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brep_kernel/feature_pipeline/features/sketch/
loop_ids.rs

1//! Stable per-LOOP identity for a sketch's closed loops.
2//!
3//! # Why
4//!
5//! A profile-swept feature (extrude/sweep/revolve/loft/path-sweep) builds one
6//! prism per profile REGION and stamps names on the result. Sidewalls are safe:
7//! they are named from the source geometry's persistent `{sketchId}:G{gid}`. The
8//! CAPS were not — every region stamped the SAME `{cap_base}_START/_END`, so the
9//! post-union `ensure_unique_face_names` pass disambiguated them POSITIONALLY
10//! (`X[0]`, `X[1]`, …) in shell/face encounter order. Editing the sketch to add
11//! or remove a loop shifted those indices, and a fillet that referenced `X[1]`
12//! silently jumped to a different island on replay.
13//!
14//! The fix is to give every loop an identity of its own that the cap names embed.
15//! That identity must survive editing the loop itself, so it is PERSISTED: each
16//! sketch geometry carries a `loopId` in `persistentData.sketch`, written back by
17//! the editor on commit (`assign_sketch_loop_ids`).
18//!
19//! # The rule
20//!
21//! For each assembled closed loop:
22//! - if ANY member edge carries a stored `loopId`, the loop claims the LOWEST of
23//!   them ("lowest number wins") and that value is written back onto every other
24//!   member edge, so the loop keeps its identity as edges come and go;
25//! - otherwise the loop is new and SEEDS its id from the lowest geometry id
26//!   among its edges.
27//!
28//! Both halves are computed the same way whether or not the document has ever
29//! been committed, so a sketch that has never been through the editor derives
30//! exactly the id it would have been assigned — reading and writing never
31//! disagree, and no document renames faces merely by being opened.
32//!
33//! # Resilience
34//!
35//! - ADDING an edge to a loop: the new edge carries no id and inherits the
36//!   loop's — unchanged. (Minting also hands out ids above the current maximum,
37//!   so a seed can only move down, never up.)
38//! - REMOVING a non-anchor edge: the id lives on the survivors — unchanged.
39//! - REMOVING the anchor edge (the one the id was seeded from): still unchanged,
40//!   because the id was persisted onto the whole loop, not recomputed from the
41//!   anchor. This is the case a derive-only scheme cannot handle, and the reason
42//!   the id is stored at all.
43//! - Editing a DIFFERENT loop: never observed here — a loop's claim reads only
44//!   its own edges. That is the reported bug, fixed.
45//!
46//! # Collisions
47//!
48//! Two loops can claim the same id: a loop that SPLIT in two (both halves carry
49//! the same stored id), or — because the editor mints `max(existing gid) + 1` and
50//! therefore REUSES the ids of deleted geometry — a freshly drawn loop whose
51//! seed collides with an older loop's stored id. Ties break in this order:
52//! 1. a loop that INHERITED the id (stored on its edges) beats one that merely
53//!    seeded it from a gid, so a new loop can never steal a live loop's identity;
54//! 2. between two inheritors (the split case), the one holding the lower minimum
55//!    gid keeps it — deterministic, and independent of loop order.
56//! The loser re-seeds from its own lowest gid, or, if that is taken too, from one
57//! above the highest id in play. A split therefore keeps the original id on one
58//! half and mints a fresh one for the other; if the halves are later rejoined,
59//! the survivor's id wins again.
60
61use super::geometry::Loop;
62
63/// Resolve every loop's [`Loop::loop_id`], in place.
64///
65/// `loops` is the fully assembled set (chained loops plus whole circles and
66/// ellipses) BEFORE region classification, so ids are decided over the sketch as
67/// a whole and never depend on how the loops later group into regions.
68pub(super) fn resolve(loops: &mut [Loop]) {
69    let claims: Vec<Claim> = loops.iter().map(Claim::of).collect();
70    for (loop_data, id) in loops.iter_mut().zip(settle(&claims)) {
71        loop_data.loop_id = id;
72    }
73}
74
75/// One loop's claim: the id it wants, whether it INHERITED that id from stored
76/// geometry (as opposed to seeding it from a gid), and its lowest gid — the
77/// tie-break and the re-seed source.
78struct Claim {
79    id: Option<u64>,
80    inherited: bool,
81    min_gid: Option<u64>,
82}
83
84impl Claim {
85    fn of(loop_data: &Loop) -> Self {
86        let stored = loop_data
87            .entries
88            .iter()
89            .filter_map(|(segment, _)| segment.ids.loop_id)
90            .min();
91        let min_gid = loop_data
92            .entries
93            .iter()
94            .filter_map(|(segment, _)| segment.ids.gid)
95            .min();
96        Self {
97            id: stored.or(min_gid),
98            inherited: stored.is_some(),
99            min_gid,
100        }
101    }
102}
103
104/// Award each claim a UNIQUE id, applying the tie-break rules in the module doc.
