1use crate::geometry3d::{cross3, dot3, len3 as norm3, sub3};
8
9use serde_json::Value;
10
11use crate::engine_state::rotate_euler_xyz_f64;
12
13#[derive(Clone, Copy, Debug, PartialEq, Eq)]
16pub enum FeatureDimKind {
17 Linear,
19 Angular,
23}
24
25#[derive(Clone, Debug)]
38pub struct FeatureDimAnnotation {
39 pub field_key: String,
41 pub point_a: [f64; 3],
44 pub point_b: [f64; 3],
47 pub value: f64,
50 pub label: String,
52 pub kind: FeatureDimKind,
54 pub center: [f64; 3],
57 pub axis: [f64; 3],
63 pub ref_dir: [f64; 3],
66}
67
68impl FeatureDimAnnotation {
69 pub(crate) fn linear(field_key: &str, a: [f64; 3], b: [f64; 3], value: f64, label: &str) -> Self {
74 Self {
75 field_key: field_key.to_string(),
76 point_a: a,
77 point_b: b,
78 value,
79 label: label.to_string(),
80 kind: FeatureDimKind::Linear,
81 center: [0.0; 3],
82 axis: [0.0; 3],
83 ref_dir: [0.0; 3],
84 }
85 }
86
87 pub(crate) fn angular(
96 field_key: &str,
97 center: [f64; 3],
98 axis: [f64; 3],
99 ref_dir: [f64; 3],
100 value: f64,
101 label: &str,
102 ) -> Self {
103 let axis = normalize_or(axis, [0.0, 1.0, 0.0]);
104 let d = dot3(ref_dir, axis);
106 let planar = [
107 ref_dir[0] - axis[0] * d,
108 ref_dir[1] - axis[1] * d,
109 ref_dir[2] - axis[2] * d,
110 ];
111 let ref_dir = if norm3(planar) <= 1e-9 {
112 arbitrary_perpendicular(axis)
113 } else {
114 normalize_or(planar, arbitrary_perpendicular(axis))
115 };
116 Self {
117 field_key: field_key.to_string(),
118 point_a: center,
119 point_b: center,
120 value,
121 label: label.to_string(),
122 kind: FeatureDimKind::Angular,
123 center,
124 axis,
125 ref_dir,
126 }
127 }
128
129 pub fn midpoint(&self) -> [f64; 3] {
133 [
134 (self.point_a[0] + self.point_b[0]) * 0.5,
135 (self.point_a[1] + self.point_b[1]) * 0.5,
136 (self.point_a[2] + self.point_b[2]) * 0.5,
137 ]
138 }
139}
140
141#[derive(Clone, Debug, Default)]
149pub struct ResolvedRefs {
150 pub profile_center: Option<[f64; 3]>,
154 pub profile_normal: Option<[f64; 3]>,
158 pub axis_point: Option<[f64; 3]>,
160 pub axis_dir: Option<[f64; 3]>,
163 pub plane_origin: Option<[f64; 3]>,
166 pub plane_normal: Option<[f64; 3]>,
169 pub plane_dim_length: Option<f64>,
173}
174
175pub fn build_annotations(feature_type: &str, input_params: &Value) -> Vec<FeatureDimAnnotation> {
184 build_annotations_with_refs(feature_type, input_params, &ResolvedRefs::default())
185}
186
187pub fn build_annotations_with_refs(
194 feature_type: &str,
195 input_params: &Value,
196 resolved: &ResolvedRefs,
197) -> Vec<FeatureDimAnnotation> {
198 let transform = input_params.get("transform");
199 match feature_type {
200 "P.CU" => build_cube(input_params, transform),
201 "P.CY" => build_cylinder(input_params, transform),
202 "P.CO" => build_cone(input_params, transform),
203 "P.S" | "P.SP" => build_sphere(input_params, transform),
205 "P.PY" => build_pyramid(input_params, transform),
206 "P.T" => build_torus(input_params, transform),
207 "E" => build_extrude(input_params, resolved),
208 "R" => build_revolve(input_params, resolved),
209 "P" => build_plane(input_params, resolved),
210 _ => Vec::new(),
