brep_render/pipeline.rs
1//! History → scene: run a whole feature history through the kernel's native
2//! `execute_history` (same process, same thread — the solid registry is
3//! thread-local) and populate a [`RenderScene`] from the resident handles via
4//! the kernel's native display payload accessor. No JSON, no typed-array
5//! boundary — the R1 promise.
6
7use crate::scene::{solid_display_from_payload, RenderScene, SolidDisplay};
8use brep_kernel::{display_payload_handle_native, execute_history, HistoryRequest};
9use std::collections::HashMap;
10
11/// Non-fatal diagnostics from a scene build (mirrors the previous app's run-history
12/// reporting: a failed feature halts the remaining features but the solids
13/// built so far still display — seeing what a failing history DID build is the
14/// point of the artifact).
15#[derive(Debug, Default, Clone, serde::Serialize, serde::Deserialize)]
16pub struct SceneBuildReport {
17 /// Per-feature hard errors, as `"<feature id>: <message>"`.
18 pub feature_errors: Vec<String>,
19 /// Unresolved reference-selection names, as `"<feature id>: <name>"`.
20 pub unresolved: Vec<String>,
21 /// Solids whose display payload (tessellation) failed, as
22 /// `"<solid name>: <message>"` — the solid is skipped, not fatal.
23 pub display_errors: Vec<String>,
24 /// Per-feature wall-clock execution time `(feature id, milliseconds)` in run
25 /// order, carried through from the kernel's [`brep_kernel::HistoryResult`]
26 /// timings — the history tree's "N ms" readout.
27 pub feature_timings: Vec<(String, f64)>,
28 /// Per-feature output solid names `(feature id, [solid names])` in run order —
29 /// the history tree's read-only "Outputs" node.
30 pub feature_outputs: Vec<(String, Vec<String>)>,
31 /// Named plane FRAMES this run resolved `(frame name, frame)`, in run order —
32 /// every DATUM registers three (`{id}:XY|XZ|YZ`), every PLANE one (`{id}`), and
33 /// a SKETCH its own plane (`{id}`). Surfaced here so the engine can DISPLAY the
34 /// construction datum/plane frames (filtered to the D/P producing features) as
35 /// first-class scene citizens — the resolved frames ride
36 /// [`brep_kernel::FeatureResult::frames`] straight through, no kernel change.
37 pub frames: Vec<(String, brep_kernel::Frame)>,
38 /// Solved sketch PROFILES this run produced `(sketch id, profile)`, in run
39 /// order — every SKETCH feature publishes one under its own id. Surfaced here
40 /// (exactly like [`Self::frames`]) so the engine can display each committed
41 /// sketch as a SHEET SOLID (planar face + named boundary edges + corner
42 /// vertices) via `sketch_display_payload`, no kernel-contract change.
43 pub profiles: Vec<(String, brep_kernel::SketchProfile)>,
44 /// Named axis LINES this run produced `(axis name, line)`, in run order — a
45 /// SKETCH publishes one per line geometry (construction included). Surfaced
46 /// here (exactly like [`Self::frames`]/[`Self::profiles`]) so the engine can
47 /// resolve a revolve/sweep `axis` reference to a world line at annotation-build
48 /// time, fully headless. `#[serde(default)]` keeps older serialized reports
49 /// (pre-`axes`) deserializing cleanly across the worker boundary.
50 #[serde(default)]
51 pub axes: Vec<(String, brep_kernel::Axis)>,
52 /// Named PATH chains this run produced `(path name, curves)`, in run order — a
53 /// SKETCH publishes its whole ordered chain under `{id}` and EACH model segment
54 /// under `{id}:G{gid}`. Surfaced here (exactly like [`Self::profiles`]) so the
55 /// engine can draw a committed sketch's OPEN geometry: an open chain closes no
56 /// region, so it publishes no profile, and before this the sheet builder had
57 /// nothing to draw it from — an open sketch was invisible in 3D. `#[serde(default)]`
58 /// keeps older serialized reports (pre-`paths`) deserializing cleanly across the
59 /// worker boundary.
60 #[serde(default)]
61 pub paths: Vec<(String, Vec<brep_kernel::NurbsCurve>)>,
62 /// Named world POINTS this run produced `(point name, point)`, in run order —
63 /// a SKETCH publishes every solved point under `{id}:P{pid}` with its
64 /// construction flag. Surfaced here (exactly like [`Self::paths`]) so the
65 /// engine can draw a committed sketch's STANDALONE points: a points-only
66 /// sketch (a hole-placement sketch) has no segment and no profile, so before
67 /// this the sheet builder had nothing to draw it from — it was invisible and
68 /// unpickable in 3D. `#[serde(default)]` keeps older serialized reports
69 /// (pre-`points`) deserializing cleanly across the worker boundary.
70 #[serde(default)]
71 pub points: Vec<(String, brep_kernel::ScenePoint)>,
72}
73
74/// Execute a serialized `HistoryRequest` (the `execute_history_json` request
75/// shape — a saved part file parses as one) and build the display scene from
76/// the final resident solids.
77pub fn scene_from_history_json(
78 request_json: &str,
79) -> Result<(RenderScene, SceneBuildReport), String> {
80 let request: HistoryRequest = serde_json::from_str(request_json)
81 .map_err(|error| format!("history request parse: {error}"))?;
82 scene_from_history(&request)
83}
84
85/// Typed-request variant of [`scene_from_history_json`].
86pub fn scene_from_history(
87 request: &HistoryRequest,
88) -> Result<(RenderScene, SceneBuildReport), String> {
89 let mut scene = RenderScene::new();
90 let report = update_scene_from_history(&mut scene, request)?;
91 Ok((scene, report))
92}
93
94/// The fold of a history run into an ordered scene layout: each entry is the
95/// solid's final name, its resident handle, and whether the feature that
96/// produced it REPLAYED from the incremental cache (R10 — a reused solid is the
97/// same resident geometry, so its display can be kept verbatim and its GPU
98/// buffers reused).
99struct SceneLayout {
100 order: Vec<String>,
101 handles: std::collections::HashMap<String, u32>,
102 reused: std::collections::HashSet<String>,
103 /// `name -> creating-feature id` of the FINAL resident SOLIDS (last writer
104 /// wins; a `removed` name drops its entry) — the eager provenance the runner
105 /// ships so the main thread never has to re-run the history to answer
106 /// "what feature produced this SOLID?". Matches the resident semantics of the
107 /// old `resident_handles_and_creators`.
