brep_app/panels/scene.rs
1//! Scene panel — the engine-native **Scene tree** ("Scene Manager"), the second
2//! sidebar tree in the design reference. Built on the SAME reusable [`tree`] node
3//! helper (connector lines + `[+]`/`[-]` collapse boxes) the history panel uses,
4//! so the two trees read as one system.
5//!
6//! # What it draws
7//!
8//! Above the tree sits a **type-visibility button row** (`Faces` / `Edges` /
9//! `Vertices`, plus `Sketches` / `Planes` when the scene has them): each button
10//! hides/shows EVERY object of that type SCENE-WIDE in one click — the missing
11//! bulk complement to the per-solid group tristate below. The toggle follows the
12//! same rule as the group checkbox + selection-filter toggle-all: if EVERY object
13//! of that type is currently visible → hide them all; otherwise (some or all
14//! hidden) → show them all. There is deliberately no `Solids` button — the Scene
15//! ROOT checkbox already toggles every solid.
16//!
17//! A file-tree of the engine's display scene:
18//! * `[-] Scene <☑>` — the root; its checkbox toggles ALL solids' visibility.
19//! * per solid `[-] <Name> <☑>` — the checkbox toggles that solid's visibility
20//! through the engine ([`EngineState::set_visible`]); expands to
21//! * `[+] Faces <☑>`, `[+] Edges <☑>`, `[+] Vertices <☑>` — each expands to the
22//! individual entities BY KERNEL NAME (vertices by index/position).
23//!
24//! # Selection sync (both ways)
25//!
26//! Clicking an entity row drives the engine's name-based SELECTION
27//! ([`EngineState::select_by_name`] / [`select_vertex_by_position`]) so it
28//! highlights (emphasis) in the viewport; and the engine's CURRENT selection
29//! (`state.emphasis`) bolds the matching tree row — the same emphasis the
30//! viewport reads, so a viewport pick lights up the tree and vice-versa.
31//!
32//! # Hover sync (row → viewport)
33//!
34//! MOUSING OVER a row highlights that entity in the 3D view exactly as mousing
35//! over it in the viewport does: the row feeds the SAME `emphasis` hover buckets
36//! the viewport's `hover_at` fills, through the name-based twins
37//! ([`EngineState::hover_by_name`] / [`hover_vertex_by_position`]) — so there is
38//! one hover highlight, one style, one clear. It lights exactly the rows whose
39//! CLICK selects one 3D entity (solids, committed sketches, datums/planes, and
40//! the face/edge/vertex leaves); the Scene root and the Faces/Edges/Vertices
41//! GROUP nodes are not things in the 3D view, so they stay unlit. The pointer is
42//! off the viewport while it is over a row, so the engine's one-frame
43//! [`EngineState::take_scene_tree_hover`] flag makes the viewport's hover pass
44//! yield instead of clearing the row's highlight.
45//!
46//! # This panel OWNS NO model state
47//!
48//! The scene + selection live in the engine ([`EngineState`], the single source
49//! of truth). The panel holds only transient UI state: which nodes are expanded
50//! and the per-frame `hits` map (widget screen rects) the headed verifier reads.
51//! Each frame it snapshots the scene into owned rows FIRST, draws from that, and
52//! applies at most one deferred engine mutation after the draw loop (so no borrow
53//! of `state` is held across a `&mut` call — the history panel's pattern).
54//!
55//! # Two deliberate reshapes (functional-over-1:1, per the design doc)
56//!
57//! * The visibility checkbox is drawn in the row's RIGHT slot: the shared tree
58//! widget reserves the left columns for the collapse box + connector + glyph,
59//! and (per the constraints) it is reused verbatim, not modified. Functionally
60//! identical to the reference's left checkbox.
61//! * **Per-entity visibility (live):** the engine now hides individual faces /
62//! edges / vertices and whole groups ([`EngineState::set_entity_visible`] /
63//! [`EngineState::set_group_visible`]). So each Faces/Edges/Vertices group
64//! checkbox is a live TRISTATE (all / some / none of that kind shown) and each
65//! entity leaf carries its own live checkbox — the render pass skips a hidden
66//! entity's triangles / segments / point. The whole-solid + whole-scene
67//! checkboxes still compose: a hidden solid draws nothing; re-showing it keeps
68//! any per-entity hides intact.
