1use crate::color::solid_color_srgb;
18use crate::scene::RenderScene;
19
20pub const RENDERER: &str = "brep-thumb/1";
24
25pub const SIZE: u32 = 256;
27
28const SUPERSAMPLE: u32 = 2;
30
31const FILL: f64 = 0.9;
33
34const EDGE: [f32; 3] = [0.10, 0.11, 0.13];
36
37#[derive(Debug, Clone, Default)]
39pub struct Body {
40 pub positions: Vec<[f32; 3]>,
41 pub normals: Vec<[f32; 3]>,
42 pub indices: Vec<u32>,
43 pub colors: Vec<[f32; 3]>,
45 pub edges: Vec<Vec<[f32; 3]>>,
47}
48
49#[derive(Debug, Clone, Default)]
51pub struct Capture {
52 pub bodies: Vec<Body>,
53}
54
55impl Capture {
56 pub fn triangles(&self) -> usize {
57 self.bodies.iter().map(|b| b.indices.len() / 3).sum()
58 }
59
60 pub fn is_empty(&self) -> bool {
61 self.triangles() == 0
62 }
63}
64
65pub fn capture(scene: &RenderScene) -> Capture {
68 Capture { bodies: scene.solids().iter().filter(|s| s.visible).filter_map(body_of).collect() }
69}
70
71pub fn body_of(solid: &crate::scene::SolidDisplay) -> Option<Body> {
75 let mesh = &solid.mesh;
76 let base = solid.color_override.unwrap_or_else(|| solid_color_srgb(&solid.name).map(|c| c as f32));
77 let mut body = Body { positions: mesh.positions.clone(), normals: mesh.normals.clone(), ..Body::default() };
78 for (tri, idx) in mesh.indices.chunks_exact(3).enumerate() {
79 let face_index = mesh.face_ids.get(tri).map(|&f| f as usize);
80 if face_index.is_some_and(|f| !solid.visibility.is_face_visible(f)) {
81 continue;
82 }
83 let face = face_index.and_then(|f| solid.faces.get(f));
84 body.indices.extend_from_slice(idx);
85 body.colors.push(face.and_then(|f| f.color_override).unwrap_or(base));
86 }
87 body.edges = solid
88 .edges
89 .iter()
90 .enumerate()
91 .filter(|(i, e)| !e.centerline && solid.visibility.is_edge_visible(*i))
92 .map(|(_, e)| e.polyline.clone())
93 .collect();
94 (!body.indices.is_empty()).then_some(body)
95}
96
97pub type Basis = ([f64; 3], [f64; 3], [f64; 3]);
100
101fn iso_basis() -> Basis {
104 let k = 1.0 / 3f64.sqrt();
105 let back = [k, k, k];
106 let up_world = [0.0, 1.0, 0.0];
107 let right = normalize(cross(up_world, back));
108 let up = cross(back, right);
109 (right, up, back)
110}
111
112use crate::geometry3d::cross3 as cross;
113
114use crate::geometry3d::dot3 as dot;
115
116fn normalize(v: [f64; 3]) -> [f64; 3] {
117 let n = dot(v, v).sqrt();
118 if n > 0.0 { [v[0] / n, v[1] / n, v[2] / n] } else { v }
119}
120
121fn f64s(p: [f32; 3]) -> [f64; 3] {
122 [p[0] as f64, p[1] as f64, p[2] as f64]
123}
124
125struct Projection {
128 right: [f64; 3],
129 up: [f64; 3],
130 back: [f64; 3],
131 center: [f64; 3],
132 scale: f64,
133 half: f64,
134}
135
136impl Projection {
137 fn fit(capture: &Capture, pixels: u32, (right, up, back): Basis) -> Self {
138 let (mut lo, mut hi) = ([f64::INFINITY; 2], [f64::NEG_INFINITY; 2]);
141 for body in &capture.bodies {
142 for &i in &body.indices {
143 let p = f64s(body.positions[i as usize]);
144 let (x, y) = (dot(p, right), dot(p, up));
145 lo = [lo[0].min(x), lo[1].min(y)];
146 hi = [hi[0].max(x), hi[1].max(y)];
147 }
148 }
149 let extent = (hi[0] - lo[0]).max(hi[1] - lo[1]).max(1e-12);
150 let mid = [(lo[0] + hi[0]) * 0.5, (lo[1] + hi[1]) * 0.5];
151 let center = [
152 right[0] * mid[0] + up[0] * mid[1],
153 right[1] * mid[0] + up[1] * mid[1],
154 right[2] * mid[0] + up[2] * mid[1],
155 ];
