit and that is STILL lit — a pane that
489    /// never hovered a row (or whose hover the viewport has since replaced) is a
490    /// no-op, which is what lets every consumer call it unconditionally every
491    /// frame. Returns whether the hover changed.
492    pub fn dialog_hover_end(&mut self, owner: &'static str) -> bool {
493        let mine = matches!(&self.dialog_hovered, Some(held) if held.owner == owner);
494        if mine {
495            self.take_dialog_hover_slot()
496        } else {
497            false
498        }
499    }
500
501    /// Take the dialog-hover slot and drop the highlight it recorded, when that
502    /// highlight is still the live one (the viewport may have replaced it since).
503    /// Owner-AGNOSTIC: [`dialog_hover_end`](Self::dialog_hover_end) checks the
504    /// owner before calling this, while a row that lights nothing calls it
505    /// directly — the pointer is on THAT row now, so whatever the slot still
506    /// records is stale whoever set it.
507    fn take_dialog_hover_slot(&mut self) -> bool {
508        match self.dialog_hovered.take() {
509            Some(held) => match held.candidate {
510                Some(candidate) if self.hover_is(&candidate) => self.clear_hover(),
511                _ => false,
512            },
513            None => false,
514        }
515    }
516
517    /// Consume the one-frame "a dialog row is hovering an entity" flag — the
518    /// viewport's modeling hover branch skips its pointer-off-viewport
519    /// `clear_hover` while it is set (the twin of
520    /// [`take_scene_tree_hover`](Self::take_scene_tree_hover)).
521    pub fn take_dialog_hover(&mut self) -> bool {
522        std::mem::take(&mut self.dialog_hover_active)
523    }
524
525    /// Resolve one bare kernel NAME to the entity it addresses, or `None` when the
526    /// scene carries nothing by that name.
527    ///
528    /// Order — most specific identity first: a SOLID (a shown committed sketch is
529    /// a scene solid keyed by its sketch id — `refresh_committed_sketches` inserts
530    /// the sheet under the feature id an extrude's `profile` stores — so a
531    /// `SKETCH` reference lands here whenever that sheet is shown), a
532    /// construction datum FRAME, a FACE, an EDGE, then a `{solid}@x,y,z` VERTEX
533    /// ref (the position-keyed form assembly constraints and PMI store, accepted
534    /// only when it really is a vertex of that solid — a component-LOCAL ref lights
535    /// nothing rather than lighting the wrong vertex).
536    ///
537    /// # The consumed row
538    ///
539    /// A feature's form is drawn with the model rolled TO that feature, so the
540    /// feature has RUN and the entities its references name are gone: a fillet's
541    /// `Edges` rows name edges the blend replaced. The kernel names what it builds
542    /// after what it consumed — `{featureId}:BLEND:{originatingEdgeName}`, asserted
543    /// by the kernel's own `fillet_by_face_ref_rounds_the_top_ring` /
544    /// `chamfer` naming tests — so a row that resolves to nothing falls back to the
545    /// FACE whose name ends with `:{row}`: the thing the feature made from it.
546    /// Only when EXACTLY ONE face matches, so an ambiguous mapping lights nothing
547    /// rather than an arbitrary half of it. Ends-with, never `contains`: the edges
548    /// bounding that blend are named `BOX_NZ|F1:BLEND:BOX_NX|BOX_NZ[0][0]`, which
549    /// CONTAINS the row but is not what it became.
550    fn resolve_entity_name(&self, name: &str) -> Option<pick::PickCandidate> {
551        let at = |kind: pick::PickKind, entity: &str, solid: &str| pick::PickCandidate {
552            kind,
553            name: entity.to_string(),
554            solid: solid.to_string(),
555            depth: 0.0,
556            screen_dist: 0.0,
557            position: [0.0; 3],
558        };
559        let solids = self.scene.solids();
560        if solids.iter().any(|s| s.name == name) {
561            // A SOLID candidate resolves through `candidate_solid_name`, which
562            // prefers `solid` — and this row IS the solid.