211 }
212}
213
214fn build_cube(params: &Value, transform: Option<&Value>) -> Vec<FeatureDimAnnotation> {
218 let sx = resolve_number(params, "sizeX");
219 let sy = resolve_number(params, "sizeY");
220 let sz = resolve_number(params, "sizeZ");
221 let p0 = transform_point(transform, [0.0, 0.0, 0.0]);
222 let px = transform_point(transform, [sx, 0.0, 0.0]);
223 let py = transform_point(transform, [0.0, sy, 0.0]);
224 let pz = transform_point(transform, [0.0, 0.0, sz]);
225 vec![
226 FeatureDimAnnotation::linear("sizeX", p0, px, sx, "X"),
227 FeatureDimAnnotation::linear("sizeY", p0, py, sy, "Y"),
228 FeatureDimAnnotation::linear("sizeZ", p0, pz, sz, "Z"),
229 ]
230}
231
232fn build_cylinder(params: &Value, transform: Option<&Value>) -> Vec<FeatureDimAnnotation> {
235 let radius = resolve_number(params, "radius");
236 let height = resolve_number(params, "height");
237 let base = transform_point(transform, [0.0, 0.0, 0.0]);
238 let top = transform_point(transform, [0.0, height, 0.0]);
239 let radial = transform_point(transform, [radius, 0.0, 0.0]);
240 vec![
241 FeatureDimAnnotation::linear("radius", base, radial, radius, "R"),
242 FeatureDimAnnotation::linear("height", base, top, height, "H"),
243 ]
244}
245
246fn build_cone(params: &Value, transform: Option<&Value>) -> Vec<FeatureDimAnnotation> {
249 let radius_top = resolve_number(params, "radiusTop");
250 let radius_bottom = resolve_number(params, "radiusBottom");
251 let height = resolve_number(params, "height");
252 let base_center = transform_point(transform, [0.0, 0.0, 0.0]);
253 let top_center = transform_point(transform, [0.0, height, 0.0]);
254 let base_radius = transform_point(transform, [radius_bottom, 0.0, 0.0]);
255 let top_radius = transform_point(transform, [radius_top, height, 0.0]);
256 vec![
257 FeatureDimAnnotation::linear("radiusBottom", base_center, base_radius, radius_bottom, "Rb"),
258 FeatureDimAnnotation::linear("radiusTop", top_center, top_radius, radius_top, "Rt"),
259 FeatureDimAnnotation::linear("height", base_center, top_center, height, "H"),
260 ]
261}
262
263fn build_sphere(params: &Value, transform: Option<&Value>) -> Vec<FeatureDimAnnotation> {
265 let radius = resolve_number(params, "radius");
266 let center = transform_point(transform, [0.0, 0.0, 0.0]);
267 let radial = transform_point(transform, [radius, 0.0, 0.0]);
268 vec![FeatureDimAnnotation::linear("radius", center, radial, radius, "R")]
269}
270
271fn build_pyramid(params: &Value, transform: Option<&Value>) -> Vec<FeatureDimAnnotation> {
275 let side = resolve_number(params, "baseSideLength");
276 let height = resolve_number(params, "height");
277 let half_side = side * 0.5;
278 let base_y = -height * 0.5;
279 let apex_y = height * 0.5;
280 let base_start = transform_point(transform, [-half_side, base_y, -half_side]);
281 let base_end = transform_point(transform, [half_side, base_y, -half_side]);
282 let base_center = transform_point(transform, [0.0, base_y, 0.0]);
283 let apex = transform_point(transform, [0.0, apex_y, 0.0]);
284 vec![
285 FeatureDimAnnotation::linear("baseSideLength", base_start, base_end, side, "Side"),
