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brep_render/engine_state/
scene_query.rs

1use super::*;
2
3impl EngineState {
4    /// Ranked candidate list under CSS-pixel `(x, y)`, kernel names, priority
5    /// VERTEX > EDGE > FACE > … > SOLID.
6    ///
7    /// SCENE ONLY, deliberately: this R3-boundary accessor (and its
8    /// [`hover_json`](Self::hover_json) sibling) reports kernel-named GEOMETRY, and
9    /// its in-tree consumer is the sketch's external-edge picker, which wants
10    /// edges. The construction PLANE cards join the pick list one level up, in
11    /// [`pick_candidates_at`](Self::pick_candidates_at) — that is what the
12    /// selection paths and the app's pick-list popup consume.
13    pub fn pick_json(&self, x: f64, y: f64) -> String {
14        let candidates = pick::pick_unoccluded(&self.scene, &self.context_scene, &self.camera, x, y, &self.pick_options());
15        pick::candidates_to_json(&candidates)
16    }
17
18    /// The single best candidate under `(x, y)` (hover), or `null`.
19    pub fn hover_json(&self, x: f64, y: f64) -> String {
20        let candidates = pick::pick_unoccluded(&self.scene, &self.context_scene, &self.camera, x, y, &self.pick_options());
21        match candidates.first() {
22            Some(best) => pick::candidates_to_json(std::slice::from_ref(best))
23                .strip_prefix('[')
24                .and_then(|s| s.strip_suffix(']'))
25                .map(str::to_string)
26                .unwrap_or_else(|| "null".to_string()),
27            None => "null".to_string(),
28        }
29    }
30
31    // --- Settings / emphasis / visibility (R11/R14/R17) -------------------
32
33    pub fn apply_settings_json(&mut self, json: &str) -> Result<(), String> {
34        let prev_lod = self.settings.lod_factor;
35        let prev_override_model_colors = self.settings.override_model_colors;
36        self.settings.apply_json(json)?;
37        self.settings_generation = self.settings_generation.wrapping_add(1);
38        self.dirty = true;
39        // "Override model colors" is resolved when colours are derived, not when
40        // they are drawn, so flipping it has to re-derive. Guarded on an actual
41        // change: this apply path also runs on every unrelated settings edit.
42        if self.settings.override_model_colors != prev_override_model_colors {
43            self.sync_colors_from_metadata();
44        }
45        // Push the (possibly changed) ViewCube size into the widget so the rendered
46        // cube AND its hit-test rect track the setting. Always re-pushed (idempotent
47        // for an unchanged value) so this ONE choke point covers panel edits, boot
48        // restore, and Reset-to-defaults alike.
49        self.widgets.set_viewcube_size(self.settings.viewcube_size_px);
50        // Projection rides in the settings JSON as `orthographic` (see `settings_json`)
51        // so the toolbar toggle AND a reload both go through this ONE apply path — the
52        // same way wireframe does. It is NOT a `RenderSettings` field: read it straight
53        // off the JSON and drive the camera. A PARTIAL apply (the wireframe toggle's
54        // `{"wireframe":true}`) omits the key and leaves the projection untouched, and
55        // the panel's full-buffer apply carries the live value (so it's a no-op).
56        if let Some(want_ortho) = serde_json::from_str::<serde_json::Value>(json)
57            .ok()
58            .and_then(|v| v.get("orthographic").and_then(|o| o.as_bool()))
59        {
60            let is_ortho = matches!(
61                self.camera.projection,
62                crate::view::Projection::Orthographic { .. }
63            );
64            if want_ortho != is_ortho {
65                self.set_projection(if want_ortho { "orthographic" } else { "perspective" });
66            }
67        }
68        // The LOD factor scales DISPLAY tessellation, so a change must re-run so the
69        // resident meshes re-tessellate at the new chord tolerance (the runner drops
70        // its reuse baseline when the lod differs). Every OTHER setting is pure
71        // render state and needs no re-run. Skip the re-run when there are no
72        // features (e.g. boot restores a saved `lodFactor` before any document is
73        // loaded): the run would be empty, and the real doc load re-runs with the
74        // lod already injected.
75        if self.settings.lod_factor != prev_lod && !self.history.is_empty() {
76            self.rerun_history();
77        }
78        // Sketch colors live in the settings too: when a sketch is being edited, push
79        // the (possibly) new palette into the live session and re-push the overlay so
80        // an edited color takes effect immediately (mirrors how a wireframe/lod change
81        // refreshes the view). Compute the palette first to avoid a split borrow.
82        if self.sketch_edit.is_some() {
83            let colors = self.settings.sketch_colors();
84            if let Some(edit) = self.sketch_edit.as_mut() {
85                edit.session.colors = colors;
86            }
87            self.refresh_sketch_overlay();
88        }
89        Ok(())
90    }
91
92    /// The FULL current settings as JSON (the round-trip counterpart of
93    /// [`apply_settings_json`](Self::apply_settings_json)): the schema-driven form seeds its widgets from
94    /// this and the storage seam persists it.
95    pub fn settings_json(&self) -> String {
96        self.settings_value().to_string()
97    }
98
99    /// [`Self::settings_json`] as a JSON value.
