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brep_app/
column_tree.rs

1//! A tree table with resizable, reorderable, hideable, sortable columns.
2//!
3//! Callers supply columns, rows, and layout; [`ColumnTreeOut`] reports edits and
4//! actions for the caller to apply after drawing. Consumer-specific behavior stays
5//! in the panel. The first visible column uses [`crate::panels::tree::node`].
6//!
7//! Layout is mutated directly; callers persist it when `layout_changed` is set.
8//! [`ColumnLayout::frozen`] pins leading columns, so this widget owns horizontal
9//! scrolling. Expansion remains caller-owned. Transient drag, menu, and text-edit
10//! state lives in egui memory keyed by [`ColumnTreeSpec::id`]. Text edits commit on
11//! focus loss or Enter because applying a cell edit may rebuild geometry.
12//!
13//! Row actions share one menu for cell clicks and right-clicks. Disabled entries
14//! remain visible with tooltips explaining why they are unavailable.
15
16use crate::color::parse_hex_color;
17use crate::panels::tree::{self, TreeRow};
18use eframe::egui;
19use serde_json::Value;
20use std::collections::{HashMap, HashSet};
21
22/// Minimum column width, in points — narrow enough to park a column out of the
23/// way, wide enough that its resize grip is still catchable.
24pub const MIN_COLUMN_WIDTH: f32 = 28.0;
25
26/// The default width of a column whose [`ColumnLayout`] carries none.
27pub const DEFAULT_COLUMN_WIDTH: f32 = 110.0;
28
29/// Width of the draggable divider strip at a header cell's right edge.
30const GRIP: f32 = 5.0;
31
32/// Horizontal padding inside a cell, so text does not touch the divider.
33const CELL_PAD: f32 = 3.0;
34
35/// Width of the band between the frozen columns and the scrolling ones.
36const FREEZE_GAP: f32 = 4.0;
37
38/// What a column's cells are, and therefore which editor the widget draws.
39#[derive(Debug, Clone, PartialEq)]
40pub enum CellKind {
41    /// Free text. Committed on focus-loss / Enter, NOT per keystroke.
42    Text,
43    /// A number, edited with a drag-value.
44    Numeric { step: f64 },
45    /// A fixed set of choices — a combobox. An empty string is always
46    /// offered as the "unset" choice, so a user can clear a cell.
47    Choice { options: Vec<String> },
48    /// An action button in every row of the column. The widget reports the
49    /// click ([`ColumnTreeOut::buttons`]); the consumer acts.
50    Button { label: String },
51    /// The row's ACTION MENU trigger. Every row draws `label`; clicking it
52    /// opens that row's [`RowNode::actions`] — the same menu a right-click on
53    /// the row opens. A row that declares no action draws the trigger greyed.
54    Actions { label: String },
55    /// Status glyphs drawn inline, from a cell value shaped
56    /// `[{"glyph": "⏚", "color": "#ff9f0a", "tooltip": "…"}, …]` (`color` and
57    /// `tooltip` optional). An optional `action` makes a glyph a button that
58    /// emits a row action. A plain text cell cannot colour part of its own
59    /// content, and these glyphs carry meaning IN their colour — a constraint
60    /// status, an out-of-date badge — so they get a kind rather than being
61    /// flattened into a string.
62    Badges,
63    /// A boolean, drawn as a checkbox. The cell's value is read with
64    /// [`Value::as_bool`]; a missing value reads false. A row that is not
65    /// [`RowNode::editable`] still DRAWS its box (so the column stays
66    /// readable) but cannot be clicked — a derived grouping row has no state
67    /// of its own to toggle.
68    Toggle,
69    /// Displayed, never edited (a derived value — a rolled-up quantity, a
70    /// computed length).
71    ReadOnly,
72}
73
74/// One column: its cell key, its heading, its editor, its default width.
75#[derive(Debug, Clone, PartialEq)]
76pub struct ColumnSpec {
77    /// The key this column reads out of [`RowNode::cells`]. Unique per spec.