108 creators: std::collections::HashMap<String, String>,
109 /// `face/edge NAME -> ORIGINATING feature id` — the FIRST feature (timeline
110 /// order) to emit each face/edge name, i.e. the entity's TRUE origin (the
111 /// feature that gave it its name). Unlike `creators` this is FIRST-writer-wins
112 /// and is NEVER pruned on `removed`: a boolean removes its target solid and
113 /// re-adds the same solid name carrying mostly the same face names, so pruning
114 /// then re-adding would reset those origins to the boolean feature — the same
115 /// last-writer bug one level down. Accepted edge case: a fully-deleted solid
116 /// whose name later recurs on unrelated geometry keeps its old origin — but
117 /// under this app's DETERMINISTIC naming a recurring name is the same
118 /// conceptual entity, and the whole map is rebuilt every run, so it can never
119 /// point at a feature that was deleted from the history.
120 entity_origin: std::collections::HashMap<String, String>,
121}
122
123fn fold_history(result: &brep_kernel::HistoryResult, report: &mut SceneBuildReport) -> SceneLayout {
124 // Removals first (a boolean result reuses a removed target's name), then
125 // additions, insertion-ordered — mirrors SceneMap::apply.
126 let mut order: Vec<String> = Vec::new();
127 let mut handles: std::collections::HashMap<String, u32> = std::collections::HashMap::new();
128 let mut reused: std::collections::HashSet<String> = std::collections::HashSet::new();
129 let mut creators: std::collections::HashMap<String, String> = std::collections::HashMap::new();
130 let mut entity_origin: std::collections::HashMap<String, String> =
131 std::collections::HashMap::new();
132 for feature in &result.results {
133 for removed in &feature.removed {
134 if handles.remove(removed).is_some() {
135 order.retain(|name| name != removed);
136 }
137 reused.remove(removed);
138 creators.remove(removed);
139 // NOTE: `entity_origin` is deliberately NOT pruned here — see its doc on
140 // `SceneLayout`. First-writer-with-no-pruning is the whole point.
141 }
142 for added in &feature.added {
143 if handles.insert(added.name.clone(), added.handle).is_none() {
144 order.push(added.name.clone());
145 }
146 creators.insert(added.name.clone(), feature.id.clone());
147 // The FIRST feature to emit a given face/edge name IS its origin (this
148 // loop is in timeline order). `entry(..).or_insert_with` keeps that
149 // first writer — using `insert` here would be last-writer and silently
150 // reproduce the exact bug this map exists to fix.
151 for (_, name) in &added.face_names {
152 entity_origin
153 .entry(name.clone())
154 .or_insert_with(|| feature.id.clone());
155 }
156 for (_, name) in &added.edge_names {
157 entity_origin
158 .entry(name.clone())
159 .or_insert_with(|| feature.id.clone());
160 }
161 // A solid displays as reused only when its whole producing feature
162 // replayed unchanged; a re-run feature re-tessellates.
163 if feature.reused {
164 reused.insert(added.name.clone());
165 } else {
166 reused.remove(&added.name);
167 }
168 }
169 if let Some(error) = &feature.error {
170 report.feature_errors.push(format!("{}: {error}", feature.id));
171 }
172 for name in &feature.unresolved {
173 report.unresolved.push(format!("{}: {name}", feature.id));
174 }
175 // The feature's output solid name(s) — the history tree's Outputs node.
176 report.feature_outputs.push((
177 feature.id.clone(),
178 feature.added.iter().map(|a| a.name.clone()).collect(),
179 ));
180 // The named plane frames this feature resolved (DATUM three / PLANE one /
181 // SKETCH its own). Carried straight through so the engine can display the
182 // construction datum/plane frames (it filters to the D/P producers).
183 for (name, frame) in &feature.frames {
184 report.frames.push((name.clone(), *frame));
185 }
186 // The solved sketch profile (SKETCH features publish one under `{id}`) —
187 // carried straight through so the engine can synthesize its sheet solid.
188 for (name, profile) in &feature.profiles {
189 report.profiles.push((name.clone(), profile.clone()));
190 }
191 // The named axis lines this feature published (a SKETCH emits one per line
192 // geometry) — carried through so the engine can resolve a revolve `axis`
193 // reference to a world line for the angle gizmo.
194 for (name, axis) in &feature.axes {
195 report.axes.push((name.clone(), *axis));
196 }
197 // The named path chains this feature published (a SKETCH emits its whole
198 // chain under `{id}` and every model segment under `{id}:G{gid}`) — carried
199 // through so the engine can draw the segments no closed profile covers.
200 for (name, curves) in &feature.paths {
201 report.paths.push((name.clone(), curves.clone()));
202 }
203 // The named world points this feature published (a SKETCH emits every
204 // solved point under `{id}:P{pid}`) — carried through so the engine can
205 // draw a sketch's standalone points, which no segment covers.
206 for (name, point) in &feature.points {
207 report.points.push((name.clone(), *point));
208 }
209 }
210 // Per-feature timing rides the kernel result straight through.
211 report.feature_timings = result.timings.clone();
212 SceneLayout { order, handles, reused, creators, entity_origin }
213}
214
215/// A stateful, SCENE-FREE history run that emits a DELTA snapshot instead of
216/// mutating a scene — the M1 seam of the off-thread history runner. It remembers,
217/// in [`Self::last_sent`], the resident handle it last EMITTED per solid name, so
218/// a rerun can tell the applier which displays are UNCHANGED (skip re-tessellating
219/// + keep their GPU buffers) vs. which are new/rebound (freshly tessellated).
220///
221/// Being scene-free is the point: a later milestone runs this on a background
222/// thread / worker with no access to the render scene, then ships the
223/// [`RunOutput`] delta back to the main thread to apply. In M1 the run is
224/// immediately applied on the same thread (see `EngineState::apply_run_output`),
225/// so behavior is byte-identical to the pre-seam in-place reconcile.
226pub struct SceneRunner {
227 /// `name -> handle` of what was last EMITTED (the delta baseline). Handles are
228 /// monotonic and never recycled (the resident registry's counter only
229 /// increments, and `clear_history_cache` frees solids without resetting it),
230 /// so "handle unchanged since last emit" is EXACTLY the old
231 /// `reused && source_handle matches` reuse condition — a re-executed feature
232 /// always registers a NEW handle, so a matching handle proves a cache replay.
233 last_sent: HashMap<String, u32>,
234 /// The display LOD factor the current baseline was tessellated at. When a run
235 /// arrives at a DIFFERENT lod (the user moved the "LOD factor" slider) every
236 /// resident mesh must be rebuilt at the new chord tolerance even though its
237 /// handle is unchanged — so a lod change drops `last_sent` to defeat the
238 /// handle-unchanged reuse fast path. Init `1.0` (the "Normal" default) so a
239 /// first run at the default lod does NOT spuriously invalidate an empty
240 /// baseline's peers.