100    pub fn settings_value(&self) -> serde_json::Value {
101        // Projection is live CAMERA state surfaced to the settings layer as a boolean
102        // (`orthographic`) so the toolbar toggle persists and the settings panel can
103        // round-trip it without clobbering. DERIVE it from the camera here — it is
104        // never a stored `RenderSettings` field — so it can NEVER drift from the
105        // actual projection no matter which code path last changed it.
106        let mut value: serde_json::Value =
107            serde_json::from_str(&self.settings.to_json()).unwrap_or(serde_json::Value::Null);
108        if let Some(obj) = value.as_object_mut() {
109            obj.insert(
110                "orthographic".into(),
111                serde_json::Value::Bool(matches!(
112                    self.camera.projection,
113                    crate::view::Projection::Orthographic { .. }
114                )),
115            );
116        }
117        value
118    }
119
120    /// The current per-solid metadata color overrides as JSON —
121    /// `[{"name": "...", "override": "#rrggbb" | null}, …]`. Lets a UI list the
122    /// scene's solids with their current override so the picker reflects state.
123    pub fn solid_color_overrides_json(&self) -> String {
124        let solids: Vec<serde_json::Value> = self
125            .scene
126            .solids()
127            .iter()
128            .map(|solid| {
129                let over = solid.color_override.map(|rgb| {
130                    let q = |c: f32| (c.clamp(0.0, 1.0) * 255.0).round() as u32;
131                    format!("#{:02x}{:02x}{:02x}", q(rgb[0]), q(rgb[1]), q(rgb[2]))
132                });
133                serde_json::json!({ "name": solid.name, "override": over })
134            })
135            .collect();
136        serde_json::Value::Array(solids).to_string()
137    }
138
139    pub fn apply_emphasis_json(&mut self, json: &str) -> Result<(), String> {
140        self.emphasis.apply_json(json)?;
141        self.dirty = true;
142        Ok(())
143    }
144
145    pub fn set_visible(&mut self, name: &str, visible: bool) -> bool {
146        let ok = self.scene.set_visible(name, visible);
147        if ok {
148            // A derived BOARD body is dropped by every run's scene reconcile
149            // and re-seated from the KEPT display, so the hide has to reach
150            // that copy or it lasts only until the next feature edit.
151            self.remember_board_visibility(name, visible);
152            // The user's hide or show outlasts the active view's poses and
153            // section: the un-posed original carries it (sheets read it, the
154            // restore writes it back), and the section no longer owns it.
155            if let Some(original) = self.pmi_explode_originals.get_mut(name).filter(|original| original.visible != visible) {
156                original.visible = visible;
157                self.pmi_unposed_visibility += 1;
158            }
159            self.pmi_section_hidden.retain(|hidden| hidden != name);
160            self.dirty = true;
161            // A balloon on this body loses or regains its leader at once.
162            if self.pmi_active_view.is_some() {
163                self.refresh_pmi_overlay();
164            }
165        }
166        ok
167    }
168
169    pub fn scene_listing_json(&self) -> String {
170        self.scene.listing_json()
171    }
172
173    // --- Overlay widgets --------------------------------------------------
174
175    /// The BASE bbox the camera depth-range fit starts from: the visible SOLIDS
176    /// unioned with the pushed OVERLAY groups (sketch curves/points, dimension
177    /// leaders, constraint glyphs — the `set_overlay` channel). Folding in the
178    /// groups stops orbiting an editing sketch from clipping it against the
179    /// solids-only bounds (the reported clipping when "Lock to sketch" is off).
180    /// The render path ([`Self::fit_camera_and_overlay`]) unions the FULL widget
181    /// overlay's world bounds (datum planes, world axes, frames, transform
182    /// gizmo — NOT in this bbox's channels) and the world origin on top of this
183    /// before fitting, so construction geometry never clips. Callers must bind
184    /// this to a local before `camera.fit_depth_range` (which needs
185    /// `&mut self.camera`).
186    pub fn depth_range_bbox(&self) -> crate::camera::Aabb {
187        let mut bbox = self.scene.bbox();
188        bbox.union(&self.context_scene.bbox());
189        bbox.union(&self.widgets.overlay_groups_bbox());
190        bbox
191    }
192
193}
194
195impl EngineState {
196    /// A RICHER scene listing than [`scene_listing_json`](Self::scene_listing_json)
197    /// (which is counts only): per solid the individual face + edge kernel NAMES
198    /// and vertex refs (topo id + world position), plus visibility — the shape the
199    /// engine-native Scene tree lists entities from and the headed verifier asserts
200    /// against. Vertices carry no kernel name, so they are keyed by topo id + world
201    /// position (the same shape the emphasis vertex-ref selection uses).
202    pub fn scene_entities_json(&self) -> String {
203        let solids: Vec<serde_json::Value> = self
204            .scene
205            .solids()
206            .iter()
207            // Committed-sketch SHEETS are scene solids (pickable/measurable) but list
208            // under "Sketches" (`committed_sketches`), not among the real solids.