286 FeatureDimAnnotation::linear("height", base_center, apex, height, "H"),
287 ]
288}
289
290fn build_torus(params: &Value, transform: Option<&Value>) -> Vec<FeatureDimAnnotation> {
297 let major = resolve_number(params, "majorRadius");
298 let tube = resolve_number(params, "tubeRadius");
299 let arc = clamp_deg(resolve_number(params, "arc"));
300
301 let center = transform_point(transform, [0.0, 0.0, 0.0]);
302 let major_point = transform_point(transform, [major, 0.0, 0.0]);
303 let tube_point = transform_point(transform, [major + tube, 0.0, 0.0]);
304 let axis = normalize_or(sub3(transform_point(transform, [0.0, 1.0, 0.0]), center), [0.0, 1.0, 0.0]);
308 let start_dir = sub3(major_point, center);
309
310 vec![
311 FeatureDimAnnotation::linear("majorRadius", center, major_point, major, "R"),
312 FeatureDimAnnotation::linear("tubeRadius", major_point, tube_point, tube, "r"),
313 FeatureDimAnnotation::angular("arc", center, axis, start_dir, arc, "Arc"),
314 ]
315}
316
317fn build_extrude(params: &Value, resolved: &ResolvedRefs) -> Vec<FeatureDimAnnotation> {
323 let (Some(center), Some(normal)) = (resolved.profile_center, resolved.profile_normal) else {
324 return Vec::new();
325 };
326 let normal = normalize_or(normal, [0.0, 0.0, 1.0]);
327 let distance = resolve_number(params, "distance");
328 let back = resolve_number(params, "distanceBack");
329 let forward = [
330 center[0] + normal[0] * distance,
331 center[1] + normal[1] * distance,
332 center[2] + normal[2] * distance,
333 ];
334 let backward = [
335 center[0] - normal[0] * back,
336 center[1] - normal[1] * back,
337 center[2] - normal[2] * back,
338 ];
339 vec![
340 FeatureDimAnnotation::linear("distance", center, forward, distance, "D"),
341 FeatureDimAnnotation::linear("distanceBack", center, backward, back, "Db"),
342 ]
343}
344
345fn build_plane(params: &Value, resolved: &ResolvedRefs) -> Vec<FeatureDimAnnotation> {
354 let (Some(origin), Some(normal)) = (resolved.plane_origin, resolved.plane_normal) else {
355 return Vec::new();
356 };
357 let offset = resolve_number(params, "offset_distance");
358 let base = [
360 origin[0] - normal[0] * offset,
361 origin[1] - normal[1] * offset,
362 origin[2] - normal[2] * offset,
363 ];
364 let extent = if offset.abs() > 1e-6 {
367 offset
368 } else {
369 resolved.plane_dim_length.unwrap_or(1.0)
370 };
371 let handle = [
372 base[0] + normal[0] * extent,
373 base[1] + normal[1] * extent,
374 base[2] + normal[2] * extent,
375 ];
376 vec![FeatureDimAnnotation::linear(
377 "offset_distance",
378 base,
379 handle,
380 offset,
381 "Offset",
382 )]
383}
384
385fn build_revolve(params: &Value, resolved: &ResolvedRefs) -> Vec<FeatureDimAnnotation> {
392 let (Some(axis_point), Some(axis_dir)) = (resolved.axis_point, resolved.axis_dir) else {
393 return Vec::new();
394 };
395 let Some(profile_center) = resolved.profile_center else {
396 return Vec::new();
397 };
398 let axis = orient_revolve_axis(axis_dir, axis_point, profile_center, resolved.profile_normal);
399 let vertex = closest_point_on_line(profile_center, axis_point, axis);