78    pub key: String,
79    /// The heading text.
80    pub label: String,
81    pub kind: CellKind,
82    /// Width used when [`ColumnLayout::widths`] carries none for this key.
83    pub default_width: f32,
84}
85
86impl ColumnSpec {
87    /// A column with the default width.
88    pub fn new(key: impl Into<String>, label: impl Into<String>, kind: CellKind) -> Self {
89        Self {
90            key: key.into(),
91            label: label.into(),
92            kind,
93            default_width: DEFAULT_COLUMN_WIDTH,
94        }
95    }
96
97    pub fn width(mut self, width: f32) -> Self {
98        self.default_width = width;
99        self
100    }
101}
102
103/// One entry in a row's action menu: what to call it, whether this ROW allows
104/// it, and how to draw it. Everything here is the consumer's vocabulary — the
105/// widget only ever compares [`RowAction::id`] for equality when it reports the
106/// click back.
107#[derive(Debug, Clone, PartialEq)]
108pub struct RowAction {
109    /// Stable id, handed back in [`RowActionClick::action`].
110    pub id: String,
111    /// The menu text.
112    pub label: String,
113    /// Hover text. Set it on a DISABLED entry to say why it is refused — the
114    /// entry is greyed, not hidden, so this is where the reason is told.
115    pub tooltip: String,
116    /// Whether THIS ROW allows it. A disabled entry is drawn greyed and
117    /// reports nothing.
118    pub enabled: bool,
119    /// Draw a separator line above this entry (grouping, e.g. before a
120    /// destructive tail).
121    pub separator_above: bool,
122    /// Draw in the error colour — an entry that destroys something.
123    pub destructive: bool,
124}
125
126impl RowAction {
127    /// An enabled entry.
128    pub fn new(id: impl Into<String>, label: impl Into<String>) -> Self {
129        Self {
130            id: id.into(),
131            label: label.into(),
132            tooltip: String::new(),
133            enabled: true,
134            separator_above: false,
135            destructive: false,
136        }
137    }
138
139    pub fn tooltip(mut self, text: impl Into<String>) -> Self {
140        self.tooltip = text.into();
141        self
142    }
143
144    /// Refuse this entry ON THIS ROW, saying why (the greyed entry's tooltip).
145    pub fn disabled(mut self, why: impl Into<String>) -> Self {
146        self.enabled = false;
147        self.tooltip = why.into();
148        self
149    }
150
151    pub fn separator_above(mut self) -> Self {
152        self.separator_above = true;
153        self
154    }
155
156    pub fn destructive(mut self) -> Self {
157        self.destructive = true;
158        self
159    }
160}
161
162/// One row. Rows nest — this is a TREE, not a flat table — and each row's
163/// cells are looked up by column key, so adding a column never touches the
164/// row builder's shape.
165#[derive(Debug, Clone, Default, PartialEq)]
166pub struct RowNode {
167    /// Stable, unique across the whole tree — the id every out-value names.
168    pub id: String,
169    /// Cell values by column key. A missing key draws an empty cell.
170    pub cells: HashMap<String, Value>,
171    /// Whether this row's cells accept edits. A read-only row still draws its
172    /// values (and its buttons), it just cannot be typed into — the BOM's
173    /// nested sub-assembly rows, whose data belongs to another document.
174    pub editable: bool,
175    /// Draw the first column's label emphasized (the selected row).
176    pub selected: bool,
177    /// Expansion is the CALLER's, as in `panels::tree`.
178    pub expanded: bool,
179    /// What this row offers, in menu order. EMPTY means the row offers
180    /// nothing: its trigger cell draws greyed and a right-click on it opens
181    /// nothing (the BOM's nested sub-assembly rows, which own no feature in
182    /// this document).
183    pub actions: Vec<RowAction>,
184    pub children: Vec<RowNode>,
185}
186
187impl RowNode {
188    pub fn new(id: impl Into<String>) -> Self {
189        Self {
190            id: id.into(),
191            editable: true,
192            ..Default::default()
193        }
194    }
195
196    /// Set one cell.
