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brep_render/
scene.rs

1//! The renderer-agnostic scene store (requirements R8–R9): display objects
2//! keyed by the SAME kernel names the feature pipeline mints, with typed
3//! metadata — no `userData` grab-bag, no renderer objects. Rendering, picking
4//! and feature-reference display all resolve against this one map.
5//!
6//! Slice 1 populates solids (face mesh ranges + names, edge polylines + names,
7//! vertices) from the kernel's native display payload. Datums/sketches/widgets
8//! arrive in later slices as further [`DisplayObject`] kinds.
9
10use crate::camera::Aabb;
11use std::collections::HashMap;
12
13/// The kind of a display face (surface classification rides along when known —
14/// typed replacement for the previous app's untyped `faceKind` tag).
15#[derive(Debug, Clone, Copy, PartialEq, Eq, serde::Serialize, serde::Deserialize)]
16pub enum FaceKind {
17    Unknown,
18}
19
20/// One face of a solid: a contiguous triangle range of the solid mesh plus the
21/// kernel face identity.
22#[derive(Debug, Clone, serde::Serialize, serde::Deserialize)]
23pub struct FaceDisplay {
24    /// Kernel face name (byte-exact pipeline name); empty when unnamed.
25    pub name: String,
26    /// Kernel topology face id.
27    pub topo_id: u64,
28    /// First triangle (not index) of this face in the mesh.
29    pub tri_start: u32,
30    /// Triangle count.
31    pub tri_count: u32,
32    pub kind: FaceKind,
33}
34
35/// One display edge: a world-space polyline plus the kernel edge identity and
36/// the typed flags the previous display layer kept per object.
37#[derive(Debug, Clone, serde::Serialize, serde::Deserialize)]
38pub struct EdgeDisplay {
39    /// Kernel edge name (`faceA|faceB[n]` convention); empty when unnamed.
40    pub name: String,
41    /// Kernel topology edge id.
42    pub topo_id: u64,
43    /// World-space polyline (chord-tolerance sampled, ≥ 2 points).
44    pub polyline: Vec<[f32; 3]>,
45    /// Auxiliary display edge (not a real BREP boundary).
46    pub aux: bool,
47    /// Centerline flag (hole/revolve axis display).
48    pub centerline: bool,
49}
50
51/// One display vertex (kernel topology vertex).
52#[derive(Debug, Clone, Copy, serde::Serialize, serde::Deserialize)]
53pub struct VertexDisplay {
54    pub topo_id: u64,
55    pub position: [f64; 3],
56}
57
58/// The triangle mesh of one solid, ready for GPU upload (f32; the kernel's f64
59/// buffers are narrowed exactly once, here).
60#[derive(Debug, Clone, Default, serde::Serialize, serde::Deserialize)]
61pub struct DisplayMesh {
62    /// Interleaved-ready parallel arrays: xyz per vertex.
63    pub positions: Vec<[f32; 3]>,
64    pub normals: Vec<[f32; 3]>,
65    /// Triangle indices (3 per triangle).
66    pub indices: Vec<u32>,
67    /// Per-TRIANGLE face index into `SolidDisplay::faces`.
68    pub face_ids: Vec<u32>,
69}
70
71/// A displayed solid: mesh + named faces/edges/vertices + visibility.
72#[derive(Debug, Clone, serde::Serialize, serde::Deserialize)]
73pub struct SolidDisplay {
74    /// Kernel solid name — the scene key.
75    pub name: String,
76    /// The resident kernel handle this display was tessellated from (0 = none,
77    /// e.g. a synthesized sheet with no kernel solid). Handles are monotonic and
78    /// never recycled, so this is a stable identity for the geometry: the R10
79    /// display-reuse fast path keeps an existing display across a history rerun
80    /// ONLY when the name's resident handle still equals this — a name re-bound to
81    /// a DIFFERENT handle (a SUBTRACT result inherits its target's name; a
82    /// roll-back replays that name's ORIGINAL producer) must re-tessellate.
83    pub source_handle: u32,
84    pub visible: bool,
85    /// Optional per-solid base color override (R14 — user-set solid color),
86    /// else the name-hashed stable color is used.
87    pub color_override: Option<[f32; 3]>,
88    /// Monotonic content revision (R10). Every freshly built display gets a
89    /// unique value, so the renderer's GPU-buffer cache re-uploads on any
90    /// rebuild — correct-by-default (equivalent to teardown-rebuild). The
91    /// reused-buffer fast path (keep a revision stable across a `reused`
92    /// pipeline result) is a follow-up optimization.
93    pub revision: u64,
94    pub mesh: DisplayMesh,
95    pub faces: Vec<FaceDisplay>,
96    pub edges: Vec<EdgeDisplay>,
97    pub vertices: Vec<VertexDisplay>,
98    /// Per-entity + group hide state (individual faces/edges/vertices, or a
99    /// whole group). Default = everything visible; see [`crate::visibility`].
100    /// Reused solids keep it across history reruns (this whole struct is cloned
101    /// forward); a re-tessellated solid resets to all-visible.
