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brep_render/engine_state/
selection_ux.rs

1use super::*;
2
3/// The geometry selection [`EngineState::select_feature`] made, kept beside the
4/// feature id so the feature reads as selected exactly as long as that
5/// selection stands.
6#[derive(Debug, Clone, PartialEq, Eq)]
7pub(crate) struct FeatureSelection {
8    solids: crate::style::OrderedNames,
9    faces: crate::style::OrderedNames,
10    edges: crate::style::OrderedNames,
11    datums: crate::style::OrderedNames,
12}
13
14impl FeatureSelection {
15    fn of(emphasis: &crate::style::Emphasis) -> Self {
16        Self {
17            solids: emphasis.selected_solids.clone(),
18            faces: emphasis.selected_faces.clone(),
19            edges: emphasis.selected_edges.clone(),
20            datums: emphasis.selected_datums.clone(),
21        }
22    }
23}
24
25/// The active reference pick as a FORM sees it (see
26/// [`EngineState::ref_select_field`]): the subject whose field is being
27/// filled, the field's path, and the running list.
28#[derive(Debug, Clone, PartialEq, Eq)]
29pub struct RefSelectField {
30    /// The feature / constraint / annotation / sheet-object id the field
31    /// belongs to.
32    pub subject: String,
33    /// The field's JSON path (`["targetSolid"]`, `["boolean","targets"]`).
34    pub path: Vec<String>,
35    /// Whether the field takes a list.
36    pub multiple: bool,
37    /// The picked names so far.
38    pub names: Vec<String>,
39    /// Picks since the field was activated (see `RefSelectState::picks`).
40    pub picks: usize,
41    /// Which commit lane the pick belongs to.
42    pub target: RefSelectTarget,
43}
44
45impl EngineState {
46    /// Clear the current SELECTION (Esc): drop all selected solids/faces/edges/
47    /// vertices (hover is left untouched). Bumps the emphasis generation + marks
48    /// dirty only when something was actually cleared. Returns whether it changed.
49    pub fn clear_selection(&mut self) -> bool {
50        // The Work part's context selection clears with the rest.
51        let had_context = self.select_context(None);
52        // The viewport-selected CONSTRAINT (label click) clears with the rest.
53        let had_constraint = self.selected_constraint.is_some();
54        self.constraint_deselect();
55        // …and so do the tree selections that have no geometry of their own: a
56        // feature (whose geometry clears below), a PMI annotation and a sheet
57        // object.
58        let had_feature = self.selected_feature.take().is_some();
59        let had_pmi_annotation = self.pmi_selected_annotation.take().is_some();
60        if had_pmi_annotation {
61            self.refresh_pmi_overlay();
62        }
63        let had_pmi = self.pmi_selected_view.take().is_some() || had_pmi_annotation;
64        let had_sheet = self.sheet_selected_object.take().is_some();
65        let had_datums = !self.emphasis.selected_datums.is_empty();
66        let had = had_context
67            || had_constraint
68            || had_feature
69            || had_pmi
70            || had_sheet
71            || !self.emphasis.selected_solids.is_empty()
72            || !self.emphasis.selected_faces.is_empty()
73            || !self.emphasis.selected_edges.is_empty()
74            || !self.emphasis.selected_vertices.is_empty()
75            || had_datums;
76        if had {
77            self.emphasis.selected_solids.clear();
78            self.emphasis.selected_faces.clear();
79            self.emphasis.selected_edges.clear();
80            self.emphasis.selected_vertices.clear();
81            self.emphasis.selected_datums.clear();
82            self.emphasis.generation = self.emphasis.generation.wrapping_add(1);
83            self.dirty = true;
84        }
85        // A cleared datum drops its selection accent — re-feed the datum planes so
86        // the highlight disappears immediately (no re-run needed).
87        if had_datums {
88            self.refresh_construction_datums();
89        }
90        had
91    }
92
93    /// REPLACE the whole selection with these named entities — the write twin of
94    /// [`Self::selection_json`], and the only way to put a MULTI-entity selection
95    /// back the way it was (`select_by_name` takes one name and clears the rest).
96    ///
97    /// Names are taken as given, IN THE ORDER GIVEN: this is the write twin of a
98    /// pick order, so a selection saved from `selection_json` and put back here
99    /// seeds exactly what it seeded before. An unknown name simply highlights
100    /// nothing, the same as a stale name after a rebuild. VERTICES are not
101    /// addressable here —
102    /// they have no kernel name and emphasis keys them by position
103    /// ([`Self::select_vertex_by_position`]) — so a saved selection's vertices do
104    /// not come back through this call.
105    pub fn set_selection(
106        &mut self,
107        solids: &[String],
108        faces: &[String],
109        edges: &[String],
110        datums: &[String],
111    ) {
112        let had_datums = !self.emphasis.selected_datums.is_empty();
113        self.emphasis.selected_solids = solids.iter().cloned().collect();
114        self.emphasis.selected_faces = faces.iter().cloned().collect();
115        self.emphasis.selected_edges = edges.iter().cloned().collect();
116        self.emphasis.selected_datums = datums.iter().cloned().collect();
117        self.emphasis.selected_vertices.clear();
118        self.emphasis.generation = self.emphasis.generation.wrapping_add(1);
119        self.dirty = true;
120        if had_datums || !datums.is_empty() {
121            self.refresh_construction_datums();
122        }
123    }
124
125    /// SELECT a feature, as the history tree's single click does: the feature
126    /// becomes the selected one and the geometry it contributed to the model on
127    /// screen becomes the viewport selection, replacing whatever was selected.
128    ///
129    /// What a feature "contributed" is read from the last run, first match wins:
130    /// the FACES it created that are still in the scene (a fillet's blends, a
131    /// hole's bore — a feature later rewritten by another keeps its own faces);
132    /// else the SOLIDS it was the last to write (a boolean, which makes no face
133    /// of its own); else its own sketch or datum frames. A feature past the
134    /// rollback has built nothing, so it selects with an empty geometry
135    /// selection — the tree row still shows it.
136    ///
137    /// Returns false, changing nothing, when `id` is not a feature.
138    pub fn select_feature(&mut self, id: &str) -> bool {
139        if self.history.index_of(id).is_none() {
140            return false;
141        }
142        let in_scene_faces: Vec<String> = self
143            .scene
144            .solids()
145            .iter()
146            .flat_map(|solid| solid.faces.iter().map(|face| face.name.clone()))
147            .filter(|name| self.entity_origin.get(name).map(String::as_str) == Some(id))
148            .collect();
149        let mut solids: Vec<String> = Vec::new();
150        let mut datums: Vec<String> = Vec::new();
151        if in_scene_faces.is_empty() {
152            solids = self
153                .scene
154                .solids()
155                .iter()
156                .filter(|solid| {
157                    self.provenance.get(&solid.name).map(String::as_str) == Some(id)
158                        || solid.name == id
159                })
160                .map(|solid| solid.name.clone())
161                .collect();
162        }
163        if in_scene_faces.is_empty() && solids.is_empty() {
164            datums = self
165                .construction_frames
166                .iter()
167                .map(|(name, _)| name)
168                .filter(|name| {
169                    self.datum_feature_for_name(name)
170                        .is_some_and(|(feature, _)| feature == id)
171                })
172                .cloned()
173                .collect();
174        }
175        self.set_selection(&solids, &in_scene_faces, &[], &datums);
176        self.selected_feature = Some((id.to_string(), FeatureSelection::of(&self.emphasis)));
177        true
178    }
179
180    /// The feature selected through [`Self::select_feature`], while the
181    /// geometry selection it made still stands and the feature still exists.
182    /// Any other selection — a viewport pick, Esc, Clear, a Scene-tree row —
183    /// replaces that geometry and so reads as the feature being deselected.