197    pub fn cell(mut self, key: impl Into<String>, value: Value) -> Self {
198        self.cells.insert(key.into(), value);
199        self
200    }
201
202    /// Set this row's action menu.
203    pub fn actions(mut self, actions: Vec<RowAction>) -> Self {
204        self.actions = actions;
205        self
206    }
207}
208
209/// The user's column arrangement — the widget WRITES this (header drag,
210/// divider drag, hide/show, sort click) and the consumer owns and persists it.
211#[derive(Debug, Clone, Default, PartialEq)]
212pub struct ColumnLayout {
213    /// Column keys in display order. Keys absent from the spec are ignored;
214    /// spec columns absent from `order` are appended in spec order, so a
215    /// consumer may start with an empty layout and get the spec's order.
216    pub order: Vec<String>,
217    /// Column keys the user has hidden.
218    pub hidden: HashSet<String>,
219    /// Per-column width overrides, in points.
220    pub widths: HashMap<String, f32>,
221    /// `(column key, ascending)`. `None` = the consumer's own row order.
222    pub sort: Option<(String, bool)>,
223    /// How many LEADING columns are held fixed while the rest scroll
224    /// horizontally. Counted over the arranged order INCLUDING hidden columns,
225    /// so hiding a frozen column does not silently promote the next one into
226    /// the frozen region. `0` = nothing frozen, one plain scrolling table.
227    pub frozen: usize,
228}
229
230/// One cell was edited.
231#[derive(Debug, Clone, PartialEq)]
232pub struct CellEdit {
233    pub row_id: String,
234    pub column: String,
235    pub value: Value,
236}
237
238/// A [`CellKind::Button`] cell was clicked.
239#[derive(Debug, Clone, PartialEq)]
240pub struct CellClick {
241    pub row_id: String,
242    pub column: String,
243}
244
245/// A row's action menu or actionable badge fired.
246#[derive(Debug, Clone, PartialEq)]
247pub struct RowActionClick {
248    pub row_id: String,
249    /// The [`RowAction::id`] the consumer declared.
250    pub action: String,
251}
252
253/// Everything the consumer supplies. Borrowed; the widget holds no state of
254/// its own beyond egui memory.
255pub struct ColumnTreeSpec<'a> {
256    /// Scope key for this tree's transient view state and widget ids. Must be
257    /// STABLE and UNIQUE per tree — two trees sharing it share their drag
258    /// state and their text buffers.
259    pub id: &'a str,
260    /// The columns, in spec order (the fallback order when `layout.order` does
261    /// not name them).
262    pub columns: &'a [ColumnSpec],
263    /// An optional always-open root row above the tree (`"Assembly"`), drawn
264    /// with its own cells taken from `root_cells`.
265    pub root_label: Option<&'a str>,
266    /// Cells for the root row, when there is one.
267    pub root_cells: Option<&'a HashMap<String, Value>>,
268    /// Text drawn in place of the body when `rows` is empty.
269    pub empty_hint: Option<&'a str>,
270    /// Prefix for every published hit key. `""` for a consumer that shows one
271    /// tree at a time.
272    pub hits_prefix: &'a str,
273}
274
275/// What the user did in one drawn frame.
276#[derive(Debug, Default, Clone, PartialEq)]
277pub struct ColumnTreeOut {
278    /// Cell edits, in draw order. A frame can carry at most one (egui gives
279    /// one widget the focus), but the vec keeps the caller from having to care.
280    pub edits: Vec<CellEdit>,
281    /// Button cells clicked this frame.
282    pub buttons: Vec<CellClick>,
283    /// Row action-menu entries chosen this frame.
284    pub actions: Vec<RowActionClick>,
285    /// A row's `[+]`/`[-]` box was clicked — the caller flips its own
286    /// expansion state (expansion is the caller's, as in `panels::tree`).
