brep_render/engine_state/scene_query.rs
1use super::*;
2
3impl EngineState {
4 /// Ranked candidate list under CSS-pixel `(x, y)`, kernel names, priority
5 /// VERTEX > EDGE > FACE > … > SOLID.
6 ///
7 /// SCENE ONLY, deliberately: this R3-boundary accessor (and its
8 /// [`hover_json`](Self::hover_json) sibling) reports kernel-named GEOMETRY, and
9 /// its in-tree consumer is the sketch's external-edge picker, which wants
10 /// edges. The construction PLANE cards join the pick list one level up, in
11 /// [`pick_candidates_at`](Self::pick_candidates_at) — that is what the
12 /// selection paths and the app's pick-list popup consume.
13 pub fn pick_json(&self, x: f64, y: f64) -> String {
14 let candidates = pick::pick_unoccluded(&self.scene, &self.context_scene, &self.camera, x, y, &self.pick_options());
15 pick::candidates_to_json(&candidates)
16 }
17
18 /// The single best candidate under `(x, y)` (hover), or `null`.
19 pub fn hover_json(&self, x: f64, y: f64) -> String {
20 let candidates = pick::pick_unoccluded(&self.scene, &self.context_scene, &self.camera, x, y, &self.pick_options());
21 match candidates.first() {
22 Some(best) => pick::candidates_to_json(std::slice::from_ref(best))
23 .strip_prefix('[')
24 .and_then(|s| s.strip_suffix(']'))
25 .map(str::to_string)
26 .unwrap_or_else(|| "null".to_string()),
27 None => "null".to_string(),
28 }
29 }
30
31 // --- Settings / emphasis / visibility (R11/R14/R17) -------------------
32
33 pub fn apply_settings_json(&mut self, json: &str) -> Result<(), String> {
34 let prev_lod = self.settings.lod_factor;
35 let prev_override_model_colors = self.settings.override_model_colors;
36 self.settings.apply_json(json)?;
37 self.settings_generation = self.settings_generation.wrapping_add(1);
38 self.dirty = true;
39 // "Override model colors" is resolved when colours are derived, not when
40 // they are drawn, so flipping it has to re-derive. Guarded on an actual
41 // change: this apply path also runs on every unrelated settings edit.
42 if self.settings.override_model_colors != prev_override_model_colors {
43 self.sync_colors_from_metadata();
44 }
45 // Push the (possibly changed) ViewCube size into the widget so the rendered
46 // cube AND its hit-test rect track the setting. Always re-pushed (idempotent
47 // for an unchanged value) so this ONE choke point covers panel edits, boot
48 // restore, and Reset-to-defaults alike.
49 self.widgets.set_viewcube_size(self.settings.viewcube_size_px);
50 // Projection rides in the settings JSON as `orthographic` (see `settings_json`)
51 // so the toolbar toggle AND a reload both go through this ONE apply path — the
52 // same way wireframe does. It is NOT a `RenderSettings` field: read it straight
53 // off the JSON and drive the camera. A PARTIAL apply (the wireframe toggle's
54 // `{"wireframe":true}`) omits the key and leaves the projection untouched, and
55 // the panel's full-buffer apply carries the live value (so it's a no-op).
56 if let Some(want_ortho) = serde_json::from_str::<serde_json::Value>(json)
57 .ok()
58 .and_then(|v| v.get("orthographic").and_then(|o| o.as_bool()))
59 {
60 let is_ortho = matches!(
61 self.camera.projection,
62 crate::view::Projection::Orthographic { .. }
63 );
64 if want_ortho != is_ortho {
65 self.set_projection(if want_ortho { "orthographic" } else { "perspective" });
66 }
67 }
68 // The LOD factor scales DISPLAY tessellation, so a change must re-run so the
69 // resident meshes re-tessellate at the new chord tolerance (the runner drops
70 // its reuse baseline when the lod differs). Every OTHER setting is pure
71 // render state and needs no re-run. Skip the re-run when there are no
72 // features (e.g. boot restores a saved `lodFactor` before any document is
73 // loaded): the run would be empty, and the real doc load re-runs with the
74 // lod already injected.
75 if self.settings.lod_factor != prev_lod && !self.history.is_empty() {
76 self.rerun_history();
77 }
78 // Sketch colors live in the settings too: when a sketch is being edited, push
79 // the (possibly) new palette into the live session and re-push the overlay so
80 // an edited color takes effect immediately (mirrors how a wireframe/lod change
81 // refreshes the view). Compute the palette first to avoid a split borrow.