69
70use crate::automation::hit_keys::HitKeyDoc;
71use crate::panels::toolbar_button;
72use crate::panels::tree::{self, TreeRow};
73use brep_render::engine_state::EngineState;
74use brep_render::visibility::{EntityKind as VisKind, GroupState};
75use eframe::egui;
76use std::collections::{HashMap, HashSet};
77
78/// One entity leaf's identity — how a click maps to an engine selection call.
79#[derive(Clone)]
80enum EntityKind {
81 /// Face, selected by kernel name (empty = unnamed → not selectable).
82 Face(String),
83 /// Edge, selected by kernel name (empty = unnamed → not selectable).
84 Edge(String),
85 /// Vertex, selected by owning-solid + world position (no kernel name).
86 Vertex([f64; 3]),
87}
88
89/// One row under a Faces/Edges/Vertices group — a display label, its selection
90/// identity, whether it is currently in the engine selection, and whether it is
91/// currently VISIBLE in the engine (its live per-entity checkbox state).
92#[derive(Clone)]
93struct Entity {
94 label: String,
95 kind: EntityKind,
96 selected: bool,
97 visible: bool,
98}
99
100/// One solid's owned snapshot for the frame (decoupled from `state.scene` so the
101/// draw loop can issue deferred `&mut state` mutations afterwards).
102struct SolidRow {
103 name: String,
104 visible: bool,
105 selected: bool,
106 faces: Vec<Entity>,
107 edges: Vec<Entity>,
108 vertices: Vec<Entity>,
109}
110
111/// A deferred engine mutation, collected during the draw and applied once after
112/// the loop (one per frame — the history panel's pattern).
113enum Action {
114 SetVisible(String, bool),
115 SetAllVisible(bool),
116 /// Hide/show one entity: `(solid, kind, index-in-kind-list, visible)`.
117 SetEntityVisible(String, VisKind, usize, bool),
118 /// Hide/show a whole group: `(solid, kind, visible)`.
119 SetGroupVisible(String, VisKind, bool),
120 /// Hide/show one group KIND across EVERY solid in the scene: `(kind, visible)`.
121 SetAllGroupVisible(VisKind, bool),
122 /// Hide/show EVERY committed sketch's overlay: `(visible)`.
123 SetAllSketchVisible(bool),
124 /// Hide/show EVERY construction datum/plane: `(visible)`.
125 SetAllDatumVisible(bool),
126 Select(&'static str, String),
127 SelectVertex(String, [f64; 3]),
128 /// Show/hide a committed sketch's persistent overlay: `(feature-id, visible)`.
129 SetSketchVisible(String, bool),
130 /// Show/hide a construction datum/plane's plane: `(frame-name, visible)`.
131 SetDatumVisible(String, bool),
132 /// Select a construction datum/plane by frame NAME (a row click).
133 SelectDatum(String),
134}
135
136/// The row the pointer is over this frame — the hover twin of [`Action`]'s
137/// select arms, and deliberately the SAME targets: a row hover previews exactly
138/// what that row's click would select. Collected during the draw, applied once
139/// after it (like [`Action`], so no borrow of `state` is held across the loop).
140enum Hover {
141 /// Solid / committed sketch / face / edge / datum — by kernel (or frame) NAME.
142 Named(&'static str, String),
143 /// A vertex: owning solid + world position (vertices carry no kernel name).
144 Vertex(String, [f64; 3]),
145}
146
147/// The Scene tree panel's transient UI state (the scene + selection live in the
148/// engine).
149#[derive(Default)]
150pub struct ScenePanel {
151 /// Per-frame egui widget screen rects, published to JS for the headed
152 /// verifier. Rebuilt every frame.
153 hits: HashMap<String, egui::Rect>,
154 /// The Scene ROOT is collapsed (absent/false = open — it defaults open).
155 root_collapsed: bool,
156 /// Solids explicitly COLLAPSED, by name (absent = open — solids default open,
157 /// matching the reference showing a solid's Faces/Edges/Vertices).
158 collapsed_solids: HashSet<String>,
159 /// Faces/Edges/Vertices group nodes explicitly EXPANDED, keyed
160 /// `"<solid>/<group>"` (absent = collapsed — groups default collapsed `[+]`).
161 expanded_groups: HashSet<String>,
162 /// The `Planes & Datums` group node is collapsed (absent/false = open — it
163 /// defaults open so construction datums are visible in the tree).
164 datums_collapsed: bool,
165}
166
167impl ScenePanel {
168 pub fn new() -> Self {
169 Self::default()
170 }
171
172 /// Draw the Scene tree. Snapshots the scene + current selection into owned
173 /// rows, draws them via the shared [`tree`] node helper, then applies at most
174 /// one deferred engine mutation.