287    pub toggled: Option<String>,
288    /// A row was clicked (select) — on its first column's label, or anywhere
289    /// else along its band that no cell of its own claimed.
290    pub clicked: Option<String>,
291    /// A row was double-clicked (open its dialog), over the same area as
292    /// [`Self::clicked`]. egui reports the second press as a click too, so on
293    /// this frame `clicked` names the same row: a consumer checks this first.
294    pub double_clicked: Option<String>,
295    /// A row (any of its cells, in either pane) is under the pointer this
296    /// frame — the consumer's hover-to-highlight hook. `None` when the pointer
297    /// is over the header, the root row, or off the table.
298    pub hovered: Option<String>,
299    /// The layout was changed by the user (reorder / resize / hide / sort) —
300    /// the caller persists it.
301    pub layout_changed: bool,
302}
303
304/// Draw ONE complete column tree and return what the user did.
305///
306/// `hits`, when supplied, receives widget screen rects for the headed
307/// verifier, all prefixed with [`ColumnTreeSpec::hits_prefix`]:
308///
309/// | key | what |
310/// |---|---|
311/// | `col:{key}` | a column heading |
312/// | `grip:{key}` | a heading's resize divider |
313/// | `row:{row id}` | the row's click band (of the pane holding column 0) |
314/// | `box:{row id}` | the first column's collapse box |
315/// | `cell:{row id}:{col key}` | one cell's editor |
316/// | `menu:{row id}` | the row's action-menu trigger cell |
317/// | `menuitem:{row id}:{action id}` | one entry of the OPEN action menu |
318/// | `freeze:divider` | the frozen / scrolling boundary (only when frozen) |
319pub fn column_tree(
320    ui: &mut egui::Ui,
321    spec: &ColumnTreeSpec<'_>,
322    layout: &mut ColumnLayout,
323    rows: &[RowNode],
324    mut hits: Option<&mut HashMap<String, egui::Rect>>,
325) -> ColumnTreeOut {
326    let mut out = ColumnTreeOut::default();
327    // The arranged order INCLUDING the hidden columns: the freeze boundary is
328    // counted over THIS, so hiding a frozen column cannot silently promote the
329    // next one into the frozen band.
330    let arranged = arranged_columns(spec, layout);
331    let visible: Vec<&ColumnSpec> = arranged
332        .iter()
333        .copied()
334        .filter(|column| !layout.hidden.contains(&column.key))
335        .collect();
336    if visible.is_empty() {
337        ui.label(egui::RichText::new("(every column is hidden)").weak());
338        return out;
339    }
340
341    // Column widths, in the drawn order.
342    let widths: Vec<f32> = visible
343        .iter()
344        .map(|column| column_width(layout, column))
345        .collect();
346
347    // How many DRAWN columns are frozen. Freezing every column is meaningless
348    // — there is nothing left to scroll it against — and would strand any
349    // column past the pane's right edge with no way to reach it, so it reads
350    // as "frozen: none".
351    let mut frozen = arranged
352        .iter()
353        .take(layout.frozen)
354        .filter(|column| !layout.hidden.contains(&column.key))
355        .count();
356    if frozen >= visible.len() {
357        frozen = 0;
358    }
359
360    ui.spacing_mut().item_spacing.y = 2.0;
361    // The width to lay out in. `available_rect_before_wrap` can be WIDER than
362    // what is on screen — an outer scroll area hands its inner `Ui` a max_rect
363    // that ignores its own viewport — and the horizontal scroll area below
364    // sizes its viewport from this rect. A `full` wider than the clip
365    // overstates that viewport by the difference, and egui clamps scrolling at
366    // `content - viewport`: the last columns then have no scroll position that
367    // brings them inside the pane. In the shipped BOM that stranded the
368    // rightmost column, which is the ACTIONS one — its trigger cell was never
369    // drawn at any scroll offset, so `menu:<row>` was a key the pane could not
370    // publish. Found by the bom-menu verifier migration (2026-09-13); the
371    // right-click trigger on the row was carrying the whole feature.