184    pub fn selected_feature(&self) -> Option<&str> {
185        let (id, made) = self.selected_feature.as_ref()?;
186        (self.history.index_of(id).is_some() && *made == FeatureSelection::of(&self.emphasis)
187            && self.emphasis.selected_vertices.is_empty())
188        .then_some(id.as_str())
189    }
190
191    /// Select the top-priority pick under CSS-pixel `(x, y)` that the SELECTION
192    /// FILTER admits — replacing the current selection (a plain viewport click).
193    /// A miss (or a click when the filter admits nothing) clears the selection.
194    /// Marks dirty when the selection changed; returns whether something was
195    /// selected. The by-kind honoring lives in [`select_filtered_at`](Self::select_filtered_at) in the
196    /// appended selection-filter impl block (kept separate so concurrent edits to
197    /// this primary block don't conflict).
198    pub fn select_top_at(&mut self, x: f64, y: f64) -> bool {
199        self.select_filtered_at(x, y)
200    }
201
202    /// The current SELECTION (not hover) as JSON
203    /// `{ solids:[..], faces:[..], edges:[..], vertices: n }` — lets a UI / the
204    /// headed verifier read selection state (e.g. assert Esc cleared it).
205    ///
206    /// Each array is in PICK ORDER, oldest first ([`OrderedNames`](crate::style::OrderedNames)): the first name in `faces` is the face that was picked
207    /// first, and a face toggled off and on again is last. That is the order
208    /// every seeder reads — the assembly constraint's `elements` (whose first
209    /// element is the Distance BASE face), the context bar's reference pre-fill,
210    /// a boolean's target/tool, a fillet's edge list — so the same picks seed the
211    /// same feature in every process. Order is per BUCKET: a face and an edge
212    /// picked in either order still list under `faces` and `edges`, and a seeder
213    /// that takes both reads them in ITS OWN kind order (the field's
214    /// `selectionFilter`), which is fixed by the schema.
215    pub fn selection_json(&self) -> String {
216        let solids: Vec<&String> = self.emphasis.selected_solids.iter().collect();
217        let faces: Vec<&String> = self.emphasis.selected_faces.iter().collect();
218        let edges: Vec<&String> = self.emphasis.selected_edges.iter().collect();
219        let datums: Vec<&String> = self.emphasis.selected_datums.iter().collect();
220        serde_json::json!({
221            "solids": solids,
222            "faces": faces,
223            "edges": edges,
224            "datums": datums,
225            "vertices": self.emphasis.selected_vertices.len(),
226        })
227        .to_string()
228    }
229
230    // --- Reference-selection widget (the engine-native picker, #42) --------
231    //
232    // A feature-dialog reference field activates this MODAL: the UI hides the
233    // rest of itself and shows only the widget's list + Finish/Cancel; the engine
234    // rolls to the pre-feature "before" state, highlights the running selection
235    // (via `emphasis`), and each click in the viewport type-constrained-picks a
236    // name into the list. Finish writes the names into the feature params (via
237    // the same `update_feature_params` path) and restores; Cancel discards. The
238    // list of names is the whole state — no event-on-object wiring.
239
240    /// True while the reference-selection modal is active (the shell hides the
241    /// rest of the UI and the viewport routes clicks to picking).
242    pub fn ref_select_active(&self) -> bool {
243        self.ref_select.is_some()
244    }
245
246    /// Enter reference-selection mode for feature `feature_id`'s param at `path`.
247    /// Seeds the running list from `seed_names` (the field's current value), rolls
248    /// the model to the pre-feature "before" state (the step just before the
249    /// edited feature ran), and highlights the seeded names. `filter` constrains
250    /// the pick kind (`["SOLID"]`, `["FACE"]`, …); `multiple` allows a list.
251    pub fn begin_ref_select(
252        &mut self,
253        feature_id: &str,
254        path: Vec<String>,
255        label: String,
256        filter: Vec<String>,
257        multiple: bool,
258        seed_names: Vec<String>,
259    ) {
260        let restore_index = self.history.rollback();
261        // "Before" = the step just before the edited feature ran, so the user
262        // picks against the correct geometry. Clamp at 0 for the first feature.
263        let before = self
264            .history
265            .index_of(feature_id)
266            .map(|i| i.saturating_sub(1))
267            .unwrap_or(restore_index);
268        // Constrain the GLOBAL selection filter to exactly the kinds this field
269        // permits: this drives BOTH click-picking (`ref_select_click`) AND
270        // hover-highlighting (`hover_at`, which reads `selection_filter`), so only
271        // the allowed kinds highlight/select while the picker is active. An
272        // absent/construction-only field filter maps to all-enabled (see
273        // `from_ref_filter`). Restored to the all-enabled default on finish/cancel
274        // (`end_ref_select`).
275        self.selection_filter = SelectionFilter::from_ref_filter(&filter);
276        self.ref_select = Some(RefSelectState {
277            feature_id: feature_id.to_string(),
278            path,
279            label,
280            filter,
281            multiple,
282            names: seed_names,
283            restore_index,
284            target: RefSelectTarget::Feature,
285            picks: 0,
286            claimed: false,
287            finish_requested: false,
288        });
289        // Roll to the before-state (re-runs + marks dirty), then light up the seed.
290        self.history.set_rollback(before);
291        self.rerun_history();
292        self.sync_ref_select_emphasis();
293    }
294
295    /// The running list of picked names (empty when not active) — the modal UI
296    /// reads this back to draw its one-per-line list.
297    pub fn ref_select_names(&self) -> Vec<String> {
298        self.ref_select
299            .as_ref()
300            .map(|r| r.names.clone())
301            .unwrap_or_default()
302    }
303
304    /// The active field's label (for the modal heading), or empty.
305    pub fn ref_select_label(&self) -> String {
306        self.ref_select
307            .as_ref()
308            .map(|r| r.label.clone())
309            .unwrap_or_default()
310    }
311
312    /// A one-line summary of the active field for the modal heading:
313    /// `"Tool solids (SOLID, multiple)"`.
314    pub fn ref_select_prompt(&self) -> String {
315        match &self.ref_select {
316            Some(r) if r.target == RefSelectTarget::Sheet => format!(
317                "{} (sheet anchor{})",
318                r.label,
319                if r.multiple { "s" } else { "" }
320            ),
321            Some(r) => format!(
322                "{} ({}{})",
323                r.label,
324                r.filter.join("/"),
325                if r.multiple { ", multiple" } else { "" }
326            ),
327            None => String::new(),
328        }
329    }
330
331    /// A viewport click while active: type-constrained-pick the nearest allowed
332    /// hit under CSS-pixel `(x, y)` and add its name to the running list (single
333    /// fields replace; multiple fields append, de-duplicated). Re-lights the
334    /// highlight. No-op on a miss / an empty (unnamed) hit.
335    pub fn ref_select_click(&mut self, x: f64, y: f64) {
336        let Some(state) = self.ref_select.as_ref() else {
337            return;
338        };
339        let filter = state.filter.clone();
340        let multiple = state.multiple;
341        let target = state.target;
342        // A SHEET pick is an anchor on the paper, never a 3D hit: the sheet
343        // viewport feeds `ref_select_pick_sheet_anchor` instead.
344        if target == RefSelectTarget::Sheet {
345            return;
346        }
347        // A Work part's CONTEXT is not the part's to reference: say so, and
348        // say what to do instead, rather than store a name its kernel cannot
349        // resolve. (An instructions pick names the ghosts in that layer on
350        // purpose: `pick_candidates_at` lists them for it.)
351        let instructions_pick = matches!(target, RefSelectTarget::Instructions { .. });
352        if let Some(hit) = self.context_hit_at(x, y).filter(|_| !instructions_pick) {
353            self.push_notice(format!(
354                "'{}' is another part of the assembly: a feature cannot reference it (it would not follow that part). \
355                 Make a datum on it, or copy its edges into a sketch, and use that.",
356                hit.solid
357            ));
358            return;
359        }
360        // The field's RAW kind strings drive the pick (`pick_top_at` reads
361        // `DATUM` as an alias of `PLANE`), so a `["PLANE","FACE"]` sketchPlane
362        // field now picks a construction plane through the ORDINARY candidate
363        // list — including one sitting under a face, which the geometry-miss
364        // fallback below could never reach.
