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pick

Function pick 

Source
pub fn pick(
    scene: &RenderScene,
    camera: &ViewCamera,
    x: f64,
    y: f64,
    options: &PickOptions,
) -> Vec<PickCandidate>
Expand description

Rank candidates under CSS-pixel (x, y). Ordered by the priority chain then depth; a SOLID entry per hit solid is appended at the end (the earlier “extras” behavior).