400 let start_dir = sub3(profile_center, vertex);
403 let angle = clamp_deg(resolve_number(params, "angle"));
404 vec![FeatureDimAnnotation::angular("angle", vertex, axis, start_dir, angle, "A")]
405}
406
407pub(crate) fn orient_revolve_axis(
411 axis_dir: [f64; 3],
412 axis_point: [f64; 3],
413 profile_center: [f64; 3],
414 profile_normal: Option<[f64; 3]>,
415) -> [f64; 3] {
416 let axis = normalize_or(axis_dir, [0.0, 1.0, 0.0]);
417 let Some(normal) = profile_normal else {
418 return axis;
419 };
420 if norm3(normal) <= 1e-12 {
421 return axis;
422 }
423 let normal = normalize_or(normal, [0.0, 0.0, 1.0]);
424 let mut radial = sub3(profile_center, axis_point);
426 let d = dot3(radial, axis);
427 radial = [radial[0] - axis[0] * d, radial[1] - axis[1] * d, radial[2] - axis[2] * d];
428 if norm3(radial) <= 1e-12 {
429 return axis;
430 }
431 let c = cross3(axis, radial);
432 if dot3(c, normal) < 0.0 {
433 [-axis[0], -axis[1], -axis[2]]
434 } else {
435 axis
436 }
437}
438
439pub(crate) fn closest_point_on_line(
441 point: [f64; 3],
442 line_point: [f64; 3],
443 line_dir: [f64; 3],
444) -> [f64; 3] {
445 let dir = normalize_or(line_dir, [0.0, 1.0, 0.0]);
446 let t = dot3(sub3(point, line_point), dir);
447 [
448 line_point[0] + dir[0] * t,
449 line_point[1] + dir[1] * t,
450 line_point[2] + dir[2] * t,
451 ]
452}
453
454fn clamp_deg(v: f64) -> f64 {
456 v.clamp(-360.0, 360.0)
457}
458
459pub(crate) fn transform_point(transform: Option<&Value>, local: [f64; 3]) -> [f64; 3] {
464 let position = read_vec3(transform, "position", [0.0, 0.0, 0.0]);
465 let rotation_deg = read_vec3(transform, "rotationEuler", [0.0, 0.0, 0.0]);
466 let scale = read_vec3(transform, "scale", [1.0, 1.0, 1.0]);
467 let scaled = [local[0] * scale[0], local[1] * scale[1], local[2] * scale[2]];
468 let euler = [
469 rotation_deg[0].to_radians(),
470 rotation_deg[1].to_radians(),
471 rotation_deg[2].to_radians(),
472 ];
473 let rotated = rotate_euler_xyz_f64(scaled, euler);
474 [
475 rotated[0] + position[0],
476 rotated[1] + position[1],
477 rotated[2] + position[2],
478 ]
479}
480
481fn read_vec3(transform: Option<&Value>, key: &str, default: [f64; 3]) -> [f64; 3] {
484 crate::json_support::vec3_or(transform.and_then(|t| t.get(key)), default)
485}
486
487fn resolve_number(params: &Value, key: &str) -> f64 {
492 match params.get(key) {
493 Some(Value::Number(n)) => n.as_f64().filter(|v| v.is_finite()).unwrap_or(0.0),
494 Some(Value::String(s)) => s.trim().parse::<f64>().ok().filter(|v| v.is_finite()).unwrap_or(0.0),
495 _ => 0.0,
496 }
497}
498
499const SHAFT_RGB: [f32; 3] = [0.80, 0.81, 0.82];
512const ORANGE_RGB: [f32; 3] = [0.961, 0.651, 0.137];
514const RED_RGB: [f32; 3] = [0.902, 0.157, 0.157];
516const GREEN_RGB: [f32; 3] = [0.204, 0.808, 0.267];
518
519const SHAFT_RAD_PX: f64 = 2.2;
521const CONE_LEN_PX: f64 = 16.0;
523const CONE_RAD_PX: f64 = 6.0;
525pub(crate) const ORIGIN_SPHERE_RAD_PX: f64 = 7.0;
529
530pub const ANGLE_ARC_RAD_PX: f64 = 120.0;
534const ANGLE_RAY_RAD_PX: f64 = 1.6;
536const ARC_DEG_PER_SEG: f64 = 4.0;
538const DASH_LEN_PX: f64 = 6.0;
540const DASH_GAP_PX: f64 = 5.0;