563            return Some(at(pick::PickKind::Solid, name, name));
564        }
565        if self.construction_frames.iter().any(|(n, _)| n.as_str() == name) {
566            return Some(at(pick::PickKind::Plane, name, ""));
567        }
568        for solid in solids {
569            if solid.faces.iter().any(|f| f.name == name) {
570                return Some(at(pick::PickKind::Face, name, &solid.name));
571            }
572        }
573        for solid in solids {
574            if solid.edges.iter().any(|e| e.name == name) {
575                return Some(at(pick::PickKind::Edge, name, &solid.name));
576            }
577        }
578        if let Some(candidate) = self.resolve_vertex_ref(name) {
579            return Some(candidate);
580        }
581        let suffix = format!(":{name}");
582        let mut derived = solids
583            .iter()
584            .flat_map(|solid| solid.faces.iter().map(move |face| (solid, face)))
585            .filter(|(_, face)| face.name.ends_with(&suffix));
586        match (derived.next(), derived.next()) {
587            (Some((solid, face)), None) => {
588                Some(at(pick::PickKind::Face, &face.name, &solid.name))
589            }
590            _ => None,
591        }
592    }
593
594    /// A `{solid}@x,y,z` VERTEX reference → its candidate, when the position
595    /// really is a vertex of that solid within the emphasis match tolerance.
596    /// Vertices carry no kernel name, so this is the only form a dialog can list
597    /// one under; PMI stores WORLD coordinates (which resolve here), assembly
598    /// constraints store component-LOCAL ones (which do not, and so light nothing
599    /// rather than the wrong vertex).
600    fn resolve_vertex_ref(&self, name: &str) -> Option<pick::PickCandidate> {
601        /// The tolerance the render pass matches an emphasis vertex ref at.
602        const TOL: f64 = 1e-4;
603        let (solid_name, coords) = name.rsplit_once('@')?;
604        let mut parts = coords.split(',').map(|p| p.trim().parse::<f64>().ok());
605        let position = [parts.next()??, parts.next()??, parts.next()??];
606        if parts.next().is_some() {
607            return None;
608        }
609        let solid = self.scene.solids().iter().find(|s| s.name == solid_name)?;
610        solid.vertices.iter().find(|v| {
611            (v.position[0] - position[0]).abs() <= TOL
612                && (v.position[1] - position[1]).abs() <= TOL
613                && (v.position[2] - position[2]).abs() <= TOL
614        })?;
615        Some(pick::PickCandidate {
616            kind: pick::PickKind::Vertex,
617            name: String::new(),
618            solid: solid_name.to_string(),
619            depth: 0.0,
620            screen_dist: 0.0,
621            position,
622        })
623    }
624}
625
626// BREP private tests: 958f316566b43788
627
628impl EngineState {
629    /// The resident kernel handle of every solid currently displayed, keyed by
630    /// name. Obtained by replaying the CURRENT rolled-to history prefix through
631    /// [`brep_kernel::execute_history`]: after a build the incremental cache
632    /// holds exactly this prefix, so the replay is a clean cache hit — it
633    /// re-tessellates nothing and hands back the SAME handles the scene was built
634    /// from (mirrors the pipeline's `fold_history`: removals then additions).
635    /// `pub(super)`: the interference check (`engine_state::interference`) reads
636    /// the same warm main-side handle map for its non-destructive booleans.
637    pub(super) fn resident_solid_handles(&self) -> HashMap<String, u32> {
638        let request: HistoryRequest = match serde_json::from_value(self.history.prefix_request()) {
639            Ok(request) => request,
640            Err(_) => return HashMap::new(),
641        };
642        let result = brep_kernel::execute_history(&request);
643        let mut handles: HashMap<String, u32> = HashMap::new();
644        for feature in &result.results {
645            for removed in &feature.removed {
646                handles.remove(removed);
647            }
648            for added in &feature.added {
649                handles.insert(added.name.clone(), added.handle);
650            }
651        }
652        handles
653    }
654
655    /// Mass properties for the Inspector panel, from the kernel's exact
656    /// (divergence-theorem) integrator. `name = Some(solid)` reports that resident
657    /// solid; `None` reports the whole model. `density` (mass units per mm³; the
658    /// kernel length convention is millimetres) scales `mass` and the inertia
659    /// tensor — the centroid and principal axes are density-independent.
