brep_render/engine_state/feature_dims.rs
1use brep_kernel::first_reference_name;
2use super::*;
3use super::sketch_edit_ops::is_plain_number_literal;
4use brep_gizmos::hit_region::{point_region, segment_region, HitShape};
5
6/// The world-space overlay group carrying the FD leaders + arrowheads.
7const FEATURE_DIM_OVERLAY: &str = "feature-dim-leaders";
8
9/// How clearly a dimension handle must win its own point before it is published
10/// as a widget (px, screen). See [`EngineState::dimension_handle_points`].
11const GRAB_MARGIN_PX: f64 = 2.0;
12
13/// The role a dimension-gizmo hit region plays. An `Arrow` is a value-drag handle
14/// (a linear leader or the angular arc handle, keyed by its `field_key`); `Origin`
15/// is the shared origin/center BALL (the mode toggle), keyed by the `field_key` of
16/// the FIRST dim anchored there — several dims share one ball (a cube's three
17/// leaders), so the name is a stable handle for it rather than a claim that it
18/// belongs to that one dim. Both share ONE region list so the pick + the drawn
19/// outline can never drift.
20#[derive(Clone, Debug)]
21enum DimRole {
22 Arrow(String),
23 Origin(String),
24}
25
26impl EngineState {
27 /// The armed ◎ gizmo mode: `"none"`, `"transform"`, or `"dimension"`. Drives
28 /// the ◎ highlight + the app's dimension-overlay draw / input routing.
29 pub fn gizmo_mode(&self) -> &'static str {
30 match self.transform_gizmo.mode {
31 GizmoMode::None => "none",
32 GizmoMode::Transform => "transform",
33 GizmoMode::Dimension => "dimension",
34 }
35 }
36
37 /// Whether the DIMENSION gizmo is armed for THIS feature (drives the ◎
38 /// dimension-mode highlight).
39 pub fn dimension_armed_for(&self, feature_id: &str) -> bool {
40 matches!(self.transform_gizmo.mode, GizmoMode::Dimension)
41 && self.transform_gizmo.feature_id.as_deref() == Some(feature_id)
42 }
43
44 /// The dimension-armed feature id (empty unless in dimension mode).
45 pub fn dimension_armed_feature(&self) -> String {
46 if matches!(self.transform_gizmo.mode, GizmoMode::Dimension) {
47 self.transform_gizmo.feature_id.clone().unwrap_or_default()
48 } else {
49 String::new()
50 }
51 }
52
53 /// Arm the DIMENSION gizmo for `feature_id`: hide the transform widget, show
54 /// the annotation overlay. Re-arming a different feature moves it.
55 pub fn arm_dimension(&mut self, feature_id: &str) {
56 // The widget slot is shared — an armed component Move gizmo yields.
57 self.component_move_reset();
58 self.transform_gizmo.feature_id = Some(feature_id.to_string());
59 self.transform_gizmo.mode = GizmoMode::Dimension;
60 self.transform_gizmo.drag = None;
61 // The transform widget and the dimension overlay are mutually exclusive.
62 let _ = self.widgets.set_transform_json("null");
63 self.refresh_feature_dimension_overlay();
64 self.dirty = true;
65 }
66
67 // --- The orange center-sphere ◎ TOGGLE (dimension ↔ transform) ---------
68 //
69 // A single orange sphere sits at the gizmo center in BOTH modes: the
70 // transform gizmo's `HANDLE_CENTER` sphere and the dimension arrows' shared
71 // origin sphere project to the same point. Clicking it flips the two modes,
72 // mirroring the old app's `CombinedTransformControls` center-handle toggle
73 // (pointer-down on `HANDLE_CENTER` calls
74 // `toggleDisplayMode`). The viewport routes a bare CLICK here; a DRAG on the
75 // center still free-moves via `transform_press` (unchanged).
76
77 /// Whether a screen-px pick in TRANSFORM mode lands on the orange CENTER
78 /// free-move sphere (`HANDLE_CENTER`). The viewport uses this to make a bare
79 /// click on the center TOGGLE to the dimension arrows (via
80 /// [`toggle_to_dimension`](Self::toggle_to_dimension)) instead of swallowing
81 /// it as a generic handle click. False in any other gizmo mode.
82 pub fn transform_center_pick(&self, x: f64, y: f64) -> bool {
83 matches!(self.transform_gizmo.mode, GizmoMode::Transform)
84 && self.transform_pick(x, y) == brep_gizmos::transform::HANDLE_CENTER
85 }
86
87 /// Whether a screen-px pick in DIMENSION mode lands on an orange ORIGIN
88 /// sphere of the armed feature's dimension arrows. Each distinct annotation
89 /// draws such a sphere — a LINEAR dim at its `point_a` (a cube's three axis
90 /// dims share one, a cone/pyramid draw two), an ANGULAR dim at its arc
91 /// `center` (the vertex; its sweep-END sphere is the angle DRAG handle, not a
92 /// toggle) — so every one is projected via the camera and hit-tested against
93 /// the screen-constant sphere radius. The viewport uses this to TOGGLE back to
94 /// the transform gizmo (via [`toggle_to_transform`](Self::toggle_to_transform)),
95 /// which is the ONLY way an angular-only feature (a revolve) reaches transform.
96 /// False in any other gizmo mode. The hit radius mirrors the gizmo center's own
97 /// tolerance (`PX_CENTER_RAD + 2.0`, transform.rs) so the two toggle targets match.
98 pub fn dimension_origin_pick(&self, x: f64, y: f64) -> bool {
99 // The origin sphere (LINEAR at `point_a`, ANGULAR at the arc `center`) is an
100 // `Origin`-role region. 2D-test the cursor against the SAME screen-space
101 // regions the outline draws — a point-in-circle test, so what is outlined
102 // is exactly what toggles.