175 pub fn show(&mut self, ui: &mut egui::Ui, state: &mut EngineState) {
176 self.hits.clear();
177
178 // --- snapshot scene + selection (owned) so we can mutate after drawing --
179 let sel_solids = state.emphasis.selected_solids.clone();
180 let sel_faces = state.emphasis.selected_faces.clone();
181 let sel_edges = state.emphasis.selected_edges.clone();
182 let sel_vertices = state.emphasis.selected_vertices.clone();
183 let solids = snapshot(state, &sel_solids, &sel_faces, &sel_edges, &sel_vertices);
184 // Committed sketches (id, visible) — listed under the solids in the tree.
185 let sketches = state.committed_sketches();
186 // Construction datums/planes (name, visible) + which are selected — listed as
187 // the tree's LAST group.
188 let sel_datums = state.emphasis.selected_datums.clone();
189 let datums = state.construction_datums();
190
191 // Tight, tree-like row spacing so connector verticals read continuously.
192 ui.spacing_mut().item_spacing.y = 2.0;
193
194 let mut action: Option<Action> = None;
195 // The row under the pointer (at most one — rows don't overlap).
196 let mut hover: Option<Hover> = None;
197
198 // --- TYPE-VISIBILITY button row (scene-wide, ABOVE the tree) -----------
199 // One button per display TYPE; each hides/shows EVERY object of that type
200 // across the whole scene. Same toggle rule as the per-solid group tristate
201 // + the selection-filter toggle-all: all-visible → hide all; otherwise
202 // (some or all hidden) → show all. Buttons show a "pressed" (selected) look
203 // when all of that type are currently visible. There is no `Solids` button
204 // — the Scene root checkbox already toggles every solid.
205 ui.horizontal(|ui| {
206 let has_solids = !solids.is_empty();
207
208 // Faces / Edges / Vertices — scene-wide across ALL solids. All-visible
209 // means every solid reports GroupState::All for that kind.
210 let groups: [(VisKind, &str, bool); 3] = [
211 (
212 VisKind::Face,
213 "Faces",
214 has_solids
215 && solids
216 .iter()
217 .all(|s| matches!(group_state(&s.faces), GroupState::All)),
218 ),
219 (
220 VisKind::Edge,
221 "Edges",
222 has_solids
223 && solids
224 .iter()
225 .all(|s| matches!(group_state(&s.edges), GroupState::All)),
226 ),
227 (
228 VisKind::Vertex,
229 "Vertices",
230 has_solids
231 && solids
232 .iter()
233 .all(|s| matches!(group_state(&s.vertices), GroupState::All)),
234 ),
235 ];
236 for (kind, label, all_visible) in groups {
237 let tip = if all_visible {
238 format!("Hide all {}", label.to_lowercase())
239 } else {
240 format!("Show all {}", label.to_lowercase())
241 };
242 // Disabled (greyed + non-interactive) with no solids, matching the
243 // Scene root checkbox's `add_enabled(!solids.is_empty(), …)` spirit.
244 let resp = ui
245 .add_enabled_ui(has_solids, |ui| {
246 toolbar_button::toggle(ui, all_visible, label, &tip)
247 })
248 .inner;
249 self.hits.insert(format!("typevis:{label}"), resp.rect);
250 if resp.clicked() {
251 action = Some(Action::SetAllGroupVisible(kind, !all_visible));
252 }
253 }
254
255 // Sketches — shown only when the scene has committed sketches (mirrors
256 // `render_sketches` being conditional). All-visible = every sketch shown.
257 if !sketches.is_empty() {
258 let all_visible = sketches.iter().all(|(_, v)| *v);
259 let tip = if all_visible {
260 "Hide all sketches"
261 } else {
262 "Show all sketches"
263 };
264 let resp = toolbar_button::toggle(ui, all_visible, "Sketches", tip);
265 self.hits.insert("typevis:Sketches".into(), resp.rect);
266 if resp.clicked() {
267 action = Some(Action::SetAllSketchVisible(!all_visible));
268 }
269 }
270
271 // Planes & Datums — shown only when the scene has construction datums
272 // (mirrors `render_datums` being conditional). Hit key is the literal
273 // `typevis:Datums` the verifier drives; the button LABEL reads "Planes".
