pub fn draft_faces(
solid: &BrepSolid,
face_ids: &[u64],
pull_direction: Vec3,
neutral_point: Vec3,
angle_radians: f64,
) -> Result<BrepSolid, KernelRefusal>Expand description
Draft face_ids of solid by angle_radians for the pull direction
pull_direction, about the neutral plane through neutral_point square to
the pull. See the contract at the top of this file: a positive angle leans
each face into the material as it goes along the pull (a boss narrows, a
pocket or a hole widens); a negative one leans it out.
Each selected face must be a plane parallel to the pull or a cylinder whose axis is parallel to it. The other faces keep their carriers and are re-trimmed to the drafted ones; the body’s topology is unchanged, except on a convex polyhedron, where a draft that consumes a face is built as the intersection of the faces’ half-spaces. Anything else is refused by name.