103 let p = [x as f32, y as f32];
104 self.dimension_hit_regions()
105 .into_iter()
106 .any(|(role, shape)| matches!(role, DimRole::Origin(_)) && shape.contains(p))
107 }
108
109 /// Whether a screen-px pick in DIMENSION mode lands on a dimension ARROWHEAD
110 /// (a linear leader's orange cone TIP at `point_b`, or an angular arc's orange
111 /// sweep-END handle sphere). Returns the grabbed annotation's `field_key` — the
112 /// viewport routes a DRAG that starts here to [`feature_dimension_drag`](Self::feature_dimension_drag), editing that param live (Fix 4). `None` in any other
113 /// gizmo mode / when no arrowhead is under the pointer. Distinct from
114 /// [`dimension_origin_pick`](Self::dimension_origin_pick): that grabs the SHARED
115 /// origin sphere (a mode toggle), this grabs an arrowHEAD (a value edit). The
116 /// nearest arrowhead within the screen-constant hit radius wins.
117 pub fn dimension_arrow_pick(&self, x: f64, y: f64) -> Option<String> {
118 // The NEAREST `Arrow`-role region containing the cursor wins. LINEAR: the
119 // WHOLE leader CAPSULE (`point_a → point_b`) is grabbable, so a cursor
120 // anywhere on the visible shaft grabs it — even when `point_b` crosses
121 // BEHIND the eye (the reported sizeY failure), because in ortho the whole
122 // leader still projects (and in perspective the region is front-clipped to
123 // its visible part). ANGULAR: the arc sweep-END handle CIRCLE. These are
124 // the SAME screen-space regions the outline draws, so what is outlined is
125 // exactly what grabs.
126 let p = [x as f32, y as f32];
127 let mut best: Option<(f32, String)> = None;
128 for (role, shape) in self.dimension_hit_regions() {
129 if let DimRole::Arrow(key) = role {
130 let d = shape.spine_distance(p);
131 if d <= shape.radius() && best.as_ref().map(|(bd, _)| d < *bd).unwrap_or(true) {
132 best = Some((d, key));
133 }
134 }
135 }
136 best.map(|(_, key)| key)
137 }
138
139 /// The authoritative SCREEN-space (viewport-local px) pickable regions of the
140 /// armed feature's dimension gizmo, each paired with its [`DimRole`]. The
141 /// SINGLE source `dimension_arrow_pick` (its `Arrow` regions), `dimension_origin_pick`
142 /// (its `Origin` regions), and `dimension_hit_areas_json` (draws them ALL) all
143 /// consume — so the grabbable area is exactly the drawn outline. Projection +
144 /// the perspective front-clip happen ONCE in [`brep_gizmos::hit_region`].
145 /// * LINEAR → a leader CAPSULE (`point_a → point_b`, `ARROW_HANDLE_HIT_RAD_PX`)
146 /// with role `Arrow` + an origin CIRCLE (`point_a`, `ORIGIN_SPHERE_RAD_PX + 2`)
147 /// with role `Origin`.
148 /// * ANGULAR → an arc-handle CIRCLE (`arrow_handle_point`,
149 /// `ARROW_HANDLE_HIT_RAD_PX`) with role `Arrow` + an arc-center origin
150 /// CIRCLE (`center`, `ORIGIN_SPHERE_RAD_PX + 2`) with role `Origin`.
151 /// Origin balls are deduped by world position (a torus's linear origin + its
152 /// angular center coincide) so they match the single drawn sphere. `[]` unless
153 /// the DIMENSION gizmo is armed for a feature.
154 fn dimension_hit_regions(&self) -> Vec<(DimRole, HitShape)> {
155 if !matches!(self.transform_gizmo.mode, GizmoMode::Dimension) {
156 return Vec::new();
157 }
158 let feature = self.dimension_armed_feature();
159 if feature.is_empty() {
160 return Vec::new();
161 }
162 let wpp = self.camera.world_per_pixel();
163 let arrow_px = crate::feature_dimensions::ARROW_HANDLE_HIT_RAD_PX as f32;
164 let origin_px = (crate::feature_dimensions::ORIGIN_SPHERE_RAD_PX + 2.0) as f32;
165 let cam = &self.camera;
166 let mut out: Vec<(DimRole, HitShape)> = Vec::new();
167 let mut origins: Vec<[f64; 3]> = Vec::new();
168 for ann in self.feature_dimension_annotations(&feature) {
169 match ann.kind {
170 crate::feature_dimensions::FeatureDimKind::Linear => {
171 if let Some(shape) = segment_region(cam, ann.point_a, ann.point_b, arrow_px) {
172 out.push((DimRole::Arrow(ann.field_key.clone()), shape));
173 }
174 push_origin_region(&mut out, &mut origins, cam, ann.point_a, origin_px, &ann.field_key);
175 }
176 crate::feature_dimensions::FeatureDimKind::Angular => {
177 let handle = crate::feature_dimensions::arrow_handle_point(&ann, wpp);
178 if let Some(shape) = point_region(cam, handle, arrow_px) {
179 out.push((DimRole::Arrow(ann.field_key.clone()), shape));
180 }
181 push_origin_region(&mut out, &mut origins, cam, ann.center, origin_px, &ann.field_key);
182 }
183 }
184 }
185 out
186 }
187
188 /// The grabbable ARROWHEAD of every dimension the armed ◎ gizmo draws, as
189 /// `(field_key, (x, y))` in viewport-local px — what a host presses to drag
190 /// that param's value.
191 ///
192 /// The point is the arrowHEAD end of the `Arrow` region
193 /// (`dimension_hit_regions`), not its middle:
194 /// a LINEAR leader's capsule runs `point_a → point_b` and the whole shaft
195 /// grabs, but the cone TIP at `b` is the thing a reader sees and a
196 /// walkthrough should be filmed pulling; an ANGULAR dim's region is already
197 /// the sweep-end handle circle, so its center is the point.