241 last_lod: f64,
242 /// The parts-library revision this runner's OWN kernel store was last
243 /// installed at (`None` = nothing installed, or dropped). The library no
244 /// longer rides on every history request (that per-run serialize is what
245 /// froze the browser UI on a large assembly) — it arrives on its own
246 /// `Command::SetPartsLibrary` and this records what landed, so a run
247 /// stamped for a different revision can be refused rather than executed
248 /// against the wrong parts. Cleared by [`Self::reset`], which pairs with
249 /// the `clear_history_cache` that empties the store.
250 pub(crate) parts_library_revision: Option<u64>,
251 /// The part NAMES the last install carried. A run whose ACOMP references a
252 /// name in here that the store can no longer resolve was GC'd out from
253 /// under us and is RECOVERABLE (ask for the library again); a name that was
254 /// never installed is simply not in the document's library, and that run
255 /// must go ahead so the ACOMP feature reports it — refusing forever would
256 /// wedge the model on a dangling reference. Names only, so this costs
257 /// nothing next to the payload it describes.
258 pub(crate) parts_library_names: std::collections::BTreeSet<String>,
259}
260
261/// The delta a [`SceneRunner::run`] produces: the displayed KERNEL solids IN
262/// ORDER plus the run's [`SceneBuildReport`]. The applier walks `snapshot` in
263/// order, reusing or replacing each entry (see the field docs).
264#[derive(Debug, Clone, serde::Serialize, serde::Deserialize)]
265pub struct RunOutput {
266 /// The displayed KERNEL solids IN ORDER. `display: Some` = freshly tessellated
267 /// (new, or the handle changed since last emit); `None` = UNCHANGED — the
268 /// applier keeps its existing [`SolidDisplay`] for this name, whose
269 /// `source_handle` equals `handle`.
270 pub snapshot: Vec<(String /* name */, u32 /* handle */, Option<SolidDisplay>)>,
271 pub report: SceneBuildReport,
272 /// Eager PROVENANCE: `name -> creating-feature id` for the run's FINAL resident
273 /// SOLIDS (same last-writer-wins fold as the display snapshot). Shipped WITH the
274 /// run so the main thread can answer SOLID provenance without a cold
275 /// `execute_history` — critical once the run lives on a background thread and the
276 /// main-side registry is cold.
277 pub provenance: Vec<(String, String)>,
278 /// Eager ENTITY ORIGIN: `face/edge NAME -> ORIGINATING feature id` (FIRST writer
279 /// in timeline order, never pruned — see `SceneLayout::entity_origin`). Shipped
280 /// beside `provenance` so `creating_feature` can answer "which feature gave this
281 /// face/edge its name?" (the "Edit owning feature" context action + the Info
282 /// tab's `creatingFeature`) with no cold re-run. Crosses the background-worker
283 /// seam, so the serde round-trip test asserts it survives.
284 pub entity_origin: Vec<(String, String)>,
285 /// Assembly-solver POSE write-backs from this run's constraint tail:
286 /// `(component feature id, {translate, rotateEulerDeg})` — read RUNNER-SIDE
287 /// (the kernel assembly session is thread-local to the thread/worker that ran
288 /// `execute_history`, so only the runner can see it) and shipped here so the
289 /// engine folds them into the owning ACOMP features' `inputParams` (the
290 /// pose-authority contract, build-spec §6 step 4). Empty on a no-motion
291 /// solve — a satisfied assembly must not churn feature fingerprints.
292 /// `#[serde(default)]` keeps pre-assembly serialized replies deserializing.
293 #[serde(default)]
294 pub assembly_poses: Vec<(String, serde_json::Value)>,
295 /// `isFixed` write-backs riding the same fold (the Fixed-constraint lane
296 /// grounds a component); shape mirrors [`Self::assembly_poses`].
297 #[serde(default)]
298 pub assembly_fixed: Vec<(String, bool)>,
299 /// Names of solids the solve re-posed IN PLACE this run (the display seam:
300 /// their producing feature may have replayed `reused`, yet their geometry
301 /// moved). The runner already defeated the handle-unchanged reuse fast path
302 /// for these (their snapshot entries arrive `Some`, freshly tessellated);
303 /// shipped for observability/tests. Empty on zero-mate/no-motion runs.
304 #[serde(default)]
305 pub moved_solids: Vec<String>,
306 /// IMPORTED COLOURS: `entity name -> "#RRGGBB"` for every solid/face this run
307 /// left a `color` scene-metadata record on (STEP presentation entities, read
308 /// by `brep_kernel::io/appearance.rs` and stamped by IMPORT3D).
309 ///
310 /// Read RUNNER-SIDE for the same reason as `assembly_poses`: the kernel's
311 /// scene-metadata store is thread-local to whoever ran `execute_history`, so
312 /// a main-thread read under a background runner sees nothing. The applier
313 /// folds these into the engine's own [`crate::metadata::MetadataStore`]
314 /// WITHOUT overwriting, so the Info window shows an imported colour and a
315 /// user's edit of it still wins.
316 ///
317 /// Filtered to the names this run actually produced, so a colour left in the
318 /// (never-cleared) kernel store by a previous document cannot bleed into
319 /// this one.
320 #[serde(default)]
321 pub imported_colors: Vec<(String, String)>,
322}
323
324impl SceneRunner {
325 pub fn new() -> Self {
326 Self {
327 last_sent: HashMap::new(),
328 last_lod: 1.0,
329 parts_library_revision: None,
330 parts_library_names: std::collections::BTreeSet::new(),
331 }
332 }
333
334 /// Reset the delta baseline (call on a wholesale document switch so the next
335 /// run is a full rebuild — no stale reuse across unrelated models).
336 pub fn reset(&mut self) {
337 self.last_sent.clear();
338 // A reset always accompanies the `clear_history_cache` that empties
339 // this side's parts library, so forget what was installed — the next
340 // run's stamp will not match and the library is re-sent.
341 self.parts_library_revision = None;
342 self.parts_library_names.clear();
343 }
344
345 /// Execute `request` and fold it into an ordered delta snapshot (does NOT
346 /// touch any scene). For each displayed kernel solid in order: if the handle
347 /// is unchanged since the last emit, emit `(name, handle, None)` (the applier
348 /// keeps its existing display); otherwise (re-)tessellate the resident handle
349 /// and emit `(name, handle, Some(display))`. A display-payload error is
350 /// recorded in `report.display_errors` and the entry is SKIPPED — and NOT
351 /// recorded in the new baseline, so a later successful run re-tessellates it.