209            .filter(|solid| !solid.is_sketch)
210            .map(|solid| {
211                let faces: Vec<&str> = solid.faces.iter().map(|f| f.name.as_str()).collect();
212                // Display-only (aux) edges are not entities: a board's copper
213                // outline would list thousands of unnamed ones.
214                let edges: Vec<&str> = solid.edges.iter().filter(|e| !e.aux).map(|e| e.name.as_str()).collect();
215                let vertices: Vec<serde_json::Value> = solid
216                    .vertices
217                    .iter()
218                    .map(|v| serde_json::json!({ "topoId": v.topo_id, "position": v.position }))
219                    .collect();
220                serde_json::json!({
221                    "name": solid.name,
222                    "visible": solid.visible,
223                    "faces": faces,
224                    "edges": edges,
225                    "vertices": vertices,
226                })
227            })
228            .collect();
229        serde_json::Value::Array(solids).to_string()
230    }
231
232    /// Drive the engine SELECTION by kernel NAME from a UI tree (the name-based
233    /// analogue of [`select_top_at`](Self::select_top_at), which picks under the
234    /// cursor). Replaces the current selection with the single named `solid` /
235    /// `face` / `edge` so clicking a Scene-tree row highlights that entity in the
236    /// viewport (the render pass reads `emphasis`). Vertices have no kernel name —
237    /// use [`select_vertex_by_position`](Self::select_vertex_by_position). Returns
238    /// false for an unknown `kind` or an empty `name`.
239    pub fn select_by_name(&mut self, kind: &str, name: &str) -> bool {
240        // A construction datum/plane routes to its own name-keyed selection.
241        if kind == "datum" {
242            return self.select_datum(name);
243        }
244        if name.is_empty() || !matches!(kind, "solid" | "face" | "edge") {
245            return false;
246        }
247        let had_datum = !self.emphasis.selected_datums.is_empty();
248        self.emphasis.selected_solids.clear();
249        self.emphasis.selected_faces.clear();
250        self.emphasis.selected_edges.clear();
251        self.emphasis.selected_vertices.clear();
252        self.emphasis.selected_datums.clear();
253        match kind {
254            "solid" => {
255                self.emphasis.selected_solids.insert(name.to_string());
256            }
257            "face" => {
258                self.emphasis.selected_faces.insert(name.to_string());
259            }
260            "edge" => {
261                self.emphasis.selected_edges.insert(name.to_string());
262            }
263            _ => unreachable!(),
264        }
265        self.emphasis.generation = self.emphasis.generation.wrapping_add(1);
266        self.dirty = true;
267        if had_datum {
268            self.refresh_construction_datums();
269        }
270        true
271    }
272
273    /// Select a single vertex by its owning solid + world position — vertices have
274    /// no kernel name, so emphasis keys them by solid + position (matched with a
275    /// tolerance in the render pass). Replaces the current selection. Returns false
276    /// for an empty solid name.
277    pub fn select_vertex_by_position(&mut self, solid: &str, position: [f64; 3]) -> bool {
278        if solid.is_empty() {
279            return false;
280        }
281        let had_datum = !self.emphasis.selected_datums.is_empty();
282        self.emphasis.selected_solids.clear();
283        self.emphasis.selected_faces.clear();
284        self.emphasis.selected_edges.clear();
285        self.emphasis.selected_vertices.clear();
286        self.emphasis.selected_datums.clear();
287        self.emphasis.selected_vertices.push(crate::style::VertexRef {
288            solid: solid.to_string(),
289            position,
290        });
291        self.emphasis.generation = self.emphasis.generation.wrapping_add(1);
292        self.dirty = true;
293        if had_datum {
294            self.refresh_construction_datums();
295        }
296        true
297    }
298
299    // -----------------------------------------------------------------------
300    // Scene-tree row HOVER → the viewport hover highlight
301    //
302    // The hover twin of the name-based selection above: mousing over a Scene-tree
303    // row lights the entity EXACTLY as mousing over it in the 3D view does,
304    // because it feeds the SAME `emphasis` hover buckets through the SAME
305    // `hover_candidate` bucketing the viewport's `hover_at` uses (so a hovered
306    // datum plane gets its accent re-feed, a solid lights whole, and the render
307    // pass needs no new concept). The pointer is off the viewport while it is over
308    // a row, so the viewport's pointer-left-the-viewport `clear_hover` would
309    // otherwise wipe it every frame — hence the one-frame yield flag, the twin of
310    // `take_sketch_list_hover` / `take_constraint_label_hover`.
311    // -----------------------------------------------------------------------
312
313    /// Hover-highlight by kernel NAME from a UI tree — the hover twin of
314    /// [`select_by_name`](Self::select_by_name) (`kind` is `"solid"` / `"face"` /
315    /// `"edge"` / `"datum"`; vertices carry no kernel name, so they use
316    /// [`hover_vertex_by_position`](Self::hover_vertex_by_position)).
317    ///
318    /// Deliberately does NOT consult the selection filter, matching the row's
319    /// CLICK: a row selects whatever kind it is, so its hover previews the same
320    /// entity. An unknown `kind`, an empty `name` or an unresolved datum frame is
321    /// refused without touching the current hover.
