brep_kernel/edit/split.rs
1//! Cut / split a body by a plane (Golovanov §6.4).
2//!
3//! The split reuses the ROBUST boolean rather than a bespoke classifier: the
4//! plane is realised as two very large half-space TOOL boxes (one covering each
5//! side of the plane), and each output piece is `Intersect(solid, tool)`. The
6//! boolean machinery imprints the cut plane onto the solid and re-closes the
7//! shell, so both pieces inherit the kernel's validated, watertight topology.
8
9use crate::boolean::{boolean_operation, BooleanOperation, BooleanOptions};
10use crate::spatial::Aabb;
11use crate::topology::{make_box_brep, make_cylinder_brep, BrepSolid};
12use crate::transform_topology::{transform_brep, AffineTransform};
13use crate::{
14 make_cone_brep, make_sphere_brep, make_torus_brep, AnalyticSurface, NurbsSurface, Vec3,
15};
16use serde::Deserialize;
17
18/// Axis-aligned bounding box of a solid's vertices.
19fn solid_aabb(solid: &BrepSolid) -> Aabb {
20 let mut bounds = Aabb::empty();
21 for vertex in &solid.vertices {
22 bounds.include_point(vertex.point);
23 }
24 bounds
25}
26
27/// A boolean result counts as an empty piece when it carries no face geometry —
28/// i.e. the half-space tool did not overlap the solid on that side.
29fn is_empty_piece(solid: &BrepSolid) -> bool {
30 solid.shells.is_empty() || solid.shells.iter().all(|shell| shell.faces.is_empty())
31}
32
33/// Build the affine placing a local, origin-centred cube so its local +Z axis
34/// maps to `n`, +X to `u`, +Y to `v`, and its centre lands at `center`. The
35/// columns of the rotation are `[u v n]` (a right-handed, det = +1 frame), so
36/// the map is a proper rigid motion (no orientation reversal needed).
37fn frame_transform(u: Vec3, v: Vec3, n: Vec3, center: Vec3) -> Result<AffineTransform, String> {
38 AffineTransform::new([
39 u.x, v.x, n.x, center.x, //
40 u.y, v.y, n.y, center.y, //
41 u.z, v.z, n.z, center.z, //
42 0.0, 0.0, 0.0, 1.0,
43 ])
44}
45
46/// Split `solid` into two pieces by the plane through `plane_point` with normal
47/// `plane_normal`. Returns `(below, above)` where `below` is the piece on the
48/// −n side of the plane and `above` the piece on the +n side.
49///
50/// Contract: when the plane does not actually divide the solid into two
51/// non-degenerate pieces (it misses the body, or is tangent so one side is
52/// empty), this returns `Err("split_solid_by_plane: plane does not intersect
53/// the solid")` rather than a degenerate/empty piece.
54pub fn split_solid_by_plane(
55 solid: &BrepSolid,
56 plane_point: Vec3,
57 plane_normal: Vec3,
58) -> Result<(BrepSolid, BrepSolid), String> {
59 let n = plane_normal.normalized()?;
60 // Orthonormal frame (n, u, v): u ⟂ n (unit), v = n × u (unit); [u v n] is
61 // right-handed so the tool placement is a proper rotation.
62 let u = n.perpendicular()?;
63 let v = n.cross(u);
64
65 let bounds = solid_aabb(solid);
66 if !bounds.minimum.x.is_finite() {
67 return Err("split_solid_by_plane: solid has no geometry".into());
68 }
69 let diagonal = bounds.diagonal();
70 if diagonal <= 0.0 {
71 return Err("split_solid_by_plane: solid is degenerate".into());
72 }
73 // A tool box 3× the solid diagonal on every side easily covers the body in
74 // the plane's tangent directions.
75 let length = 3.0 * diagonal;
76 let half = 0.5 * length;
77
78 // Centre the tool in the tangent (u, v) plane on the projection of the AABB
79 // centre onto the cut plane, so the box brackets the whole solid regardless
80 // of where `plane_point` sits within it. Along n it is offset by ±half so
81 // the tool's cut face lands exactly on the plane.
82 let center = bounds.minimum.add(bounds.maximum).scale(0.5);
83 let center_on_plane = center.sub(n.scale(center.sub(plane_point).dot(n)));
84
85 // Local cube centred at the local origin, spanning [-half, half]³.