541
542const TUBE_SEGMENTS: usize = 8;
543const CONE_SEGMENTS: usize = 16;
544const SPHERE_RINGS: usize = 6;
545const SPHERE_SECTORS: usize = 10;
546
547pub fn leaders_buffers(
554 annotations: &[FeatureDimAnnotation],
555 world_per_pixel: f64,
556) -> (Vec<f32>, Vec<f32>) {
557 let mut tb = TriBuf::default();
558 let shaft_rad = SHAFT_RAD_PX * world_per_pixel;
559 let cone_len = CONE_LEN_PX * world_per_pixel;
560 let cone_rad = CONE_RAD_PX * world_per_pixel;
561 let sphere_rad = ORIGIN_SPHERE_RAD_PX * world_per_pixel;
562
563 let mut origins: Vec<[f64; 3]> = Vec::new();
565 let mut add_origin = |tb: &mut TriBuf, a: [f64; 3]| {
566 if !origins.iter().any(|o| norm3(sub3(*o, a)) < 1e-6) {
567 push_sphere(tb, a, sphere_rad, ORANGE_RGB);
568 origins.push(a);
569 }
570 };
571
572 for ann in annotations {
573 match ann.kind {
574 FeatureDimKind::Angular => {
575 add_origin(&mut tb, ann.center);
582 push_angle_gizmo(&mut tb, ann, world_per_pixel);
583 }
584 FeatureDimKind::Linear => {
585 let a = ann.point_a;
586 let b = ann.point_b;
587 let axis = sub3(b, a);
588 let len = norm3(axis);
589 add_origin(&mut tb, a);
590 if len < 1e-9 {
591 continue;
592 }
593 let dir = [axis[0] / len, axis[1] / len, axis[2] / len];
594 let cl = cone_len.min(len * 0.9);
596 let shaft_end = [b[0] - dir[0] * cl, b[1] - dir[1] * cl, b[2] - dir[2] * cl];
597 push_tube(&mut tb, a, shaft_end, shaft_rad, SHAFT_RGB);
598 push_cone(&mut tb, shaft_end, b, cone_rad, ORANGE_RGB);
599 }
600 }
601 }
602 (tb.positions, tb.colors)
603}
604
605pub fn append_plain_leader(
612 positions: &mut Vec<f32>,
613 colors: &mut Vec<f32>,
614 a: [f64; 3],
615 b: [f64; 3],
616 world_per_pixel: f64,
617) {
618 let mut tb = TriBuf {
619 positions: std::mem::take(positions),
620 colors: std::mem::take(colors),
621 };
622 push_tube(&mut tb, a, b, ANGLE_RAY_RAD_PX * world_per_pixel, SHAFT_RGB);
623 *positions = tb.positions;
624 *colors = tb.colors;
625}
626
627pub fn freedom_glyph_buffers(
633 center: [f64; 3],
634 slides: &[[f64; 3]],
635 axes: &[([f64; 3], [f64; 3])],
636 world_per_pixel: f64,
637) -> (Vec<f32>, Vec<f32>) {
638 let mut tb = TriBuf::default();
639 let rod = SHAFT_RAD_PX * world_per_pixel;
640 let cone_len = CONE_LEN_PX * world_per_pixel;
641 let cone_rad = CONE_RAD_PX * world_per_pixel;
642 let half = GLYPH_SLIDE_HALF_PX * world_per_pixel;
643 for slide in slides {
644 let d = normalize_or(*slide, [1.0, 0.0, 0.0]);
645 let tip = |k: f64| [center[0] + d[0] * k, center[1] + d[1] * k, center[2] + d[2] * k];
646 push_tube(&mut tb, tip(-(half - cone_len)), tip(half - cone_len), rod, SLIDE_RGB);
647 push_cone(&mut tb, tip(half - cone_len), tip(half), cone_rad, SLIDE_RGB);
648 push_cone(&mut tb, tip(-(half - cone_len)), tip(-half), cone_rad, SLIDE_RGB);
649 }
650 for (point, direction) in axes {
651 let d = normalize_or(*direction, [0.0, 0.0, 1.0]);
652 let foot = closest_point_on_line(center, *point, d);
654 let along = |k: f64| [foot[0] + d[0] * k, foot[1] + d[1] * k, foot[2] + d[2] * k];
655 let reach = GLYPH_AXIS_HALF_PX * world_per_pixel;
656 push_tube(&mut tb, along(-reach), along(reach), ANGLE_RAY_RAD_PX * world_per_pixel, TURN_RGB);