322    ///
323    /// Call it EVERY frame the row is hovered: it re-arms the one-frame
324    /// [`take_scene_tree_hover`](Self::take_scene_tree_hover) yield flag and
325    /// re-lights nothing when the hover is already this entity. Returns whether
326    /// the hover CHANGED (the [`hover_at`](Self::hover_at) convention) so the
327    /// caller can request a repaint.
328    pub fn hover_by_name(&mut self, kind: &str, name: &str) -> bool {
329        if name.is_empty() {
330            return false;
331        }
332        let pick_kind = match kind {
333            "solid" => pick::PickKind::Solid,
334            "face" => pick::PickKind::Face,
335            "edge" => pick::PickKind::Edge,
336            // A construction datum/plane hovers by FRAME name — the bucket
337            // `select_datum` and the viewport's plane picks fill.
338            "datum" => pick::PickKind::Plane,
339            _ => return false,
340        };
341        let candidate = pick::PickCandidate {
342            kind: pick_kind,
343            name: name.to_string(),
344            // A SOLID candidate resolves through `candidate_solid_name`, which
345            // prefers `solid` — and this row IS the solid.
346            solid: match pick_kind {
347                pick::PickKind::Solid => name.to_string(),
348                _ => String::new(),
349            },
350            depth: 0.0,
351            screen_dist: 0.0,
352            position: [0.0; 3],
353        };
354        self.set_scene_tree_hover(candidate)
355    }
356
357    /// Hover a single vertex by its owning solid + world position — the hover twin
358    /// of [`select_vertex_by_position`](Self::select_vertex_by_position) (vertices
359    /// have no kernel name, so emphasis keys them by solid + position). Same
360    /// per-frame contract and return as [`hover_by_name`](Self::hover_by_name).
361    pub fn hover_vertex_by_position(&mut self, solid: &str, position: [f64; 3]) -> bool {
362        if solid.is_empty() {
363            return false;
364        }
365        self.set_scene_tree_hover(pick::PickCandidate {
366            kind: pick::PickKind::Vertex,
367            // Vertices are unnamed: `solid` + `position` is the identity.
368            name: String::new(),
369            solid: solid.to_string(),
370            depth: 0.0,
371            screen_dist: 0.0,
372            position,
373        })
374    }
375
376    /// The pointer left the Scene tree's rows: drop the row-driven highlight.
377    /// Clears ONLY a hover the tree itself lit and that is STILL lit — if the
378    /// viewport has since hovered something else (it may draw before the panel in
379    /// the dock), that hover is left alone. Safe to call every frame no row is
380    /// hovered: the target is taken, so it is a no-op from the second call on.
381    /// Returns whether the hover changed.
382    pub fn scene_tree_hover_end(&mut self) -> bool {
383        match self.scene_tree_hovered.take() {
384            Some(candidate) if self.hover_is(&candidate) => self.clear_hover(),
385            _ => false,
386        }
387    }
388
389    /// Consume the one-frame "a Scene-tree row is hovering an entity" flag — the
390    /// viewport's modeling hover branch skips its pointer-off-viewport
391    /// `clear_hover` while it is set (mirrors
392    /// [`take_sketch_list_hover`](Self::take_sketch_list_hover)) so the row-driven
393    /// highlight survives the frame instead of being cleared and re-applied.
394    pub fn take_scene_tree_hover(&mut self) -> bool {
395        std::mem::take(&mut self.scene_tree_hover_active)
396    }
397
398    /// Light one Scene-tree row's candidate: arm the yield flag (every frame — the
399    /// viewport consumes it every frame), record the target so
400    /// [`scene_tree_hover_end`](Self::scene_tree_hover_end) knows what the tree
401    /// lit, and re-emphasize only when the hover actually changed (a held row must
402    /// not re-bump the emphasis generation / re-feed the datums every frame).
403    fn set_scene_tree_hover(&mut self, candidate: pick::PickCandidate) -> bool {
404        self.scene_tree_hover_active = true;
405        match self.apply_ui_hover(&candidate) {
406            // Refused (an unresolved datum frame): nothing lit, so the tree records
407            // no target and has nothing to end.
408            None => false,
409            Some(changed) => {
410                // Recorded even when unchanged: the viewport may have lit the
411                // identical entity, and the tree still owns ending it.
412                self.scene_tree_hovered = Some(candidate);
413                changed
414            }
415        }
416    }
417
418    /// Apply ONE UI-driven hover candidate to the emphasis — the shared body
419    /// behind every list→viewport highlight (the Scene tree's rows, the dialog
420    /// rows below). `None` = REFUSED, `Some(changed)` = applied, and `changed`
421    /// says whether the hover actually moved (a held row must not re-bump the
422    /// emphasis generation / re-feed the datums every frame).
423    ///
424    /// Each caller records its OWN target: that is what keeps two panes' `_end`
425    /// calls from ending each other's highlight.
426    fn apply_ui_hover(&mut self, candidate: &pick::PickCandidate) -> Option<bool> {
427        if self.hover_is(candidate) {
428            return Some(false);
429        }
430        // Only a RESOLVED datum frame hovers (the `select_datum` guard); an
431        // unresolved name would light nothing and churn the datum feed. Checked on
432        // the change path only — the dedupe above carries the held frames.
