pub fn unseat_point(seat: &Frame, world: Vec3) -> Vec3Expand description
A world position read back as an offset in seat — the inverse of
seat_point, which is what a gizmo drag writes. The basis is orthonormal,
so the inverse is the transpose.
pub fn unseat_point(seat: &Frame, world: Vec3) -> Vec3A world position read back as an offset in seat — the inverse of
seat_point, which is what a gizmo drag writes. The basis is orthonormal,
so the inverse is the transpose.