352 ///
353 ///
354 /// Colours are NOT applied here. A display arrives colourless and the main
355 /// side paints it from the metadata store
356 /// ([`EngineState::sync_colors_from_metadata`](crate::engine_state::EngineState::sync_colors_from_metadata)),
357 /// which is the only colour authority — a runner may be a background thread
358 /// or worker with no view of that store.
359 pub fn run(&mut self, request: &HistoryRequest) -> RunOutput {
360 self.run_observed(request, &mut |_| true)
361 }
362
363 /// [`Self::run`] with a progress observer: `observe` is called before every
364 /// feature the kernel actually executes (see
365 /// [`brep_kernel::execute_history_observed`]); returning `false` stops the
366 /// run at that boundary, and the partial result is folded like any other.
367 pub fn run_observed(
368 &mut self,
369 request: &HistoryRequest,
370 observe: &mut dyn FnMut(brep_kernel::HistoryProgress<'_>) -> bool,
371 ) -> RunOutput {
372 let result = brep_kernel::execute_history_observed(request, observe);
373 let mut report = SceneBuildReport::default();
374 let layout = fold_history(&result, &mut report);
375
376 // --- assembly pose-authority read (RUNNER-SIDE, build-spec §6/§13) ----
377 // The kernel assembly session (constraint solve tail) is THREAD-LOCAL to
378 // whoever ran `execute_history` — i.e. this thread/worker — so the pose
379 // and isFixed write-backs must be read HERE and shipped in the RunOutput;
380 // a main-thread read under a background runner would see a cold session.
381 let pose_updates: serde_json::Value =
382 serde_json::from_str(&brep_kernel::assembly_pose_updates_json())
383 .unwrap_or(serde_json::Value::Null);
384 let assembly_poses: Vec<(String, serde_json::Value)> = pose_updates["poses"]
385 .as_object()
386 .map(|map| map.iter().map(|(id, pose)| (id.clone(), pose.clone())).collect())
387 .unwrap_or_default();
388 let assembly_fixed: Vec<(String, bool)> = pose_updates["isFixed"]
389 .as_object()
390 .map(|map| {
391 map.iter()
392 .filter_map(|(id, flag)| flag.as_bool().map(|b| (id.clone(), b)))
393 .collect()
394 })
395 .unwrap_or_default();
396 // The display seam: solids the solve re-posed IN PLACE keep their resident
397 // handle, so the handle-unchanged reuse fast path below would wrongly skip
398 // re-tessellating them even though their geometry moved. Drop them from
399 // the baseline so they re-emit fresh displays. The `movedSolids` key is
400 // ABSENT on zero-mate reports — tolerated (empty).
401 let dof: serde_json::Value = serde_json::from_str(&brep_kernel::assembly_dof_json())
402 .unwrap_or(serde_json::Value::Null);
403 let moved_solids: Vec<String> = dof["movedSolids"]
404 .as_array()
405 .map(|items| {
406 items
407 .iter()
408 .filter_map(|item| item["name"].as_str().map(String::from))
409 .collect()
410 })
411 .unwrap_or_default();
412 for name in &moved_solids {
413 self.last_sent.remove(name);
414 }
415
416 // Display LOD: a finite, positive factor (garbage from a hand-edited saved
417 // file → the "Normal" 1.0, since chord = extent·1.5e-3·lod and a 0/NaN lod
418 // would zero the tolerance → runaway refinement). A change since the last
419 // run means every resident mesh must re-tessellate at the new chord even
420 // though its handle is unchanged, so drop the reuse baseline.
421 let lod = if request.display_lod.is_finite() && request.display_lod > 0.0 {
422 request.display_lod
423 } else {
424 1.0
425 };
426 if lod != self.last_lod {
427 self.last_sent.clear();
428 self.last_lod = lod;
429 }
430
431 let mut snapshot: Vec<(String, u32, Option<SolidDisplay>)> =
432 Vec::with_capacity(layout.order.len());
433 let mut next_sent: HashMap<String, u32> = HashMap::with_capacity(layout.order.len());
434
435 for name in &layout.order {
436 let handle = layout.handles[name];
437 if self.last_sent.get(name) == Some(&handle) {
438 // Handle unchanged since last emit ⇒ same resident geometry ⇒ the
439 // applier keeps its existing display. This is EXACTLY the old
440 // `reused && source_handle == handle` fast path (monotonic handles):
441 // the canary below verifies the implication holds.
442 debug_assert!(
443 layout.reused.contains(name),
444 "handle unchanged must imply reused (monotonic handles): {name}"
445 );
446 snapshot.push((name.clone(), handle, None));
447 next_sent.insert(name.clone(), handle);
448 continue;
449 }
450 match display_payload_handle_native(handle, lod) {
451 Ok(payload) => {
452 let mut solid = solid_display_from_payload(name, payload);
453 solid.source_handle = handle;
454 // Runner thread → the SheetTree thread-local is warm here; stamp
455 // the sheet-metal marker so the UI thread reads it off the scene
456 // (never calling the thread-local from a cold UI thread).
457 solid.is_sheet_metal = brep_kernel::is_sheet_metal_handle(handle);
458 snapshot.push((name.clone(), handle, Some(solid)));
459 next_sent.insert(name.clone(), handle);
460 }
461 // A tessellation failure skips the solid (non-fatal) and does NOT
462 // poison the baseline — dropping it lets a later successful run
463 // re-tessellate from scratch.
464 Err(error) => report.display_errors.push(format!("{name}: {error}")),
465 }
466 }
467
468 self.last_sent = next_sent;
469 // Eager provenance for the run's final resident solids (the applier stores
470 // this map main-side so per-frame provenance queries never re-run history).
471 let provenance: Vec<(String, String)> = layout
472 .creators
473 .iter()
474 .map(|(name, id)| (name.clone(), id.clone()))
475 .collect();
476 // Eager entity origin (face/edge NAME -> originating feature id) rides
477 // alongside, so face/edge provenance survives the off-thread seam too.
478 let entity_origin: Vec<(String, String)> = layout
479 .entity_origin
480 .iter()
481 .map(|(name, id)| (name.clone(), id.clone()))
482 .collect();
483 // Imported colours, read HERE for the thread-local reason above and
484 // filtered to this run's own entities: the solids it displays plus the
485 // faces/edges it named. The kernel store is never cleared between
486 // documents, so an unfiltered ship could hand the applier a colour that
487 // belongs to a model the user closed.