433        if candidate.kind == pick::PickKind::Plane
434            && !self.construction_frames.iter().any(|(n, _)| *n == candidate.name)
435        {
436            return None;
437        }
438        self.hover_candidate(candidate);
439        Some(true)
440    }
441}
442
443// ---------------------------------------------------------------------------
444// DIALOG row HOVER → the viewport hover highlight
445//
446// The Scene tree knows the KIND of every row it draws; a dialog does not. A
447// feature form's reference line, its read-only `Outputs` line and the picker
448// card's picked-name line all carry a bare kernel NAME, so this lane resolves the
449// kind from the scene itself and then feeds the SAME hover buckets the tree and
450// the viewport's `hover_at` fill.
451// ---------------------------------------------------------------------------
452impl EngineState {
453    /// Hover-highlight the entity a DIALOG row names — the kind-less twin of
454    /// [`hover_by_name`](Self::hover_by_name), for the lists that show a bare
455    /// kernel name (a reference line, an `Outputs` line, the picker card).
456    ///
457    /// `owner` is the pane that is hovering (`"history"`, `"constraints"`,
458    /// `"pmi"`, `"refsel"`): [`dialog_hover_end`](Self::dialog_hover_end) acts
459    /// only for the owner that set the hover, so panes that are on screen together
460    /// in a split dock cannot end each other's highlight.
461    ///
462    /// The name is resolved by `resolve_entity_name`,
463    /// which also covers the row whose entity the feature CONSUMED — an open
464    /// fillet form is rolled to the fillet, so its `Edges` rows name edges that no
465    /// longer exist and the blend faces the kernel built from them are lit
466    /// instead. Call it EVERY frame the row is hovered: the resolution is memoized
467    /// on the row text and the emphasis re-feed is deduped, so a held hover costs
468    /// nothing. Returns whether the hover CHANGED (the
469    /// [`hover_at`](Self::hover_at) convention), so the caller can repaint.
470    pub fn hover_entity_by_name(&mut self, owner: &'static str, name: &str) -> bool {
471        if name.is_empty() {
472            return false;
473        }
474        // Armed even for a row that resolves to nothing: the pointer is over the
475        // dialog, so the viewport's pointer-left-the-viewport `clear_hover` must
476        // still yield — otherwise moving along a list of rows would strobe the
477        // highlight off on every unresolvable one.
478        self.dialog_hover_active = true;
479        let memo = match &self.dialog_hovered {
480            Some(held) if held.owner == owner && held.row == name => Some(held.candidate.clone()),
481            _ => None,
482        };
483        let candidate = match memo {
484            Some(cached) => cached,
485            None => self.resolve_entity_name(name),
486        };
487        let applied = match &candidate {
488            Some(c) => self.apply_ui_hover(c),
489            None => None,
490        };
491        let changed = match applied {
492            Some(changed) => changed,
493            // Nothing to light (the scene carries no such name, or the candidate
494            // was refused): end whatever the slot holds — WHOEVER set it. Leaving
495            // the previous row's entity standing while the pointer sits on a
496            // different row reads as "this row is that entity", and the previous
497            // row is not always this owner's: moving from a History line straight
498            // onto an unresolvable Constraints one (a component-local vertex ref)
499            // would otherwise strand the History highlight with nobody left
500            // holding the record that could end it.
501            None => self.take_dialog_hover_slot(),
502        };
503        self.dialog_hovered = Some(super::DialogHover {
504            owner,
505            row: name.to_string(),
506            candidate,
507        });
508        changed
509    }
510
511    /// The pointer left `owner`'s dialog rows: drop the row-driven highlight.
512    /// Clears ONLY a hover THIS owner lit and that is STILL lit — a pane that
513    /// never hovered a row (or whose hover the viewport has since replaced) is a
514    /// no-op, which is what lets every consumer call it unconditionally every
515    /// frame. Returns whether the hover changed.
516    pub fn dialog_hover_end(&mut self, owner: &'static str) -> bool {
517        let mine = matches!(&self.dialog_hovered, Some(held) if held.owner == owner);
518        if mine {
519            self.take_dialog_hover_slot()
520        } else {
521            false
522        }
523    }
524
525    /// Take the dialog-hover slot and drop the highlight it recorded, when that
526    /// highlight is still the live one (the viewport may have replaced it since).
527    /// Owner-AGNOSTIC: [`dialog_hover_end`](Self::dialog_hover_end) checks the
528    /// owner before calling this, while a row that lights nothing calls it
529    /// directly — the pointer is on THAT row now, so whatever the slot still
530    /// records is stale whoever set it.
531    fn take_dialog_hover_slot(&mut self) -> bool {
532        match self.dialog_hovered.take() {
533            Some(held) => match held.candidate {
534                Some(candidate) if self.hover_is(&candidate) => self.clear_hover(),
535                _ => false,
536            },
537            None => false,
538        }
539    }
540
541    /// Consume the one-frame "a dialog row is hovering an entity" flag — the
542    /// viewport's modeling hover branch skips its pointer-off-viewport
543    /// `clear_hover` while it is set (the twin of
544    /// [`take_scene_tree_hover`](Self::take_scene_tree_hover)).