82 if self.sketch_edit.is_some() {
83 let colors = self.settings.sketch_colors();
84 if let Some(edit) = self.sketch_edit.as_mut() {
85 edit.session.colors = colors;
86 }
87 self.refresh_sketch_overlay();
88 }
89 Ok(())
90 }
91
92 /// The FULL current settings as JSON (the round-trip counterpart of
93 /// [`apply_settings_json`](Self::apply_settings_json)): the schema-driven form seeds its widgets from
94 /// this and the storage seam persists it.
95 pub fn settings_json(&self) -> String {
96 // Projection is live CAMERA state surfaced to the settings layer as a boolean
97 // (`orthographic`) so the toolbar toggle persists and the settings panel can
98 // round-trip it without clobbering. DERIVE it from the camera here — it is
99 // never a stored `RenderSettings` field — so it can NEVER drift from the
100 // actual projection no matter which code path last changed it.
101 let mut value: serde_json::Value =
102 serde_json::from_str(&self.settings.to_json()).unwrap_or(serde_json::Value::Null);
103 if let Some(obj) = value.as_object_mut() {
104 obj.insert(
105 "orthographic".into(),
106 serde_json::Value::Bool(matches!(
107 self.camera.projection,
108 crate::view::Projection::Orthographic { .. }
109 )),
110 );
111 }
112 value.to_string()
113 }
114
115 /// The current per-solid metadata color overrides as JSON —
116 /// `[{"name": "...", "override": "#rrggbb" | null}, …]`. Lets a UI list the
117 /// scene's solids with their current override so the picker reflects state.
118 pub fn solid_color_overrides_json(&self) -> String {
119 let solids: Vec<serde_json::Value> = self
120 .scene
121 .solids()
122 .iter()
123 .map(|solid| {
124 let over = solid.color_override.map(|rgb| {
125 let q = |c: f32| (c.clamp(0.0, 1.0) * 255.0).round() as u32;
126 format!("#{:02x}{:02x}{:02x}", q(rgb[0]), q(rgb[1]), q(rgb[2]))
127 });
128 serde_json::json!({ "name": solid.name, "override": over })
129 })
130 .collect();
131 serde_json::Value::Array(solids).to_string()
132 }
133
134 pub fn apply_emphasis_json(&mut self, json: &str) -> Result<(), String> {
135 self.emphasis.apply_json(json)?;
136 self.dirty = true;
137 Ok(())
138 }
139
140 pub fn set_visible(&mut self, name: &str, visible: bool) -> bool {
141 let ok = self.scene.set_visible(name, visible);
142 if ok {
143 // A derived BOARD body is dropped by every run's scene reconcile
144 // and re-seated from the KEPT display, so the hide has to reach
145 // that copy or it lasts only until the next feature edit.
146 self.remember_board_visibility(name, visible);
147 // The user's hide or show outlasts the active view's poses and
148 // section: the un-posed original carries it (sheets read it, the
149 // restore writes it back), and the section no longer owns it.
150 if let Some(original) = self.pmi_explode_originals.get_mut(name).filter(|original| original.visible != visible) {
151 original.visible = visible;
152 self.pmi_unposed_visibility += 1;
153 }
154 self.pmi_section_hidden.retain(|hidden| hidden != name);
155 self.dirty = true;
156 // A balloon on this body loses or regains its leader at once.
157 if self.pmi_active_view.is_some() {
158 self.refresh_pmi_overlay();
159 }
160 }
161 ok
162 }
163
164 pub fn scene_listing_json(&self) -> String {
165 self.scene.listing_json()
166 }
167
168 // --- Overlay widgets --------------------------------------------------
169
170 /// The BASE bbox the camera depth-range fit starts from: the visible SOLIDS
171 /// unioned with the pushed OVERLAY groups (sketch curves/points, dimension
172 /// leaders, constraint glyphs — the `set_overlay` channel). Folding in the
173 /// groups stops orbiting an editing sketch from clipping it against the
174 /// solids-only bounds (the reported clipping when "Lock to sketch" is off).
175 /// The render path ([`Self::fit_camera_and_overlay`]) unions the FULL widget
176 /// overlay's world bounds (datum planes, world axes, frames, transform
177 /// gizmo — NOT in this bbox's channels) and the world origin on top of this
178 /// before fitting, so construction geometry never clips. Callers must bind
179 /// this to a local before `camera.fit_depth_range` (which needs
180 /// `&mut self.camera`).