660    ///
661    /// Returns JSON:
662    /// ```json
663    /// { "ok": true, "target": "Box", "solidCount": 1, "density": 1.0,
664    ///   "volume": 5738.05, "surfaceArea": 2927.79, "mass": 5738.05,
665    ///   "centroid": [10.0, 10.0, 10.0],
666    ///   "inertia": [[..],[..],[..]] | null,
667    ///   "principalMoments": [a,b,c] | null,
668    ///   "principalAxes": [[..],[..],[..]] | null }
669    /// ```
670    /// A single resolved solid carries the full centroidal inertia tensor +
671    /// principal axes/moments; a multi-solid aggregate reports summed volume /
672    /// area / mass and the volume-weighted centroid, with the tensor fields
673    /// `null` (select one solid for its inertia). `ok:false` with a `message` on
674    /// no solids / an unknown name / an integrator failure.
675    pub fn mass_properties_json(&self, name: Option<&str>, density: f64) -> String {
676        let handles = self.resident_solid_handles();
677
678        // Resolve the target solids: a named solid (must be resident) or, for the
679        // whole model, every scene solid that has resident geometry (draw order).
680        let targets: Vec<String> = match name {
681            Some(name) if handles.contains_key(name) => vec![name.to_string()],
682            Some(name) => {
683                return serde_json::json!({
684                    "ok": false,
685                    "message": format!("solid '{name}' has no resident geometry"),
686                })
687                .to_string();
688            }
689            None => self
690                .scene
691                .solids()
692                .iter()
693                .map(|solid| solid.name.clone())
694                .filter(|name| handles.contains_key(name))
695                .collect(),
696        };
697        if targets.is_empty() {
698            return serde_json::json!({ "ok": false, "message": "no solids" }).to_string();
699        }
700
701        // Per-solid density mass properties straight from the kernel.
702        let mut props = Vec::with_capacity(targets.len());
703        for target in &targets {
704            match brep_kernel::mass_properties_handle_native(handles[target], density) {
705                Ok(properties) => props.push(properties),
706                Err(error) => {
707                    return serde_json::json!({
708                        "ok": false,
709                        "message": format!("{target}: {error}"),
710                    })
711                    .to_string();
712                }
713            }
714        }
715
716        let target_label = if targets.len() == 1 {
717            targets[0].clone()
718        } else {
719            "(whole model)".to_string()
720        };
721
722        if props.len() == 1 {
723            // Single solid: the full tensor + principal frame are meaningful.
724            let p = &props[0];
725            serde_json::json!({
726                "ok": true,
727                "target": target_label,
728                "solidCount": 1,
729                "density": p.density,
730                "volume": p.volume,
731                "surfaceArea": p.surface_area,
732                "mass": p.mass,
733                "centroid": [p.centroid.x, p.centroid.y, p.centroid.z],
734                "inertia": p.inertia,
735                "principalMoments": p.principal_moments,
736                "principalAxes": p.principal_axes,
737            })
738            .to_string()
739        } else {
740            // Aggregate: additive scalars + volume-weighted centroid. Combining
741            // the tensors needs a parallel-axis shift per solid; left to the
742            // single-solid view rather than approximated here.
743            let volume: f64 = props.iter().map(|p| p.volume).sum();
744            let surface_area: f64 = props.iter().map(|p| p.surface_area).sum();
745            let mass: f64 = props.iter().map(|p| p.mass).sum();
746            let centroid = if volume.abs() > f64::EPSILON {
747                let mut acc = [0.0f64; 3];
748                for p in &props {
749                    acc[0] += p.volume * p.centroid.x;
750                    acc[1] += p.volume * p.centroid.y;
751                    acc[2] += p.volume * p.centroid.z;
752                }
753                [acc[0] / volume, acc[1] / volume, acc[2] / volume]
754            } else {
755                [0.0, 0.0, 0.0]
756            };
757            serde_json::json!({
758                "ok": true,
759                "target": target_label,
760                "solidCount": props.len(),
761                "density": density,
762                "volume": volume,
763                "surfaceArea": surface_area,
764                "mass": mass,
765                "centroid": centroid,
766                "inertia": serde_json::Value::Null,
767                "principalMoments": serde_json::Value::Null,
768                "principalAxes": serde_json::Value::Null,
769            })
770            .to_string()
771        }
772    }
773}
774
775// BREP private tests: 6e9ee11e6d390119
776
777// BREP private tests: 5d42b7c167a4b91a