198 ///
199 /// Published ONLY where the gizmo's own pick answers with that field, AND
200 /// still answers it `GRAB_MARGIN_PX` away in each direction — the same
201 /// rule [`transform_handle_points`](Self::transform_handle_points) follows,
202 /// with a margin the transform widget does not need.
203 ///
204 /// The margin is not caution, it is a bug this found. A pick is decided by
205 /// `spine_distance`, nearest wins and a tie goes to the first annotation, so
206 /// where two handles COINCIDE the winner turns on the last bit of an `f32`.
207 /// A full-circle torus is exactly that: `arc`'s sweep-end ball sits at 360°,
208 /// which is where the `majorRadius` leader points, so the two are the same
209 /// screen point. Publishing `dim:arc` there passed an equality test taken in
210 /// `f64` and then lost the press, because a rect goes out through JSON and
211 /// comes back a few ulps away — and the drag silently resized the torus
212 /// instead of sweeping it. Requiring the field to win by a couple of pixels
213 /// drops such a handle rather than publishing one that grabs its neighbour.
214 ///
215 /// Empty in any mode but DIMENSION.
216 pub fn dimension_handle_points(&self) -> Vec<(String, (f64, f64))> {
217 use brep_gizmos::hit_region::HitShape;
218 self.dimension_hit_regions()
219 .into_iter()
220 .filter_map(|(role, shape)| {
221 let DimRole::Arrow(key) = role else { return None };
222 let [x, y] = match shape {
223 HitShape::Capsule { b, .. } => b,
224 HitShape::Circle { c, .. } => c,
225 };
226 let point = (f64::from(x), f64::from(y));
227 let grabs = |dx: f64, dy: f64| {
228 self.dimension_arrow_pick(point.0 + dx, point.1 + dy).as_deref()
229 == Some(key.as_str())
230 };
231 const M: f64 = GRAB_MARGIN_PX;
232 let robust = grabs(0.0, 0.0)
233 && grabs(M, 0.0)
234 && grabs(-M, 0.0)
235 && grabs(0.0, M)
236 && grabs(0.0, -M);
237 robust.then_some((key, point))
238 })
239 .collect()
240 }
241
242 /// The ORIGIN BALLS the armed ◎ gizmo draws, as `(field_key, (x, y))` in
243 /// viewport-local px — the orange spheres a CLICK toggles the gizmo between
244 /// its dimension and transform forms at.
245 ///
246 /// A ball is keyed by the first dim anchored on it, because several share
247 /// one: a cube's three leaders all start at its min corner and draw a single
248 /// sphere (`radius`/`sizeX`), while a cone or a pyramid draws two — one at
249 /// the base centre and one at the top (`radiusBottom` and `radiusTop`). The
250 /// name is a stable handle for the ball, not a claim that it belongs to that
251 /// dim alone.
252 ///
253 /// Published under the same rule as the arrowheads: only where the gizmo's
254 /// own [`dimension_origin_pick`](Self::dimension_origin_pick) answers at the
255 /// point, so a ball hidden behind an arrowhead that outranks it is dropped
256 /// rather than published somewhere a click would do something else.
257 ///
258 /// Empty in any mode but DIMENSION.
259 pub fn dimension_origin_points(&self) -> Vec<(String, (f64, f64))> {
260 use brep_gizmos::hit_region::HitShape;
261 self.dimension_hit_regions()
262 .into_iter()
263 .filter_map(|(role, shape)| {
264 let DimRole::Origin(key) = role else { return None };
265 let HitShape::Circle { c, .. } = shape else { return None };
266 let point = (f64::from(c[0]), f64::from(c[1]));
267 self.dimension_origin_pick(point.0, point.1).then_some((key, point))
268 })
269 .collect()
270 }
271
272 /// DEBUG overlay: the EXACT SCREEN-space (viewport-local px) pickable regions
273 /// of the armed feature's dimension gizmo — the SAME regions
274 /// `dimension_arrow_pick` + `dimension_origin_pick` 2D-test the cursor against
275 /// (`dimension_hit_regions`) — so the red
276 /// outline can NEVER drift from the grabbable area. Each item is a
277 /// `{ kind:"capsule", a:[x,y], b:[x,y], r }` (linear leaders) or
278 /// `{ kind:"circle", c:[x,y], r }` (origin / arc-handle spheres); the app only
279 /// offsets by `rect.min`. `[]` unless the DIMENSION gizmo is armed.
280 pub fn dimension_hit_areas_json(&self) -> String {
281 let regions = self.dimension_hit_regions();
282 super::camera_widgets::hit_shapes_json(regions.iter().map(|(_, shape)| shape))
283 }
284
285 /// Toggle the armed ◎ gizmo from TRANSFORM to DIMENSION for the currently
286 /// transform-armed feature (the orange center-sphere click). No-op unless a
287 /// feature is transform-armed.
288 pub fn toggle_to_dimension(&mut self) {
289 let feature = self.transform_armed_feature();
290 if !feature.is_empty() && self.feature_dimension_annotations_json(&feature) != "[]" {
291 self.arm_dimension(&feature);
292 }
293 }
294
295 /// Toggle the armed ◎ gizmo from DIMENSION to TRANSFORM for the currently
296 /// dimension-armed feature (the orange origin-sphere click). No-op unless a
297 /// feature is dimension-armed.
298 pub fn toggle_to_transform(&mut self) {
299 let feature = self.dimension_armed_feature();
300 if feature.is_empty() {
301 return;
302 }
303 // A PLANE has NO transform — its placement is fully the orientation +
304 // `offset_distance` the offset dimension gizmo drives — so it never gets a
305 // transform gizmo: the origin-sphere toggle stays in dimension mode. (Other
306 // dim features, e.g. a revolve, still toggle to their transform gizmo.)