181 pub fn depth_range_bbox(&self) -> crate::camera::Aabb {
182 let mut bbox = self.scene.bbox();
183 bbox.union(&self.context_scene.bbox());
184 bbox.union(&self.widgets.overlay_groups_bbox());
185 bbox
186 }
187
188}
189
190impl EngineState {
191 /// A RICHER scene listing than [`scene_listing_json`](Self::scene_listing_json)
192 /// (which is counts only): per solid the individual face + edge kernel NAMES
193 /// and vertex refs (topo id + world position), plus visibility — the shape the
194 /// engine-native Scene tree lists entities from and the headed verifier asserts
195 /// against. Vertices carry no kernel name, so they are keyed by topo id + world
196 /// position (the same shape the emphasis vertex-ref selection uses).
197 pub fn scene_entities_json(&self) -> String {
198 let solids: Vec<serde_json::Value> = self
199 .scene
200 .solids()
201 .iter()
202 // Committed-sketch SHEETS are scene solids (pickable/measurable) but list
203 // under "Sketches" (`committed_sketches`), not among the real solids.
204 .filter(|solid| !solid.is_sketch)
205 .map(|solid| {
206 let faces: Vec<&str> = solid.faces.iter().map(|f| f.name.as_str()).collect();
207 // Display-only (aux) edges are not entities: a board's copper
208 // outline would list thousands of unnamed ones.
209 let edges: Vec<&str> = solid.edges.iter().filter(|e| !e.aux).map(|e| e.name.as_str()).collect();
210 let vertices: Vec<serde_json::Value> = solid
211 .vertices
212 .iter()
213 .map(|v| serde_json::json!({ "topoId": v.topo_id, "position": v.position }))
214 .collect();
215 serde_json::json!({
216 "name": solid.name,
217 "visible": solid.visible,
218 "faces": faces,
219 "edges": edges,
220 "vertices": vertices,
221 })
222 })
223 .collect();
224 serde_json::Value::Array(solids).to_string()
225 }
226
227 /// Drive the engine SELECTION by kernel NAME from a UI tree (the name-based
228 /// analogue of [`select_top_at`](Self::select_top_at), which picks under the
229 /// cursor). Replaces the current selection with the single named `solid` /
230 /// `face` / `edge` so clicking a Scene-tree row highlights that entity in the
231 /// viewport (the render pass reads `emphasis`). Vertices have no kernel name —
232 /// use [`select_vertex_by_position`](Self::select_vertex_by_position). Returns
233 /// false for an unknown `kind` or an empty `name`.
234 pub fn select_by_name(&mut self, kind: &str, name: &str) -> bool {
235 // A construction datum/plane routes to its own name-keyed selection.
236 if kind == "datum" {
237 return self.select_datum(name);
238 }
239 if name.is_empty() || !matches!(kind, "solid" | "face" | "edge") {
240 return false;
241 }
242 let had_datum = !self.emphasis.selected_datums.is_empty();
243 self.emphasis.selected_solids.clear();
244 self.emphasis.selected_faces.clear();
245 self.emphasis.selected_edges.clear();
246 self.emphasis.selected_vertices.clear();
247 self.emphasis.selected_datums.clear();
248 match kind {
249 "solid" => {
250 self.emphasis.selected_solids.insert(name.to_string());
251 }
252 "face" => {
253 self.emphasis.selected_faces.insert(name.to_string());
254 }
255 "edge" => {
256 self.emphasis.selected_edges.insert(name.to_string());
257 }
258 _ => unreachable!(),
259 }
260 self.emphasis.generation = self.emphasis.generation.wrapping_add(1);
261 self.dirty = true;
262 if had_datum {
263 self.refresh_construction_datums();
264 }
265 true
266 }
267
268 /// Select a single vertex by its owning solid + world position — vertices have
269 /// no kernel name, so emphasis keys them by solid + position (matched with a
270 /// tolerance in the render pass). Replaces the current selection. Returns false
271 /// for an empty solid name.
272 pub fn select_vertex_by_position(&mut self, solid: &str, position: [f64; 3]) -> bool {
273 if solid.is_empty() {
274 return false;
275 }
276 let had_datum = !self.emphasis.selected_datums.is_empty();
277 self.emphasis.selected_solids.clear();
278 self.emphasis.selected_faces.clear();
279 self.emphasis.selected_edges.clear();
280 self.emphasis.selected_vertices.clear();
281 self.emphasis.selected_datums.clear();
282 self.emphasis.selected_vertices.push(crate::style::VertexRef {
283 solid: solid.to_string(),
284 position,
285 });
286 self.emphasis.generation = self.emphasis.generation.wrapping_add(1);
287 self.dirty = true;
288 if had_datum {
289 self.refresh_construction_datums();
290 }
291 true
292 }
293
294 // -----------------------------------------------------------------------
295 // Scene-tree row HOVER → the viewport hover highlight
296 //
297 // The hover twin of the name-based selection above: mousing over a Scene-tree
298 // row lights the entity EXACTLY as mousing over it in the 3D view does,
299 // because it feeds the SAME `emphasis` hover buckets through the SAME
300 // `hover_candidate` bucketing the viewport's `hover_at` uses (so a hovered
301 // datum plane gets its accent re-feed, a solid lights whole, and the render
302 // pass needs no new concept). The pointer is off the viewport while it is over
303 // a row, so the viewport's pointer-left-the-viewport `clear_hover` would
304 // otherwise wipe it every frame — hence the one-frame yield flag, the twin of
305 // `take_sketch_list_hover` / `take_constraint_label_hover`.