545    pub fn take_dialog_hover(&mut self) -> bool {
546        std::mem::take(&mut self.dialog_hover_active)
547    }
548
549    /// Resolve one bare kernel NAME to the entity it addresses, or `None` when the
550    /// scene carries nothing by that name.
551    ///
552    /// Order — most specific identity first: a SOLID (a shown committed sketch is
553    /// a scene solid keyed by its sketch id — `refresh_committed_sketches` inserts
554    /// the sheet under the feature id an extrude's `profile` stores — so a
555    /// `SKETCH` reference lands here whenever that sheet is shown), a
556    /// construction datum FRAME, a FACE, an EDGE, then a `{solid}@x,y,z` VERTEX
557    /// ref (the position-keyed form assembly constraints and PMI store, accepted
558    /// only when it really is a vertex of that solid — a component-LOCAL ref lights
559    /// nothing rather than lighting the wrong vertex).
560    ///
561    /// # The consumed row
562    ///
563    /// A feature's form is drawn with the model rolled TO that feature, so the
564    /// feature has RUN and the entities its references name are gone: a fillet's
565    /// `Edges` rows name edges the blend replaced. The kernel names what it builds
566    /// after what it consumed — `{featureId}:BLEND:{originatingEdgeName}`, asserted
567    /// by the kernel's own `fillet_by_face_ref_rounds_the_top_ring` /
568    /// `chamfer` naming tests — so a row that resolves to nothing falls back to the
569    /// FACE whose name ends with `:{row}`: the thing the feature made from it.
570    /// Only when EXACTLY ONE face matches, so an ambiguous mapping lights nothing
571    /// rather than an arbitrary half of it. Ends-with, never `contains`: the edges
572    /// bounding that blend are named `BOX_NZ|F1:BLEND:BOX_NX|BOX_NZ[0][0]`, which
573    /// CONTAINS the row but is not what it became.
574    fn resolve_entity_name(&self, name: &str) -> Option<pick::PickCandidate> {
575        let at = |kind: pick::PickKind, entity: &str, solid: &str| pick::PickCandidate {
576            kind,
577            name: entity.to_string(),
578            solid: solid.to_string(),
579            depth: 0.0,
580            screen_dist: 0.0,
581            position: [0.0; 3],
582        };
583        let solids = self.scene.solids();
584        if solids.iter().any(|s| s.name == name) {
585            // A SOLID candidate resolves through `candidate_solid_name`, which
586            // prefers `solid` — and this row IS the solid.
587            return Some(at(pick::PickKind::Solid, name, name));
588        }
589        if self.construction_frames.iter().any(|(n, _)| n.as_str() == name) {
590            return Some(at(pick::PickKind::Plane, name, ""));
591        }
592        for solid in solids {
593            if solid.faces.iter().any(|f| f.name == name) {
594                return Some(at(pick::PickKind::Face, name, &solid.name));
595            }
596        }
597        for solid in solids {
598            if solid.edges.iter().any(|e| e.name == name) {
599                return Some(at(pick::PickKind::Edge, name, &solid.name));
600            }
601        }
602        if let Some(candidate) = self.resolve_vertex_ref(name) {
603            return Some(candidate);
604        }
605        let suffix = format!(":{name}");
606        let mut derived = solids
607            .iter()
608            .flat_map(|solid| solid.faces.iter().map(move |face| (solid, face)))
609            .filter(|(_, face)| face.name.ends_with(&suffix));
610        match (derived.next(), derived.next()) {
611            (Some((solid, face)), None) => {
612                Some(at(pick::PickKind::Face, &face.name, &solid.name))
613            }
614            _ => None,
615        }
616    }
617
618    /// A `{solid}@x,y,z` VERTEX reference → its candidate, when the position
619    /// really is a vertex of that solid within the emphasis match tolerance.
620    /// Vertices carry no kernel name, so this is the only form a dialog can list
621    /// one under; PMI stores WORLD coordinates (which resolve here), assembly
622    /// constraints store component-LOCAL ones (which do not, and so light nothing
623    /// rather than the wrong vertex).
624    fn resolve_vertex_ref(&self, name: &str) -> Option<pick::PickCandidate> {
625        /// The tolerance the render pass matches an emphasis vertex ref at.
