brep_render/scene.rs
1//! The renderer-agnostic scene store (requirements R8–R9): display objects
2//! keyed by the SAME kernel names the feature pipeline mints, with typed
3//! metadata — no `userData` grab-bag, no renderer objects. Rendering, picking
4//! and feature-reference display all resolve against this one map.
5//!
6//! Slice 1 populates solids (face mesh ranges + names, edge polylines + names,
7//! vertices) from the kernel's native display payload. Datums/sketches/widgets
8//! arrive in later slices as further [`DisplayObject`] kinds.
9
10use crate::camera::Aabb;
11use std::collections::HashMap;
12
13/// The kind of a display face (surface classification rides along when known —
14/// typed replacement for the previous app's untyped `faceKind` tag).
15#[derive(Debug, Clone, Copy, PartialEq, Eq, serde::Serialize, serde::Deserialize)]
16pub enum FaceKind {
17 Unknown,
18}
19
20/// One face of a solid: a contiguous triangle range of the solid mesh plus the
21/// kernel face identity.
22#[derive(Debug, Clone, serde::Serialize, serde::Deserialize)]
23pub struct FaceDisplay {
24 /// Kernel face name (byte-exact pipeline name); empty when unnamed.
25 pub name: String,
26 /// Kernel topology face id.
27 pub topo_id: u64,
28 /// First triangle (not index) of this face in the mesh.
29 pub tri_start: u32,
30 /// Triangle count.
31 pub tri_count: u32,
32 pub kind: FaceKind,
33}
34
35/// One display edge: a world-space polyline plus the kernel edge identity and
36/// the typed flags the previous display layer kept per object.
37#[derive(Debug, Clone, serde::Serialize, serde::Deserialize)]
38pub struct EdgeDisplay {
39 /// Kernel edge name (`faceA|faceB[n]` convention); empty when unnamed.
40 pub name: String,
41 /// Kernel topology edge id.
42 pub topo_id: u64,
43 /// World-space polyline (chord-tolerance sampled, ≥ 2 points).
44 pub polyline: Vec<[f32; 3]>,
45 /// Auxiliary display edge (not a real BREP boundary).
46 pub aux: bool,
47 /// Centerline flag (hole/revolve axis display).
48 pub centerline: bool,
49}
50
51/// One display vertex (kernel topology vertex).
52#[derive(Debug, Clone, Copy, serde::Serialize, serde::Deserialize)]
53pub struct VertexDisplay {
54 pub topo_id: u64,
55 pub position: [f64; 3],
56}
57
58/// The triangle mesh of one solid, ready for GPU upload (f32; the kernel's f64
59/// buffers are narrowed exactly once, here).
60#[derive(Debug, Clone, Default, serde::Serialize, serde::Deserialize)]
61pub struct DisplayMesh {
62 /// Interleaved-ready parallel arrays: xyz per vertex.
63 pub positions: Vec<[f32; 3]>,
64 pub normals: Vec<[f32; 3]>,
65 /// Triangle indices (3 per triangle).
66 pub indices: Vec<u32>,
67 /// Per-TRIANGLE face index into `SolidDisplay::faces`.
68 pub face_ids: Vec<u32>,
69}
70
71/// A displayed solid: mesh + named faces/edges/vertices + visibility.
72#[derive(Debug, Clone, serde::Serialize, serde::Deserialize)]
73pub struct SolidDisplay {
74 /// Kernel solid name — the scene key.
75 pub name: String,
76 /// The resident kernel handle this display was tessellated from (0 = none,
77 /// e.g. a synthesized sheet with no kernel solid). Handles are monotonic and
78 /// never recycled, so this is a stable identity for the geometry: the R10
79 /// display-reuse fast path keeps an existing display across a history rerun
80 /// ONLY when the name's resident handle still equals this — a name re-bound to
81 /// a DIFFERENT handle (a SUBTRACT result inherits its target's name; a
82 /// roll-back replays that name's ORIGINAL producer) must re-tessellate.
83 pub source_handle: u32,
84 pub visible: bool,
85 /// Optional per-solid base color override (R14 — user-set solid color),
86 /// else the name-hashed stable color is used.