372    let full = ui.available_rect_before_wrap();
373    let full = egui::Rect::from_min_max(
374        full.min,
375        egui::pos2(full.max.x.min(ui.clip_rect().max.x), full.max.y),
376    );
377    // The frozen band never eats the whole width — something has to be left to
378    // scroll in.
379    let frozen_width: f32 = widths[..frozen]
380        .iter()
381        .sum::<f32>()
382        .min((full.width() - MIN_COLUMN_WIDTH).max(0.0));
383
384    // Which row's action menu either trigger asked for, this frame.
385    let mut pending: Option<MenuOpen> = None;
386    // Heading bounds from BOTH panes, merged: a reorder drag that crosses the
387    // freeze boundary must find its drop target, because dropping a column on
388    // the other side of the boundary is how a column is frozen or unfrozen
389    // with the mouse.
390    let mut bounds: Vec<(String, f32, f32)> = Vec::new();
391    let mut bottom = full.top();
392
393    if frozen > 0 {
394        let rect = egui::Rect::from_min_max(
395            full.min,
396            egui::pos2(full.min.x + frozen_width, full.max.y),
397        );
398        let mut pane = ui.new_child(
399            egui::UiBuilder::new()
400                .max_rect(rect)
401                .layout(egui::Layout::top_down(egui::Align::Min))
402                .id_salt((spec.id, "column-tree-frozen")),
403        );
404        // Clip the frozen band HORIZONTALLY only: its height belongs to the
405        // caller (an outer vertical scroll area owns that axis).
406        pane.set_clip_rect(pane.clip_rect().intersect(egui::Rect::from_x_y_ranges(
407            rect.x_range(),
408            ui.clip_rect().y_range(),
409        )));
410        pane.spacing_mut().item_spacing.y = 2.0;
411        draw_pane(
412            &mut pane,
413            spec,
414            layout,
415            &visible[..frozen],
416            &widths[..frozen],
417            0,
418            frozen_width,
419            rows,
420            &mut hits,
421            &mut out,
422            &mut pending,
423            &mut bounds,
424        );
425        bottom = bottom.max(pane.min_rect().bottom());
426    }
427
428    // The scrolling remainder. The widget owns this scroll area rather than the
429    // caller, because a scroll area OUTSIDE the widget would carry the frozen
430    // columns away with everything else.
431    let scroll_left = full.min.x + if frozen > 0 { frozen_width + FREEZE_GAP } else { 0.0 };
432    let scroll_rect = egui::Rect::from_min_max(egui::pos2(scroll_left, full.min.y), full.max);
433    let viewport = scroll_rect.width();
434    let mut pane = ui.new_child(
435        egui::UiBuilder::new()
436            .max_rect(scroll_rect)
437            .layout(egui::Layout::top_down(egui::Align::Min))
438            .id_salt((spec.id, "column-tree-scrolling")),
439    );
440    let rest: f32 = widths[frozen..].iter().sum();
441    // (egui's default `ScrollSource` drags to scroll on TOUCH only, which is
442    // what we want: a mouse drag-to-scroll would fight the header's reorder
443    // drag and a text cell's selection drag.)
444    egui::ScrollArea::horizontal()
445        .id_salt((spec.id, "column-tree-hscroll"))
446        .show(&mut pane, |ui: &mut egui::Ui| {
447            ui.spacing_mut().item_spacing.y = 2.0;
448            draw_pane(
449                ui,
450                spec,
451                layout,
452                &visible[frozen..],
453                &widths[frozen..],
454                frozen,
455                rest.max(viewport),
456                rows,
457                &mut hits,
458                &mut out,
459                &mut pending,
460                &mut bounds,
461            );
462            if rest > viewport && ui.spacing().scroll.floating {
463                // A GUTTER for the horizontal scrollbar. egui's bars float over
464                // the content, and this one lands on the LAST ROW — where it
465                // silently eats every click on the bottom half of that row's
466                // cells (found by the headed verifier: the action trigger opened
467                // from its top edge and not from its centre). Solid bars already
468                // reserve their own space outside the content.