86 let cube = make_box_brep(Vec3::new(-half, -half, -half), length, length, length)?;
87
88 // BELOW: tool centred at plane − n·half, so its +n face lies on the plane
89 // and it extends distance `length` along −n, covering the −n side.
90 let below_center = center_on_plane.sub(n.scale(half));
91 let tool_below = transform_brep(&cube, frame_transform(u, v, n, below_center)?, false)?;
92
93 // ABOVE: mirror to the +n side (centre at plane + n·half).
94 let above_center = center_on_plane.add(n.scale(half));
95 let tool_above = transform_brep(&cube, frame_transform(u, v, n, above_center)?, false)?;
96
97 let options = BooleanOptions::default();
98 let below = boolean_operation(solid, &tool_below, BooleanOperation::Intersect, &options);
99 let above = boolean_operation(solid, &tool_above, BooleanOperation::Intersect, &options);
100
101 match (below, above) {
102 (Ok(below), Ok(above)) if !is_empty_piece(&below) && !is_empty_piece(&above) => {
103 Ok((below, above))
104 }
105 _ => Err("split_solid_by_plane: plane does not intersect the solid".into()),
106 }
107}
108
109// ---------------------------------------------------------------------------
110// Generalized split by an analytic surface (Golovanov §6.4).
111//
112// The plane case above splits a body against two large half-space TOOL boxes.
113// The analytic cases generalize that idea: an unbounded/bounded analytic
114// surface (cylinder, cone, sphere, torus) is realised as ONE CLOSED SOLID
115// region big enough to span the body wherever it matters, and the two output
116// pieces are the boolean `Intersect` (inside the tool region) and `Subtract`
117// (outside it) of the body against that region. Because every cut runs
118// through the validated boolean machinery, each piece inherits watertight
119// topology, the cut surface is imprinted onto the body, and the two volumes
120// sum to the original.
121// ---------------------------------------------------------------------------
122
123/// A closed analytic tool region used to cut a body. Each variant is realised
124/// as a closed solid (unbounded carriers are capped well beyond the body) whose
125/// interior is one side of the analytic surface.
126#[derive(Clone, Copy, Debug, Deserialize)]
127#[serde(tag = "type", rename_all = "lowercase")]
128pub enum SplitSurface {
129 /// Infinite plane through `point` with `normal`; delegates to the plane path.
130 Plane { point: Vec3, normal: Vec3 },
131 /// Infinite cylinder about the axis line through `axis_point` along
132 /// `axis_dir`, of the given `radius`. Interior = inside the cylinder.
133 Cylinder {
134 axis_point: Vec3,
135 axis_dir: Vec3,
136 radius: f64,
137 },
138 /// Sphere centred at `center`. Interior = inside the ball.
139 Sphere { center: Vec3, radius: f64 },
140 /// Single-nappe cone with its apex at `apex`, opening along `+axis_dir`,
141 /// with the given `half_angle` (radians, apex half-angle). Interior =
142 /// inside the cone.
143 Cone {
144 apex: Vec3,
145 axis_dir: Vec3,
146 half_angle: f64,
147 },
148 /// Torus centred at `center` about `axis_dir`. Interior = inside the tube.
149 Torus {
150 center: Vec3,
151 axis_dir: Vec3,
152 major_radius: f64,
153 minor_radius: f64,
154 },
155}
156
157/// Bounds + a sane margin/diagonal for a body, erroring on empty/degenerate
158/// geometry the same way the plane path does.
159fn solid_extent(solid: &BrepSolid) -> Result<(Aabb, f64), String> {
160 let bounds = solid_aabb(solid);
161 if !bounds.minimum.x.is_finite() {
162 return Err("split_solid_by_surface: solid has no geometry".into());
163 }
164 let diagonal = bounds.diagonal();
165 if diagonal <= 0.0 {
166 return Err("split_solid_by_surface: solid is degenerate".into());
167 }
168 Ok((bounds, diagonal))
169}
170
171/// Build the closed tool solid for an analytic tool, sized to fully span the
172/// body wherever the analytic surface passes through it.