657 let (u, v) = axis_basis(d);
659 let radius = GLYPH_CURL_RAD_PX * world_per_pixel;
660 let at = |angle: f64| {
661 let (c, s) = (angle.cos() * radius, angle.sin() * radius);
662 [foot[0] + u[0] * c + v[0] * s, foot[1] + u[1] * c + v[1] * s, foot[2] + u[2] * c + v[2] * s]
663 };
664 let sweep = 1.5 * std::f64::consts::PI;
665 let steps = 18;
666 for i in 0..steps {
667 let a0 = sweep * i as f64 / steps as f64;
668 let a1 = sweep * (i + 1) as f64 / steps as f64;
669 push_tube(&mut tb, at(a0), at(a1), rod, TURN_RGB);
670 }
671 let end = at(sweep);
672 let tangent = normalize_or(sub3(at(sweep), at(sweep - 0.05)), u);
673 let head = [end[0] + tangent[0] * cone_len, end[1] + tangent[1] * cone_len, end[2] + tangent[2] * cone_len];
674 push_cone(&mut tb, end, head, cone_rad, TURN_RGB);
675 }
676 (tb.positions, tb.colors)
677}
678
679const SLIDE_RGB: [f32; 3] = [0.255, 0.624, 0.949];
681const TURN_RGB: [f32; 3] = [0.804, 0.380, 0.886];
682const GLYPH_SLIDE_HALF_PX: f64 = 48.0;
683const GLYPH_AXIS_HALF_PX: f64 = 60.0;
684const GLYPH_CURL_RAD_PX: f64 = 20.0;
685
686#[derive(Default)]
688struct TriBuf {
689 positions: Vec<f32>,
690 colors: Vec<f32>,
691}
692
693impl TriBuf {
694 fn tri(&mut self, a: [f64; 3], b: [f64; 3], c: [f64; 3], rgb: [f32; 3]) {
695 for p in [a, b, c] {
696 self.positions
697 .extend_from_slice(&[p[0] as f32, p[1] as f32, p[2] as f32]);
698 self.colors.extend_from_slice(&rgb);
699 }
700 }
701}
702
703fn push_tube(tb: &mut TriBuf, a: [f64; 3], b: [f64; 3], radius: f64, rgb: [f32; 3]) {
705 let axis = sub3(b, a);
706 let len = norm3(axis);
707 if len < 1e-9 || radius <= 0.0 {
708 return;
709 }
710 let dir = [axis[0] / len, axis[1] / len, axis[2] / len];
711 let (u, v) = axis_basis(dir);
712 let ring = |center: [f64; 3], k: usize| -> [f64; 3] {
713 let ang = (k as f64 / TUBE_SEGMENTS as f64) * std::f64::consts::TAU;
714 let (c, s) = (ang.cos() * radius, ang.sin() * radius);
715 [
716 center[0] + u[0] * c + v[0] * s,
717 center[1] + u[1] * c + v[1] * s,
718 center[2] + u[2] * c + v[2] * s,
719 ]
720 };
721 for k in 0..TUBE_SEGMENTS {
722 let a0 = ring(a, k);
723 let a1 = ring(a, k + 1);
724 let b0 = ring(b, k);
725 let b1 = ring(b, k + 1);
726 tb.tri(a0, b0, b1, rgb);
727 tb.tri(a0, b1, a1, rgb);
728 }
729}
730
731fn push_cone(tb: &mut TriBuf, base: [f64; 3], tip: [f64; 3], radius: f64, rgb: [f32; 3]) {
734 let axis = sub3(tip, base);
735 let len = norm3(axis);
736 if len < 1e-9 || radius <= 0.0 {
737 return;
738 }
739 let dir = [axis[0] / len, axis[1] / len, axis[2] / len];
740 let (u, v) = axis_basis(dir);
741 let ring = |k: usize| -> [f64; 3] {
742 let ang = (k as f64 / CONE_SEGMENTS as f64) * std::f64::consts::TAU;
743 let (c, s) = (ang.cos() * radius, ang.sin() * radius);
744 [
745 base[0] + u[0] * c + v[0] * s,
746 base[1] + u[1] * c + v[1] * s,
747 base[2] + u[2] * c + v[2] * s,
748 ]
749 };
750 let mut prev = ring(0);
751 for k in 1..=CONE_SEGMENTS {
752 let cur = ring(k);
753 tb.tri(tip, prev, cur, rgb); tb.tri(base, cur, prev, rgb); prev = cur;
756 }
757}
758