306 // -----------------------------------------------------------------------
307
308 /// Hover-highlight by kernel NAME from a UI tree — the hover twin of
309 /// [`select_by_name`](Self::select_by_name) (`kind` is `"solid"` / `"face"` /
310 /// `"edge"` / `"datum"`; vertices carry no kernel name, so they use
311 /// [`hover_vertex_by_position`](Self::hover_vertex_by_position)).
312 ///
313 /// Deliberately does NOT consult the selection filter, matching the row's
314 /// CLICK: a row selects whatever kind it is, so its hover previews the same
315 /// entity. An unknown `kind`, an empty `name` or an unresolved datum frame is
316 /// refused without touching the current hover.
317 ///
318 /// Call it EVERY frame the row is hovered: it re-arms the one-frame
319 /// [`take_scene_tree_hover`](Self::take_scene_tree_hover) yield flag and
320 /// re-lights nothing when the hover is already this entity. Returns whether
321 /// the hover CHANGED (the [`hover_at`](Self::hover_at) convention) so the
322 /// caller can request a repaint.
323 pub fn hover_by_name(&mut self, kind: &str, name: &str) -> bool {
324 if name.is_empty() {
325 return false;
326 }
327 let pick_kind = match kind {
328 "solid" => pick::PickKind::Solid,
329 "face" => pick::PickKind::Face,
330 "edge" => pick::PickKind::Edge,
331 // A construction datum/plane hovers by FRAME name — the bucket
332 // `select_datum` and the viewport's plane picks fill.
333 "datum" => pick::PickKind::Plane,
334 _ => return false,
335 };
336 let candidate = pick::PickCandidate {
337 kind: pick_kind,
338 name: name.to_string(),
339 // A SOLID candidate resolves through `candidate_solid_name`, which
340 // prefers `solid` — and this row IS the solid.
341 solid: match pick_kind {
342 pick::PickKind::Solid => name.to_string(),
343 _ => String::new(),
344 },
345 depth: 0.0,
346 screen_dist: 0.0,
347 position: [0.0; 3],
348 };
349 self.set_scene_tree_hover(candidate)
350 }
351
352 /// Hover a single vertex by its owning solid + world position — the hover twin
353 /// of [`select_vertex_by_position`](Self::select_vertex_by_position) (vertices
354 /// have no kernel name, so emphasis keys them by solid + position). Same
355 /// per-frame contract and return as [`hover_by_name`](Self::hover_by_name).
356 pub fn hover_vertex_by_position(&mut self, solid: &str, position: [f64; 3]) -> bool {
357 if solid.is_empty() {
358 return false;
359 }
360 self.set_scene_tree_hover(pick::PickCandidate {
361 kind: pick::PickKind::Vertex,
362 // Vertices are unnamed: `solid` + `position` is the identity.
363 name: String::new(),
364 solid: solid.to_string(),
365 depth: 0.0,
366 screen_dist: 0.0,
367 position,
368 })
369 }
370
371 /// The pointer left the Scene tree's rows: drop the row-driven highlight.
372 /// Clears ONLY a hover the tree itself lit and that is STILL lit — if the
373 /// viewport has since hovered something else (it may draw before the panel in
374 /// the dock), that hover is left alone. Safe to call every frame no row is
375 /// hovered: the target is taken, so it is a no-op from the second call on.
376 /// Returns whether the hover changed.
377 pub fn scene_tree_hover_end(&mut self) -> bool {
378 match self.scene_tree_hovered.take() {
379 Some(candidate) if self.hover_is(&candidate) => self.clear_hover(),
380 _ => false,
381 }
382 }
383
384 /// Consume the one-frame "a Scene-tree row is hovering an entity" flag — the
385 /// viewport's modeling hover branch skips its pointer-off-viewport
386 /// `clear_hover` while it is set (mirrors
387 /// [`take_sketch_list_hover`](Self::take_sketch_list_hover)) so the row-driven
388 /// highlight survives the frame instead of being cleared and re-applied.