102    pub visibility: crate::visibility::EntityVisibility,
103    /// World bbox over mesh positions (edges lie on the mesh by construction).
104    pub bbox: Aabb,
105    /// This display is a SYNTHESIZED committed-sketch SHEET (planar face + named
106    /// boundary edges + corner vertices), not a kernel solid — it carries no
107    /// resident handle (`source_handle == 0`). The marker lets the UI treat a
108    /// sketch as a sketch: it is listed under "Sketches" (not among solids) yet is
109    /// pickable / selectable / measurable like any scene solid.
110    pub is_sketch: bool,
111}
112
113/// Source of monotonic [`SolidDisplay::revision`] values.
114fn next_revision() -> u64 {
115    use std::sync::atomic::{AtomicU64, Ordering};
116    static COUNTER: AtomicU64 = AtomicU64::new(1);
117    COUNTER.fetch_add(1, Ordering::Relaxed)
118}
119
120/// The scene: insertion-ordered solids + an exact name index (R8 — the
121/// `getObjectByName` heuristic-scoring lookup is replaced by this map).
122#[derive(Debug, Default)]
123pub struct RenderScene {
124    solids: Vec<SolidDisplay>,
125    index: HashMap<String, usize>,
126}
127
128impl RenderScene {
129    pub fn new() -> Self {
130        Self::default()
131    }
132
133    /// Insert or replace a solid by name (replacement keeps insertion order —
134    /// a boolean result reusing its target's name stays in place).
135    pub fn insert_solid(&mut self, solid: SolidDisplay) {
136        match self.index.get(&solid.name) {
137            Some(&slot) => self.solids[slot] = solid,
138            None => {
139                self.index.insert(solid.name.clone(), self.solids.len());
140                self.solids.push(solid);
141            }
142        }
143    }
144
145    /// Drop every solid (the scene rebuild path clears then repopulates).
146    pub fn clear(&mut self) {
147        self.solids.clear();
148        self.index.clear();
149    }
150
151    /// Empty the scene, RETURNING every solid by value (the name index is cleared
152    /// and the vec is `mem::take`-n out). The history-apply seam MOVES existing
153    /// displays out this way to reinsert the reused ones without cloning their
154    /// meshes — a scene-free [`crate::pipeline::SceneRunner`] delta is applied by
155    /// draining then reinserting in snapshot order.
156    pub fn drain(&mut self) -> Vec<SolidDisplay> {
157        self.index.clear();
158        std::mem::take(&mut self.solids)
159    }
160
161    /// Set (or clear) a solid's metadata color override, bumping its revision
162    /// so the renderer re-derives the base style. Returns false if unknown.
163    pub fn set_color_override(&mut self, name: &str, color: Option<[f32; 3]>) -> bool {
164        let Some(slot) = self.index.get(name).copied() else {
165            return false;
166        };
167        let solid = &mut self.solids[slot];
168        if solid.color_override != color {
169            solid.color_override = color;
170            solid.revision = next_revision();
171        }
172        true
173    }
174
175    /// Set a solid's visibility (R11). Returns false if unknown.
176    pub fn set_visible(&mut self, name: &str, visible: bool) -> bool {
177        match self.solid_mut(name) {
178            Some(solid) => {
179                solid.visible = visible;
180                true
181            }
182            None => false,
183        }
184    }
185
186    /// Scene enumeration for the host scene-tree panel (R11): names, kind,
187    /// visibility, child face/edge/vertex counts — as JSON.
188    pub fn listing_json(&self) -> String {
189        let solids: Vec<serde_json::Value> = self
190            .solids
191            .iter()
192            .map(|solid| {
193                serde_json::json!({
194                    "name": solid.name,
195                    "kind": "SOLID",
196                    "visible": solid.visible,
197                    "faces": solid.faces.len(),
198                    "edges": solid.edges.len(),
199                    "vertices": solid.vertices.len(),
200                })
201            })
202            .collect();
203        serde_json::Value::Array(solids).to_string()
204    }
205
206    /// Remove a solid by exact name.
207    pub fn remove_solid(&mut self, name: &str) -> bool {
208        let Some(slot) = self.index.remove(name) else {
209            return false;
210        };
211        self.solids.remove(slot);
212        for value in self.index.values_mut() {
213            if *value > slot {
214                *value -= 1;
215            }
216        }
217        true
218    }
219
220    pub fn solid(&self, name: &str) -> Option<&SolidDisplay> {
221        self.index.get(name).map(|&slot| &self.solids[slot])
222    }
223
224    pub fn solid_mut(&mut self, name: &str) -> Option<&mut SolidDisplay> {
225        let slot = *self.index.get(name)?;
226        Some(&mut self.solids[slot])
227    }
228
229    /// Insertion-ordered iteration (deterministic — drives draw order).
230    pub fn solids(&self) -> &[SolidDisplay] {
231        &self.solids
232    }
233
234    /// The world-space polyline of the first display edge named `name` across all
235    /// solids (widened to `f64`), or `None` when no edge carries that exact name.