488 let imported_colors: Vec<(String, String)> = serde_json::from_str::<serde_json::Value>(
489 &brep_kernel::scene_metadata_colors_json(),
490 )
491 .ok()
492 .and_then(|value| value.as_object().cloned())
493 .map(|map| {
494 map.into_iter()
495 .filter(|(name, _)| {
496 layout.handles.contains_key(name) || layout.entity_origin.contains_key(name)
497 })
498 .filter_map(|(name, hex)| hex.as_str().map(|hex| (name, hex.to_string())))
499 .collect()
500 })
501 .unwrap_or_default();
502
503 RunOutput {
504 snapshot,
505 report,
506 provenance,
507 entity_origin,
508 assembly_poses,
509 assembly_fixed,
510 moved_solids,
511 imported_colors,
512 }
513 }
514
515 /// The resident handle last EMITTED for `name` (the delta baseline), or `None`
516 /// if the runner has not emitted a solid of that name. The measurement-query
517 /// path resolves an object's owning-solid handle through this so the query runs
518 /// against the SAME resident geometry the last run displayed (on the runner's
519 /// own thread, whose registry is warm from that run).
520 pub fn handle_of(&self, name: &str) -> Option<u32> {
521 self.last_sent.get(name).copied()
522 }
523}
524
525impl Default for SceneRunner {
526 fn default() -> Self {
527 Self::new()
528 }
529}
530
531/// Execute the history and reconcile `scene` in place (R10 incremental update):
532/// reused solids already present keep their [`SolidDisplay`] verbatim (stable
533/// `revision` ⇒ the renderer reuses their GPU buffers); everything else is
534/// (re-)tessellated from the resident handle; departed solids are dropped.
535///
536/// Implemented on the M1 seam: a throwaway [`SceneRunner`] primed from the
537/// CURRENT scene (`name → source_handle` of what is displayed) reproduces the
538/// pre-seam reuse in a single synchronous call, and its [`RunOutput`] delta is
539/// applied back to `scene` by MOVING existing displays out (via
540/// [`RenderScene::drain`]) so a reused solid's mesh is never cloned.
541pub fn update_scene_from_history(
542 scene: &mut RenderScene,
543 request: &HistoryRequest,
544) -> Result<SceneBuildReport, String> {
545 let mut runner = SceneRunner::new();
546 runner.last_sent = scene
547 .solids()
548 .iter()
549 .map(|solid| (solid.name.clone(), solid.source_handle))
550 .collect();
551 let output = runner.run(request);
552
553 // Move the current displays out, then reinsert in snapshot ORDER: a fresh
554 // entry replaces, an UNCHANGED entry reuses the moved-out display (whose
555 // `source_handle` equals the run's handle — guaranteed by the reuse
556 // invariant). Leftovers (departed names) are dropped.
557 let mut kept: HashMap<String, SolidDisplay> = scene
558 .drain()
559 .into_iter()
560 .map(|solid| (solid.name.clone(), solid))
561 .collect();
562 for (name, _handle, maybe) in output.snapshot {
563 match maybe {
564 Some(display) => scene.insert_solid(display),
565 None => scene.insert_solid(
566 kept.remove(&name).expect("keep target present"),
567 ),
568 }
569 }
570 Ok(output.report)
571}
572
573/// Execute `request` and return the FINAL resident solids as `(name, handle)` in
574/// display order — the export lane (STEP/STL) needs the current solids' resident
575/// handles, which the scene build does not itself retain. Run right after a scene
576/// build (warm incremental cache) this replays the cached features, so the
577/// handles it returns are the very ones the displayed scene was built from; run
578/// cold it re-executes and registers fresh (still-valid) handles. Either way the
579/// handles are live in the thread-local registry when this returns, ready to
580/// hand to `brep_kernel::export_step_handles`.
581pub fn resident_solid_handles(request: &HistoryRequest) -> Vec<(String, u32)> {
582 let result = execute_history(request);
583 let mut report = SceneBuildReport::default();
584 let layout = fold_history(&result, &mut report);
585 layout
586 .order
587 .iter()
588 .map(|name| (name.clone(), layout.handles[name]))
589 .collect()
590}
591
592#[cfg(test)]
593mod tests {
594 use super::*;
595
596 fn cube_request(name: &str, size: f64) -> String {
597 serde_json::json!({
598 "expressions": "",
599 "configurator": {},
600 "features": [{
601 "type": "P.CU",
602 "inputParams": {
603 "id": name,
604 "sizeX": size, "sizeY": size, "sizeZ": size,
605 "transform": {
606 "position": [0.0, 0.0, 0.0],
607 "rotationEuler": [0.0, 0.0, 0.0],
608 "scale": [1.0, 1.0, 1.0]
609 },
610 "boolean": { "targets": [], "operation": "NONE" }
611 },
612 "persistentData": {}
613 }]
614 })
615 .to_string()
616 }
617
618 // A DOTTED feature id (the new `{shortName}{N}` scheme yields ids like `P.CU1`)
619 // must be safe as a downstream reference: the `.` is inert everywhere (scene-map
620 // resolution is exact HashMap lookup — only `:` and `|` are name delimiters).
621 // Prove it at RUNTIME: a boolean SUBTRACT that targets a dotted-id solid resolves
622 // (nothing lands in `report.unresolved`) and builds a scene.
623 #[test]
624 fn dotted_feature_id_resolves_as_a_boolean_reference() {
625 let request = serde_json::json!({
626 "expressions": "",
627 "configurator": {},
628 "features": [
629 {
630 "type": "P.CU",
631 "inputParams": {
632 "id": "P.CU1",
633 "sizeX": 10.0, "sizeY": 10.0, "sizeZ": 10.0,
634 "transform": { "position": [0.0, 0.0, 0.0], "rotationEuler": [0.0, 0.0, 0.0], "scale": [1.0, 1.0, 1.0] },
635 "boolean": { "targets": [], "operation": "NONE" }
636 },
637 "persistentData": {}
638 },
639 {
640 "type": "P.CU",
641 "inputParams": {
642 "id": "P.CU2",
643 "sizeX": 10.0, "sizeY": 10.0, "sizeZ": 10.0,
644 "transform": { "position": [5.0, 0.0, 0.0], "rotationEuler": [0.0, 0.0, 0.0], "scale": [1.0, 1.0, 1.0] },
645 // SUBTRACT referencing the DOTTED id of the first cube.
646 "boolean": { "targets": ["P.CU1"], "operation": "SUBTRACT" }
647 },
648 "persistentData": {}
649 }
650 ]
651 })
652 .to_string();
653 let (scene, report) = scene_from_history_json(&request).unwrap();
654 assert!(report.feature_errors.is_empty(), "{:?}", report.feature_errors);
655 // The dotted reference `P.CU1` resolved — if `.` broke name matching it would
656 // appear here instead.