365        // A spline anchor attaches to a PORT: whatever part of a port's drawn
366        // sheet was hit (its line, its base vertex, the sheet itself), the
367        // pick resolves to the OWNING sheet, which is keyed by the port id;
368        // anything that is not a port is refused with a notice.
369        if let RefSelectTarget::SplineAnchor { .. } = target {
370            let Some(hit) = self.pick_top_at(x, y, &filter) else {
371                return;
372            };
373            let owner = if hit.solid.trim().is_empty() { hit.name.clone() } else { hit.solid.clone() };
374            if !self.is_port_id(&owner) {
375                self.push_notice(format!("'{owner}' is not a port — pick a port to attach the anchor"));
376                return;
377            }
378            let state = self.ref_select.as_mut().expect("active by guard above");
379            state.names = vec![owner];
380            state.picks += 1;
381            self.sync_ref_select_emphasis();
382            return;
383        }
384        let picked = match self.pick_top_at(x, y, &filter) {
385            Some(hit) if hit.kind == pick::PickKind::Plane => {
386                // Accept ONLY a resolved D/P frame name, the same guard the
387                // fallback applies — a stray widget-fed plane never lands in a
388                // reference field.
389                if self.datum_feature_for_name(&hit.name).is_none() {
390                    return;
391                }
392                hit.name
393            }
394            Some(hit) if !hit.name.trim().is_empty() => hit.name,
395            Some(hit) => {
396                // A vertex pick carries no kernel name. For an ASSEMBLY CONSTRAINT
397                // field that accepts VERTEX, build the `{solidName}@x,y,z` ref with
398                // COMPONENT-LOCAL coordinates (world pick · owning-component
399                // pose⁻¹ — the lane-E selection contract; the kernel resolver snaps
400                // to the nearest topology vertex). Everything else stays a no-op.
401                if !matches!(hit.kind, pick::PickKind::Vertex) {
402                    return;
403                }
404                match target {
405                    RefSelectTarget::AssemblyConstraint => {
406                        match self.component_vertex_ref(&hit.solid, hit.position) {
407                            Some(vertex_ref) => vertex_ref,
408                            None => return, // not component geometry — constraints reject it anyway
409                        }
410                    }
411                    // PMI resolves against the world-posed resident solids, so
412                    // its vertex refs carry WORLD coordinates.
413                    RefSelectTarget::Pmi => super::pmi_ops::world_vertex_ref(&hit.solid, hit.position),
414                    // A connection point's seat resolves against the finished
415                    // part, which is the same world-posed scene, so its vertex
416                    // refs take the same form and the kernel reads them with
417                    // the same helper.
418                    RefSelectTarget::PortPoint { .. } => {
419                        super::pmi_ops::world_vertex_ref(&hit.solid, hit.position)
420                    }
421                    _ => return,
422                }
423            }
424            None => {
425                // TOTAL MISS. The plane CARDS are candidates above and they are
426                // the same set `datum_pick` tests, so in the app this arm is
427                // unreachable for a plane field; it is kept as a second line of
428                // defense for the tested `["PLANE","FACE"]` sketchPlane flow (and
429                // it is the ONLY path that would reach a datum AXIS, were one ever
430                // fed). Accept ONLY a resolved D/P frame name
431                // (`datum_feature_for_name`, mirroring `select_datum`'s guard) so an
432                // AXIS name — which `datum_pick` may also return — never lands in a
433                // plane field.
434                let admits_plane = filter
435                    .iter()
436                    .any(|k| k.eq_ignore_ascii_case("PLANE") || k.eq_ignore_ascii_case("DATUM"));
437                if !admits_plane {
438                    return;
439                }
440                let name = self.datum_pick(x, y);
441                if name.is_empty() || self.datum_feature_for_name(&name).is_none() {
442                    return;
443                }
444                name
445            }
446        };
447        let state = self.ref_select.as_mut().expect("active by guard above");
448        if multiple {
449            if !state.names.iter().any(|n| n == &picked) {
450                state.names.push(picked);
451            }
452        } else {
453            state.names = vec![picked];
454        }
455        state.picks += 1;
456        self.sync_ref_select_emphasis();
457    }
458
459    /// Feed a picked NAME into the running list — what [`Self::ref_select_click`]
460    /// does after its pick (single fields replace; multiple fields append,
461    /// de-duplicated), for a caller that already holds the name (a test, an
462    /// automation driver). No-op while no selection is running.
463    pub fn ref_select_add_name(&mut self, name: String) {
464        let Some(state) = self.ref_select.as_mut() else {
465            return;
466        };
467        if state.multiple {
468            if !state.names.iter().any(|n| n == &name) {
469                state.names.push(name);
470            }
471        } else {
472            state.names = vec![name];
473        }
474        state.picks += 1;
475        self.sync_ref_select_emphasis();
476    }
477
478    /// Remove the name at `index` from the running list (the modal's per-line X).
479    pub fn ref_select_remove(&mut self, index: usize) {
480        if let Some(state) = self.ref_select.as_mut() {
481            if index < state.names.len() {
482                state.names.remove(index);
483            }
484        }
485        self.sync_ref_select_emphasis();
486    }
487
488    /// Finish: write the running names into the edited feature's params at the
489    /// field path, restore the rolled-to step, clear the highlight, and re-run so
490    /// the feature rebuilds with the chosen references.
491    pub fn finish_ref_select(&mut self) {
492        let Some(state) = self.ref_select.take() else {
493            return;
494        };
495        // An ASSEMBLY CONSTRAINT field commits through the constraint update
496        // lane (kernel session + document fold), not feature params; the shared
497        // end tail below still restores the roll + re-runs (which re-solves).
498        if state.target == RefSelectTarget::AssemblyConstraint {
499            self.assembly_commit_constraint_refs(
500                &state.feature_id,
501                &state.path,
502                &state.names,
503                state.multiple,
504            );
505            self.end_ref_select(state.restore_index);
506            return;
507        }
508        // A PMI annotation field commits into the document's pmi block (no
509        // history feature is involved); the shared tail restores + re-runs,
510        // which resolves the annotation against the fresh scene.
511        if state.target == RefSelectTarget::Pmi {
512            if let Some((_, annotation)) = self.pmi_state().find_annotation(&state.feature_id) {
513                if annotation.kind.contains('/') {
514                    let mut params = annotation.params.clone();
515                    let value = if state.multiple { serde_json::json!(state.names) }
516                        else { serde_json::json!(state.names.first().cloned().unwrap_or_default()) };
517                    set_json_at(&mut params, &state.path, value);
518                    // Clear picking state before the transaction captures selection/revision.
519                    // PMI never rolled the history; a second rerun would invalidate the worker reply.
520                    let _ = self.emphasis.apply_json("{}");
521                    self.selection_filter = SelectionFilter::default();
522                    if let Err(error) = self.plugin_update_annotation(&state.feature_id, params) {
523                        self.push_notice(format!("PMI update failed: {error}"));
524                    }
525                    self.dirty = true;
526                    return;
527                }
528            }
529            self.pmi_commit_refs(&state.feature_id, &state.path, &state.names, state.multiple);
530            self.end_ref_select(state.restore_index);
531            return;
532        }
533        // A CAM record's field commits into the `cam` block; nothing rolled
534        // and no run is needed, so the tail is the highlight and the filter
535        // going back to their defaults.
536        if state.target == RefSelectTarget::Cam {
537            let _ = self.emphasis.apply_json("{}");
538            self.selection_filter = SelectionFilter::default();
539            if let Err(error) = self.cam_commit_refs(&state.path, &state.names, state.multiple) {
540                self.push_notice(format!("CAM: {error}"));
541            }
542            self.dirty = true;
543            return;
544        }
545        // An INSTRUCTIONS step's occurrence field commits into the
546        // instructions block (one undo step through `instructions_edit`);
547        // nothing rolled and no run is needed, so the tail is the highlight
548        // and the filter going back to their defaults.