389 pub fn take_scene_tree_hover(&mut self) -> bool {
390 std::mem::take(&mut self.scene_tree_hover_active)
391 }
392
393 /// Light one Scene-tree row's candidate: arm the yield flag (every frame — the
394 /// viewport consumes it every frame), record the target so
395 /// [`scene_tree_hover_end`](Self::scene_tree_hover_end) knows what the tree
396 /// lit, and re-emphasize only when the hover actually changed (a held row must
397 /// not re-bump the emphasis generation / re-feed the datums every frame).
398 fn set_scene_tree_hover(&mut self, candidate: pick::PickCandidate) -> bool {
399 self.scene_tree_hover_active = true;
400 match self.apply_ui_hover(&candidate) {
401 // Refused (an unresolved datum frame): nothing lit, so the tree records
402 // no target and has nothing to end.
403 None => false,
404 Some(changed) => {
405 // Recorded even when unchanged: the viewport may have lit the
406 // identical entity, and the tree still owns ending it.
407 self.scene_tree_hovered = Some(candidate);
408 changed
409 }
410 }
411 }
412
413 /// Apply ONE UI-driven hover candidate to the emphasis — the shared body
414 /// behind every list→viewport highlight (the Scene tree's rows, the dialog
415 /// rows below). `None` = REFUSED, `Some(changed)` = applied, and `changed`
416 /// says whether the hover actually moved (a held row must not re-bump the
417 /// emphasis generation / re-feed the datums every frame).
418 ///
419 /// Each caller records its OWN target: that is what keeps two panes' `_end`
420 /// calls from ending each other's highlight.
421 fn apply_ui_hover(&mut self, candidate: &pick::PickCandidate) -> Option<bool> {
422 if self.hover_is(candidate) {
423 return Some(false);
424 }
425 // Only a RESOLVED datum frame hovers (the `select_datum` guard); an
426 // unresolved name would light nothing and churn the datum feed. Checked on
427 // the change path only — the dedupe above carries the held frames.
428 if candidate.kind == pick::PickKind::Plane
429 && !self.construction_frames.iter().any(|(n, _)| *n == candidate.name)
430 {
431 return None;
432 }
433 self.hover_candidate(candidate);
434 Some(true)
435 }
436}
437
438// ---------------------------------------------------------------------------
439// DIALOG row HOVER → the viewport hover highlight
440//
441// The Scene tree knows the KIND of every row it draws; a dialog does not. A
442// feature form's reference line, its read-only `Outputs` line and the picker
443// card's picked-name line all carry a bare kernel NAME, so this lane resolves the
444// kind from the scene itself and then feeds the SAME hover buckets the tree and
445// the viewport's `hover_at` fill.
446// ---------------------------------------------------------------------------
447impl EngineState {
448 /// Hover-highlight the entity a DIALOG row names — the kind-less twin of
449 /// [`hover_by_name`](Self::hover_by_name), for the lists that show a bare
450 /// kernel name (a reference line, an `Outputs` line, the picker card).
451 ///
452 /// `owner` is the pane that is hovering (`"history"`, `"constraints"`,
453 /// `"pmi"`, `"refsel"`): [`dialog_hover_end`](Self::dialog_hover_end) acts
454 /// only for the owner that set the hover, so panes that are on screen together
455 /// in a split dock cannot end each other's highlight.
456 ///
457 /// The name is resolved by `resolve_entity_name`,
458 /// which also covers the row whose entity the feature CONSUMED — an open
459 /// fillet form is rolled to the fillet, so its `Edges` rows name edges that no
460 /// longer exist and the blend faces the kernel built from them are lit
461 /// instead. Call it EVERY frame the row is hovered: the resolution is memoized
462 /// on the row text and the emphasis re-feed is deduped, so a held hover costs
463 /// nothing. Returns whether the hover CHANGED (the
464 /// [`hover_at`](Self::hover_at) convention), so the caller can repaint.
465 pub fn hover_entity_by_name(&mut self, owner: &'static str, name: &str) -> bool {
466 if name.is_empty() {
467 return false;
468 }
469 // Armed even for a row that resolves to nothing: the pointer is over the
470 // dialog, so the viewport's pointer-left-the-viewport `clear_hover` must
471 // still yield — otherwise moving along a list of rows would strobe the
472 // highlight off on every unresolvable one.