469                let scroll = ui.spacing().scroll;
470                ui.add_space(scroll.bar_width + scroll.bar_inner_margin + scroll.bar_outer_margin);
471            }
472        });
473    bottom = bottom.max(pane.min_rect().bottom());
474
475    let used = egui::Rect::from_min_max(full.min, egui::pos2(full.max.x, bottom));
476    ui.advance_cursor_after_rect(used);
477
478    // The boundary, so the user can SEE which columns are pinned.
479    if frozen > 0 {
480        let x = full.min.x + frozen_width + FREEZE_GAP * 0.5;
481        let divider = egui::Rect::from_min_max(
482            egui::pos2(x - 1.0, used.top()),
483            egui::pos2(x + 1.0, used.bottom()),
484        );
485        ui.painter()
486            .rect_filled(divider, 0.0, ui.visuals().widgets.active.bg_fill);
487        publish(&mut hits, spec, "freeze:divider", divider);
488    }
489
490    finish_reorder(ui, spec, layout, &arranged, &bounds, &mut out);
491    // ONE menu, drawn from whatever record a trigger left. `pending` is applied
492    // AFTER it — apply it first and the popup's own close-on-click would see
493    // the very click that opened it and shut immediately.
494    row_action_menu(ui, spec, rows, &mut hits, &mut out, &mut pending);
495    out
496}
497
498/// Draw ONE pane — a contiguous run of columns, with the header and every row.
499/// The frozen band and the scrolling remainder are the same code walking the
500/// same rows in the same order, which is what keeps them aligned.
501///
502/// `offset` is the drawn index of `columns[0]`, so the pane holding column 0
503/// (and only it) draws the TREE cell. `band` is the width every row spans here.
504#[allow(clippy::too_many_arguments)]
505fn draw_pane(
506    ui: &mut egui::Ui,
507    spec: &ColumnTreeSpec<'_>,
508    layout: &mut ColumnLayout,
509    columns: &[&ColumnSpec],
510    widths: &[f32],
511    offset: usize,
512    band: f32,
513    rows: &[RowNode],
514    hits: &mut Option<&mut HashMap<String, egui::Rect>>,
515    out: &mut ColumnTreeOut,
516    pending: &mut Option<MenuOpen>,
517    bounds: &mut Vec<(String, f32, f32)>,
518) {
519    header(ui, spec, layout, columns, widths, band, hits, out, bounds);
520    ui.separator();
521
522    if let Some(label) = spec.root_label {
523        let mut cells = spec.root_cells.cloned().unwrap_or_default();
524        // The root's label belongs to whichever column is drawn FIRST — the
525        // tree column follows the user's order, so it is not a fixed key.
526        if offset == 0 {
527            cells.insert(columns[0].key.clone(), Value::String(label.to_string()));
528        }
529        let root = RowNode {
530            id: format!("{}__root", spec.id),
531            cells,
532            editable: false,
533            selected: false,
534            expanded: true,
535            actions: Vec::new(),
536            children: Vec::new(),
537        };
538        draw_row(
539            ui, spec, columns, widths, offset, band, &root, &[], true, true, hits, out, pending,
540        );
541    }
542
543    if rows.is_empty() {
544        if let Some(hint) = spec.empty_hint {
545            if offset == 0 {
546                let guides = tree::child_guides(&[], true);
547                tree::node(ui, TreeRow::leaf(&guides, true, hint), |_| {});
548            } else {
549                // The other pane still spends the same row, so the two panes
550                // keep the same height.