549        if let RefSelectTarget::Instructions { field } = state.target {
550            let _ = self.emphasis.apply_json("{}");
551            self.clear_ghost_lights();
552            self.selection_filter = SelectionFilter::default();
553            if let Some(solid) = state.names.first() {
554                if let Err(error) = self.instructions_commit_ref(&state.feature_id, field, solid) {
555                    self.push_notice(format!("Instructions: {error}"));
556                }
557            }
558            self.dirty = true;
559            return;
560        }
561        // A SHEET object's field commits into the `sheets` block, and a sheet
562        // edit never re-runs the history — so its tail is its own: no roll to
563        // restore, no rebuild, just the modal gone.
564        if state.target == RefSelectTarget::Sheet {
565            if let Err(error) =
566                self.sheet_commit_refs(&state.feature_id, &state.path, &state.names, state.multiple)
567            {
568                self.push_notice(format!("Sheets: {error}"));
569            }
570            self.dirty = true;
571            return;
572        }
573        // A CONNECTION POINT's reference commits into the `ports` block (no
574        // history feature is involved, and nothing was rolled). The shared
575        // tail re-runs, which is what re-seats the point on what was picked.
576        if let RefSelectTarget::PortPoint { field } = state.target {
577            self.ports_commit_ref(
578                &state.feature_id,
579                field,
580                state.names.first().map(String::as_str).unwrap_or_default(),
581            );
582            self.end_ref_select(state.restore_index);
583            return;
584        }
585        // A SPLINE ANCHOR attachment commits through the anchor lane (the
586        // persistent spline document), then the shared tail restores + re-runs.
587        if let RefSelectTarget::SplineAnchor { index } = state.target {
588            if let Some(port) = state.names.first() {
589                self.attach_spline_anchor_no_rerun(&state.feature_id, index, port);
590            }
591            self.end_ref_select(state.restore_index);
592            return;
593        }
594        // A motion-study CLIP's parts commit into the `simulation` block
595        // through the study patch lane; nothing rolled and nothing re-runs,
596        // so the tail is the CAM one: highlight and filter back to default.
597        if state.target == RefSelectTarget::Simulation {
598            let _ = self.emphasis.apply_json("{}");
599            self.selection_filter = SelectionFilter::default();
600            if let Err(error) = self.simulation_commit_refs(&state.feature_id, &state.path, &state.names) {
601                self.push_notice(format!("Simulation: {error}"));
602            }
603            self.dirty = true;
604            return;
605        }
606        if let Some(index) = self.history.index_of(&state.feature_id) {
607            let mut params = self
608                .history
609                .feature_params(index)
610                .unwrap_or_else(|| serde_json::json!({}));
611            let value = if state.multiple {
612                serde_json::Value::Array(
613                    state
614                        .names
615                        .iter()
616                        .cloned()
617                        .map(serde_json::Value::String)
618                        .collect(),
619                )
620            } else {
621                serde_json::Value::String(state.names.first().cloned().unwrap_or_default())
622            };
623            set_json_at(&mut params, &state.path, value);
624            self.stamp_face_transform_pivot(index, &mut params);
625            self.history.set_feature_params(index, params);
626        }
627        self.end_ref_select(state.restore_index);
628    }
629
630    /// The ghosts a running instructions pick lights whole (`Self::sync_ref_select_emphasis`).
631    pub fn ref_select_ghosts_lit(&self) -> Vec<String> {
632        self.context_pick_lit.clone()
633    }
634
635    /// Put the ghosts' lights out (a pick ending).
636    fn clear_ghost_lights(&mut self) {
637        if !self.context_pick_lit.is_empty() {
638            self.context_pick_lit.clear();
639            self.sync_context_highlight();
640        }
641    }
642
643    /// Cancel: discard the running selection, clear the highlight, restore the
644    /// rolled-to step, and re-run (no param change).
645    pub fn cancel_ref_select(&mut self) {
646        if let Some(state) = self.ref_select.take() {
647            if state.target == RefSelectTarget::Sheet {
648                // Nothing rolled and nothing was highlighted: just close.
649                self.dirty = true;
650                return;
651            }
652            self.end_ref_select(state.restore_index);
653        }
654    }
655
656    /// Whether the active picker is picking ANCHORS on a drawing sheet — the
657    /// sheet viewport routes its clicks to [`Self::ref_select_pick_sheet_anchor`]
658    /// and the modal's hint speaks of the paper rather than the 3D view.
659    pub fn ref_select_is_sheet(&self) -> bool {
660        self.ref_select.as_ref().is_some_and(|state| state.target == RefSelectTarget::Sheet)
661    }
662
663    /// Whether the active pick belongs to a FORM FIELD — a feature's, an
664    /// assembly constraint's, a PMI annotation's or a sheet object's reference
665    /// row. Such a pick is drawn by the field itself, the way other CAD
666    /// applications keep the dialog up and the selection box focused: the
667    /// field lists the picks, its button ends them, and the rest of the UI
668    /// stays. The other targets (a connection point's seat, a spline anchor's
669    /// port) are opened from list rows that have no field, so they keep the
670    /// top-right card and the shell steps everything else aside for them —
671    /// [`Self::ref_select_modal`].
672    pub fn ref_select_in_form(&self) -> bool {
673        self.ref_select.as_ref().is_some_and(|state| {
674            matches!(
675                state.target,
676                RefSelectTarget::Feature
677                    | RefSelectTarget::AssemblyConstraint
678                    | RefSelectTarget::Pmi
679                    | RefSelectTarget::Sheet
680                    | RefSelectTarget::Cam
681                    | RefSelectTarget::Instructions { .. }
682                    | RefSelectTarget::Simulation
683            )
684        })
685    }
686
687    /// Whether a pick is up that takes the shell over (the dock folds away and
688    /// the top-right card is the picker): an active pick that is NOT a form
689    /// field's. The shell's "special mode" question.
690    pub fn ref_select_modal(&self) -> bool {
691        self.ref_select_active() && !self.ref_select_in_form()
692    }
693
694    /// The active pick as its form sees it — who it is for, which field, what
695    /// it holds — or `None` while no pick is up. A form draws the field whose
696    /// `subject` and `path` match as the FOCUSED one.
697    pub fn ref_select_field(&self) -> Option<RefSelectField> {
698        self.ref_select.as_ref().map(|state| RefSelectField {
699            subject: state.feature_id.clone(),
700            path: state.path.clone(),
701            multiple: state.multiple,
702            names: state.names.clone(),
703            picks: state.picks,
704            target: state.target,
705        })
706    }
707
708    /// The pick's form drew it this frame. Called by the form's consumer every
709    /// frame it draws the focused field; read back by the shell through
710    /// [`Self::ref_select_take_claim`].
711    pub fn ref_select_claim(&mut self) {
712        if let Some(state) = self.ref_select.as_mut() {
713            state.claimed = true;
714        }
715    }
716
717    /// Ask for the running pick to finish at the end of the frame (see
718    /// `RefSelectState::finish_requested`); the shell's settle step does it.
719    pub fn ref_select_request_finish(&mut self) {
720        if let Some(state) = self.ref_select.as_mut() {
721            state.finish_requested = true;
722        }
723    }
724
725    /// Whether [`Self::ref_select_request_finish`] was called on the running
726    /// pick.
727    pub fn ref_select_finish_requested(&self) -> bool {
728        self.ref_select.as_ref().is_some_and(|state| state.finish_requested)
729    }
730
731    /// Whether the pick was claimed since the last call — and reset, so each
732    /// frame answers for itself. `true` while no pick is up, so the shell's
733    /// "finish an unclaimed in-form pick" never fires on nothing.
734    pub fn ref_select_take_claim(&mut self) -> bool {
735        match self.ref_select.as_mut() {
736            Some(state) => std::mem::replace(&mut state.claimed, false),
737            None => true,
738        }
739    }
740
741    /// Restore the rolled-to step + clear emphasis + re-run + reset the selection
742    /// filter to the all-enabled default (shared Finish/Cancel tail).