307 if let Some(index) = self.history.index_of(&feature) {
308 if self.history.feature_type(index).as_deref() == Some("P") {
309 return;
310 }
311 }
312 self.arm_transform(&feature);
313 }
314
315 /// The linear dimension annotations for `feature_id` (resolving expression
316 /// params against the live history env first). `[]` for a feature type with
317 /// no FD-1 builder / a missing feature.
318 fn feature_dimension_annotations(
319 &self,
320 feature_id: &str,
321 ) -> Vec<crate::feature_dimensions::FeatureDimAnnotation> {
322 let Some(index) = self.history.index_of(feature_id) else {
323 return Vec::new();
324 };
325 let Some(feature_type) = self.history.feature_type(index) else {
326 return Vec::new();
327 };
328 let Some(params) = self.history.feature_params(index) else {
329 return Vec::new();
330 };
331 let resolved = self.resolve_param_expressions(¶ms);
332 // Resolve any scene references the builder needs (extrude profile plane,
333 // revolve axis line) from the run report's profiles/axes — keyed off the
334 // ORIGINAL params so reference-name strings are read verbatim.
335 let refs = self.feature_dimension_refs(&feature_type, ¶ms);
336 crate::feature_dimensions::build_annotations_with_refs(&feature_type, &resolved, &refs)
337 }
338
339 /// Resolve the scene references a feature-dimension builder needs beyond its
340 /// pure params: the extrude/revolve profile PLANE (center + normal) and the
341 /// revolve AXIS line. Sourced from the run report the engine already holds —
342 /// `sketch_profiles` (the sketch's world profile, which survives being
343 /// consumed by the extrude/revolve since only solids honor `removed`) and
344 /// `sketch_axes` (a sketch's published axis lines) — with resident-scene
345 /// fallbacks for a profile that is a solid FACE (its display-mesh plane, see
346 /// [`Self::lookup_profile_plane`]) and an axis that is a solid EDGE (its
347 /// polyline). Empty for any other feature type; missing pieces stay `None`
348 /// so the builder degrades to `[]` gracefully.
349 fn feature_dimension_refs(
350 &self,
351 feature_type: &str,
352 params: &serde_json::Value,
353 ) -> crate::feature_dimensions::ResolvedRefs {
354 let mut refs = crate::feature_dimensions::ResolvedRefs::default();
355 match feature_type {
356 "E" => {
357 if let Some((center, normal)) = self.lookup_profile_plane(params.get("profile")) {
358 refs.profile_center = Some(center);
359 refs.profile_normal = Some(normal);
360 }
361 // Screen-constant handle stub for a leg at 0 (~48 px), as for "P".
362 refs.plane_dim_length = Some(self.camera.world_per_pixel() * 48.0);
363 }
364 "R" => {
365 if let Some((center, normal)) = self.lookup_profile_plane(params.get("profile")) {
366 refs.profile_center = Some(center);
367 refs.profile_normal = Some(normal);
368 }
369 if let Some((point, dir)) = self.lookup_axis_line(params.get("axis")) {
370 refs.axis_point = Some(point);
371 refs.axis_dir = Some(dir);
372 }
373 }
374 "P" => {
375 // The plane feature registers ONE scene frame under its own id; the
376 // offset dim hangs off that resolved plane (origin + z-axis normal).
377 if let Some(id) = params.get("id").and_then(|v| v.as_str()) {
378 if let Some((_, frame)) =
379 self.construction_frames.iter().find(|(name, _)| name == id)
380 {
381 refs.plane_origin = Some(vec3_to_arr(frame.origin));
382 refs.plane_normal = Some(fd_normalize3(vec3_to_arr(frame.z_axis)));
383 // Screen-constant handle stub for the offset ≈ 0 case (~48 px).
384 refs.plane_dim_length = Some(self.camera.world_per_pixel() * 48.0);
385 }
386 }
387 }
388 _ => {}
389 }
390 refs
391 }
392
393 /// Resolve a `profile` reference param to the world plane the extrude/revolve
394 /// gizmo hangs off, as `(center, unit normal)`. A SKETCH profile first (its
395 /// outer-loop centroid + `z_axis`), else a resident solid FACE named by the
396 /// reference (the area-weighted centroid + outward normal of its display
397 /// mesh) — the same two sources the kernel's extrude/revolve accept for
398 /// `profile` (`scene.resolve_profile`, then `resolve_face` →
399 /// `face_profile`, whose `z_axis` is likewise the OUTWARD face normal, so the
400 /// arc's `orient_revolve_axis` sign matches the kernel's sweep direction).
401 /// `None` when neither resolves — a face whose owning solid was later
402 /// consumed (a boolean target) is no longer in the scene, and the builder
403 /// then degrades to `[]` as before.
404 fn lookup_profile_plane(
405 &self,
406 profile_param: Option<&serde_json::Value>,
407 ) -> Option<([f64; 3], [f64; 3])> {
408 if let Some(profile) = self.lookup_sketch_profile(profile_param) {
409 return Some((sketch_profile_centroid(profile), vec3_to_arr(profile.z_axis)));
410 }
411 let name = first_reference_name(profile_param)?;
412 self.scene.face_plane_world(&name)
413 }
414
415 /// Resolve a `profile` reference param to the sketch profile the engine holds
416 /// (exact name, or the `:PROFILE`-suffixed form — mirrors `SceneMap::resolve_profile`).
417 fn lookup_sketch_profile(
418 &self,
419 profile_param: Option<&serde_json::Value>,
420 ) -> Option<&brep_kernel::SketchProfile> {
421 let name = first_reference_name(profile_param)?;
422 // `{sketch}:FACE` (the display-sheet pick) and `{sketch}:PROFILE` alias the
423 // base sketch id the run report keys `sketch_profiles` by: the kernel's ONE
424 // sketch-name rule, so the extrude/revolve gizmo resolves the profile the
425 // kernel does.