156 Self { right, up, back, center, scale: pixels as f64 * FILL / extent, half: pixels as f64 * 0.5 }
157 }
158
159 fn project(&self, p: [f64; 3]) -> [f64; 3] {
160 let d = [p[0] - self.center[0], p[1] - self.center[1], p[2] - self.center[2]];
161 [self.half + dot(d, self.right) * self.scale, self.half - dot(d, self.up) * self.scale, -dot(d, self.back) * self.scale]
162 }
163}
164
165pub fn render_png(capture: &Capture, size: u32) -> Option<Vec<u8>> {
168 let rgba = render_rgba(capture, size)?;
169 encode_png(&rgba, size, size).ok()
170}
171
172pub fn render_png_from(capture: &Capture, size: u32, basis: Basis) -> Option<Vec<u8>> {
175 let rgba = render_rgba_from(capture, size, basis)?;
176 encode_png(&rgba, size, size).ok()
177}
178
179pub fn render_rgba(capture: &Capture, size: u32) -> Option<Vec<u8>> {
181 render_rgba_from(capture, size, iso_basis())
182}
183
184pub fn render_rgba_from(capture: &Capture, size: u32, basis: Basis) -> Option<Vec<u8>> {
186 if capture.is_empty() || size == 0 {
187 return None;
188 }
189 let n = size * SUPERSAMPLE;
190 let w = n as usize;
191 let projection = Projection::fit(capture, n, basis);
192 let mut depth = vec![f32::INFINITY; w * w];
193 let mut color = vec![[0f32; 4]; w * w];
194 let (right, up, back) = (projection.right, projection.up, projection.back);
197 let key = normalize([
198 -0.45 * right[0] + 0.6 * up[0] + 0.66 * back[0],
199 -0.45 * right[1] + 0.6 * up[1] + 0.66 * back[1],
200 -0.45 * right[2] + 0.6 * up[2] + 0.66 * back[2],
201 ]);
202 for body in &capture.bodies {
203 let screen: Vec<[f64; 3]> = body.positions.iter().map(|&p| projection.project(f64s(p))).collect();
204 for (tri, idx) in body.indices.chunks_exact(3).enumerate() {
205 let [a, b, c] = [idx[0] as usize, idx[1] as usize, idx[2] as usize];
206 let (pa, pb, pc) = (screen[a], screen[b], screen[c]);
207 let normal_at = |i: usize| -> [f64; 3] {
208 match body.normals.get(i) {
209 Some(&n) if n != [0.0; 3] => normalize(f64s(n)),
210 _ => {
211 let (wa, wb, wc) = (f64s(body.positions[a]), f64s(body.positions[b]), f64s(body.positions[c]));
212 normalize(cross([wb[0] - wa[0], wb[1] - wa[1], wb[2] - wa[2]], [wc[0] - wa[0], wc[1] - wa[1], wc[2] - wa[2]]))
213 }
214 }
215 };
216 let shade = |n: [f64; 3]| -> f32 {
217 let n = if dot(n, back) < 0.0 { [-n[0], -n[1], -n[2]] } else { n };
219 (0.34 + 0.56 * dot(n, key).max(0.0) + 0.10 * dot(n, back).max(0.0)) as f32
220 };
221 let (sa, sb, sc) = (shade(normal_at(a)), shade(normal_at(b)), shade(normal_at(c)));
222 let rgb = body.colors[tri];
223 fill_triangle(&mut depth, &mut color, w, [pa, pb, pc], [sa, sb, sc], rgb);
224 }
225 }
226 let bias = 2.5f32;
229 for body in &capture.bodies {
230 for line in &body.edges {
231 for seg in line.windows(2) {
232 let (p, q) = (projection.project(f64s(seg[0])), projection.project(f64s(seg[1])));
233 draw_segment(&mut depth, &mut color, w, p, q, bias);
234 }
235 }
236 }
237 let s = SUPERSAMPLE as usize;
239 let out_w = size as usize;
240 let mut out = vec![0u8; out_w * out_w * 4];
241 let inv = 1.0 / (s * s) as f32;
242 for y in 0..out_w {
243 for x in 0..out_w {
244 let mut acc = [0f32; 4];
245 for dy in 0..s {
246 for dx in 0..s {
247 let c = color[(y * s + dy) * w + x * s + dx];
248 for k in 0..3 {
250 acc[k] += c[k] * c[3];
251 }
252 acc[3] += c[3];
253 }
254 }