759fn push_sphere(tb: &mut TriBuf, center: [f64; 3], radius: f64, rgb: [f32; 3]) {
761 if radius <= 0.0 {
762 return;
763 }
764 let point = |ring: usize, sector: usize| -> [f64; 3] {
765 let lat = std::f64::consts::PI * (ring as f64 / SPHERE_RINGS as f64)
766 - std::f64::consts::FRAC_PI_2;
767 let lon = std::f64::consts::TAU * (sector as f64 / SPHERE_SECTORS as f64);
768 [
769 center[0] + lat.cos() * lon.cos() * radius,
770 center[1] + lat.cos() * lon.sin() * radius,
771 center[2] + lat.sin() * radius,
772 ]
773 };
774 for r in 0..SPHERE_RINGS {
775 for sct in 0..SPHERE_SECTORS {
776 let p00 = point(r, sct);
777 let p01 = point(r, sct + 1);
778 let p10 = point(r + 1, sct);
779 let p11 = point(r + 1, sct + 1);
780 tb.tri(p00, p10, p11, rgb);
781 tb.tri(p00, p11, p01, rgb);
782 }
783 }
784}
785
786fn push_angle_gizmo(tb: &mut TriBuf, ann: &FeatureDimAnnotation, world_per_pixel: f64) {
793 let center = ann.center;
794 let axis = ann.axis;
795 let start = ann.ref_dir;
796 let radius = ANGLE_ARC_RAD_PX * world_per_pixel;
797 let ray_rad = ANGLE_RAY_RAD_PX * world_per_pixel;
798 let shaft_rad = SHAFT_RAD_PX * world_per_pixel;
799 let cone_len = CONE_LEN_PX * world_per_pixel;
800 let cone_rad = CONE_RAD_PX * world_per_pixel;
801 let sphere_rad = ORIGIN_SPHERE_RAD_PX * world_per_pixel;
802 if radius <= 1e-9 {
803 return;
804 }
805 let value = ann.value.clamp(-359.9, 359.9);
809 let value_rad = value.to_radians();
810
811 let arc_point = |t: f64| -> [f64; 3] {
815 let dir = rotate_about_axis(start, axis, t);
816 [
817 center[0] + dir[0] * radius,
818 center[1] + dir[1] * radius,
819 center[2] + dir[2] * radius,
820 ]
821 };
822 let seg_count = ((value.abs() / ARC_DEG_PER_SEG).ceil() as usize).max(2);
823 let mut prev = arc_point(0.0);
824 for k in 1..=seg_count {
825 let t = value_rad * (k as f64 / seg_count as f64);
826 let cur = arc_point(t);
827 push_tube(tb, prev, cur, shaft_rad, SHAFT_RGB);
828 prev = cur;
829 }
830
831 let dir_end = rotate_about_axis(start, axis, value_rad);
834 let end_pt = [
835 center[0] + dir_end[0] * radius,
836 center[1] + dir_end[1] * radius,
837 center[2] + dir_end[2] * radius,
838 ];
839 push_sphere(tb, end_pt, sphere_rad, ORANGE_RGB);
840 let sweep_sign = if value < 0.0 { -1.0 } else { 1.0 };
842 let tangent = normalize_or(cross3(axis, dir_end), dir_end);
843 let tangent = [tangent[0] * sweep_sign, tangent[1] * sweep_sign, tangent[2] * sweep_sign];
844 let cone_tip = [
845 end_pt[0] + tangent[0] * cone_len,
846 end_pt[1] + tangent[1] * cone_len,
847 end_pt[2] + tangent[2] * cone_len,
848 ];
849 push_cone(tb, end_pt, cone_tip, cone_rad, ORANGE_RGB);
850
851 let ref_end = [
854 center[0] + start[0] * radius,
855 center[1] + start[1] * radius,
856 center[2] + start[2] * radius,
857 ];
858 push_dashed(tb, center, ref_end, ray_rad, RED_RGB, world_per_pixel);
859
860 let axis_len = radius * 0.7;
862 let axis_a = [
863 center[0] - axis[0] * axis_len,
864 center[1] - axis[1] * axis_len,
865 center[2] - axis[2] * axis_len,
866 ];
867 let axis_b = [
868 center[0] + axis[0] * axis_len,
869 center[1] + axis[1] * axis_len,
870 center[2] + axis[2] * axis_len,