87 pub color_override: Option<[f32; 3]>,
88 /// Monotonic content revision (R10). Every freshly built display gets a
89 /// unique value, so the renderer's GPU-buffer cache re-uploads on any
90 /// rebuild — correct-by-default (equivalent to teardown-rebuild). The
91 /// reused-buffer fast path (keep a revision stable across a `reused`
92 /// pipeline result) is a follow-up optimization.
93 pub revision: u64,
94 pub mesh: DisplayMesh,
95 pub faces: Vec<FaceDisplay>,
96 pub edges: Vec<EdgeDisplay>,
97 pub vertices: Vec<VertexDisplay>,
98 /// Per-entity + group hide state (individual faces/edges/vertices, or a
99 /// whole group). Default = everything visible; see [`crate::visibility`].
100 /// Reused solids keep it across history reruns (this whole struct is cloned
101 /// forward); a re-tessellated solid resets to all-visible.
102 pub visibility: crate::visibility::EntityVisibility,
103 /// World bbox over mesh positions (edges lie on the mesh by construction).
104 pub bbox: Aabb,
105 /// This display is a SYNTHESIZED committed-sketch SHEET (planar face + named
106 /// boundary edges + corner vertices), not a kernel solid — it carries no
107 /// resident handle (`source_handle == 0`). The marker lets the UI treat a
108 /// sketch as a sketch: it is listed under "Sketches" (not among solids) yet is
109 /// pickable / selectable / measurable like any scene solid.
110 pub is_sketch: bool,
111 /// This body is SHEET METAL — its resident handle carried a `SheetTree` when
112 /// the display was built. Stamped by the pipeline from
113 /// [`brep_kernel::is_sheet_metal_handle`] on the RUNNER thread (where the
114 /// tree's thread-local is warm), so the UI thread can answer "is this a
115 /// sheet-metal body?" straight off the scene — the gate for the sheet-metal
116 /// edit features (SM Flange / Fillet / Chamfer). Immutable-correct: a tree is
117 /// attached at solid creation and dropped exactly when the handle is freed,
118 /// handles never recycle, and the display-reuse fast path clones this struct
119 /// forward only while the handle is unchanged.
120 pub is_sheet_metal: bool,
121}
122
123/// Source of monotonic [`SolidDisplay::revision`] values.
124fn next_revision() -> u64 {
125 use std::sync::atomic::{AtomicU64, Ordering};
126 static COUNTER: AtomicU64 = AtomicU64::new(1);
127 COUNTER.fetch_add(1, Ordering::Relaxed)
128}
129
130/// The scene: insertion-ordered solids + an exact name index (R8 — the
131/// `getObjectByName` heuristic-scoring lookup is replaced by this map).
132#[derive(Debug, Default)]
133pub struct RenderScene {
134 solids: Vec<SolidDisplay>,
135 index: HashMap<String, usize>,
136}
137
138impl RenderScene {
139 pub fn new() -> Self {
140 Self::default()
141 }
142
143 /// Insert or replace a solid by name (replacement keeps insertion order —
144 /// a boolean result reusing its target's name stays in place).
145 pub fn insert_solid(&mut self, solid: SolidDisplay) {
146 match self.index.get(&solid.name) {
147 Some(&slot) => self.solids[slot] = solid,
148 None => {
149 self.index.insert(solid.name.clone(), self.solids.len());
150 self.solids.push(solid);
151 }
152 }
153 }
154
155 /// Drop every solid (the scene rebuild path clears then repopulates).
156 pub fn clear(&mut self) {
157 self.solids.clear();
158 self.index.clear();
159 }
160
161 /// Empty the scene, RETURNING every solid by value (the name index is cleared
162 /// and the vec is `mem::take`-n out). The history-apply seam MOVES existing
163 /// displays out this way to reinsert the reused ones without cloning their
164 /// meshes — a scene-free [`crate::pipeline::SceneRunner`] delta is applied by
165 /// draining then reinserting in snapshot order.