255 let alpha = acc[3] * inv;
256 let o = (y * out_w + x) * 4;
257 if acc[3] > 0.0 {
258 for k in 0..3 {
259 out[o + k] = ((acc[k] / acc[3]).clamp(0.0, 1.0) * 255.0).round() as u8;
260 }
261 }
262 out[o + 3] = (alpha.clamp(0.0, 1.0) * 255.0).round() as u8;
263 }
264 }
265 Some(out)
266}
267
268fn fill_triangle(depth: &mut [f32], color: &mut [[f32; 4]], w: usize, p: [[f64; 3]; 3], shade: [f32; 3], rgb: [f32; 3]) {
270 let area = (p[1][0] - p[0][0]) * (p[2][1] - p[0][1]) - (p[2][0] - p[0][0]) * (p[1][1] - p[0][1]);
271 if area.abs() < 1e-12 {
272 return;
273 }
274 let min_x = p.iter().map(|q| q[0]).fold(f64::INFINITY, f64::min).floor().max(0.0) as usize;
275 let max_x = (p.iter().map(|q| q[0]).fold(f64::NEG_INFINITY, f64::max).ceil() as i64).min(w as i64 - 1);
276 let min_y = p.iter().map(|q| q[1]).fold(f64::INFINITY, f64::min).floor().max(0.0) as usize;
277 let max_y = (p.iter().map(|q| q[1]).fold(f64::NEG_INFINITY, f64::max).ceil() as i64).min(w as i64 - 1);
278 if max_x < 0 || max_y < 0 {
279 return;
280 }
281 let inv_area = 1.0 / area;
282 for y in min_y..=max_y as usize {
283 let cy = y as f64 + 0.5;
284 for x in min_x..=max_x as usize {
285 let cx = x as f64 + 0.5;
286 let w0 = ((p[1][0] - cx) * (p[2][1] - cy) - (p[2][0] - cx) * (p[1][1] - cy)) * inv_area;
287 let w1 = ((p[2][0] - cx) * (p[0][1] - cy) - (p[0][0] - cx) * (p[2][1] - cy)) * inv_area;
288 let w2 = 1.0 - w0 - w1;
289 if w0 < 0.0 || w1 < 0.0 || w2 < 0.0 {
290 continue;
291 }
292 let z = (w0 * p[0][2] + w1 * p[1][2] + w2 * p[2][2]) as f32;
293 let i = y * w + x;
294 if z >= depth[i] {
295 continue;
296 }
297 depth[i] = z;
298 let s = w0 as f32 * shade[0] + w1 as f32 * shade[1] + w2 as f32 * shade[2];
299 color[i] = [rgb[0] * s, rgb[1] * s, rgb[2] * s, 1.0];
300 }
301 }
302}
303
304fn draw_segment(depth: &mut [f32], color: &mut [[f32; 4]], w: usize, p: [f64; 3], q: [f64; 3], bias: f32) {
306 let steps = ((q[0] - p[0]).abs().max((q[1] - p[1]).abs()).ceil() as usize).max(1);
307 for i in 0..=steps {
308 let t = i as f64 / steps as f64;
309 let (x, y, z) = (p[0] + (q[0] - p[0]) * t, p[1] + (q[1] - p[1]) * t, (p[2] + (q[2] - p[2]) * t) as f32);
310 for (dx, dy) in [(0i64, 0i64), (1, 0), (0, 1), (1, 1)] {
311 let (px, py) = (x.floor() as i64 + dx, y.floor() as i64 + dy);
312 if px < 0 || py < 0 || px >= w as i64 || py >= w as i64 {
313 continue;
314 }
315 let k = py as usize * w + px as usize;
316 if z - bias <= depth[k] {
317 color[k] = [EDGE[0], EDGE[1], EDGE[2], 1.0];
318 }
319 }
320 }
321}
322
323fn encode_png(rgba: &[u8], width: u32, height: u32) -> Result<Vec<u8>, String> {
325 brep_gizmos::raster::encode_png(rgba, width, height, png::ColorType::Rgba)
326}
327
328pub fn embedded_png(png: &[u8], size: u32, status: &str) -> serde_json::Value {
330 use base64::Engine;
331 serde_json::json!({
332 "mimeType": "image/png", "data": base64::engine::general_purpose::STANDARD.encode(png),
333 "width": size, "height": size, "renderer": RENDERER, "status": status,
334 })
335}
336
337pub fn empty_embedded(status: &str) -> serde_json::Value {
339 static EMPTY: std::sync::OnceLock<Vec<u8>> = std::sync::OnceLock::new();
340 let png = EMPTY.get_or_init(|| encode_png(&vec![0; (SIZE * SIZE * 4) as usize], SIZE, SIZE)
341 .expect("a fixed-size in-memory PNG can be encoded"));
342 embedded_png(png, SIZE, status)
343}
344