657 assert!(report.unresolved.is_empty(), "dotted ref unresolved: {:?}", report.unresolved);
658 // The subtract folded the two cubes into one resident solid.
659 assert_eq!(scene.solids().len(), 1);
660 }
661
662 #[test]
663 fn cube_history_populates_scene() {
664 let (scene, report) = scene_from_history_json(&cube_request("P.CU1", 10.0)).unwrap();
665 assert!(report.feature_errors.is_empty(), "{:?}", report.feature_errors);
666 assert!(report.display_errors.is_empty(), "{:?}", report.display_errors);
667 assert_eq!(scene.solids().len(), 1);
668 let solid = scene.solid("P.CU1").expect("solid keyed by kernel name");
669 assert_eq!(solid.faces.len(), 6);
670 // Cube tessellation: 2 triangles per face.
671 assert_eq!(solid.mesh.indices.len(), 6 * 2 * 3);
672 for face in &solid.faces {
673 assert_eq!(face.tri_count, 2, "face {} range", face.name);
674 assert!(!face.name.is_empty());
675 }
676 // 12 boundary edges, each a straight 2-point polyline, all named.
677 assert_eq!(solid.edges.len(), 12);
678 for edge in &solid.edges {
679 assert!(edge.polyline.len() >= 2);
680 assert!(!edge.name.is_empty());
681 }
682 assert_eq!(solid.vertices.len(), 8);
683 let bbox = scene.bbox();
684 assert!((bbox.size()[0] - 10.0).abs() < 1e-6);
685 }
686
687 fn sphere_request(name: &str, radius: f64, lod: f64) -> brep_kernel::HistoryRequest {
688 let mut request: brep_kernel::HistoryRequest = serde_json::from_value(serde_json::json!({
689 "expressions": "",
690 "configurator": {},
691 "features": [{
692 "type": "P.S",
693 "inputParams": {
694 "id": name,
695 "radius": radius,
696 "transform": {
697 "position": [0.0, 0.0, 0.0],
698 "rotationEuler": [0.0, 0.0, 0.0],
699 "scale": [1.0, 1.0, 1.0]
700 },
701 "boolean": { "targets": [], "operation": "NONE" }
702 },
703 "persistentData": {}
704 }]
705 }))
706 .unwrap();
707 request.display_lod = lod;
708 request
709 }
710
711 // A LOD-factor change must re-tessellate every resident mesh at the new chord
712 // tolerance EVEN THOUGH the solid's handle is unchanged (same geometry, replayed
713 // from the incremental cache) — otherwise the "LOD factor" slider does nothing.
714 #[test]
715 fn lod_change_retessellates_reused_solid_coarser() {
716 let mut runner = SceneRunner::new();
717
718 // Fine mesh at lod 0.5.
719 let fine = runner.run(&sphere_request("LodBall", 10.0, 0.5));
720 let (_, fine_handle, fine_display) = &fine.snapshot[0];
721 let fine_tris = fine_display.as_ref().expect("first run tessellates").mesh.indices.len();
722
723 // SAME sphere, coarser lod 4.0: the incremental cache replays the sphere so
724 // the handle is unchanged (proven below) — the ONLY reason to re-emit is the
725 // lod change, and the coarser chord must drop the triangle count.
726 let coarse = runner.run(&sphere_request("LodBall", 10.0, 4.0));
727 let (_, coarse_handle, coarse_display) = &coarse.snapshot[0];
728 assert_eq!(
729 coarse_handle, fine_handle,
730 "same sphere must replay to the same handle (reuse path) — else the test proves nothing"
731 );
732 let coarse_tris = coarse_display
733 .as_ref()
734 .expect("a lod change re-emits Some(display) despite the unchanged handle")
735 .mesh
736 .indices
737 .len();
738 assert!(
739 coarse_tris < fine_tris,
740 "coarser lod must shrink the mesh: fine(lod 0.5)={fine_tris} coarse(lod 4.0)={coarse_tris}"
741 );
742
743 // Re-running at the SAME lod reuses the baseline (None) — no spurious full
744 // re-tessellation on every run once the lod is stable.
745 let again = runner.run(&sphere_request("LodBall", 10.0, 4.0));
746 assert!(
747 again.snapshot[0].2.is_none(),
748 "an unchanged lod must reuse the display baseline (None), not re-tessellate"
749 );
750 }
751
752 #[test]
753 fn reused_history_keeps_stable_revision() {
754 let request: brep_kernel::HistoryRequest =
755 serde_json::from_str(&cube_request("Keep", 8.0)).unwrap();
756 let mut scene = RenderScene::new();
757 update_scene_from_history(&mut scene, &request).unwrap();
758 let first_rev = scene.solid("Keep").unwrap().revision;
759
760 // A second identical run replays from the incremental cache; the reused
761 // solid must keep its revision (so the renderer reuses its GPU buffers).
762 update_scene_from_history(&mut scene, &request).unwrap();
763 assert_eq!(scene.solid("Keep").unwrap().revision, first_rev);
764 }
765
766 #[test]
767 fn scene_insert_replace_and_remove() {
768 let (mut scene, _) = scene_from_history_json(&cube_request("A", 4.0)).unwrap();
769 let (other, _) = scene_from_history_json(&cube_request("B", 2.0)).unwrap();
770 for solid in other.solids() {
771 scene.insert_solid(solid.clone());
772 }
773 assert_eq!(scene.solids().len(), 2);
774 assert!(scene.remove_solid("A"));
775 assert!(!scene.remove_solid("A"));
776 assert_eq!(scene.solids().len(), 1);
777 assert!(scene.solid("B").is_some());
778 }
779
780 #[test]
781 fn datum_history_surfaces_three_named_frames() {
782 // A single DATUM feature resolves three base-plane frames; the build report
783 // surfaces them so the engine can display them as datum planes.
784 let request = serde_json::json!({
785 "expressions": "",
786 "configurator": {},
787 "features": [{
788 "type": "D",
789 "inputParams": { "id": "Datum" },
790 "persistentData": {}
791 }]
792 })
793 .to_string();
794 let (_scene, report) = scene_from_history_json(&request).unwrap();
795 let names: Vec<&str> = report.frames.iter().map(|(n, _)| n.as_str()).collect();
796 assert!(names.contains(&"Datum:XY"), "{names:?}");
797 assert!(names.contains(&"Datum:XZ"), "{names:?}");
798 assert!(names.contains(&"Datum:YZ"), "{names:?}");
799 }
800
801 /// A Box → Pin → Cut(SUBTRACT) history: the SOLID provenance is LAST-writer
802 /// (`Box → Cut`) while `entity_origin` is FIRST-writer, so an ORIGINAL box face
803 /// still points at `Box`. This pins the divergence the "Edit owning feature" fix
804 /// relies on: the two maps must disagree for the same final solid.