473 self.dialog_hover_active = true;
474 let memo = match &self.dialog_hovered {
475 Some(held) if held.owner == owner && held.row == name => Some(held.candidate.clone()),
476 _ => None,
477 };
478 let candidate = match memo {
479 Some(cached) => cached,
480 None => self.resolve_entity_name(name),
481 };
482 let applied = match &candidate {
483 Some(c) => self.apply_ui_hover(c),
484 None => None,
485 };
486 let changed = match applied {
487 Some(changed) => changed,
488 // Nothing to light (the scene carries no such name, or the candidate
489 // was refused): end whatever the slot holds — WHOEVER set it. Leaving
490 // the previous row's entity standing while the pointer sits on a
491 // different row reads as "this row is that entity", and the previous
492 // row is not always this owner's: moving from a History line straight
493 // onto an unresolvable Constraints one (a component-local vertex ref)
494 // would otherwise strand the History highlight with nobody left
495 // holding the record that could end it.
496 None => self.take_dialog_hover_slot(),
497 };
498 self.dialog_hovered = Some(super::DialogHover {
499 owner,
500 row: name.to_string(),
501 candidate,
502 });
503 changed
504 }
505
506 /// The pointer left `owner`'s dialog rows: drop the row-driven highlight.
507 /// Clears ONLY a hover THIS owner lit and that is STILL lit — a pane that
508 /// never hovered a row (or whose hover the viewport has since replaced) is a
509 /// no-op, which is what lets every consumer call it unconditionally every
510 /// frame. Returns whether the hover changed.
511 pub fn dialog_hover_end(&mut self, owner: &'static str) -> bool {
512 let mine = matches!(&self.dialog_hovered, Some(held) if held.owner == owner);
513 if mine {
514 self.take_dialog_hover_slot()
515 } else {
516 false
517 }
518 }
519
520 /// Take the dialog-hover slot and drop the highlight it recorded, when that
521 /// highlight is still the live one (the viewport may have replaced it since).
522 /// Owner-AGNOSTIC: [`dialog_hover_end`](Self::dialog_hover_end) checks the
523 /// owner before calling this, while a row that lights nothing calls it
524 /// directly — the pointer is on THAT row now, so whatever the slot still
525 /// records is stale whoever set it.
526 fn take_dialog_hover_slot(&mut self) -> bool {
527 match self.dialog_hovered.take() {
528 Some(held) => match held.candidate {
529 Some(candidate) if self.hover_is(&candidate) => self.clear_hover(),
530 _ => false,
531 },
532 None => false,
533 }
534 }
535
536 /// Consume the one-frame "a dialog row is hovering an entity" flag — the
537 /// viewport's modeling hover branch skips its pointer-off-viewport
538 /// `clear_hover` while it is set (the twin of
539 /// [`take_scene_tree_hover`](Self::take_scene_tree_hover)).
540 pub fn take_dialog_hover(&mut self) -> bool {
541 std::mem::take(&mut self.dialog_hover_active)
542 }
543
544 /// Resolve one bare kernel NAME to the entity it addresses, or `None` when the
545 /// scene carries nothing by that name.
546 ///
547 /// Order — most specific identity first: a SOLID (a shown committed sketch is
548 /// a scene solid keyed by its sketch id — `refresh_committed_sketches` inserts
549 /// the sheet under the feature id an extrude's `profile` stores — so a
550 /// `SKETCH` reference lands here whenever that sheet is shown), a
551 /// construction datum FRAME, a FACE, an EDGE, then a `{solid}@x,y,z` VERTEX
552 /// ref (the position-keyed form assembly constraints and PMI store, accepted
553 /// only when it really is a vertex of that solid — a component-LOCAL ref lights
554 /// nothing rather than lighting the wrong vertex).
555 ///
556 /// # The consumed row
557 ///
558 /// A feature's form is drawn with the model rolled TO that feature, so the
559 /// feature has RUN and the entities its references name are gone: a fillet's
560 /// `Edges` rows name edges the blend replaced. The kernel names what it builds
561 /// after what it consumed — `{featureId}:BLEND:{originatingEdgeName}`, asserted
562 /// by the kernel's own `fillet_by_face_ref_rounds_the_top_ring` /
563 /// `chamfer` naming tests — so a row that resolves to nothing falls back to the
564 /// FACE whose name ends with `:{row}`: the thing the feature made from it.
565 /// Only when EXACTLY ONE face matches, so an ambiguous mapping lights nothing
566 /// rather than an arbitrary half of it. Ends-with, never `contains`: the edges
567 /// bounding that blend are named `BOX_NZ|F1:BLEND:BOX_NX|BOX_NZ[0][0]`, which
568 /// CONTAINS the row but is not what it became.