105/// Returns one id per claim, in input order.
106fn settle(claims: &[Claim]) -> Vec<Option<u64>> {
107    // Award order: inheritors first (they cannot be displaced by a seeder), then
108    // by ascending minimum gid, then by input position — a total order, so the
109    // outcome never depends on the order the loops happened to be assembled in.
110    let mut order: Vec<usize> = (0..claims.len()).collect();
111    order.sort_by_key(|&index| {
112        let claim = &claims[index];
113        (!claim.inherited, claim.min_gid.unwrap_or(u64::MAX), index)
114    });
115
116    let mut taken: Vec<u64> = Vec::with_capacity(claims.len());
117    let mut resolved = vec![None; claims.len()];
118    for index in order {
119        let claim = &claims[index];
120        let Some(wanted) = claim.id else { continue };
121        let id = if taken.contains(&wanted) {
122            // Displaced: fall back to this loop's own lowest gid, else to one
123            // above everything in play (ids are just numbers — a re-seed is free
124            // to leave the gid space).
125            let own = claim.min_gid.filter(|gid| !taken.contains(gid));
126            own.unwrap_or_else(|| next_free(claims, &taken))
127        } else {
128            wanted
129        };
130        taken.push(id);
131        resolved[index] = Some(id);
132    }
133    resolved
134}
135
136/// One above the highest id anywhere in play (awarded, claimed, or a gid) — the
137/// last-resort id for a loop displaced off both its stored id and its own gid.
138fn next_free(claims: &[Claim], taken: &[u64]) -> u64 {
139    let highest = taken
140        .iter()
141        .copied()
142        .chain(claims.iter().flat_map(|claim| claim.id.into_iter()))
143        .chain(claims.iter().flat_map(|claim| claim.min_gid.into_iter()))
144        .max()
145        .unwrap_or(0);
146    highest.saturating_add(1)
147}
148
149
150// ===========================================================================
151// Write-back — the editor side
152// ===========================================================================
153
154/// Assign every closed loop's id onto the geometries of a SOLVED sketch document,
155/// in place, and report whether anything changed.
156///
157/// This is the persistence half of the scheme: the kernel DERIVES ids the same
158/// way every run (so a document that has never been through here still names its
159/// faces correctly), and this writes the derived ids down so they survive the one
160/// edit deriving cannot: deleting the edge an id was seeded from. The editor calls
161/// it when a sketch is committed.
162///
163/// `doc` is the `persistentData.sketch` object. Geometry that is construction-only
164/// or not part of a closed loop is left untouched — only a loop has an identity.
165pub fn assign_sketch_loop_ids(doc: &mut serde_json::Value) -> bool {
166    let Some(loops) = closed_loops(doc) else {
167        return false;
168    };
169    let mut changed = false;
170    let Some(geometries) = doc
171        .get_mut("geometries")
172        .and_then(serde_json::Value::as_array_mut)
173    else {
174        return false;
175    };
176    for geometry in geometries.iter_mut() {
177        let Some(gid) = geometry.get("id").and_then(numeric) else {
178            continue;
179        };
180        let Some(loop_id) = loops.get(&gid) else {
181            continue;
182        };
183        let already = geometry.get("loopId").and_then(numeric);
184        if already == Some(*loop_id) {
185            continue;
186        }
187        if let Some(object) = geometry.as_object_mut() {
188            object.insert("loopId".into(), serde_json::json!(loop_id));
189            changed = true;
190        }
191    }
192    changed
193}
194
195/// `geometry id -> loop id` for every geometry that belongs to a closed loop,
196/// derived exactly as the sketch feature derives it: chain the segments, settle
197/// the claims, then hand each loop's awarded id to ALL of its members ("lowest
198/// number wins and updates the rest of the edges in that loop to match").
199fn closed_loops(doc: &serde_json::Value) -> Option<std::collections::HashMap<u64, u64>> {
200    let members = loop_members(doc)?;
201    let claims: Vec<Claim> = members
202        .iter()
203        .map(|edges| {
204            let stored = edges.iter().filter_map(|(_, stored)| *stored).min();
205            let min_gid = edges.iter().map(|(gid, _)| *gid).min();
206            Claim {
207                id: stored.or(min_gid),
208                inherited: stored.is_some(),
209                min_gid,
210            }
211        })
212        .collect();
213    let mut assignment = std::collections::HashMap::new();
214    for (edges, id) in members.iter().zip(settle(&claims)) {
215        let Some(id) = id else { continue };
216        for (gid, _) in edges {
217            assignment.insert(*gid, id);
218        }
219    }
220    Some(assignment)
221}
222
223/// Group the document's model geometry into closed loops, as
224/// `(geometry id, stored loop id)` per member.