274 if !datums.is_empty() {
275 let all_visible = datums.iter().all(|(_, v)| *v);
276 let tip = if all_visible {
277 "Hide all planes & datums"
278 } else {
279 "Show all planes & datums"
280 };
281 let resp = toolbar_button::toggle(ui, all_visible, "Planes", tip);
282 self.hits.insert("typevis:Datums".into(), resp.rect);
283 if resp.clicked() {
284 action = Some(Action::SetAllDatumVisible(!all_visible));
285 }
286 }
287 });
288
289 // --- ROOT: `[-] Scene ☑` (visibility toggles every solid) ------------
290 let root_open = !self.root_collapsed;
291 let all_visible = !solids.is_empty() && solids.iter().all(|s| s.visible);
292 let mut root_vis = all_visible;
293 let mut root_vis_rect = egui::Rect::NOTHING;
294 let mut root_vis_clicked = false;
295 let root_resp = tree::node(
296 ui,
297 TreeRow {
298 guides: &[],
299 is_last: true,
300 expandable: true,
301 expanded: root_open,
302 root: true,
303 glyph: None,
304 label: "Scene",
305 selected: false,
306 draggable: false,
307 tint: None,
308 },
309 |ui| {
310 let cb = ui.add_enabled(!solids.is_empty(), egui::Checkbox::new(&mut root_vis, ""));
311 root_vis_rect = cb.rect;
312 root_vis_clicked = cb.clicked();
313 },
314 );
315 self.hits.insert("box:__scene".into(), root_resp.box_rect);
316 self.hits.insert("vis:__scene".into(), root_vis_rect);
317 if root_vis_clicked {
318 action = Some(Action::SetAllVisible(root_vis));
319 }
320 if root_resp.toggled || root_resp.label.clicked() {
321 self.root_collapsed = !self.root_collapsed;
322 }
323
324 if solids.is_empty() && sketches.is_empty() && datums.is_empty() {
325 let g = tree::child_guides(&[], true);
326 tree::node(ui, TreeRow::leaf(&g, true, "(scene is empty)"), |_| {});
327 }
328
329 if root_open {
330 // Top-level children under the root, in order: solids, then each committed
331 // sketch as its OWN top-level row (no group wrapper — a committed sketch is
332 // a scene solid, listed like the solids), then the `Planes & Datums` group
333 // (the last child), so nothing "below" is marked last while a later child
334 // still follows.
335 let has_sketches = !sketches.is_empty();
336 let has_datums = !datums.is_empty();
337 let n = solids.len();
338 for (si, solid) in solids.iter().enumerate() {
339 let is_last = !has_sketches && !has_datums && si + 1 == n;
340 self.render_solid(ui, solid, is_last, &mut action, &mut hover);
341 }
342 let m = sketches.len();
343 for (i, (id, visible)) in sketches.iter().enumerate() {
344 let is_last = !has_datums && i + 1 == m;
345 let selected = sel_solids.contains(id);
346 self.render_sketch_row(ui, id, *visible, selected, is_last, &mut action, &mut hover);
347 }
348 if has_datums {
349 self.render_datums(ui, &datums, &sel_datums, &mut action, &mut hover);
350 }
351 }
352
353 // --- apply the one deferred engine mutation ---------------------------
354 match action {
355 Some(Action::SetVisible(name, v)) => {
356 state.set_visible(&name, v);
357 }
358 Some(Action::SetAllVisible(v)) => {
359 for s in &solids {
360 state.set_visible(&s.name, v);
361 }
362 }
363 Some(Action::SetEntityVisible(name, kind, index, v)) => {
364 state.set_entity_visible(&name, kind, index, v);
365 }
366 Some(Action::SetGroupVisible(name, kind, v)) => {
367 state.set_group_visible(&name, kind, v);
368 }
369 Some(Action::SetAllGroupVisible(kind, v)) => {
370 for s in &solids {
371 state.set_group_visible(&s.name, kind, v);
372 }
373 }
374 Some(Action::SetAllSketchVisible(v)) => {
375 for (id, _) in &sketches {
376 state.set_sketch_visible(id, v);
377 }
378 }
379 Some(Action::SetAllDatumVisible(v)) => {
380 for (name, _) in &datums {
381 state.set_datum_visible(name, v);
382 }
383 }
384 Some(Action::Select(kind, name)) => {
385 state.select_by_name(kind, &name);
386 }
387 Some(Action::SelectVertex(solid, pos)) => {
388 state.select_vertex_by_position(&solid, pos);
389 }
390 Some(Action::SetSketchVisible(id, v)) => {
391 state.set_sketch_visible(&id, v);
392 }
393 Some(Action::SetDatumVisible(name, v)) => {
394 state.set_datum_visible(&name, v);
395 }
396 Some(Action::SelectDatum(name)) => {
397 state.select_datum(&name);
398 }
399 None => {}
400 }
401
402 // --- apply the row HOVER (row → viewport highlight) --------------------
403 // Independent of the click above (hovering and clicking legitimately land
404 // on the same frame) and applied EVERY frame: the engine dedupes a held
405 // hover and re-arms the one-frame flag the viewport's hover pass yields to,
406 // and `scene_tree_hover_end` is a no-op once it has cleared what the tree
407 // lit (it never touches a hover the viewport set).