173fn build_tool_solid(solid: &BrepSolid, tool: &SplitSurface) -> Result<BrepSolid, String> {
174 let (_, diagonal) = solid_extent(solid)?;
175 let margin = diagonal.max(1.0);
176 match *tool {
177 SplitSurface::Plane { .. } => {
178 Err("build_tool_solid: plane is handled by the plane path".into())
179 }
180 SplitSurface::Cylinder {
181 axis_point,
182 axis_dir,
183 radius,
184 } => {
185 if radius <= 0.0 {
186 return Err("split_solid_by_surface: cylinder radius must be positive".into());
187 }
188 let axis = axis_dir.normalized()?;
189 // Extend the capped cylinder a full margin beyond the body's span
190 // along the axis so its caps never cut the body.
191 let (t_min, t_max) = axis_span(solid, axis_point, axis);
192 let base = axis_point.add(axis.scale(t_min - margin));
193 let height = (t_max - t_min) + 2.0 * margin;
194 make_cylinder_brep(base, axis, radius, height)
195 }
196 SplitSurface::Sphere { center, radius } => {
197 if radius <= 0.0 {
198 return Err("split_solid_by_surface: sphere radius must be positive".into());
199 }
200 // A sphere is already a closed, bounded region.
201 make_sphere_brep(center, radius, Vec3::new(0.0, 0.0, 1.0))
202 }
203 SplitSurface::Cone {
204 apex,
205 axis_dir,
206 half_angle,
207 } => {
208 if !(half_angle > 0.0 && half_angle < std::f64::consts::FRAC_PI_2) {
209 return Err("split_solid_by_surface: cone half-angle must be in (0, pi/2)".into());
210 }
211 let axis = axis_dir.normalized()?;
212 // Distance of the farthest body point along +axis from the apex.
213 let (_, d_max) = axis_span(solid, apex, axis);
214 if d_max <= 0.0 {
215 return Err(
216 "split_solid_by_surface: cone does not reach the solid (body is behind the apex)"
217 .into(),
218 );
219 }
220 let big_h = d_max + margin;
221 // Realise the nappe as a cone whose apex sits at `apex` and whose
222 // base cap lands `big_h` past it along +axis: base at apex+axis·H,
223 // built with axis pointing back to the apex so top(0-radius)=apex.
224 let base = apex.add(axis.scale(big_h));
225 let base_radius = big_h * half_angle.tan();
226 make_cone_brep(base, axis.scale(-1.0), base_radius, 0.0, big_h)
227 }
228 SplitSurface::Torus {
229 center,
230 axis_dir,
231 major_radius,
232 minor_radius,
233 } => {
234 if minor_radius <= 0.0 || major_radius <= 0.0 {
235 return Err("split_solid_by_surface: torus radii must be positive".into());
236 }
237 // A torus is already a closed, bounded region.
238 make_torus_brep(center, axis_dir, major_radius, minor_radius)
239 }
240 }
241}
242
243/// Signed span `[min, max]` of the body's vertices projected onto the axis line
244/// through `origin` along the unit direction `axis`.
245fn axis_span(solid: &BrepSolid, origin: Vec3, axis: Vec3) -> (f64, f64) {
246 let mut t_min = f64::INFINITY;
247 let mut t_max = f64::NEG_INFINITY;
248 for vertex in &solid.vertices {
249 let t = vertex.point.sub(origin).dot(axis);
250 t_min = t_min.min(t);
251 t_max = t_max.max(t);
252 }
253 (t_min, t_max)
254}
255
256/// Split `solid` into pieces by an analytic tool surface (Golovanov §6.4).
257///
258/// For the `Plane` tool this is exactly `split_solid_by_plane`, returned as
259/// `[below, above]`. For a closed analytic tool region (cylinder / sphere /
260/// cone / torus) the two pieces are `[inside, outside]` where `inside =
261/// solid ∩ tool` and `outside = solid − tool`. Both pieces are guaranteed
262/// non-empty and valid; their volumes sum to the original.
263///
264/// Contract: when the tool does not actually divide the body into two
265/// non-degenerate pieces (it misses the body, or wholly contains / is wholly
266/// contained so one side is empty), this returns a clear `Err` rather than a
267/// degenerate/empty piece.