236    /// The engine-native sketch pickEdges tool (S6b-2) uses this to fetch a picked
237    /// scene edge's geometry for projection into the sketch plane. There is no name
238    /// index for edges (only solids), so this is a linear scan — fine for the
239    /// interactive per-click use.
240    pub fn edge_polyline_world(&self, name: &str) -> Option<Vec<[f64; 3]>> {
241        for solid in &self.solids {
242            for edge in &solid.edges {
243                if edge.name == name {
244                    return Some(
245                        edge.polyline
246                            .iter()
247                            .map(|p| [p[0] as f64, p[1] as f64, p[2] as f64])
248                            .collect(),
249                    );
250                }
251            }
252        }
253        None
254    }
255
256    /// The name of the solid owning the first display edge named `name`, or `None`
257    /// (the companion of [`edge_polyline_world`](Self::edge_polyline_world) — the
258    /// pickEdges tool stores it as external-ref metadata).
259    pub fn edge_solid_name(&self, name: &str) -> Option<&str> {
260        for solid in &self.solids {
261            if solid.edges.iter().any(|edge| edge.name == name) {
262                return Some(&solid.name);
263            }
264        }
265        None
266    }
267
268    pub fn is_empty(&self) -> bool {
269        self.solids.is_empty()
270    }
271
272    /// World bbox over every VISIBLE solid.
273    pub fn bbox(&self) -> Aabb {
274        let mut bbox = Aabb::empty();
275        for solid in &self.solids {
276            if solid.visible {
277                bbox.union(&solid.bbox);
278            }
279        }
280        bbox
281    }
282}
283
284/// Build a [`SolidDisplay`] from the kernel's native display payload.
285pub fn solid_display_from_payload(
286    name: &str,
287    payload: brep_kernel::DisplaySolidPayload,
288) -> SolidDisplay {
289    let mesh_in = payload.mesh;
290    let vertex_count = mesh_in.positions.len() / 3;
291    let mut positions = Vec::with_capacity(vertex_count);
292    let mut normals = Vec::with_capacity(vertex_count);
293    let mut bbox = Aabb::empty();
294    for i in 0..vertex_count {
295        let p = [
296            mesh_in.positions[i * 3],
297            mesh_in.positions[i * 3 + 1],
298            mesh_in.positions[i * 3 + 2],
299        ];
300        bbox.expand(p);
301        positions.push([p[0] as f32, p[1] as f32, p[2] as f32]);
302        normals.push([
303            mesh_in.normals[i * 3] as f32,
304            mesh_in.normals[i * 3 + 1] as f32,
305            mesh_in.normals[i * 3 + 2] as f32,
306        ]);
307    }
308
309    // Face ranges: the watertight mesh emits each face's triangles as one
310    // contiguous run of `face_ids`. Group runs; a face with no triangles gets
311    // an empty range.
312    let mut faces: Vec<FaceDisplay> = payload
313        .faces
314        .iter()
315        .map(|(topo_id, name)| FaceDisplay {
316            name: name.clone().unwrap_or_default(),
317            topo_id: *topo_id,
318            tri_start: 0,
319            tri_count: 0,
320            kind: FaceKind::Unknown,
321        })
322        .collect();
323    let mut run_start = 0u32;
324    let mut run_face: Option<u32> = None;
325    for (tri, &face_id) in mesh_in.face_ids.iter().enumerate() {
326        if run_face != Some(face_id) {
327            run_face = Some(face_id);
328            run_start = tri as u32;
329        }
330        if let Some(face) = faces.get_mut(face_id as usize) {
331            if face.tri_count == 0 {
332                face.tri_start = run_start;
333            }
334            face.tri_count += 1;
335        }
336    }
337
338    let edges = payload
339        .edges
340        .into_iter()
341        .map(|(topo_id, name, points)| EdgeDisplay {
342            name: name.unwrap_or_default(),
343            topo_id,
344            polyline: points
345                .iter()
346                .map(|p| [p.x as f32, p.y as f32, p.z as f32])
347                .collect(),
348            aux: false,
349            centerline: false,
350        })
351        .collect();
352
353    let vertices = payload
354        .vertices
355        .into_iter()
356        .map(|(topo_id, p)| VertexDisplay {
357            topo_id,
358            position: [p.x, p.y, p.z],
359        })
360        .collect();
361
362    SolidDisplay {
363        name: name.to_string(),
364        source_handle: 0, // set by the caller that knows the resident handle
365        visible: true,
366        color_override: None,
367        revision: next_revision(),
368        mesh: DisplayMesh {
369            positions,
370            normals,
371            indices: mesh_in.indices,
372            face_ids: mesh_in.face_ids,
373        },
374        faces,
375        edges,
376        vertices,
377        visibility: crate::visibility::EntityVisibility::default(),
378        bbox,
379        is_sketch: false, // set by the sketch-sheet synthesizer for a committed sketch
380    }
381}