408 let hover_changed = match &hover {
409 Some(Hover::Named(kind, name)) => state.hover_by_name(kind, name),
410 Some(Hover::Vertex(solid, position)) => {
411 state.hover_vertex_by_position(solid, *position)
412 }
413 None => state.scene_tree_hover_end(),
414 };
415 if hover_changed {
416 // The viewport tile may have drawn (and consumed `state.dirty`) BEFORE
417 // this pane in the dock, so without this the new highlight would wait
418 // for the next pointer event to reach the screen.
419 ui.ctx().request_repaint();
420 }
421
422 // --- verifier hooks (wasm only): scene listing + widget hit-rects ------
423 // Published from the panel (not the shared shell) so the headed verifier
424 // can assert the tree contents / visibility and drive real clicks, without
425 // touching `app.rs`'s shared publish block.
426 if crate::automation::registry::enabled() {
427 crate::automation::registry::publish("__brepScene", "scene tree solids with faces, edges, vertices", &state.scene_entities_json());
428 crate::automation::registry::publish("__brepSketches", "committed sketches", &state.sketch_entities_json());
429 crate::automation::registry::publish("__brepDatums", "datum entities", &state.datum_entities_json());
430 crate::automation::registry::publish("__brepSceneVis", "scene visibility map", &state.scene_visibility_json());
431 crate::automation::registry::publish("__brepSceneHit", "scene tree widget rects (box:, sel:, vis:, typevis:)", &self.hits_json());
432 }
433 }
434
435 /// One committed sketch as a TOP-LEVEL leaf row (no group wrapper): a
436 /// visibility checkbox wired to
437 /// [`EngineState::set_sketch_visible`](brep_render::engine_state::EngineState::set_sketch_visible)
438 /// and a label that SELECTS the sketch's sheet solid on click (a committed
439 /// sketch is a scene solid, dim-cyan / `is_sketch`-styled in the viewport, kept
440 /// OUT of the plain-solid rows by the [`snapshot`] filter so it lists exactly
441 /// once). Rendered under the solids, before the `Planes & Datums` group;
442 /// `is_last` is set only when it is the final top-level child.
443 fn render_sketch_row(
444 &mut self,
445 ui: &mut egui::Ui,
446 id: &str,
447 visible: bool,
448 selected: bool,
449 is_last: bool,
450 action: &mut Option<Action>,
451 hover: &mut Option<Hover>,
452 ) {
453 let mut vis = visible;
454 let mut vis_rect = egui::Rect::NOTHING;
455 let mut vis_clicked = false;
456 let resp = tree::node(
457 ui,
458 TreeRow::leaf(&[], is_last, id).selected(selected),
459 |ui| {
460 let cb = ui.add(egui::Checkbox::new(&mut vis, ""));
461 vis_rect = cb.rect;
462 vis_clicked = cb.clicked();
463 },
464 );
465 self.hits.insert(format!("vis:sketch/{id}"), vis_rect);
466 self.hits.insert(format!("sel:sketch/{id}"), resp.label.rect);
467 if vis_clicked {
468 *action = Some(Action::SetSketchVisible(id.to_string(), vis));
469 } else if resp.label.clicked() {
470 // A committed sketch is a scene solid — select it like any solid.
471 *action = Some(Action::Select("solid", id.to_string()));
472 }
473 if resp.label.hovered() {
474 *hover = Some(Hover::Named("solid", id.to_string()));
475 }
476 }
477
478 /// The `Planes & Datums` group node + (when open) one row per construction
479 /// datum/plane frame, each with a visibility checkbox wired to
480 /// [`EngineState::set_datum_visible`](brep_render::engine_state::EngineState::set_datum_visible)
481 /// and a label that selects the datum
482 /// ([`EngineState::select_datum`](brep_render::engine_state::EngineState::select_datum))
483 /// on click. Rendered as the Scene root's LAST child (only when there is at
484 /// least one construction datum).