166 pub fn drain(&mut self) -> Vec<SolidDisplay> {
167 self.index.clear();
168 std::mem::take(&mut self.solids)
169 }
170
171 /// Set (or clear) a solid's metadata color override, bumping its revision
172 /// so the renderer re-derives the base style. Returns false if unknown.
173 pub fn set_color_override(&mut self, name: &str, color: Option<[f32; 3]>) -> bool {
174 let Some(slot) = self.index.get(name).copied() else {
175 return false;
176 };
177 let solid = &mut self.solids[slot];
178 if solid.color_override != color {
179 solid.color_override = color;
180 solid.revision = next_revision();
181 }
182 true
183 }
184
185 /// Set a solid's visibility (R11). Returns false if unknown.
186 pub fn set_visible(&mut self, name: &str, visible: bool) -> bool {
187 match self.solid_mut(name) {
188 Some(solid) => {
189 solid.visible = visible;
190 true
191 }
192 None => false,
193 }
194 }
195
196 /// Scene enumeration for the host scene-tree panel (R11): names, kind,
197 /// visibility, child face/edge/vertex counts — as JSON.
198 pub fn listing_json(&self) -> String {
199 let solids: Vec<serde_json::Value> = self
200 .solids
201 .iter()
202 .map(|solid| {
203 serde_json::json!({
204 "name": solid.name,
205 "kind": "SOLID",
206 "visible": solid.visible,
207 "faces": solid.faces.len(),
208 "edges": solid.edges.len(),
209 "vertices": solid.vertices.len(),
210 })
211 })
212 .collect();
213 serde_json::Value::Array(solids).to_string()
214 }
215
216 /// Remove a solid by exact name.
217 pub fn remove_solid(&mut self, name: &str) -> bool {
218 let Some(slot) = self.index.remove(name) else {
219 return false;
220 };
221 self.solids.remove(slot);
222 for value in self.index.values_mut() {
223 if *value > slot {
224 *value -= 1;
225 }
226 }
227 true
228 }
229
230 pub fn solid(&self, name: &str) -> Option<&SolidDisplay> {
231 self.index.get(name).map(|&slot| &self.solids[slot])
232 }
233
234 pub fn solid_mut(&mut self, name: &str) -> Option<&mut SolidDisplay> {
235 let slot = *self.index.get(name)?;
236 Some(&mut self.solids[slot])
237 }
238
239 /// Insertion-ordered iteration (deterministic — drives draw order).
240 pub fn solids(&self) -> &[SolidDisplay] {
241 &self.solids
242 }
243
244 /// The world-space polyline of the first display edge named `name` across all
245 /// solids (widened to `f64`), or `None` when no edge carries that exact name.
246 /// The engine-native sketch pickEdges tool (S6b-2) uses this to fetch a picked
247 /// scene edge's geometry for projection into the sketch plane. There is no name
248 /// index for edges (only solids), so this is a linear scan — fine for the
249 /// interactive per-click use.
250 pub fn edge_polyline_world(&self, name: &str) -> Option<Vec<[f64; 3]>> {
251 for solid in &self.solids {
252 for edge in &solid.edges {
253 if edge.name == name {
254 return Some(
255 edge.polyline
256 .iter()
257 .map(|p| [p[0] as f64, p[1] as f64, p[2] as f64])
258 .collect(),
259 );
260 }
261 }
262 }
263 None
264 }
265
266 /// The name of the solid owning the first display edge named `name`, or `None`
267 /// (the companion of [`edge_polyline_world`](Self::edge_polyline_world) — the
268 /// pickEdges tool stores it as external-ref metadata).
269 pub fn edge_solid_name(&self, name: &str) -> Option<&str> {
270 for solid in &self.solids {
271 if solid.edges.iter().any(|edge| edge.name == name) {
272 return Some(&solid.name);
273 }
274 }
275 None
276 }
277
278 pub fn is_empty(&self) -> bool {
279 self.solids.is_empty()
280 }
281
282 /// World bbox over every VISIBLE solid.
283 pub fn bbox(&self) -> Aabb {
284 let mut bbox = Aabb::empty();
285 for solid in &self.solids {
286 if solid.visible {
287 bbox.union(&solid.bbox);
288 }
289 }
290 bbox
291 }
292}
293
294/// Build a [`SolidDisplay`] from the kernel's native display payload.