805 #[test]
806 fn entity_origin_is_first_writer_while_provenance_is_last_writer() {
807 // The app's boot seed: a 20 mm cube `Box`, a cylinder `Pin`, and
808 // `Cut` = SUBTRACT(Box, [Pin]). The SUBTRACT reuses the target's name, so the
809 // final solid is `Box`, produced by `Cut`.
810 let request: HistoryRequest = serde_json::from_str(
811 r#"{
812 "expressions": "", "configurator": {},
813 "features": [
814 { "type": "P.CU", "inputParams": { "id": "Box", "sizeX": 20, "sizeY": 20, "sizeZ": 20,
815 "transform": { "position": [0,0,0], "rotationEuler": [0,0,0], "scale": [1,1,1] },
816 "boolean": { "targets": [], "operation": "NONE" } }, "persistentData": {} },
817 { "type": "P.CY", "inputParams": { "id": "Pin", "radius": 6, "height": 30,
818 "transform": { "position": [10,-5,10], "rotationEuler": [0,0,0], "scale": [1,1,1] },
819 "boolean": { "targets": [], "operation": "NONE" } }, "persistentData": {} },
820 { "type": "B", "inputParams": { "id": "Cut", "targetSolid": "Box",
821 "boolean": { "operation": "SUBTRACT", "targets": ["Pin"] } }, "persistentData": {} }
822 ]
823 }"#,
824 )
825 .unwrap();
826
827 let output = SceneRunner::new().run(&request);
828
829 // One final solid, `Box`, whose SOLID producer is the LAST writer, `Cut`.
830 let provenance: std::collections::HashMap<_, _> = output.provenance.iter().cloned().collect();
831 assert_eq!(provenance.get("Box"), Some(&"Cut".to_string()));
832
833 // Its ORIGINAL faces still ORIGINATE from `Box` (first writer, not `Cut`):
834 // cross-check against the faces actually resident on the final `Box` display.
835 let entity_origin: std::collections::HashMap<_, _> =
836 output.entity_origin.iter().cloned().collect();
837 let box_display = output
838 .snapshot
839 .iter()
840 .find(|(name, _, _)| name == "Box")
841 .and_then(|(_, _, d)| d.as_ref())
842 .expect("Box freshly tessellated on first run");
843 let a_box_origin_face = box_display
844 .faces
845 .iter()
846 .any(|f| entity_origin.get(&f.name) == Some(&"Box".to_string()));
847 assert!(
848 a_box_origin_face,
849 "at least one resident Box face must originate from `Box`, not the `Cut` \
850 boolean that last produced the solid; entity_origin = {entity_origin:?}"
851 );
852 }
853
854 /// The assembly display seam + pose-authority read, end-to-end at the runner:
855 /// a constraint added to an ALREADY-BUILT two-instance assembly replays both
856 /// ACOMP features from the cache (unchanged handles), yet the solve re-poses
857 /// the free instance IN PLACE — the runner must (a) ship the solver's pose
858 /// write-back in `assembly_poses`, (b) list the re-posed member in
859 /// `moved_solids`, and (c) DEFEAT the handle-unchanged reuse fast path for it
860 /// (a `Some`, freshly tessellated snapshot entry at the MOVED location) while
861 /// the fixed instance stays a reuse (`None`).
862 #[test]
863 fn assembly_solve_ships_poses_and_retessellates_moved_solids() {
864 let base_json = crate::engine_state::component_fixtures::two_instance_assembly_json();
865 let base: HistoryRequest = serde_json::from_str(&base_json).unwrap();
866
867 let mut runner = SceneRunner::new();
868 let first = runner.run(&base);
869 assert!(
870 first.assembly_poses.is_empty() && first.moved_solids.is_empty(),
871 "no constraints yet — no write-backs: {:?}",
872 first.assembly_poses
873 );
874 let first_x = |name: &str| {
875 first
876 .snapshot
877 .iter()
878 .find(|(n, _, _)| n == name)
879 .and_then(|(_, _, d)| d.as_ref())
880 .expect("first run tessellates fresh")
881 .bbox
882 .min[0]
883 };
884 assert!((first_x("ACOMP2:Part") - 20.0).abs() < 1e-6, "authored pose");
885
886 // SAME features + a whole-component coincident: ACOMP2 must land on ACOMP1.
887 let mut doc: serde_json::Value = serde_json::from_str(&base_json).unwrap();
888 doc["assembly"] = serde_json::json!({
889 "constraints": [{
890 "type": "coincident",
891 "inputParams": { "id": "COIN1", "elements": ["ACOMP1", "ACOMP2"] },
892 "persistentData": {},
893 "enabled": true,
894 "open": false
895 }],
896 "idCounter": 2
897 });
898 let with_constraint: HistoryRequest = serde_json::from_str(&doc.to_string()).unwrap();
899 let second = runner.run(&with_constraint);
900
901 // (a) the pose write-back for the FREE component only.
902 assert!(
903 second.assembly_poses.iter().any(|(id, pose)| {
904 id == "ACOMP2" && pose.get("translate").is_some() && pose.get("rotateEulerDeg").is_some()
905 }),
906 "ACOMP2 pose shipped: {:?}",
907 second.assembly_poses
908 );
909 assert!(
910 !second.assembly_poses.iter().any(|(id, _)| id == "ACOMP1"),
911 "the fixed component never writes back"
912 );
913
914 // (b) the display seam names the re-posed member.
915 assert!(
916 second.moved_solids.iter().any(|n| n == "ACOMP2:Part"),
917 "moved solids: {:?}",
918 second.moved_solids
919 );
920
921 // (c) the moved solid re-tessellated DESPITE its replayed feature; the
922 // fixed one is a plain reuse.
923 let entry = |name: &str| second.snapshot.iter().find(|(n, _, _)| n == name).unwrap();
924 assert!(
925 entry("ACOMP1:Part").2.is_none(),
926 "fixed instance replays as a reuse"
927 );
928 let moved = entry("ACOMP2:Part")
929 .2
930 .as_ref()
931 .expect("moved solid must re-emit a fresh display despite the unchanged handle");
932 assert!(
933 moved.bbox.min[0] < 15.0,
934 "the fresh display sits at the SOLVED pose, not the authored one: {:?}",
935 moved.bbox
936 );
937
938 // A third identical run is a settled no-motion solve: no write-backs, and
939 // the moved solid goes back to reusing its (now up-to-date) display.