485 fn render_datums(
486 &mut self,
487 ui: &mut egui::Ui,
488 datums: &[(String, bool)],
489 sel_datums: &HashSet<String>,
490 action: &mut Option<Action>,
491 hover: &mut Option<Hover>,
492 ) {
493 let open = !self.datums_collapsed;
494 let resp = tree::node(
495 ui,
496 TreeRow::branch(&[], true, open, "Planes & Datums"),
497 |ui| {
498 ui.add_space(6.0);
499 ui.label(egui::RichText::new(format!("{}", datums.len())).weak());
500 },
501 );
502 self.hits.insert("box:__datums".into(), resp.box_rect);
503 if resp.toggled || resp.label.clicked() {
504 self.datums_collapsed = !self.datums_collapsed;
505 }
506 if !open {
507 return;
508 }
509
510 let base = tree::child_guides(&[], true);
511 let m = datums.len();
512 for (i, (name, visible)) in datums.iter().enumerate() {
513 let last = i + 1 == m;
514 let selected = sel_datums.contains(name);
515 let mut vis = *visible;
516 let mut vis_rect = egui::Rect::NOTHING;
517 let mut vis_clicked = false;
518 let resp = tree::node(
519 ui,
520 TreeRow::leaf(&base, last, name).selected(selected),
521 |ui| {
522 let cb = ui.add(egui::Checkbox::new(&mut vis, ""));
523 vis_rect = cb.rect;
524 vis_clicked = cb.clicked();
525 },
526 );
527 self.hits.insert(format!("vis:datum/{name}"), vis_rect);
528 self.hits.insert(format!("sel:datum/{name}"), resp.label.rect);
529 if vis_clicked {
530 *action = Some(Action::SetDatumVisible(name.clone(), vis));
531 } else if resp.label.clicked() {
532 *action = Some(Action::SelectDatum(name.clone()));
533 }
534 if resp.label.hovered() {
535 *hover = Some(Hover::Named("datum", name.clone()));
536 }
537 }
538 }
539
540 /// One solid node + (when open) its Faces / Edges / Vertices groups.
541 fn render_solid(
542 &mut self,
543 ui: &mut egui::Ui,
544 solid: &SolidRow,
545 is_last: bool,
546 action: &mut Option<Action>,
547 hover: &mut Option<Hover>,
548 ) {
549 let name = &solid.name;
550 let open = !self.collapsed_solids.contains(name);
551
552 let mut vis = solid.visible;
553 let mut vis_rect = egui::Rect::NOTHING;
554 let mut vis_clicked = false;
555 let resp = tree::node(
556 ui,
557 TreeRow::branch(&[], is_last, open, name).selected(solid.selected),
558 |ui| {
559 let cb = ui.add(egui::Checkbox::new(&mut vis, ""));
560 vis_rect = cb.rect;
561 vis_clicked = cb.clicked();
562 },
563 );
564 self.hits.insert(format!("box:{name}"), resp.box_rect);
565 self.hits.insert(format!("vis:{name}"), vis_rect);
566 self.hits.insert(format!("sel:{name}"), resp.label.rect);
567
568 if vis_clicked {
569 *action = Some(Action::SetVisible(name.clone(), vis));
570 }
571 if resp.toggled {
572 if open {
573 self.collapsed_solids.insert(name.clone());
574 } else {
575 self.collapsed_solids.remove(name);
576 }
577 }
578 if resp.label.clicked() {
579 *action = Some(Action::Select("solid", name.clone()));
580 }
581 if resp.label.hovered() {
582 *hover = Some(Hover::Named("solid", name.clone()));
583 }
584
585 if open {
586 let base = tree::child_guides(&[], is_last);
587 self.render_group(ui, name, &base, false, "Faces", VisKind::Face, &solid.faces, action, hover);
588 self.render_group(ui, name, &base, false, "Edges", VisKind::Edge, &solid.edges, action, hover);
589 self.render_group(ui, name, &base, true, "Vertices", VisKind::Vertex, &solid.vertices, action, hover);
590 }
591 }
592
593 /// One Faces/Edges/Vertices group node + (when open) its entity leaves. The
594 /// group checkbox is a live TRISTATE that hides/shows every entity of `kind`;
595 /// each leaf carries its own live checkbox that hides just that entity.