426 let base = brep_kernel::feature_pipeline::canonical_sketch_name(&name);
427 self.sketch_profiles
428 .iter()
429 .find(|(id, _)| id == &name || id == base)
430 .map(|(_, profile)| profile)
431 }
432
433 /// Resolve an `axis` reference param to a world line `(point, unit direction)`:
434 /// a published sketch axis first (`sketch_axes`), else a resident solid EDGE's
435 /// polyline endpoints (`scene.edge_polyline_world`). `None` if neither resolves.
436 fn lookup_axis_line(
437 &self,
438 axis_param: Option<&serde_json::Value>,
439 ) -> Option<([f64; 3], [f64; 3])> {
440 let name = first_reference_name(axis_param)?;
441 if let Some((_, axis)) = self.sketch_axes.iter().find(|(id, _)| id == &name) {
442 let dir = fd_normalize3(vec3_to_arr(axis.direction));
443 return Some((vec3_to_arr(axis.point), dir));
444 }
445 // Fallback: a resident edge used as an axis — take its polyline endpoints.
446 let poly = self.scene.edge_polyline_world(&name)?;
447 let first = *poly.first()?;
448 let last = *poly.last()?;
449 let dir = fd_sub3(last, first);
450 if fd_norm3(dir) < 1e-9 {
451 return None;
452 }
453 Some((first, fd_normalize3(dir)))
454 }
455
456 /// A copy of `params` with each top-level STRING field evaluated against the
457 /// history's `expressions` + `configurator` (the kernel `eval_expression`) and
458 /// replaced by its finite numeric result — so an expression-valued param
459 /// (e.g. `sizeX: "a + b"`) places its dimension at the resolved length.
460 /// Non-numeric strings (ids, enum options) fail to eval and stay verbatim.
461 fn resolve_param_expressions(&self, params: &serde_json::Value) -> serde_json::Value {
462 let expressions = self.history.expressions();
463 let configurator = self.history.configurator();
464 let mut out = params.clone();
465 if let Some(object) = out.as_object_mut() {
466 for value in object.values_mut() {
467 if let Some(source) = value.as_str() {
468 if let Ok(number) =
469 brep_kernel::eval_expression(&expressions, &configurator, source)
470 {
471 if number.is_finite() {
472 *value = serde_json::json!(number);
473 }
474 }
475 }
476 }
477 }
478 out
479 }
480
481 /// The dimension annotations for `feature_id` as JSON:
482 /// `[{ fieldKey, pointA, pointB, value, label, mid }]` (world-space points;
483 /// `mid` is the leader midpoint the app anchors the label at). `[]` when the
484 /// feature type has no FD-1 builder.
485 pub fn feature_dimension_annotations_json(&self, feature_id: &str) -> String {
486 use crate::feature_dimensions::FeatureDimKind;
487 let annotations = self.feature_dimension_annotations(feature_id);
488 let wpp = self.camera.world_per_pixel();
489 let out: Vec<serde_json::Value> = annotations
490 .iter()
491 .map(|a| {
492 // The chip anchor: a linear leader's midpoint, or an angular arc's
493 // mid-sweep point at the screen-constant radius (camera-dependent,
494 // so computed here with the live `world_per_pixel`). `kind` lets the
495 // app format the chip (`A 234°` for an angular value in DEGREES).
496 let (kind, mid) = match a.kind {
497 FeatureDimKind::Linear => ("linear", a.midpoint()),
498 FeatureDimKind::Angular => {
499 ("angular", crate::feature_dimensions::angular_chip_anchor(a, wpp))
500 }
501 };
502 serde_json::json!({
503 "fieldKey": a.field_key,
504 "pointA": a.point_a,
505 "pointB": a.point_b,
506 "value": a.value,
507 "label": a.label,
508 "mid": mid,
509 "kind": kind,
510 })
511 })
512 .collect();
513 serde_json::to_string(&out).unwrap_or_else(|_| "[]".to_string())
514 }
515
516 /// The `{ mode, feature, annotations }` snapshot the headless verifier reads
517 /// (published as `__brepFeatureDim`).
518 pub fn feature_dimension_state_json(&self) -> String {
519 let feature = self.dimension_armed_feature();
520 let annotations: serde_json::Value = if feature.is_empty() {
521 serde_json::json!([])
522 } else {
523 serde_json::from_str(&self.feature_dimension_annotations_json(&feature))
524 .unwrap_or_else(|_| serde_json::json!([]))
525 };
526 serde_json::json!({
527 "mode": self.gizmo_mode(),
528 "feature": feature,
529 "annotations": annotations,
530 })
531 .to_string()
532 }
533
534 /// The `set_overlay` JSON for the `feature-dim-leaders` group — the annotation
535 /// leaders + arrowheads for the dimension-armed feature (empty when not in
536 /// dimension mode, so a stale group is cleared).
537 fn feature_dimension_overlay_json(&self) -> String {
538 let feature = self.dimension_armed_feature();
539 let annotations = if feature.is_empty() {
540 Vec::new()
541 } else {
542 self.feature_dimension_annotations(&feature)
543 };
544 let (positions, colors) = crate::feature_dimensions::leaders_buffers(
545 &annotations,
546 self.camera.world_per_pixel(),
547 );
548 serde_json::json!({
549 "groups": [
550 {
551 "name": FEATURE_DIM_OVERLAY,
552 "renderOrder": 10003,
553 "tris": { "positions": positions, "colors": colors },
554 }
555 ]
556 })
557 .to_string()
558 }
559
560 /// (Re)project the dimension leaders onto the current geometry. Called on arm
561 /// + after every param change (drag / value edit / rerun in dimension mode)
562 /// + on a material ZOOM (`Self::ensure_feature_dimension_overlay_current`).