551                ui.allocate_exact_size(
552                    egui::vec2(band, ui.spacing().interact_size.y),
553                    egui::Sense::hover(),
554                );
555            }
556        }
557        return;
558    }
559
560    let ordered = sorted_siblings(rows, layout);
561    let last = ordered.len();
562    for (index, row) in ordered.iter().enumerate() {
563        draw_subtree(
564            ui,
565            spec,
566            layout,
567            columns,
568            widths,
569            offset,
570            band,
571            row,
572            &[],
573            index + 1 == last,
574            hits,
575            out,
576            pending,
577        );
578    }
579}
580
581/// Every spec column in the user's order — `layout.order` first (spec columns
582/// only), then any spec column the layout has never heard of. Hidden columns
583/// KEEP their slot here; the drawn set filters them out afterwards, and the
584/// freeze boundary counts over this list.
585fn arranged_columns<'a>(
586    spec: &'a ColumnTreeSpec<'_>,
587    layout: &ColumnLayout,
588) -> Vec<&'a ColumnSpec> {
589    let mut out: Vec<&ColumnSpec> = Vec::new();
590    for key in &layout.order {
591        if let Some(column) = spec.columns.iter().find(|c| &c.key == key) {
592            if !out.iter().any(|c| c.key == column.key) {
593                out.push(column);
594            }
595        }
596    }
597    for column in spec.columns {
598        if !out.iter().any(|c| c.key == column.key) {
599            out.push(column);
600        }
601    }
602    out
603}
604
605fn column_width(layout: &ColumnLayout, column: &ColumnSpec) -> f32 {
606    layout
607        .widths
608        .get(&column.key)
609        .copied()
610        .unwrap_or(column.default_width)
611        .max(MIN_COLUMN_WIDTH)
612}
613
614/// One pane's header: a heading per column (click = sort, drag = reorder,
615/// right-click = the show/hide checklist) with a resize grip at each right
616/// edge. The drop of a reorder drag is resolved by [`finish_reorder`] once
617/// BOTH panes have contributed their bounds.
618#[allow(clippy::too_many_arguments)]
619fn header(
620    ui: &mut egui::Ui,
621    spec: &ColumnTreeSpec<'_>,
622    layout: &mut ColumnLayout,
623    visible: &[&ColumnSpec],
624    widths: &[f32],
625    width: f32,
626    hits: &mut Option<&mut HashMap<String, egui::Rect>>,
627    out: &mut ColumnTreeOut,
628    bounds: &mut Vec<(String, f32, f32)>,
629) {
630    let height = ui.spacing().interact_size.y;
631    let (band, _) = ui.allocate_exact_size(egui::vec2(width, height), egui::Sense::hover());
632    let drag_key = egui::Id::new((spec.id, "column-tree-drag"));
633    let dragging: Option<String> = ui.data(|d| d.get_temp(drag_key));
634
635    let mut x = band.left();
636    // The reorder DROP target is decided from the pointer's x at drag end, so
637    // the boundaries are collected while the headings are laid out.
638    let first = bounds.len();
639    for (column, width) in visible.iter().zip(widths) {
640        let cell = egui::Rect::from_min_size(egui::pos2(x, band.top()), egui::vec2(*width, height));
641        bounds.push((column.key.clone(), cell.left(), cell.right()));
642
643        let resp = ui.interact(
644            cell,
645            ui.id().with(("column-tree-head", spec.id, &column.key)),
646            egui::Sense::click_and_drag(),
647        );
648        let held = dragging.as_deref() == Some(column.key.as_str());
649        let fill = if held {
650            ui.visuals().selection.bg_fill.gamma_multiply(0.45)
651        } else if resp.hovered() {
652            ui.visuals().widgets.hovered.bg_fill
653        } else {
654            ui.visuals().widgets.noninteractive.bg_fill
655        };
656        ui.painter().rect_filled(cell, 0.0, fill);
657        // The sort marker rides the heading text, so the sorted column is
658        // obvious without a second row of chrome.