940 let third = runner.run(&with_constraint);
941 assert!(third.assembly_poses.is_empty(), "{:?}", third.assembly_poses);
942 assert!(third.moved_solids.is_empty());
943 assert!(third.snapshot.iter().all(|(_, _, d)| d.is_none()), "settled run reuses everything");
944 }
945
946 /// A `RunOutput` — the whole delta (tessellated `SolidDisplay` snapshot + the
947 /// report's frames/profiles/provenance) — survives a serde JSON round trip.
948 /// This is the wasm WorkerRunner (M3) message payload: the worker serializes
949 /// the run result and the main thread reconstructs it byte-for-byte.
950 #[test]
951 fn run_output_round_trips_through_serde() {
952 // A cube (→ a tessellated SolidDisplay) + a DATUM (→ frames) + a committed
953 // rectangle SKETCH (→ a profile) exercise every side-channel of the report.
954 let request: HistoryRequest = serde_json::from_str(
955 r#"{
956 "expressions": "", "configurator": {},
957 "features": [
958 { "type": "P.CU", "inputParams": { "id": "Box", "sizeX": 10, "sizeY": 10, "sizeZ": 10,
959 "transform": { "position": [0,0,0], "rotationEuler": [0,0,0], "scale": [1,1,1] },
960 "boolean": { "targets": [], "operation": "NONE" } }, "persistentData": {} },
961 { "type": "D", "inputParams": { "id": "Datum" }, "persistentData": {} },
962 { "type": "S", "inputParams": { "id": "Sk" }, "persistentData": {
963 "basis": { "origin": [0,0,0], "x": [1,0,0], "y": [0,1,0], "z": [0,0,1] },
964 "sketch": { "points": [
965 {"id":0,"x":0,"y":0},{"id":1,"x":10,"y":0},{"id":2,"x":10,"y":6},{"id":3,"x":0,"y":6}],
966 "geometries": [
967 {"id":10,"type":"line","points":[0,1]},{"id":11,"type":"line","points":[1,2]},
968 {"id":12,"type":"line","points":[2,3]},{"id":13,"type":"line","points":[3,0]}],
969 "constraints": [] } } }
970 ]
971 }"#,
972 )
973 .unwrap();
974
975 let mut output = SceneRunner::new().run(&request);
976 // Seed the ASSEMBLY side-channels non-empty: the wasm WorkerRunner is the
977 // ONE path that serializes RunOutput (ThreadRunner ships structs over
978 // mpsc), and `assembly_poses` is load-bearing there — if it dropped on
979 // the wire, the pose-authority fold would silently never happen in the
980 // browser while every native test stayed green.
981 output.assembly_poses = vec![(
982 "ACOMP2".to_string(),
983 serde_json::json!({ "translate": [1.0, 2.0, 3.0], "rotateEulerDeg": [0.0, 0.0, 90.0] }),
984 )];
985 output.assembly_fixed = vec![("ACOMP1".to_string(), true)];
986 output.moved_solids = vec!["ACOMP2:Part".to_string()];
987 let output = output;
988 // Sanity: the run produced the box display + the datum frames + the profile.
989 assert_eq!(output.snapshot.len(), 1, "one solid (the box)");
990 assert!(output.snapshot[0].2.as_ref().unwrap().mesh.positions.len() > 0);
991 assert!(output.report.frames.iter().any(|(n, _)| n == "Datum:XY"));
992 assert!(output.report.profiles.iter().any(|(n, _)| n == "Sk"));
993 assert!(output.provenance.iter().any(|(n, id)| n == "Box" && id == "Box"));
994 // Pre-serialization sanity so the round-trip assert below can't pass
995 // vacuously on an empty vec: the cube's faces originate from `Box`.
996 assert!(
997 output.entity_origin.iter().any(|(_, id)| id == "Box"),
998 "entity_origin should carry the box faces' origin"
999 );
1000
1001 let json = serde_json::to_string(&output).expect("RunOutput serializes");
1002 let back: RunOutput = serde_json::from_str(&json).expect("RunOutput deserializes");
1003
1004 assert_eq!(back.snapshot.len(), output.snapshot.len());
1005 assert_eq!(back.snapshot[0].0, "Box");
1006 assert_eq!(
1007 back.snapshot[0].2.as_ref().unwrap().mesh.positions.len(),
1008 output.snapshot[0].2.as_ref().unwrap().mesh.positions.len()
1009 );
1010 assert!(back.report.frames.iter().any(|(n, _)| n == "Datum:XY"));
1011 let (name, profile) = back.report.profiles.iter().find(|(n, _)| n == "Sk").unwrap();
1012 assert_eq!(name, "Sk");
1013 assert_eq!(profile.regions.len(), 1, "the rectangle profile survived");
1014 // The sketch's per-segment PATHS cross the seam beside its profile — the
1015 // committed-sketch display draws an OPEN sketch from them, so a dropped
1016 // field would make open sketches invisible on the threaded-runner path only.
1017 assert!(
1018 back.report.paths.iter().any(|(name, _)| name == "Sk:G10"),
1019 "the sketch's per-segment paths survive the round trip: {:?}",
1020 back.report.paths.iter().map(|(n, _)| n).collect::<Vec<_>>()
1021 );
1022 assert_eq!(back.report.paths.len(), output.report.paths.len());
1023 assert_eq!(back.provenance, output.provenance);
1024 // The entity-origin map crosses the worker seam too — a dropped field would
1025 // silently lose face/edge origins on the threaded-runner path only.
1026 assert_eq!(back.entity_origin, output.entity_origin);
1027 // The assembly side-channels cross the worker seam (see the seed above).
1028 assert_eq!(back.assembly_poses, output.assembly_poses);
1029 assert_eq!(back.assembly_fixed, output.assembly_fixed);
1030 assert_eq!(back.moved_solids, output.moved_solids);
1031 // And a pre-assembly serialized reply (no such keys) still deserializes
1032 // — the `#[serde(default)]` compatibility contract.
1033 let legacy: RunOutput = serde_json::from_str(
1034 r#"{"snapshot":[],"report":{"feature_errors":[],"unresolved":[],"display_errors":[],"feature_timings":[],"feature_outputs":[],"frames":[],"profiles":[]},"provenance":[],"entity_origin":[]}"#,
1035 )
1036 .expect("legacy reply deserializes");
1037 assert!(legacy.assembly_poses.is_empty() && legacy.moved_solids.is_empty());
1038 // ...including a reply from before the report carried `paths` at all: an
1039 // in-flight worker message of the OLD shape still reads, with no paths.
1040 assert!(legacy.report.paths.is_empty() && legacy.report.axes.is_empty());
1041 }
1042}