225///
226/// Whole circles and ellipses are loops on their own. The rest chain end-to-end
227/// through shared POINT ids — the same adjacency the profile chainer walks, read
228/// off the document's point references rather than solved coordinates, which is
229/// exact and needs no tolerance. A chain is closed when it returns to its start.
230///
231/// At a BRANCHING junction (three or more segments meeting at one point — not a
232/// well-formed profile) this walk takes the first candidate, which may group the
233/// edges differently than the profile chainer does. That degrades safely rather
234/// than corrupting anything: the kernel resolves each loop's id from the ids
235/// stored on ITS OWN edges, so a mis-grouped stamp at worst makes two loops claim
236/// the same id, which [`settle`] then breaks apart deterministically.
237fn loop_members(doc: &serde_json::Value) -> Option<Vec<Vec<(u64, Option<u64>)>>> {
238    let geometries = doc.get("geometries")?.as_array()?;
239    let mut loops: Vec<Vec<(u64, Option<u64>)>> = Vec::new();
240    // (gid, stored, endpoint a, endpoint b) for the chainable segments.
241    let mut segments: Vec<(u64, Option<u64>, String, String)> = Vec::new();
242    for geometry in geometries {
243        if geometry.get("construction").and_then(serde_json::Value::as_bool) == Some(true) {
244            continue;
245        }
246        let Some(gid) = geometry.get("id").and_then(numeric) else {
247            continue;
248        };
249        let stored = geometry.get("loopId").and_then(numeric);
250        let geom_type = geometry
251            .get("type")
252            .and_then(serde_json::Value::as_str)
253            .unwrap_or("");
254        let points: Vec<String> = geometry
255            .get("points")
256            .and_then(serde_json::Value::as_array)
257            .map(|ids| ids.iter().map(point_key).collect())
258            .unwrap_or_default();
259        match geom_type {
260            // Self-contained loops.
261            "circle" | "ellipse" => loops.push(vec![(gid, stored)]),
262            // `[start, end]`.
263            "line" if points.len() == 2 => {
264                segments.push((gid, stored, points[0].clone(), points[1].clone()))
265            }
266            // `[center, start, end]`.
267            "arc" if points.len() == 3 => {
268                segments.push((gid, stored, points[1].clone(), points[2].clone()))
269            }
270            // `[p0, …, pn]` — the spline's endpoints are its first and last.
271            "bezier" if points.len() >= 2 => {
272                segments.push((gid, stored, points[0].clone(), points[points.len() - 1].clone()))
273            }
274            _ => {}
275        }
276    }
277
278    // Walk each connected component; keep it only if it closes.
279    let mut visited = vec![false; segments.len()];
280    for start in 0..segments.len() {
281        if visited[start] {
282            continue;
283        }
284        let first_point = segments[start].2.clone();
285        let mut chain = vec![start];
286        visited[start] = true;
287        let mut tail = segments[start].3.clone();
288        loop {
289            if tail == first_point {
290                // Closed: a chain of one segment closes only if it is a loop on
291                // its own (a full-circle arc), which the endpoints already say.
292                loops.push(
293                    chain
294                        .iter()
295                        .map(|&index| (segments[index].0, segments[index].1))
296                        .collect(),
297                );
298                break;
299            }
300            let next = (0..segments.len()).find(|&index| {
301                !visited[index] && (segments[index].2 == tail || segments[index].3 == tail)
302            });
303            let Some(next) = next else { break };
304            visited[next] = true;
305            chain.push(next);
306            tail = if segments[next].2 == tail {
307                segments[next].3.clone()
308            } else {
309                segments[next].2.clone()
310            };
311        }
312    }
313    Some(loops)
314}
315
316/// A POINT id as a join key: a numeric id (number or numeric string) by its
317/// number, so `3` and `"3"` meet as [`numeric`] reads them, and any other id —
318/// the part-origin reference point's `"origin"` — by its JSON text, which no
319/// number can spell.
320fn point_key(value: &serde_json::Value) -> String {
321    match numeric(value) {
322        Some(number) => number.to_string(),
323        None => value.to_string(),
324    }
325}
326
327/// A JSON id as a number (a numeric string counts) — the write-back's copy of the
328/// sketch pipeline's `numeric_id`, so both halves read ids identically.
329fn numeric(value: &serde_json::Value) -> Option<u64> {
330    match value {
331        serde_json::Value::Number(number) => number.as_u64(),
332        serde_json::Value::String(text) => text.parse().ok(),
333        _ => None,
334    }
335}
336