871 ];
872 push_tube(tb, axis_a, axis_b, ray_rad, GREEN_RGB);
873}
874
875fn push_dashed(
878 tb: &mut TriBuf,
879 a: [f64; 3],
880 b: [f64; 3],
881 radius: f64,
882 rgb: [f32; 3],
883 world_per_pixel: f64,
884) {
885 let axis = sub3(b, a);
886 let len = norm3(axis);
887 if len < 1e-9 {
888 return;
889 }
890 let dir = [axis[0] / len, axis[1] / len, axis[2] / len];
891 let dash = (DASH_LEN_PX * world_per_pixel).max(1e-6);
892 let gap = (DASH_GAP_PX * world_per_pixel).max(1e-6);
893 let mut s = 0.0;
894 while s < len {
895 let e = (s + dash).min(len);
896 let p0 = [a[0] + dir[0] * s, a[1] + dir[1] * s, a[2] + dir[2] * s];
897 let p1 = [a[0] + dir[0] * e, a[1] + dir[1] * e, a[2] + dir[2] * e];
898 push_tube(tb, p0, p1, radius, rgb);
899 s = e + gap;
900 }
901}
902
903pub fn angular_chip_anchor(ann: &FeatureDimAnnotation, world_per_pixel: f64) -> [f64; 3] {
908 let radius = ANGLE_ARC_RAD_PX * world_per_pixel;
909 let value = ann.value.clamp(-359.9, 359.9);
910 let bisector = rotate_about_axis(ann.ref_dir, ann.axis, (value * 0.5).to_radians());
911 [
912 ann.center[0] + bisector[0] * radius,
913 ann.center[1] + bisector[1] * radius,
914 ann.center[2] + bisector[2] * radius,
915 ]
916}
917
918pub(crate) const ARROW_HANDLE_HIT_RAD_PX: f64 = CONE_RAD_PX + 12.0;
925
926pub(crate) fn arrow_handle_point(
933 ann: &FeatureDimAnnotation,
934 world_per_pixel: f64,
935) -> [f64; 3] {
936 match ann.kind {
937 FeatureDimKind::Linear => ann.point_b,
938 FeatureDimKind::Angular => {
939 let radius = ANGLE_ARC_RAD_PX * world_per_pixel;
940 let value = ann.value.clamp(-359.9, 359.9);
941 let dir = rotate_about_axis(ann.ref_dir, ann.axis, value.to_radians());
942 [
943 ann.center[0] + dir[0] * radius,
944 ann.center[1] + dir[1] * radius,
945 ann.center[2] + dir[2] * radius,
946 ]
947 }
948 }
949}
950
951fn normalize_or(v: [f64; 3], fallback: [f64; 3]) -> [f64; 3] {
953 let n = norm3(v);
954 if n < 1e-12 {
955 fallback
956 } else {
957 [v[0] / n, v[1] / n, v[2] / n]
958 }
959}
960
961fn arbitrary_perpendicular(direction: [f64; 3]) -> [f64; 3] {
963 if norm3(direction) <= 1e-12 {
964 return [0.0, 0.0, 1.0];
965 }
966 let seed = if dot3(direction, [0.0, 0.0, 1.0]).abs() < 0.9 {
967 [0.0, 0.0, 1.0]
968 } else {
969 [0.0, 1.0, 0.0]
970 };
971 let mut perp = cross3(direction, seed);
972 if norm3(perp) <= 1e-12 {
973 perp = cross3(direction, [1.0, 0.0, 0.0]);
974 }
975 if norm3(perp) <= 1e-12 {
976 [1.0, 0.0, 0.0]
977 } else {
978 normalize_or(perp, [1.0, 0.0, 0.0])
979 }
980}
981
982pub fn rotate_about_axis(v: [f64; 3], axis: [f64; 3], angle: f64) -> [f64; 3] {
985 crate::geometry3d::rotate3(v, normalize_or(axis, [0.0, 1.0, 0.0]), angle)
986}
987
988fn axis_basis(dir: [f64; 3]) -> ([f64; 3], [f64; 3]) {
990 let seed = if dir[0].abs() < 0.9 {
991 [1.0, 0.0, 0.0]
992 } else {
993 [0.0, 1.0, 0.0]
994 };
995 let mut u = cross3(dir, seed);
996 let un = norm3(u);
997 if un < 1e-9 {
998 u = [0.0, 1.0, 0.0];
999 } else {
1000 u = [u[0] / un, u[1] / un, u[2] / un];
1001 }
1002 let v = cross3(dir, u);
1003 let vn = norm3(v).max(1e-9);
1004 (u, [v[0] / vn, v[1] / vn, v[2] / vn])
1005}
1006