743    ///
744    /// Resetting to the DEFAULT (not a saved "prior" filter) is deliberate: the
745    /// spec baseline out of ref-select is "all kinds enabled", and `begin_ref_select`
746    /// overwrites `ref_select` without routing through here, so a stashed prior
747    /// could be a stale already-constrained filter. Living in this shared tail also
748    /// means a stray `finish_ref_select()` while inactive (early return on `take`)
749    /// never clobbers the filter.
750    fn end_ref_select(&mut self, restore_index: usize) {
751        let _ = self.emphasis.apply_json("{}");
752        self.clear_ghost_lights();
753        // The rerun below marks the frame only when it lands, which on the
754        // background runner is later; the cleared highlight is shown now.
755        self.dirty = true;
756        self.selection_filter = SelectionFilter::default();
757        self.history.set_rollback(restore_index);
758        self.rerun_history();
759    }
760
761    /// Drive the selection highlight (`emphasis`) from the running name list so
762    /// picks light up in the viewport. A field may allow SEVERAL kinds at once
763    /// (e.g. `FACE`/`EDGE`), and a pick can be any of them, so every picked name is
764    /// fed to EVERY name-based bucket the filter permits — a name only ever matches
765    /// its own kind's entities (edge names carry the `|…[n]` topology form, faces do
766    /// not), so the cross-listing is harmless and each pick highlights correctly.
767    /// (The old code bucketed ALL names by `filter.first()` only, so an EDGE pick
768    /// under a `FACE`-first filter landed in `faces`, matched nothing, and never
769    /// showed.) VERTEX picks are position-keyed, not name-keyed, so they can't be
770    /// emphasized from a name list here.
771    pub(crate) fn sync_ref_select_emphasis(&mut self) {
772        // A sheet pick names paper anchors, not scene entities: the 3D
773        // highlight is not its to drive (the paper draws its own picks).
774        if self.ref_select_is_sheet() {
775            return;
776        }
777        let json = match &self.ref_select {
778            Some(state) => {
779                let names = serde_json::json!(state.names);
780                let mut selected = serde_json::Map::new();
781                for kind in &state.filter {
782                    // Case-INSENSITIVE match, mirroring `SelectionFilter::set` (which
783                    // pick-filtering uses via `from_ref_filter`). Without this, a
784                    // schema that spelled a kind non-canonically (e.g. `"Edge"`) would
785                    // let the user PICK that kind but silently skip its seed HIGHLIGHT
786                    // here — a lenient-pick / strict-highlight split. VERTEX is inert:
787                    // vertex picks carry no kernel name, so `ref_select_click` never
788                    // records one in `names` (empty-name early-return), so there is
789                    // nothing to highlight by name.
790                    let bucket = match kind.to_ascii_uppercase().as_str() {
791                        "FACE" => "faces",
792                        "EDGE" => "edges",
793                        "SOLID" => "solids",
794                        "PLANE" | "DATUM" => "datums",
795                        _ => continue, // VERTEX (never name-seeded) / unknown
796                    };
797                    selected.entry(bucket.to_string()).or_insert_with(|| names.clone());
798                }
799                // No highlightable kind in the filter → fall back to solids (the
800                // prior default) so at least solid-name picks still light up.
801                if selected.is_empty() {
802                    selected.insert("solids".to_string(), names);
803                }
804                serde_json::json!({ "selected": selected }).to_string()
805            }
806            None => "{}".to_string(),
807        };
808        let _ = self.emphasis.apply_json(&json);
809        // An instructions pick's names can be GHOSTS (the parts earlier steps
810        // placed, drawn in the context layer with their solid hidden): those
811        // light through the context highlight, whole.
812        let ghosts: Vec<String> = match &self.ref_select {
813            Some(state) if matches!(state.target, RefSelectTarget::Instructions { .. }) => {
814                state.names.iter().filter(|name| self.context_scene.solid(name).is_some()).cloned().collect()
815            }
816            _ => Vec::new(),
817        };
818        if self.context_pick_lit != ghosts {
819            self.context_pick_lit = ghosts;
820            self.sync_context_highlight();
821        }
822        // A picked construction PLANE/DATUM highlights through the datum-plane
823        // WIDGET, whose accent is baked at feed time (`refresh_construction_datums`
824        // reads `emphasis.selected_datums`) — so a plain `apply_json` does not
825        // re-color it. Re-feed here so a datum pick lights up (and un-lights on
826        // remove) in the modal. Harmless for non-datum fields (no datum selected →
827        // an ordinary calm-color re-feed).
828        self.refresh_construction_datums();
829        self.dirty = true;
830    }
831}
832
833/// Write `value` into `root` at `path` (object-key chain), auto-vivifying
834/// intermediate objects — the engine-side twin of the form's nested setter, used
835/// to commit a reference field's picked names back into the feature params.
836pub(crate) fn set_json_at(root: &mut serde_json::Value, path: &[String], value: serde_json::Value) {
837    if path.is_empty() {
838        *root = value;
839        return;
840    }
841    if !root.is_object() {
842        *root = serde_json::Value::Object(serde_json::Map::new());
843    }
844    let mut cur = root;
845    for seg in &path[..path.len() - 1] {
846        let obj = cur.as_object_mut().expect("object by construction");
847        cur = obj
848            .entry(seg.clone())
849            .or_insert_with(|| serde_json::Value::Object(serde_json::Map::new()));
850        if !cur.is_object() {
851            *cur = serde_json::Value::Object(serde_json::Map::new());
852        }
853    }
854    cur.as_object_mut()
855        .expect("object by construction")
856        .insert(path[path.len() - 1].clone(), value);
857}
858
859impl EngineState {
860    /// The ONE candidate under CSS-pixel `(x, y)` that the hover highlight lights
861    /// and a plain click takes: the filter-admitted candidate FIRST IN THE
862    /// RAYCAST by depth, the shared kind order breaking ties inside the nearest
863    /// depth layer (`front_layer_winner`).
864    /// `None` on a miss, or when the filter admits nothing.
865    ///
866    /// Built from [`candidates_filtered_at`](Self::candidates_filtered_at), so
867    /// what the pointer promises is drawn from exactly the set the PICK LIST
868    /// offers — one selection rule over one list, never a second pick with its
869    /// own admission rules. The list's own ordering is untouched.
870    ///
871    /// The layer band is the camera's world-per-pixel times the picker's
872    /// [`EDGE_PICK_PX`](crate::pick::EDGE_PICK_PX): the same 6 px neighbourhood
873    /// the picker already accepts *laterally* for an edge or a vertex, applied in
874    /// depth. It is a screen-space quantity, so it tracks zoom and model scale
875    /// without a unit of its own. (A face seen at a grazing angle changes depth
876    /// faster than that across 6 px, so its bounding edge can fall outside the
877    /// band and lose to the face — click nearer the edge, or dwell for the list.)
878    ///
879    /// COMPONENT promotion mirrors
880    /// [`select_filtered_at`](Self::select_filtered_at): with the filter's
881    /// COMPONENT lane on, a winner that is component geometry answers as its
882    /// owning COMPONENT, so the highlight lights the same whole component the
883    /// click would select.
884    pub fn nearest_candidate_at(&self, x: f64, y: f64) -> Option<pick::PickCandidate> {
885        let candidates = self.candidates_filtered_at(x, y);
886        let band = self.camera.world_per_pixel() * crate::pick::EDGE_PICK_PX;
887        let winner = super::plane_pick::front_layer_winner(&candidates, band)?;
888        if self.selection_filter.component && winner.kind != pick::PickKind::Component {
889            if let Some(owner) = self.hit_owning_component(winner) {
890                // The COMPONENT row for that owner is already in the list (the
891                // builder appends one per owning component), carrying its
892                // nearest member hit — reuse it rather than synthesizing one.