295pub fn solid_display_from_payload(
296 name: &str,
297 payload: brep_kernel::DisplaySolidPayload,
298) -> SolidDisplay {
299 let mesh_in = payload.mesh;
300 let vertex_count = mesh_in.positions.len() / 3;
301 let mut positions = Vec::with_capacity(vertex_count);
302 let mut normals = Vec::with_capacity(vertex_count);
303 let mut bbox = Aabb::empty();
304 for i in 0..vertex_count {
305 let p = [
306 mesh_in.positions[i * 3],
307 mesh_in.positions[i * 3 + 1],
308 mesh_in.positions[i * 3 + 2],
309 ];
310 bbox.expand(p);
311 positions.push([p[0] as f32, p[1] as f32, p[2] as f32]);
312 normals.push([
313 mesh_in.normals[i * 3] as f32,
314 mesh_in.normals[i * 3 + 1] as f32,
315 mesh_in.normals[i * 3 + 2] as f32,
316 ]);
317 }
318
319 // Face ranges: the watertight mesh emits each face's triangles as one
320 // contiguous run of `face_ids`. Group runs; a face with no triangles gets
321 // an empty range.
322 let mut faces: Vec<FaceDisplay> = payload
323 .faces
324 .iter()
325 .map(|(topo_id, name)| FaceDisplay {
326 name: name.clone().unwrap_or_default(),
327 topo_id: *topo_id,
328 tri_start: 0,
329 tri_count: 0,
330 kind: FaceKind::Unknown,
331 })
332 .collect();
333 let mut run_start = 0u32;
334 let mut run_face: Option<u32> = None;
335 for (tri, &face_id) in mesh_in.face_ids.iter().enumerate() {
336 if run_face != Some(face_id) {
337 run_face = Some(face_id);
338 run_start = tri as u32;
339 }
340 if let Some(face) = faces.get_mut(face_id as usize) {
341 if face.tri_count == 0 {
342 face.tri_start = run_start;
343 }
344 face.tri_count += 1;
345 }
346 }
347
348 // Edges and vertices expand the bbox too. For a real solid they lie ON the
349 // meshed boundary, so this changes nothing; for a synthesized OPEN-sketch
350 // display (edges + endpoints, no face) they are the ONLY extent there is, and
351 // an empty bbox would leave the sketch out of zoom-to-fit and out of every
352 // bbox-gated traversal.
353 for (_, _, points) in &payload.edges {
354 for point in points {
355 bbox.expand([point.x, point.y, point.z]);
356 }
357 }
358 for (_, point) in &payload.vertices {
359 bbox.expand([point.x, point.y, point.z]);
360 }
361
362 let edges = payload
363 .edges
364 .into_iter()
365 .map(|(topo_id, name, points)| EdgeDisplay {
366 name: name.unwrap_or_default(),
367 topo_id,
368 polyline: points
369 .iter()
370 .map(|p| [p.x as f32, p.y as f32, p.z as f32])
371 .collect(),
372 aux: false,
373 centerline: false,
374 })
375 .collect();
376
377 let vertices = payload
378 .vertices
379 .into_iter()
380 .map(|(topo_id, p)| VertexDisplay {
381 topo_id,
382 position: [p.x, p.y, p.z],
383 })
384 .collect();
385
386 SolidDisplay {
387 name: name.to_string(),
388 source_handle: 0, // set by the caller that knows the resident handle
389 visible: true,
390 color_override: None,
391 revision: next_revision(),
392 mesh: DisplayMesh {
393 positions,
394 normals,
395 indices: mesh_in.indices,
396 face_ids: mesh_in.face_ids,
397 },
398 faces,
399 edges,
400 vertices,
401 visibility: crate::visibility::EntityVisibility::default(),
402 bbox,
403 is_sketch: false, // set by the sketch-sheet synthesizer for a committed sketch
404 is_sheet_metal: false, // stamped by the pipeline from the resident handle's SheetTree
405 }
406}