pub fn fillet_edges_variable_vertex_radii(
solid: &BrepSolid,
edge_points: &[Vec3],
edge_names: Option<&[String]>,
vertex_radii: &[f64],
chamfer: bool,
name: Option<&str>,
) -> Result<BrepSolid, String>Expand description
The natural per-vertex user model: radius vertex_radii[i] at chain
vertex i (in CHAIN order, starting at the free end of the
earliest-selected edge), smoothly interpolated along the chain
(monotone C1 — every vertex radius met exactly, no overshoot). Requires
exactly one radius per chain vertex (edges + 1).