268pub fn split_solid_by_surface(
269 solid: &BrepSolid,
270 tool: &SplitSurface,
271) -> Result<Vec<BrepSolid>, String> {
272 if let SplitSurface::Plane { point, normal } = *tool {
273 let (below, above) = split_solid_by_plane(solid, point, normal)?;
274 return Ok(vec![below, above]);
275 }
276
277 let tool_solid = build_tool_solid(solid, tool)?;
278 let options = BooleanOptions::default();
279 let inside = boolean_operation(solid, &tool_solid, BooleanOperation::Intersect, &options);
280 let outside = boolean_operation(solid, &tool_solid, BooleanOperation::Subtract, &options);
281
282 match (inside, outside) {
283 (Ok(inside), Ok(outside))
284 if !is_empty_piece(&inside)
285 && !is_empty_piece(&outside)
286 && inside.validate().is_empty()
287 && outside.validate().is_empty() =>
288 {
289 Ok(vec![inside, outside])
290 }
291 _ => Err("split_solid_by_surface: tool surface does not divide the solid".into()),
292 }
293}
294
295/// Map a face's exact analytic carrier to the closed tool region that splits a
296/// body by that surface. Reuses the kernel's own analytic recognition so the
297/// caller only has to hand over the selected face's surface (no host-side
298/// geometry extraction). Unrecognized / general-revolution carriers are
299/// reported as unsupported (deferred), never approximated.
300fn recognized_split_surface(surface: &NurbsSurface) -> Result<SplitSurface, String> {
301 let analytic = surface
302 .analytic()
303 .ok_or("split_solid_by_face_surface: selected face is not an analytic surface")?;
304 match analytic {
305 AnalyticSurface::Plane {
306 origin,
307 u_dir,
308 v_dir,
309 ..
310 } => {
311 let normal = u_dir.cross(*v_dir).normalized()?;
312 Ok(SplitSurface::Plane {
313 point: *origin,
314 normal,
315 })
316 }
317 AnalyticSurface::RuledRevolution {
318 frame,
319 rho0,
320 rho1,
321 height,
322 } => {
323 // Cylinder when the two radii coincide, otherwise a cone/frustum.
324 let scale = rho0.abs().max(rho1.abs()).max(1.0);
325 if (rho0 - rho1).abs() <= 1e-9 * scale {
326 Ok(SplitSurface::Cylinder {
327 axis_point: frame.origin,
328 axis_dir: frame.axis,
329 radius: 0.5 * (rho0 + rho1),
330 })
331 } else {
332 // radius(axial) = rho0 + slope·axial, apex where radius = 0.
333 let slope = (rho1 - rho0) / height;
334 let axial_apex = -rho0 / slope;
335 let apex = frame.origin.add(frame.axis.scale(axial_apex));
336 // The nappe opens in the direction of increasing radius.
337 let axis_dir = if slope >= 0.0 {
338 frame.axis
339 } else {
340 frame.axis.scale(-1.0)
341 };
342 Ok(SplitSurface::Cone {
343 apex,
344 axis_dir,
345 half_angle: slope.abs().atan(),
346 })
347 }
348 }
349 AnalyticSurface::Sphere { frame, radius } => Ok(SplitSurface::Sphere {
350 center: frame.origin,
351 radius: *radius,
352 }),
353 AnalyticSurface::Torus {
354 frame,
355 major_radius,
356 minor_radius,
357 } => Ok(SplitSurface::Torus {
358 center: frame.origin,
359 axis_dir: frame.axis,
360 major_radius: *major_radius,
361 minor_radius: *minor_radius,
362 }),
363 AnalyticSurface::Revolution { .. } => Err(
364 "split_solid_by_face_surface: general revolved surfaces are not supported as a cut tool"
365 .into(),
366 ),
367 }
368}
369
370/// Split `solid` by the analytic carrier of a selected face `surface`
371/// (Golovanov §6.4). The face may be a plane, cylinder, cone, or sphere; the
372/// carrier is extended to fully span the body. Returns the two pieces
373/// (`[below, above]` for a plane, `[inside, outside]` otherwise). Errors on
374/// non-analytic / general-revolution faces, or when the carrier does not
375/// cleanly divide the body.
376pub fn split_solid_by_face_surface(
377 solid: &BrepSolid,
378 surface: &NurbsSurface,
379) -> Result<Vec<BrepSolid>, String> {
380 let tool = recognized_split_surface(surface)?;
381 split_solid_by_surface(solid, &tool)
382}
383
384// BREP private tests: 92c02800afd395cc