563 /// Remembers the `world_per_pixel` it baked at, which is what lets that
564 /// per-frame ensure fire on change ONLY.
565 pub fn refresh_feature_dimension_overlay(&mut self) {
566 let json = self.feature_dimension_overlay_json();
567 let _ = self.set_overlay_json(&json);
568 let wpp = self.camera.world_per_pixel();
569 self.feature_dim_overlay_wpp = if wpp > 0.0 { wpp } else { f64::MIN_POSITIVE };
570 }
571
572 /// Clear the dimension overlay (an empty group), e.g. when disarming or
573 /// switching to transform mode.
574 pub(super) fn clear_feature_dimension_overlay(&mut self) {
575 let _ = self.set_overlay_json(&serde_json::json!({
576 "groups": [ { "name": FEATURE_DIM_OVERLAY } ]
577 }).to_string());
578 self.feature_dim_overlay_wpp = 0.0;
579 }
580
581 /// Per-frame upkeep for the DIMENSION gizmo (driven by
582 /// [`Self::ensure_overlays_current`]).
583 ///
584 /// The group is baked into pre-expanded vertices at feed time, and its
585 /// rod/cone/origin-sphere sizing — plus the angular arc's entire world
586 /// RADIUS (`ANGLE_ARC_RAD_PX × world_per_pixel`) — is screen-constant. So a
587 /// zoom that is not followed by a re-bake leaves the handles drawn at the old
588 /// pixel size, and the angular sweep handle drawn at the old world position
589 /// while [`Self::dimension_hit_regions`] (which projects against the LIVE
590 /// camera) grabs at the new one: the outline and the drawn handle drift apart.
591 ///
592 /// Re-bakes ONLY on a material `world_per_pixel` change
593 /// ([`overlay_wpp_stale`](super::overlay_wpp_stale)) — a quiet frame does not
594 /// touch the overlay, so there is no per-frame dirty loop. Nothing armed →
595 /// nothing baked, and the remembered zoom is dropped so re-arming re-bakes.
596 pub(super) fn ensure_feature_dimension_overlay_current(&mut self) {
597 if !matches!(self.transform_gizmo.mode, GizmoMode::Dimension)
598 || self.dimension_armed_feature().is_empty()
599 {
600 self.feature_dim_overlay_wpp = 0.0;
601 return;
602 }
603 let wpp = self.camera.world_per_pixel();
604 if super::overlay_wpp_stale(self.feature_dim_overlay_wpp, wpp) {
605 self.refresh_feature_dimension_overlay();
606 }
607 }
608
609 /// Finalize a dimension drag with a fresh run of the committed parameters.
610 /// The final run forces this feature and its consumers to rebuild, rather
611 /// than replaying the cached handle.
612 ///
613 /// It does NOT cancel the preview still in flight. Both background runners
614 /// already keep one run in flight and coalesce the rest to the newest (the
615 /// browser worker parks it, latest wins; the native thread skips a Run
616 /// followed by another), so at most one intermediate of this same feature,
617 /// at a nearby value, finishes ahead of the final run, on a warm cache.
618 /// Cancelling instead terminated the browser worker on nearly every release
619 /// (a preview is almost always pending when the finger lifts): the final
620 /// value then waited for a new worker to instantiate the wasm module,
621 /// receive the parts library and rebuild the WHOLE history cold, which on a
622 /// phone took long enough that users re-opened the feature to see it.
623 /// User-invoked cancel (`cancel_run`) remains the way out of a slow run.
624 pub fn feature_dimension_release(&mut self, feature_id: &str) {
625 if self.history.index_of(feature_id).is_none() {
626 return;
627 }
628 self.rerun_history_forcing(Some(feature_id));
629 }
630
631 /// Drag a dimension handle: project the pointer pixel `(x, y)` onto the
632 /// annotation's world axis (`pointA → pointB`), take the distance along the
633 /// axis from `pointA` as the new value (correcting for any transform scale so
634 /// the PARAM — not the scaled world length — is what changes), set the param,
635 /// and re-run the history live. Degenerate projections (parallel ray / zero
636 /// axis) no-op.
637 pub fn feature_dimension_drag(&mut self, feature_id: &str, field_key: &str, x: f64, y: f64) {
638 let annotations = self.feature_dimension_annotations(feature_id);
639 let Some(annotation) = annotations.iter().find(|a| a.field_key == field_key) else {
640 return;
641 };
642 if annotation.kind == crate::feature_dimensions::FeatureDimKind::Angular {
643 if let Some(degrees) = self.angular_drag_degrees(annotation, x, y) {
644 self.write_feature_dimension_param(feature_id, field_key, serde_json::json!(degrees));
645 // Live-follow: re-bake the world-space leaders onto the rebuilt
646 // geometry so the arc tracks the pointer this frame (Fix 3).
647 self.refresh_feature_dimension_overlay();
648 }
649 return;
650 }
651 let a = annotation.point_a;
652 let b = annotation.point_b;
653 let axis = fd_sub3(b, a);
654 let len = fd_norm3(axis);
655 if len < 1e-9 {
656 return;
657 }
658 let dir = [axis[0] / len, axis[1] / len, axis[2] / len];
659 let ray = self.camera.pick_ray(x, y);
660 let ray_dir = fd_normalize3(ray.dir);
661 let Some(t_world) = closest_t_on_axis(a, dir, ray.origin, ray_dir) else {
662 return;
663 };
664 // World distance → param value: correct for the local axis scale via the
665 // CURRENT ratio (world length / current param). Under unit scale this is
666 // the identity; when the param is ~0 there is no ratio, so use the world
667 // distance directly (unit-scale assumption).