626        const TOL: f64 = 1e-4;
627        let (solid_name, coords) = name.rsplit_once('@')?;
628        let mut parts = coords.split(',').map(|p| p.trim().parse::<f64>().ok());
629        let position = [parts.next()??, parts.next()??, parts.next()??];
630        if parts.next().is_some() {
631            return None;
632        }
633        let solid = self.scene.solids().iter().find(|s| s.name == solid_name)?;
634        solid.vertices.iter().find(|v| {
635            (v.position[0] - position[0]).abs() <= TOL
636                && (v.position[1] - position[1]).abs() <= TOL
637                && (v.position[2] - position[2]).abs() <= TOL
638        })?;
639        Some(pick::PickCandidate {
640            kind: pick::PickKind::Vertex,
641            name: String::new(),
642            solid: solid_name.to_string(),
643            depth: 0.0,
644            screen_dist: 0.0,
645            position,
646        })
647    }
648}
649
650
651impl EngineState {
652    /// The resident kernel handle of every solid currently displayed, keyed by
653    /// name. Obtained by replaying the CURRENT rolled-to history prefix through
654    /// [`brep_kernel::execute_history`]: after a build the incremental cache
655    /// holds exactly this prefix, so the replay is a clean cache hit — it
656    /// re-tessellates nothing and hands back the SAME handles the scene was built
657    /// from (mirrors the pipeline's `fold_history`: removals then additions).
658    /// `pub(super)`: the interference check (`engine_state::interference`) reads
659    /// the same warm main-side handle map for its non-destructive booleans.
660    pub(super) fn resident_solid_handles(&self) -> HashMap<String, u32> {
661        let request: HistoryRequest = match serde_json::from_value(self.run_request_value()) {
662            Ok(request) => request,
663            Err(_) => return HashMap::new(),
664        };
665        let _trace = crate::run_trace::span("resident_solid_handles");
666        let result = self.execute_plugin_history(&request);
667        let mut handles: HashMap<String, u32> = HashMap::new();
668        for feature in &result.results {
669            for removed in &feature.removed {
670                handles.remove(removed);
671            }
672            for added in &feature.added {
673                handles.insert(added.name.clone(), added.handle);
674            }
675        }
676        handles
677    }
678
679    /// Mass properties for the Inspector panel, from the kernel's exact
680    /// (divergence-theorem) integrator. `name = Some(solid)` reports that resident
681    /// solid; `None` reports the whole model. `density` (mass units per mm³; the
682    /// kernel length convention is millimetres) scales `mass` and the inertia
683    /// tensor — the centroid and principal axes are density-independent.
684    ///
685    /// Returns JSON:
686    /// ```json
687    /// { "ok": true, "target": "Box", "solidCount": 1, "density": 1.0,
688    ///   "volume": 5738.05, "surfaceArea": 2927.79, "mass": 5738.05,
689    ///   "centroid": [10.0, 10.0, 10.0],
690    ///   "inertia": [[..],[..],[..]] | null,
691    ///   "principalMoments": [a,b,c] | null,
692    ///   "principalAxes": [[..],[..],[..]] | null }
693    /// ```
694    /// A single resolved solid carries the full centroidal inertia tensor +
695    /// principal axes/moments; a multi-solid aggregate reports summed volume /
696    /// area / mass and the volume-weighted centroid, with the tensor fields
697    /// `null` (select one solid for its inertia). `ok:false` with a `message` on
698    /// no solids / an unknown name / an integrator failure.
699    /// The model summary an agent checks a build against: every scene solid
700    /// with resident geometry, each with its kernel validation (topology
701    /// incidence checks; an `error` issue makes it invalid), its exact volume
702    /// and its display bounds (the mesh's world box, which edges lie on).
703    /// `valid` is true only when every solid validated and measured; an empty
704    /// model is valid with no solids, `bounds` and `volume` null. Numbers the
705    /// kernel could not give are null with a warning naming the solid.
706    ///
707    /// The checks run on the RUNNER, against its warm registry, as
708    /// measurement queries ([`crate::runner::MeasureKind::Inspect`]): `None`
709    /// while any is still in flight (call again on a later frame). A
710    /// main-thread re-execution of the history — what a resident-handle
711    /// collection here would cost — replayed a 27 MB STEP import on the frame
712    /// thread for 157 s (2026-10-28).
713    pub fn model_inspect_poll(&mut self) -> Option<serde_json::Value> {
714        let names: Vec<String> = self.scene.solids().iter().filter(|s| !s.is_sketch).map(|s| s.name.clone()).collect();
715        let key = |name: &str| format!("\u{1}inspect:{name}");
716        for name in &names {
717            let k = key(name);
718            if !self.info_cache.contains_key(&k) && !self.pending_query.values().any(|p| *p == k) {
719                self.next_query_id += 1;
720                let id = self.next_query_id;
721                self.pending_query.insert(id, k);
722                self.runner.submit_query(crate::runner::MeasureQuery {
723                    id,
724                    kind: crate::runner::MeasureKind::Inspect,
725                    owner: name.clone(),
726                    entity: name.clone(),
727                    density: 1.0,
728                });
729            }
730        }
731        self.pump_queries();
732        if names.iter().any(|n| !self.info_cache.contains_key(&key(n))) {
733            return None;
734        }
735        let mut solids = Vec::new();
736        let mut warnings = Vec::new();
737        let mut valid = true;
738        let mut total_volume = Some(0.0f64);
739        let mut bounds: Option<([f64; 3], [f64; 3])> = None;
740        for solid in self.scene.solids().iter().filter(|s| !s.is_sketch) {
741            let reply: serde_json::Value = serde_json::from_str(&self.info_cache[&key(&solid.name)]).unwrap_or_default();
742            if reply["ok"] != true {
743                // No resident geometry: not a solid of the model the kernel holds.