893                if let Some(entry) = candidates
894                    .iter()
895                    .find(|c| c.kind == pick::PickKind::Component && c.name == owner)
896                {
897                    return Some(entry.clone());
898                }
899            }
900        }
901        Some(winner.clone())
902    }
903
904    /// Hover-highlight the candidate under CSS-pixel `(x, y)` that a plain click
905    /// would take — the NEAREST admitted hit by depth
906    /// ([`nearest_candidate_at`](Self::nearest_candidate_at)) — setting it
907    /// HOVERED in `emphasis` (the renderer tints it). A miss — or a filter
908    /// admitting nothing — clears the hover. No-ops (returns `false`, no dirty)
909    /// when the hovered entity is unchanged, so a stationary pointer over the
910    /// same face doesn't re-render every frame. Returns whether the hover state
911    /// changed — the signal the viewport's dwell clock restarts on, so "how long
912    /// has THIS highlight been showing" is answered without a second pick.
913    ///
914    /// The highlight is the promise the click keeps: both resolve through the one
915    /// query above, so what lights up is what a plain click selects.
916    pub fn hover_at(&mut self, x: f64, y: f64) -> bool {
917        // A Work part's context face in front lights as context hover; for
918        // the sketch pickEdges tool, the context edge it would copy.
919        let context = if self.sketch_active_tool() == Some("pickEdges") {
920            self.context_edge_at(x, y)
921        } else {
922            self.context_hit_at(x, y)
923        };
924        let context_changed = self.hover_context(context);
925        let changed = match self.nearest_candidate_at(x, y) {
926            Some(hit) => {
927                if self.hover_is(&hit) {
928                    false // unchanged — keep the frame clean.
929                } else {
930                    self.set_hover_to_candidate(&hit);
931                    true
932                }
933            }
934            None => self.clear_hover(),
935        };
936        changed || context_changed
937    }
938
939    /// Whether ANY hover highlight is lit right now. The viewport's dwell clock
940    /// runs only over a lit highlight (there is nothing to open a list about over
941    /// empty space), and this is the cheap read of that.
942    pub fn hover_is_lit(&self) -> bool {
943        !self.emphasis.hovered_solids.is_empty()
944            || !self.emphasis.hovered_faces.is_empty()
945            || !self.emphasis.hovered_edges.is_empty()
946            || !self.emphasis.hovered_vertices.is_empty()
947            || !self.emphasis.hovered_datums.is_empty()
948    }
949
950    /// Clear the hover highlight (pointer moved to empty space / off the
951    /// viewport). Bumps the emphasis generation + marks dirty only when a hover
952    /// was actually lit. Returns whether it changed. (Distinct from
953    /// [`clear_selection`](Self::clear_selection), which leaves hover alone.)
954    pub fn clear_hover(&mut self) -> bool {
955        let had_datums = !self.emphasis.hovered_datums.is_empty();
956        let had = !self.emphasis.hovered_solids.is_empty()
957            || !self.emphasis.hovered_faces.is_empty()
958            || !self.emphasis.hovered_edges.is_empty()
959            || !self.emphasis.hovered_vertices.is_empty()
960            || had_datums;
961        if had {
962            self.emphasis.hovered_solids.clear();
963            self.emphasis.hovered_faces.clear();
964            self.emphasis.hovered_edges.clear();
965            self.emphasis.hovered_vertices.clear();
966            self.emphasis.hovered_datums.clear();
967            self.emphasis.generation = self.emphasis.generation.wrapping_add(1);
968            self.dirty = true;
969        }
970        // A hovered plane's accent is baked into the datum feed, so dropping the
971        // hover needs a re-feed to un-light it (the datum twin of the selection
972        // re-feed in `clear_selection`).
973        if had_datums {
974            self.refresh_construction_datums();
975        }
976        had
977    }
978
979    /// The current HOVER (not selection) as JSON
980    /// `{ solids:[..], faces:[..], edges:[..], vertices: n }` — the hover twin of
981    /// [`selection_json`](Self::selection_json) so a UI / the headed verifier can
982    /// assert that moving the pointer over a face lit the hover emphasis.
983    pub fn hovered_json(&self) -> String {
984        let solids: Vec<&String> = self.emphasis.hovered_solids.iter().collect();
985        let faces: Vec<&String> = self.emphasis.hovered_faces.iter().collect();
986        let edges: Vec<&String> = self.emphasis.hovered_edges.iter().collect();
987        let datums: Vec<&String> = self.emphasis.hovered_datums.iter().collect();
988        serde_json::json!({
989            "solids": solids,
990            "faces": faces,
991            "edges": edges,
992            "datums": datums,
993            "vertices": self.emphasis.hovered_vertices.len(),
994        })
995        .to_string()
996    }
997
998    /// TOGGLE the admitted pick under CSS-pixel `(x, y)` — the NEAREST by depth,
999    /// the one the hover highlight is showing — in the current
1000    /// selection (a **Ctrl/Cmd+click**): add it if absent, remove it if present,
1001    /// leaving the rest of the selection intact (unlike [`select_top_at`](Self::select_top_at), which
1002    /// REPLACES). With the COMPONENT filter on, a hit on component geometry
1003    /// toggles the whole component (all member solids as one unit). A miss — or
1004    /// a filter admitting nothing — leaves the selection untouched (additive
1005    /// mode never clears). Returns whether a hit was toggled.
1006    pub fn select_toggle_at(&mut self, x: f64, y: f64) -> bool {
1007        // The SAME hit the hover highlight is showing
1008        // ([`nearest_candidate_at`](Self::nearest_candidate_at)) — a modifier
1009        // changes whether the pick replaces or adds, never WHICH entity it is,
1010        // so the highlight stays the promise. Its COMPONENT promotion carries
1011        // the whole component through as one unit, which is what
1012        // [`toggle_candidate`](Self::toggle_candidate) toggles for a COMPONENT
1013        // row, and it answers `None` when the filter admits nothing.
1014        match self.nearest_candidate_at(x, y) {
1015            Some(hit) => {
1016                self.toggle_candidate(&hit);
1017                true
1018            }
1019            None => false,
1020        }
1021    }
1022
1023    /// The RANKED, filter-respecting candidates under CSS-pixel `(x, y)` as JSON
1024    /// `[{kind, name, solid, depth}]` — the "candidates under the cursor" list
1025    /// (feeds the pick-list popup + the headed verifier).
1026    ///
1027    /// Sorted category-major in the pick-list order (VERTEX > EDGE > FACE >
1028    /// PLANE > SOLID > COMPONENT), nearest (smallest depth) first within each
1029    /// category — see [`candidates_filtered_at`](Self::candidates_filtered_at).
1030    pub fn candidates_at(&self, x: f64, y: f64) -> String {
1031        let list = self.candidates_filtered_at(x, y);
1032        let out: Vec<serde_json::Value> = list
1033            .iter()
1034            .map(|c| {
1035                serde_json::json!({
1036                    "kind": self.candidate_kind_label(c),
1037                    "name": c.name,
1038                    "solid": c.solid,
1039                    "depth": c.depth,
1040                })
1041            })
1042            .collect();
1043        serde_json::Value::Array(out).to_string()
1044    }
1045
1046    /// What a REGULAR (non-dwelling) viewport click at CSS-pixel `(x, y)` takes,
1047    /// as one JSON `{kind, name, solid, depth}` — the same shape a row of
1048    /// [`candidates_at`](Self::candidates_at) carries — or `null` on a miss.
1049    ///
1050    /// The automation bridge reads this to answer "would a click here reach the
1051    /// entity I named": since the trigger moved, the top ROW of the list and what
1052    /// a plain click resolves to are no longer the same question, and a script
1053    /// that guesses wrong picks the wrong thing silently.