668 let scale_recip = if annotation.value.abs() > 1e-9 && len > 1e-9 {
669 annotation.value / len
670 } else {
671 1.0
672 };
673 // Preserve SIGN so a linear dim can be dragged through the origin to the
674 // negative side (a directional dim — cube size, height — then extends the
675 // other way; the kernel takes |value| for magnitude dims). A small dead-zone
676 // keeps it off an exact 0 (a degenerate extent the builders reject).
677 let raw = t_world * scale_recip;
678 let new_value = if raw >= 0.0 { raw.max(1e-4) } else { raw.min(-1e-4) };
679 self.write_feature_dimension_param(feature_id, field_key, serde_json::json!(new_value));
680 // Live-follow: re-bake the world-space leaders onto the rebuilt geometry so
681 // the arrow tracks the pointer this frame (Fix 3).
682 self.refresh_feature_dimension_overlay();
683 }
684
685 /// Map a pointer pixel to a swept angle (DEGREES) for an ANGULAR annotation:
686 /// search the sweep for the degree whose arc-end projects nearest the pointer
687 /// (a coarse 2° pass, then a ±2° refine at 0.25°), snap to 1°, clamp to
688 /// `[-360, 360]`. Ported from the overlay `angle` drag. The magnitude is
689 /// floored off exactly 0 so a torus `arc` drag never lands on 0 — which the
690 /// kernel's `|| 360` falsy fallback would flip to a FULL torus mid-drag.
691 /// `None` if the arc never projects in front of the camera.
692 ///
693 /// `pub(super)`: the assembly-constraint angle-arc drag
694 /// (`assembly_overlay.rs`) maps its pointer through this SAME search so the
695 /// two angle gizmos share one drag feel.
696 pub(super) fn angular_drag_degrees(
697 &self,
698 ann: &crate::feature_dimensions::FeatureDimAnnotation,
699 x: f64,
700 y: f64,
701 ) -> Option<f64> {
702 let radius = crate::feature_dimensions::ANGLE_ARC_RAD_PX * self.camera.world_per_pixel();
703 if radius <= 1e-9 {
704 return None;
705 }
706 // A sweep of `deg` and `deg - 360` share the SAME arc-end world point, so
707 // the screen-nearest search alone can't tell them apart at the wrap. Break
708 // the tie toward the CURRENT value (angle-unwrap
709 // continuity) with a tiny bias `~1e-6·Δ°²` — decisive only when screen
710 // errors are essentially equal, negligible against any real pointer move.
711 let current = ann.value;
712 let combined = |screen_err: f64, deg: f64| -> f64 {
713 let d = deg - current;
714 screen_err + 1e-6 * d * d
715 };
716 let mut best_deg = current;
717 let mut best_err = f64::INFINITY;
718 // Coarse sweep over the full range.
719 let mut deg = -360.0;
720 while deg <= 360.0 {
721 if let Some(err) = self.angle_arc_end_err(ann, radius, deg, x, y) {
722 let err = combined(err, deg);
723 if err < best_err {
724 best_err = err;
725 best_deg = deg;
726 }
727 }
728 deg += 2.0;
729 }
730 if !best_err.is_finite() {
731 return None;
732 }
733 // Refine around the coarse best.
734 let center = best_deg;
735 let mut deg = center - 2.0;
736 while deg <= center + 2.0 {
737 if (-360.0..=360.0).contains(°) {
738 if let Some(err) = self.angle_arc_end_err(ann, radius, deg, x, y) {
739 let err = combined(err, deg);
740 if err < best_err {
741 best_err = err;
742 best_deg = deg;
743 }
744 }
745 }
746 deg += 0.25;
747 }
748 let clamped = best_deg.round().clamp(-360.0, 360.0);
749 let floored = if clamped.abs() < 0.1 {
750 if clamped < 0.0 { -0.1 } else { 0.1 }
751 } else {
752 clamped
753 };
754 Some(floored)
755 }
756
757 /// Squared screen-pixel distance from `(x, y)` to the arc-end at `deg` for an
758 /// angular annotation (`center + rotate(ref_dir, axis, deg) * radius`), or
759 /// `None` when that point is behind the camera.
760 fn angle_arc_end_err(
761 &self,
762 ann: &crate::feature_dimensions::FeatureDimAnnotation,
763 radius: f64,
764 deg: f64,
765 x: f64,
766 y: f64,
767 ) -> Option<f64> {
768 let dir = fd_normalize3(crate::feature_dimensions::rotate_about_axis(
769 ann.ref_dir,
770 ann.axis,
771 deg.to_radians(),
772 ));
773 let p = [
774 ann.center[0] + dir[0] * radius,
775 ann.center[1] + dir[1] * radius,
776 ann.center[2] + dir[2] * radius,
777 ];
778 let (sx, sy, depth) = self.camera.project(p);
779 if depth <= 0.0 {
780 return None;
781 }
782 Some((sx - x) * (sx - x) + (sy - y) * (sy - y))
783 }
784
785 /// Edit a dimension value from a label field: a plain numeric literal sets the
786 /// param to that number; otherwise the input is treated as an EXPRESSION —
787 /// evaluated LIVE against the history's `expressions` + `configurator` (the
788 /// kernel `eval_expression`) and, on success, STORED as the expression string
789 /// (the kernel re-evaluates it via `ctx.number`, so it stays live). A blank /
790 /// bad-expression input no-ops (never corrupts the feature). Re-runs live.
791 pub fn feature_dimension_set_value(&mut self, feature_id: &str, field_key: &str, input: &str) {
792 let trimmed = input.trim();
793 if trimmed.is_empty() {
794 return;
795 }
796 if is_plain_number_literal(trimmed) {
797 let Ok(number) = trimmed.parse::<f64>() else {
798 return;
799 };
800 if !number.is_finite() {
801 return;
802 }
803 self.write_feature_dimension_param(feature_id, field_key, serde_json::json!(number));
804 } else {
805 // Validate the expression before storing it (a bad expression no-ops).