744                continue;
745            }
746            let issues = reply["issues"].as_array().cloned().unwrap_or_default();
747            let solid_valid = !issues.iter().any(|i| i["severity"].as_str().is_some_and(|s| s.eq_ignore_ascii_case("error")));
748            let volume = reply["volume"].as_f64();
749            if let Some(error) = reply["volumeError"].as_str() {
750                warnings.push(format!("{}: volume unavailable: {error}", solid.name));
751            }
752            valid &= solid_valid && volume.is_some();
753            total_volume = total_volume.zip(volume).map(|(a, b)| a + b);
754            let (min, max) = (solid.bbox.min, solid.bbox.max);
755            bounds = Some(match bounds {
756                None => (min, max),
757                Some((lo, hi)) => (std::array::from_fn(|i| lo[i].min(min[i])), std::array::from_fn(|i| hi[i].max(max[i]))),
758            });
759            solids.push(serde_json::json!({
760                "name": solid.name,
761                "valid": solid_valid,
762                "issues": issues,
763                "volumeMm3": volume,
764                "boundsMm": { "min": min, "max": max },
765            }));
766        }
767        let vec3 = |v: [f64; 3]| serde_json::json!({ "x": v[0], "y": v[1], "z": v[2] });
768        Some(serde_json::json!({
769            "solidCount": solids.len(),
770            "valid": valid,
771            "boundsMm": bounds.map(|(lo, hi)| serde_json::json!({ "min": vec3(lo), "max": vec3(hi) })),
772            "volumeMm3": if solids.is_empty() { None } else { total_volume },
773            "warnings": warnings,
774            "solids": solids,
775        }))
776    }
777
778    pub fn mass_properties_json(&self, name: Option<&str>, density: f64) -> String {
779        let handles = self.resident_solid_handles();
780
781        // Resolve the target solids: a named solid (must be resident) or, for the
782        // whole model, every scene solid that has resident geometry (draw order).
783        let targets: Vec<String> = match name {
784            Some(name) if handles.contains_key(name) => vec![name.to_string()],
785            Some(name) => {
786                return serde_json::json!({
787                    "ok": false,
788                    "message": format!("solid '{name}' has no resident geometry"),
789                })
790                .to_string();
791            }
792            None => self
793                .scene
794                .solids()
795                .iter()
796                .map(|solid| solid.name.clone())
797                .filter(|name| handles.contains_key(name))
798                .collect(),
799        };
800        if targets.is_empty() {
801            return serde_json::json!({ "ok": false, "message": "no solids" }).to_string();
802        }
803
804        // Per-solid density mass properties straight from the kernel.
805        let mut props = Vec::with_capacity(targets.len());
806        for target in &targets {
807            match brep_kernel::mass_properties_handle_native(handles[target], density) {
808                Ok(properties) => props.push(properties),
809                Err(error) => {
810                    return serde_json::json!({
811                        "ok": false,
812                        "message": format!("{target}: {error}"),
813                    })
814                    .to_string();
815                }
816            }
817        }
818
819        let target_label = if targets.len() == 1 {
820            targets[0].clone()
821        } else {
822            "(whole model)".to_string()
823        };
824
825        if props.len() == 1 {
826            // Single solid: the full tensor + principal frame are meaningful.
827            let p = &props[0];
828            serde_json::json!({
829                "ok": true,
830                "target": target_label,
831                "solidCount": 1,
832                "density": p.density,
833                "volume": p.volume,
834                "surfaceArea": p.surface_area,
835                "mass": p.mass,
836                "centroid": [p.centroid.x, p.centroid.y, p.centroid.z],
837                "inertia": p.inertia,
838                "principalMoments": p.principal_moments,
839                "principalAxes": p.principal_axes,
840            })
841            .to_string()
842        } else {
843            // Aggregate: additive scalars + volume-weighted centroid. Combining
844            // the tensors needs a parallel-axis shift per solid; left to the
845            // single-solid view rather than approximated here.
846            let volume: f64 = props.iter().map(|p| p.volume).sum();
847            let surface_area: f64 = props.iter().map(|p| p.surface_area).sum();
848            let mass: f64 = props.iter().map(|p| p.mass).sum();
849            let centroid = if volume.abs() > f64::EPSILON {
850                let mut acc = [0.0f64; 3];
851                for p in &props {
852                    acc[0] += p.volume * p.centroid.x;
853                    acc[1] += p.volume * p.centroid.y;
854                    acc[2] += p.volume * p.centroid.z;
855                }
856                [acc[0] / volume, acc[1] / volume, acc[2] / volume]
857            } else {
858                [0.0, 0.0, 0.0]
859            };
860            serde_json::json!({
861                "ok": true,
862                "target": target_label,
863                "solidCount": props.len(),
864                "density": density,
865                "volume": volume,
866                "surfaceArea": surface_area,
867                "mass": mass,
868                "centroid": centroid,
869                "inertia": serde_json::Value::Null,
870                "principalMoments": serde_json::Value::Null,
871                "principalAxes": serde_json::Value::Null,
872            })
873            .to_string()
874        }
875    }
876}
877
878