569 fn resolve_entity_name(&self, name: &str) -> Option<pick::PickCandidate> {
570 let at = |kind: pick::PickKind, entity: &str, solid: &str| pick::PickCandidate {
571 kind,
572 name: entity.to_string(),
573 solid: solid.to_string(),
574 depth: 0.0,
575 screen_dist: 0.0,
576 position: [0.0; 3],
577 };
578 let solids = self.scene.solids();
579 if solids.iter().any(|s| s.name == name) {
580 // A SOLID candidate resolves through `candidate_solid_name`, which
581 // prefers `solid` — and this row IS the solid.
582 return Some(at(pick::PickKind::Solid, name, name));
583 }
584 if self.construction_frames.iter().any(|(n, _)| n.as_str() == name) {
585 return Some(at(pick::PickKind::Plane, name, ""));
586 }
587 for solid in solids {
588 if solid.faces.iter().any(|f| f.name == name) {
589 return Some(at(pick::PickKind::Face, name, &solid.name));
590 }
591 }
592 for solid in solids {
593 if solid.edges.iter().any(|e| e.name == name) {
594 return Some(at(pick::PickKind::Edge, name, &solid.name));
595 }
596 }
597 if let Some(candidate) = self.resolve_vertex_ref(name) {
598 return Some(candidate);
599 }
600 let suffix = format!(":{name}");
601 let mut derived = solids
602 .iter()
603 .flat_map(|solid| solid.faces.iter().map(move |face| (solid, face)))
604 .filter(|(_, face)| face.name.ends_with(&suffix));
605 match (derived.next(), derived.next()) {
606 (Some((solid, face)), None) => {
607 Some(at(pick::PickKind::Face, &face.name, &solid.name))
608 }
609 _ => None,
610 }
611 }
612
613 /// A `{solid}@x,y,z` VERTEX reference → its candidate, when the position
614 /// really is a vertex of that solid within the emphasis match tolerance.
615 /// Vertices carry no kernel name, so this is the only form a dialog can list
616 /// one under; PMI stores WORLD coordinates (which resolve here), assembly
617 /// constraints store component-LOCAL ones (which do not, and so light nothing
618 /// rather than the wrong vertex).
619 fn resolve_vertex_ref(&self, name: &str) -> Option<pick::PickCandidate> {
620 /// The tolerance the render pass matches an emphasis vertex ref at.
621 const TOL: f64 = 1e-4;
622 let (solid_name, coords) = name.rsplit_once('@')?;
623 let mut parts = coords.split(',').map(|p| p.trim().parse::<f64>().ok());
624 let position = [parts.next()??, parts.next()??, parts.next()??];
625 if parts.next().is_some() {
626 return None;
627 }
628 let solid = self.scene.solids().iter().find(|s| s.name == solid_name)?;
629 solid.vertices.iter().find(|v| {
630 (v.position[0] - position[0]).abs() <= TOL
631 && (v.position[1] - position[1]).abs() <= TOL
632 && (v.position[2] - position[2]).abs() <= TOL
633 })?;
634 Some(pick::PickCandidate {
635 kind: pick::PickKind::Vertex,
636 name: String::new(),
637 solid: solid_name.to_string(),
638 depth: 0.0,
639 screen_dist: 0.0,
640 position,
641 })
642 }
643}
644
645
646impl EngineState {
647 /// The resident kernel handle of every solid currently displayed, keyed by
648 /// name. Obtained by replaying the CURRENT rolled-to history prefix through
649 /// [`brep_kernel::execute_history`]: after a build the incremental cache
650 /// holds exactly this prefix, so the replay is a clean cache hit — it
651 /// re-tessellates nothing and hands back the SAME handles the scene was built
652 /// from (mirrors the pipeline's `fold_history`: removals then additions).
653 /// `pub(super)`: the interference check (`engine_state::interference`) reads
654 /// the same warm main-side handle map for its non-destructive booleans.
655 pub(super) fn resident_solid_handles(&self) -> HashMap<String, u32> {
656 let request: HistoryRequest = match serde_json::from_value(self.run_request_value()) {
657 Ok(request) => request,
658 Err(_) => return HashMap::new(),
659 };
660 let _trace = crate::run_trace::span("resident_solid_handles");
661 let result = self.execute_plugin_history(&request);
662 let mut handles: HashMap<String, u32> = HashMap::new();
663 for feature in &result.results {
664 for removed in &feature.removed {
665 handles.remove(removed);
666 }
667 for added in &feature.added {
668 handles.insert(added.name.clone(), added.handle);
669 }
670 }
671 handles
672 }
673
674 /// Mass properties for the Inspector panel, from the kernel's exact
675 /// (divergence-theorem) integrator. `name = Some(solid)` reports that resident
676 /// solid; `None` reports the whole model. `density` (mass units per mm³; the
677 /// kernel length convention is millimetres) scales `mass` and the inertia
678 /// tensor — the centroid and principal axes are density-independent.