596 #[allow(clippy::too_many_arguments)]
597 fn render_group(
598 &mut self,
599 ui: &mut egui::Ui,
600 solid_name: &str,
601 base: &[bool],
602 is_last: bool,
603 group: &str,
604 kind: VisKind,
605 entities: &[Entity],
606 action: &mut Option<Action>,
607 hover: &mut Option<Hover>,
608 ) {
609 let key = format!("{solid_name}/{group}");
610 let open = self.expanded_groups.contains(&key);
611
612 // Tristate over the group's entities (empty group reads All → checked).
613 let state = group_state(entities);
614 let mut checked = matches!(state, GroupState::All);
615 let indeterminate = matches!(state, GroupState::Partial);
616 let mut vis_rect = egui::Rect::NOTHING;
617 let mut vis_clicked = false;
618 let resp = tree::node(
619 ui,
620 TreeRow::branch(base, is_last, open, group),
621 |ui| {
622 // right-to-left: the tristate group checkbox (rightmost), then count.
623 let cb = ui.add(
624 egui::Checkbox::new(&mut checked, "").indeterminate(indeterminate),
625 );
626 vis_rect = cb.rect;
627 vis_clicked = cb.clicked();
628 ui.add_space(6.0);
629 ui.label(egui::RichText::new(format!("{}", entities.len())).weak());
630 },
631 );
632 self.hits.insert(format!("box:{key}"), resp.box_rect);
633 self.hits.insert(format!("vis:{key}"), vis_rect);
634 if vis_clicked {
635 // Standard tristate: All → hide all; None/Partial → show all.
636 let want_visible = !matches!(state, GroupState::All);
637 *action = Some(Action::SetGroupVisible(solid_name.to_string(), kind, want_visible));
638 }
639 if resp.toggled || resp.label.clicked() {
640 if open {
641 self.expanded_groups.remove(&key);
642 } else {
643 self.expanded_groups.insert(key.clone());
644 }
645 }
646
647 if !open {
648 return;
649 }
650 let gg = tree::child_guides(base, is_last);
651 if entities.is_empty() {
652 tree::node(ui, TreeRow::leaf(&gg, true, "(none)"), |_| {});
653 return;
654 }
655 let m = entities.len();
656 for (ei, e) in entities.iter().enumerate() {
657 let last = ei + 1 == m;
658 let mut vis = e.visible;
659 let mut ev_rect = egui::Rect::NOTHING;
660 let mut ev_clicked = false;
661 let resp = tree::node(
662 ui,
663 TreeRow::leaf(&gg, last, &e.label).selected(e.selected),
664 |ui| {
665 let cb = ui.add(egui::Checkbox::new(&mut vis, ""));
666 ev_rect = cb.rect;
667 ev_clicked = cb.clicked();
668 },
669 );
670 self.hits.insert(format!("sel:{key}/{ei}"), resp.label.rect);
671 self.hits.insert(format!("vis:{key}/{ei}"), ev_rect);
672 if ev_clicked {
673 *action = Some(Action::SetEntityVisible(solid_name.to_string(), kind, ei, vis));
674 } else if resp.label.clicked() {
675 *action = Some(match &e.kind {
676 EntityKind::Face(n) => Action::Select("face", n.clone()),
677 EntityKind::Edge(n) => Action::Select("edge", n.clone()),
678 EntityKind::Vertex(p) => Action::SelectVertex(solid_name.to_string(), *p),
679 });
680 }
681 if resp.label.hovered() {
682 // An UNNAMED face/edge has nothing to highlight (it is not
683 // selectable either) — leaving `hover` unset clears instead, so a
684 // neighbouring row's highlight never lingers under the pointer.
685 *hover = match &e.kind {
686 EntityKind::Face(n) if !n.is_empty() => {
687 Some(Hover::Named("face", n.clone()))
688 }
689 EntityKind::Edge(n) if !n.is_empty() => {
690 Some(Hover::Named("edge", n.clone()))
691 }
692 EntityKind::Vertex(p) => {
693 Some(Hover::Vertex(solid_name.to_string(), *p))
694 }
695 _ => None,
696 };
697 }
698 }
699 }
700
701 /// The published widget hit-rects (egui points) for the headed verifier.