1054    pub fn nearest_candidate_json(&self, x: f64, y: f64) -> String {
1055        match self.nearest_candidate_at(x, y) {
1056            Some(c) => serde_json::json!({
1057                "kind": self.candidate_kind_label(&c),
1058                "name": c.name,
1059                "solid": c.solid,
1060                "depth": c.depth,
1061            })
1062            .to_string(),
1063            None => "null".to_string(),
1064        }
1065    }
1066
1067    /// The same ranked, filter-respecting candidate list as typed values (the
1068    /// in-process egui pick-list popup consumes these directly, then re-hovers /
1069    /// selects a chosen one via [`hover_candidate`](Self::hover_candidate) /
1070    /// [`select_candidate`](Self::select_candidate) /
1071    /// [`toggle_candidate`](Self::toggle_candidate)). EMPTY when the filter admits
1072    /// nothing (not the `pick_filtered` "empty filter = any" case).
1073    ///
1074    /// The raw list is [`pick_candidates_at`](Self::pick_candidates_at), so
1075    /// construction PLANE cards are ordinary entries here — a plane under other
1076    /// geometry is listed (right after the faces) instead of being reachable only
1077    /// on a geometry miss.
1078    ///
1079    /// With the filter's COMPONENT lane on, one COMPONENT entry per owning
1080    /// assembly component of ANY raw hit is appended (name = component id, depth
1081    /// = the component's nearest hit) — a raw hit of a filtered-OFF kind still
1082    /// reaches its owning component, mirroring `select_filtered_at`'s
1083    /// component-only promotion (a PLANE hit owns no component). The final list is
1084    /// sorted category-major in the pick-list order
1085    /// (VERTEX > EDGE > FACE > PLANE > SOLID > COMPONENT), nearest first within
1086    /// each category.
1087    pub fn candidates_filtered_at(&self, x: f64, y: f64) -> Vec<pick::PickCandidate> {
1088        let kinds = self.selection_filter.enabled_kinds();
1089        let component_on = self.selection_filter.component;
1090        if kinds.is_empty() && !component_on {
1091            return Vec::new();
1092        }
1093        let raw = self.pick_candidates_at(x, y);
1094        let mut out: Vec<pick::PickCandidate> = raw
1095            .iter()
1096            .filter(|c| self.candidate_admitted(&kinds, c))
1097            .cloned()
1098            .collect();
1099        if component_on {
1100            // One entry per owning component, carrying its NEAREST member hit's
1101            // depth/position (raw hits are kind-major, so scan them all).
1102            let mut components: Vec<pick::PickCandidate> = Vec::new();
1103            for hit in &raw {
1104                let Some(owner) = self.hit_owning_component(hit) else {
1105                    continue;
1106                };
1107                match components.iter_mut().find(|c| c.name == owner) {
1108                    Some(entry) => {
1109                        if hit.depth < entry.depth {
1110                            entry.depth = hit.depth;
1111                            entry.position = hit.position;
1112                        }
1113                    }
1114                    None => components.push(pick::PickCandidate {
1115                        kind: pick::PickKind::Component,
1116                        name: owner,
1117                        solid: String::new(),
1118                        depth: hit.depth,
1119                        screen_dist: hit.screen_dist,
1120                        position: hit.position,
1121                    }),
1122                }
1123            }
1124            out.extend(components);
1125        }
1126        // Category-major (PickKind's discriminant order IS the pick-list order),
1127        // nearest first within a category — the shared ordering every pick path
1128        // uses, so the appended COMPONENT rows land in the same sort.
1129        super::plane_pick::sort_pick_candidates(&mut out);
1130        out
1131    }
1132
1133    /// Whether a candidate is CURRENTLY selected (drives the pick-list popup's
1134    /// per-row selected state so click-toggling reads back visually).
1135    pub fn candidate_is_selected(&self, candidate: &pick::PickCandidate) -> bool {
1136        use crate::pick::PickKind;
1137        match candidate.kind {
1138            PickKind::Solid => self
1139                .emphasis
1140                .selected_solids
1141                .contains(&self.candidate_solid_name(candidate)),
1142            PickKind::Face => self.emphasis.selected_faces.contains(&candidate.name),
1143            PickKind::Edge => self.emphasis.selected_edges.contains(&candidate.name),
1144            PickKind::Vertex => self
1145                .emphasis
1146                .selected_vertices
1147                .iter()
1148                .any(|v| Self::vertex_ref_matches(v, candidate)),
1149            PickKind::Plane => self.emphasis.selected_datums.contains(&candidate.name),
1150            PickKind::Component => {
1151                let members = self.component_member_solids(&candidate.name);
1152                !members.is_empty()
1153                    && members
1154                        .iter()
1155                        .all(|m| self.emphasis.selected_solids.contains(m))
1156            }
1157        }
1158    }
1159
1160    /// Hover a SPECIFIC candidate (the popup entry the pointer is over) — sets it
1161    /// HOVERED in `emphasis`, replacing any prior hover.
1162    pub fn hover_candidate(&mut self, candidate: &pick::PickCandidate) {
1163        self.set_hover_to_candidate(candidate);
1164    }
1165
1166    /// REPLACE the selection with a specific candidate (a plain click on a popup
1167    /// entry) — reuses the same bucketing as a plain viewport click.
1168    pub fn select_candidate(&mut self, candidate: &pick::PickCandidate) {
1169        self.set_selection_to_candidate(candidate);
1170    }
1171
1172    /// TOGGLE a specific candidate in the selection (a Ctrl/Cmd+click on a popup
1173    /// entry, or the [`select_toggle_at`](Self::select_toggle_at) hit): add if
1174    /// absent, remove if present. Returns whether it is NOW selected (`true` =
1175    /// added, `false` = removed). Bumps the emphasis generation + marks dirty.
1176    pub fn toggle_candidate(&mut self, candidate: &pick::PickCandidate) -> bool {
1177        use crate::pick::PickKind;
1178        let now_selected = match candidate.kind {
1179            PickKind::Solid => {
1180                let name = self.candidate_solid_name(candidate);
1181                if self.emphasis.selected_solids.remove(&name) {
1182                    false
1183                } else {
1184                    self.emphasis.selected_solids.insert(name);
1185                    true
1186                }
1187            }
1188            PickKind::Face => {
1189                if self.emphasis.selected_faces.remove(&candidate.name) {
1190                    false
1191                } else {
1192                    self.emphasis.selected_faces.insert(candidate.name.clone());
1193                    true
1194                }
1195            }
1196            PickKind::Edge => {
1197                if self.emphasis.selected_edges.remove(&candidate.name) {
1198                    false
1199                } else {
1200                    self.emphasis.selected_edges.insert(candidate.name.clone());
1201                    true
1202                }
1203            }
1204            PickKind::Vertex => {
1205                if let Some(index) = self
1206                    .emphasis
1207                    .selected_vertices
1208                    .iter()
1209                    .position(|v| Self::vertex_ref_matches(v, candidate))
1210                {
1211                    self.emphasis.selected_vertices.remove(index);
1212                    false
1213                } else {
1214                    self.emphasis.selected_vertices.push(crate::style::VertexRef {
1215                        solid: candidate.solid.clone(),
1216                        position: candidate.position,
1217                    });
1218                    true
1219                }
1220            }
1221            PickKind::Plane => {
1222                // A construction PLANE toggles by FRAME NAME, the datum bucket the
1223                // Scene-tree row / `select_datum` fill.
1224                if self.emphasis.selected_datums.remove(&candidate.name) {
1225                    false
1226                } else {
1227                    self.emphasis.selected_datums.insert(candidate.name.clone());
1228                    true
1229                }
1230            }
1231            PickKind::Component => {
1232                // The whole component toggles as ONE unit (member solids), the
1233                // same rule as the Ctrl/Cmd+click COMPONENT promotion.
1234                let was_selected = self.candidate_is_selected(candidate);
1235                self.toggle_component_selection(&candidate.name);
1236                !was_selected
1237            }
1238        };
1239        self.emphasis.generation = self.emphasis.generation.wrapping_add(1);
1240        self.dirty = true;
1241        // A plane's accent is baked into the datum feed, so a toggled plane only
1242        // lights / un-lights after a re-feed.
