pub fn display_payload_handle_native(
handle: u32,
lod_factor: f64,
) -> Result<DisplaySolidPayload, String>Expand description
Native display payload for a resident solid: watertight mesh + face list (in
mesh face_ids order) + edge polylines + vertices, all in one registry
borrow. lod_factor scales the per-solid display chord tolerance (1.0 = the
app’s “Normal” preset; higher = coarser mesh). Callers pass a sanitized,
finite, positive value — display_chord_tolerance multiplies it in directly.