702 pub fn hits_json(&self) -> String {
703 crate::automation::hit_rects::hits_json(&self.hits)
704 }
705}
706
707/// The tristate for a group of entity rows, computed from their live per-entity
708/// `visible` flags (the same the engine would report). An empty group reads
709/// [`GroupState::All`] — nothing to hide, so the checkbox shows checked.
710fn group_state(entities: &[Entity]) -> GroupState {
711 if entities.is_empty() {
712 return GroupState::All;
713 }
714 let visible = entities.iter().filter(|e| e.visible).count();
715 if visible == entities.len() {
716 GroupState::All
717 } else if visible == 0 {
718 GroupState::None
719 } else {
720 GroupState::Partial
721 }
722}
723
724/// Snapshot `state.scene` into owned rows, precomputing each entity's `selected`
725/// flag against the current engine selection (cloned in by the caller) and its
726/// live per-entity `visible` flag. Face / edge labels fall back to `Face i` /
727/// `Edge i` when the kernel left them unnamed; unnamed entities are then not
728/// name-selectable (the click is a no-op) but still hideable (by index).
729fn snapshot(
730 state: &EngineState,
731 sel_solids: &HashSet<String>,
732 sel_faces: &HashSet<String>,
733 sel_edges: &HashSet<String>,
734 sel_vertices: &[brep_render::style::VertexRef],
735) -> Vec<SolidRow> {
736 // Vertex positions are set exactly from the same source; a tiny tolerance
737 // guards float round-trips.
738 const TOL: f64 = 1e-6;
739 state
740 .scene
741 .solids()
742 .iter()
743 // Committed-sketch SHEETS are scene solids too, but they list as their OWN
744 // top-level sketch rows (`render_sketch_row`, checkbox wired to
745 // `set_sketch_visible`) — never as plain solid rows, so they are dropped here
746 // and never counted by the root / type-visibility toggles.
747 .filter(|s| !s.is_sketch)
748 .map(|s| {
749 let faces = s
750 .faces
751 .iter()
752 .enumerate()
753 .map(|(i, f)| Entity {
754 label: if f.name.is_empty() {
755 format!("Face {i}")
756 } else {
757 f.name.clone()
758 },
759 selected: !f.name.is_empty() && sel_faces.contains(&f.name),
760 visible: s.visibility.is_face_visible(i),
761 kind: EntityKind::Face(f.name.clone()),
762 })
763 .collect();
764 let edges = s
765 .edges
766 .iter()
767 .enumerate()
768 .map(|(i, e)| Entity {
769 label: if e.name.is_empty() {
770 format!("Edge {i}")
771 } else {
772 e.name.clone()
773 },
774 selected: !e.name.is_empty() && sel_edges.contains(&e.name),
775 visible: s.visibility.is_edge_visible(i),
776 kind: EntityKind::Edge(e.name.clone()),
777 })
778 .collect();
779 let vertices = s
780 .vertices
781 .iter()
782 .enumerate()
783 .map(|(i, v)| Entity {
784 label: format!("Vertex {i}"),
785 selected: sel_vertices.iter().any(|r| {
786 r.solid == s.name
787 && (r.position[0] - v.position[0]).abs() <= TOL
788 && (r.position[1] - v.position[1]).abs() <= TOL
789 && (r.position[2] - v.position[2]).abs() <= TOL
790 }),
791 visible: s.visibility.is_vertex_visible(i),
792 kind: EntityKind::Vertex(v.position),
793 })
794 .collect();
795 SolidRow {
796 name: s.name.clone(),
797 visible: s.visible,
798 selected: sel_solids.contains(&s.name),
799 faces,
800 edges,
801 vertices,
802 }
803 })
804 .collect()
805}
806
807// BREP private tests: be80f6b7de9698c9
808
809/// The hit keys this panel publishes (see `automation::hit_keys`).
810pub static HIT_KEYS: &[HitKeyDoc] = &[
811 HitKeyDoc { panel: "scene", prefix: "box:", meaning: "expand/collapse a tree node (box:name, box:__scene, box:__datums)", command: None },
812 HitKeyDoc { panel: "scene", prefix: "sel:", meaning: "select a tree row (sel:name, sel:name/ei, sel:sketch/id, sel:datum/name)", command: None },
813 HitKeyDoc { panel: "scene", prefix: "vis:", meaning: "toggle a row's visibility (vis:name, vis:name/ei, vis:__scene)", command: None },
814 HitKeyDoc { panel: "scene", prefix: "typevis:", meaning: "toggle visibility of a whole kind (typevis:label)", command: None },
815];