679 ///
680 /// Returns JSON:
681 /// ```json
682 /// { "ok": true, "target": "Box", "solidCount": 1, "density": 1.0,
683 /// "volume": 5738.05, "surfaceArea": 2927.79, "mass": 5738.05,
684 /// "centroid": [10.0, 10.0, 10.0],
685 /// "inertia": [[..],[..],[..]] | null,
686 /// "principalMoments": [a,b,c] | null,
687 /// "principalAxes": [[..],[..],[..]] | null }
688 /// ```
689 /// A single resolved solid carries the full centroidal inertia tensor +
690 /// principal axes/moments; a multi-solid aggregate reports summed volume /
691 /// area / mass and the volume-weighted centroid, with the tensor fields
692 /// `null` (select one solid for its inertia). `ok:false` with a `message` on
693 /// no solids / an unknown name / an integrator failure.
694 pub fn mass_properties_json(&self, name: Option<&str>, density: f64) -> String {
695 let handles = self.resident_solid_handles();
696
697 // Resolve the target solids: a named solid (must be resident) or, for the
698 // whole model, every scene solid that has resident geometry (draw order).
699 let targets: Vec<String> = match name {
700 Some(name) if handles.contains_key(name) => vec![name.to_string()],
701 Some(name) => {
702 return serde_json::json!({
703 "ok": false,
704 "message": format!("solid '{name}' has no resident geometry"),
705 })
706 .to_string();
707 }
708 None => self
709 .scene
710 .solids()
711 .iter()
712 .map(|solid| solid.name.clone())
713 .filter(|name| handles.contains_key(name))
714 .collect(),
715 };
716 if targets.is_empty() {
717 return serde_json::json!({ "ok": false, "message": "no solids" }).to_string();
718 }
719
720 // Per-solid density mass properties straight from the kernel.
721 let mut props = Vec::with_capacity(targets.len());
722 for target in &targets {
723 match brep_kernel::mass_properties_handle_native(handles[target], density) {
724 Ok(properties) => props.push(properties),
725 Err(error) => {
726 return serde_json::json!({
727 "ok": false,
728 "message": format!("{target}: {error}"),
729 })
730 .to_string();
731 }
732 }
733 }
734
735 let target_label = if targets.len() == 1 {
736 targets[0].clone()
737 } else {
738 "(whole model)".to_string()
739 };
740
741 if props.len() == 1 {
742 // Single solid: the full tensor + principal frame are meaningful.
743 let p = &props[0];
744 serde_json::json!({
745 "ok": true,
746 "target": target_label,
747 "solidCount": 1,
748 "density": p.density,
749 "volume": p.volume,
750 "surfaceArea": p.surface_area,
751 "mass": p.mass,
752 "centroid": [p.centroid.x, p.centroid.y, p.centroid.z],
753 "inertia": p.inertia,
754 "principalMoments": p.principal_moments,
755 "principalAxes": p.principal_axes,
756 })
757 .to_string()
758 } else {
759 // Aggregate: additive scalars + volume-weighted centroid. Combining
760 // the tensors needs a parallel-axis shift per solid; left to the
761 // single-solid view rather than approximated here.
762 let volume: f64 = props.iter().map(|p| p.volume).sum();
763 let surface_area: f64 = props.iter().map(|p| p.surface_area).sum();
764 let mass: f64 = props.iter().map(|p| p.mass).sum();
765 let centroid = if volume.abs() > f64::EPSILON {
766 let mut acc = [0.0f64; 3];
767 for p in &props {
768 acc[0] += p.volume * p.centroid.x;
769 acc[1] += p.volume * p.centroid.y;
770 acc[2] += p.volume * p.centroid.z;
771 }
772 [acc[0] / volume, acc[1] / volume, acc[2] / volume]
773 } else {
774 [0.0, 0.0, 0.0]
775 };
776 serde_json::json!({
777 "ok": true,
778 "target": target_label,
779 "solidCount": props.len(),
780 "density": density,
781 "volume": volume,
782 "surfaceArea": surface_area,
783 "mass": mass,
784 "centroid": centroid,
785 "inertia": serde_json::Value::Null,
786 "principalMoments": serde_json::Value::Null,
787 "principalAxes": serde_json::Value::Null,
788 })
789 .to_string()
790 }
791 }
792}
793
794