806 let expressions = self.history.expressions();
807 let configurator = self.history.configurator();
808 match brep_kernel::eval_expression(&expressions, &configurator, trimmed) {
809 Ok(number) if number.is_finite() => {
810 self.write_feature_dimension_param(
811 feature_id,
812 field_key,
813 serde_json::Value::String(trimmed.to_string()),
814 );
815 }
816 _ => {}
817 }
818 }
819 }
820
821 /// Set one `inputParams` field of `feature_id` (a number or an expression
822 /// string) and re-run the history (which re-projects the leaders in dimension
823 /// mode). No-op when the feature is absent.
824 fn write_feature_dimension_param(
825 &mut self,
826 feature_id: &str,
827 field_key: &str,
828 value: serde_json::Value,
829 ) {
830 let Some(index) = self.history.index_of(feature_id) else {
831 return;
832 };
833 let mut params = self
834 .history
835 .feature_params(index)
836 .unwrap_or_else(|| serde_json::json!({}));
837 let Some(object) = params.as_object_mut() else {
838 return;
839 };
840 // A drag frame whose pointer has not moved (egui reports `dragged()`
841 // on every frame the button is held, and the frame loop keeps running
842 // while a run is in flight) resolves to the value already written. No
843 // run for it: each submit is a whole-history rebuild on the runner.
844 if object.get(field_key) == Some(&value) {
845 return;
846 }
847 object.insert(field_key.to_string(), value);
848 let _ = self.update_feature_params(feature_id, ¶ms.to_string());
849 }
850}
851
852// --- FD-1 geometry helpers (self-contained, `fd_` prefixed to avoid clashes) ---
853
854fn fd_sub3(a: [f64; 3], b: [f64; 3]) -> [f64; 3] {
855 [a[0] - b[0], a[1] - b[1], a[2] - b[2]]
856}
857
858fn fd_dot3(a: [f64; 3], b: [f64; 3]) -> f64 {
859 a[0] * b[0] + a[1] * b[1] + a[2] * b[2]
860}
861
862fn fd_norm3(v: [f64; 3]) -> f64 {
863 fd_dot3(v, v).sqrt()
864}
865
866fn fd_normalize3(v: [f64; 3]) -> [f64; 3] {
867 let n = fd_norm3(v);
868 if n < 1e-12 {
869 [0.0, 0.0, 1.0]
870 } else {
871 [v[0] / n, v[1] / n, v[2] / n]
872 }
873}
874
875/// Push an origin-ball region at world `p` unless a ball already sits there (dedup
876/// by world position, matching `leaders_buffers`' single drawn sphere). The shared
877/// point-region builder projects it to a screen circle; a behind-eye (perspective)
878/// origin is omitted — invisible, so not grabbable — matching the outline.
879fn push_origin_region(
880 out: &mut Vec<(DimRole, HitShape)>,
881 seen: &mut Vec<[f64; 3]>,
882 cam: &crate::view::ViewCamera,
883 p: [f64; 3],
884 px: f32,
885 field_key: &str,
886) {
887 if seen.iter().any(|o| fd_norm3(fd_sub3(*o, p)) < 1e-6) {
888 return;
889 }
890 seen.push(p);
891 if let Some(shape) = point_region(cam, p, px) {
892 out.push((DimRole::Origin(field_key.to_string()), shape));
893 }
894}
895
896/// The parameter `t` of the point on the axis line `a + t*dir` (dir UNIT) closest
897/// to the ray `ray_o + s*ray_d` (ray_d UNIT). `None` when the two are parallel
898/// (no well-defined projection). `t` is the signed world distance along `dir`
899/// from `a`. (`pub(super)`: shared with the constraint distance-arrow drag.)
900pub(super) fn closest_t_on_axis(
901 a: [f64; 3],
902 dir: [f64; 3],
903 ray_o: [f64; 3],
904 ray_d: [f64; 3],
905) -> Option<f64> {
906 let w0 = fd_sub3(a, ray_o);
907 let b = fd_dot3(dir, ray_d);
908 let d = fd_dot3(dir, w0);
909 let e = fd_dot3(ray_d, w0);
910 let denom = 1.0 - b * b;
911 if denom.abs() < 1e-9 {
912 return None;
913 }
914 Some((b * e - d) / denom)
915}
916
917fn vec3_to_arr(v: brep_kernel::Vec3) -> [f64; 3] {
918 [v.x, v.y, v.z]
919}
920
921/// The world CENTROID of a sketch profile — the average of its outer-loop curve
922/// start points (the profile-polygon vertices), approximating the previous
923/// face-average-center computation. Falls back to the sketch plane origin when
924/// no outer loop is available. Used to anchor the extrude/revolve gizmos on the
925/// geometry rather than at a possibly-far sketch-plane origin.
926fn sketch_profile_centroid(profile: &brep_kernel::SketchProfile) -> [f64; 3] {
927 let mut sum = [0.0f64; 3];
928 let mut count = 0usize;
929 if let Some(outer) = profile.regions.first().and_then(|region| region.first()) {
930 for curve in &outer.curves {
931 if let Ok(domain) = curve.domain() {
932 if let Ok(point) = curve.evaluate(domain[0]) {
933 sum[0] += point.x;
934 sum[1] += point.y;
935 sum[2] += point.z;
936 count += 1;
937 }
938 }
939 }
940 }
941 if count > 0 {
942 [sum[0] / count as f64, sum[1] / count as f64, sum[2] / count as f64]
943 } else {
944 vec3_to_arr(profile.origin)
945 }
946}
947