1243        if candidate.kind == PickKind::Plane {
1244            self.refresh_construction_datums();
1245        }
1246        now_selected
1247    }
1248
1249    /// Set the hover emphasis to exactly one candidate (bucketed by kind), the
1250    /// hover twin of `set_selection_to_candidate`.
1251    fn set_hover_to_candidate(&mut self, candidate: &pick::PickCandidate) {
1252        use crate::pick::PickKind;
1253        // A hovered PLANE's accent lives in the datum FEED, so the re-feed below
1254        // is needed both when a plane becomes hovered and when one stops being.
1255        let touches_datums =
1256            !self.emphasis.hovered_datums.is_empty() || candidate.kind == PickKind::Plane;
1257        self.emphasis.hovered_solids.clear();
1258        self.emphasis.hovered_faces.clear();
1259        self.emphasis.hovered_edges.clear();
1260        self.emphasis.hovered_vertices.clear();
1261        self.emphasis.hovered_datums.clear();
1262        match candidate.kind {
1263            PickKind::Solid => {
1264                self.emphasis
1265                    .hovered_solids
1266                    .insert(self.candidate_solid_name(candidate));
1267            }
1268            PickKind::Face => {
1269                self.emphasis.hovered_faces.insert(candidate.name.clone());
1270            }
1271            PickKind::Edge => {
1272                self.emphasis.hovered_edges.insert(candidate.name.clone());
1273            }
1274            PickKind::Vertex => {
1275                self.emphasis.hovered_vertices.push(crate::style::VertexRef {
1276                    solid: candidate.solid.clone(),
1277                    position: candidate.position,
1278                });
1279            }
1280            PickKind::Plane => {
1281                self.emphasis.hovered_datums.insert(candidate.name.clone());
1282            }
1283            PickKind::Component => {
1284                // Hovering a COMPONENT entry lights every member solid.
1285                for member in self.component_member_solids(&candidate.name) {
1286                    self.emphasis.hovered_solids.insert(member);
1287                }
1288            }
1289        }
1290        self.emphasis.generation = self.emphasis.generation.wrapping_add(1);
1291        self.dirty = true;
1292        if touches_datums {
1293            self.refresh_construction_datums();
1294        }
1295    }
1296
1297    /// Whether the CURRENT hover is exactly this one candidate (the `hover_at`
1298    /// early-out) — a single hovered entity that matches `candidate` (for a
1299    /// COMPONENT candidate: exactly its member-solid set). `pub(super)` so the
1300    /// Scene-tree row hover (`scene_query.rs`) shares the same identity test for
1301    /// its dedupe + its "only clear what the tree lit" rule.
1302    pub(super) fn hover_is(&self, candidate: &pick::PickCandidate) -> bool {
1303        use crate::pick::PickKind;
1304        if candidate.kind == PickKind::Component {
1305            let members = self.component_member_solids(&candidate.name);
1306            return !members.is_empty()
1307                && self.emphasis.hovered_faces.is_empty()
1308                && self.emphasis.hovered_edges.is_empty()
1309                && self.emphasis.hovered_vertices.is_empty()
1310                && self.emphasis.hovered_datums.is_empty()
1311                && self.emphasis.hovered_solids.len() == members.len()
1312                && members.iter().all(|m| self.emphasis.hovered_solids.contains(m));
1313        }
1314        let total = self.emphasis.hovered_solids.len()
1315            + self.emphasis.hovered_faces.len()
1316            + self.emphasis.hovered_edges.len()
1317            + self.emphasis.hovered_vertices.len()
1318            + self.emphasis.hovered_datums.len();
1319        if total != 1 {
1320            return false;
1321        }
1322        match candidate.kind {
1323            PickKind::Solid => self
1324                .emphasis
1325                .hovered_solids
1326                .contains(&self.candidate_solid_name(candidate)),
1327            PickKind::Face => self.emphasis.hovered_faces.contains(&candidate.name),
1328            PickKind::Edge => self.emphasis.hovered_edges.contains(&candidate.name),
1329            PickKind::Vertex => self
1330                .emphasis
1331                .hovered_vertices
1332                .iter()
1333                .any(|v| Self::vertex_ref_matches(v, candidate)),
1334            PickKind::Plane => self.emphasis.hovered_datums.contains(&candidate.name),
1335            PickKind::Component => false, // handled by the early return above
1336        }
1337    }
1338
1339    /// The scene name a SOLID candidate resolves to (its owning `solid`, falling
1340    /// back to `name` when the pick didn't carry one) — the same rule
1341    /// `set_selection_to_candidate` uses.
1342    fn candidate_solid_name(&self, candidate: &pick::PickCandidate) -> String {
1343        if candidate.solid.is_empty() {
1344            candidate.name.clone()
1345        } else {
1346            candidate.solid.clone()
1347        }
1348    }
1349
1350    /// Vertex identity: same owning solid + position within the emphasis match
1351    /// tolerance (vertices carry no kernel name, so they resolve by solid+pos).
1352    fn vertex_ref_matches(v: &crate::style::VertexRef, candidate: &pick::PickCandidate) -> bool {
1353        const TOL: f64 = 1e-4;
1354        v.solid == candidate.solid
1355            && (v.position[0] - candidate.position[0]).abs() <= TOL
1356            && (v.position[1] - candidate.position[1]).abs() <= TOL
1357            && (v.position[2] - candidate.position[2]).abs() <= TOL
1358    }
1359}
1360
1361// ---------------------------------------------------------------------------
1362// Sketch display (S0) — read-only overlay of a solved SketchSession.
1363//
1364// Additive, self-contained: a solved sketch is fed to the general `set_overlay`
1365// channel as the named groups `sketch-geometry` (lines) and `sketch-points`
1366// (billboarded points), colored by solver mobility. No interaction (the tools /
1367// picking / dimensions of later slices live elsewhere); this block only pushes /
1368// clears the display geometry.
1369// ---------------------------------------------------------------------------
1370impl EngineState {
1371    /// Display a solved [`crate::sketch::SketchSession`] as a read-only overlay.
1372    /// The plane geometry is tessellated to world space and pushed via
1373    /// [`set_overlay_json`](Self::set_overlay_json); construction dashes are sized
1374    /// against the LIVE camera so they stay screen-constant.
1375    pub fn set_sketch_overlay(&mut self, session: &crate::sketch::SketchSession) {
1376        let world_per_pixel = self.camera.world_per_pixel();
1377        let json = session.overlay_json(world_per_pixel);
1378        // The overlay channel accepts our exact `{groups:[…]}` shape; a parse
1379        // failure would be a programming error in the tessellator, so drop it.
1380        let _ = self.set_overlay_json(&json);
1381        // The dimension leaders ride in their own `sketch-dim-leaders` group (S5).
1382        let _ = self.set_overlay_json(&session.dim_leaders_overlay_json(world_per_pixel));
1383        // The geometric-constraint glyphs ride in `sketch-constraint-glyphs` (S6c).
1384        let _ = self.set_overlay_json(&session.constraint_glyphs_overlay_json(world_per_pixel));
1385        // The zoom this screen-constant sizing was baked at, so the per-frame
1386        // `ensure_sketch_overlay_current` re-bakes it when the camera zooms.
1387        self.sketch_overlay_wpp = if world_per_pixel > 0.0 {
1388            world_per_pixel
1389        } else {
1390            f64::MIN_POSITIVE
1391        };
1392    }
1393
1394    /// Remove the sketch overlay groups (feeding empty same-named groups upserts
1395    /// them to empty, which the overlay channel treats as a removal — other
1396    /// overlay groups are left untouched).
1397    pub fn clear_sketch_overlay(&mut self) {
1398        let _ = self.set_overlay_json(
1399            "{\"groups\":[{\"name\":\"sketch-geometry\"},{\"name\":\"sketch-points\"},{\"name\":\"sketch-preview\"},{\"name\":\"sketch-dim-leaders\"},{\"name\":\"sketch-constraint-glyphs\"}]}",
1400        );
1401        self.sketch_overlay_wpp = 0.0;
1402    }
1403}
1404