659        let marker = match &layout.sort {
660            Some((key, true)) if key == &column.key => " \u{25B2}",
661            Some((key, false)) if key == &column.key => " \u{25BC}",
662            _ => "",
663        };
664        let text = format!("{}{marker}", column.label);
665        ui.painter().text(
666            egui::pos2(cell.left() + CELL_PAD, cell.center().y),
667            egui::Align2::LEFT_CENTER,
668            elide(ui, &text, *width - 2.0 * CELL_PAD),
669            egui::TextStyle::Body.resolve(ui.style()),
670            ui.visuals().strong_text_color(),
671        );
672        publish(hits, spec, &format!("col:{}", column.key), cell);
673
674        // Right-click ANY heading → the show/hide checklist. Hiding lives here
675        // rather than on a toolbar because the column is the thing being
676        // hidden and this is where the user's hand already is.
677        resp.context_menu(|ui| {
678            ui.label(egui::RichText::new("Columns").strong());
679            for candidate in spec.columns {
680                let mut shown = !layout.hidden.contains(&candidate.key);
681                if ui.checkbox(&mut shown, &candidate.label).changed() {
682                    if shown {
683                        layout.hidden.remove(&candidate.key);
684                    } else {
685                        layout.hidden.insert(candidate.key.clone());
686                    }
687                    out.layout_changed = true;
688                }
689            }
690        });
691
692        // A CLICK sorts. egui reports `clicked()` false once a press turns
693        // into a drag, so the click and the reorder drag share the heading
694        // without a mode.
695        if resp.clicked() {
696            layout.sort = match &layout.sort {
697                Some((key, true)) if key == &column.key => Some((column.key.clone(), false)),
698                Some((key, false)) if key == &column.key => None,
699                _ => Some((column.key.clone(), true)),
700            };
701            out.layout_changed = true;
702        }
703        if resp.drag_started() {
704            ui.data_mut(|d| d.insert_temp(drag_key, column.key.clone()));
705        }
706
707        ui.painter().line_segment(
708            [
709                egui::pos2(cell.right(), band.top()),
710                egui::pos2(cell.right(), band.bottom()),
711            ],
712            ui.visuals().widgets.noninteractive.bg_stroke,
713        );
714        x = cell.right();
715    }
716
717    // The resize grips, in a SECOND pass. A grip straddles the divider, so it
718    // overlaps the heading to its right — and egui hands an overlapped point to
719    // the LAST widget registered there. Interleaved with the headings, every
720    // grip would therefore lose its own hit to the next heading and no column
721    // would ever resize.
722    for (column, (_, _, right)) in visible.iter().zip(&bounds[first..]) {
723        let grip_rect = egui::Rect::from_min_max(
724            egui::pos2(right - GRIP * 0.5, band.top()),
725            egui::pos2(right + GRIP * 0.5, band.bottom()),
726        );
727        let grip = ui.interact(
728            grip_rect,
729            ui.id().with(("column-tree-grip", spec.id, &column.key)),
730            egui::Sense::drag(),
731        );
732        if grip.hovered() || grip.dragged() {
733            ui.ctx().set_cursor_icon(egui::CursorIcon::ResizeHorizontal);
734        }
735        if grip.dragged() {
736            let next = (column_width(layout, column) + grip.drag_delta().x).max(MIN_COLUMN_WIDTH);
737            layout.widths.insert(column.key.clone(), next);
738            out.layout_changed = true;
739        }
740        publish(hits, spec, &format!("grip:{}", column.key), grip_rect);
741    }
742}
743
744/// Finish a reorder: on release, the dragged column moves to whichever heading
745/// the pointer is over — in EITHER pane, so dragging a column across the freeze
746/// boundary is what freezes or unfreezes it.
747fn finish_reorder(
748    ui: &egui::Ui,
749    spec: &ColumnTreeSpec<'_>,
750    layout: &mut ColumnLayout,
751    arranged: &[&ColumnSpec],
752    bounds: &[(String, f32, f32)],
753    out: &mut ColumnTreeOut,
754) {
755    let drag_key = egui::Id::new((spec.id, "column-tree-drag"));
756    let Some(held) = ui.data(|d| d.get_temp::<String>(drag_key)) else {
757        return;
758    };
759    if ui.input(|i| i.pointer.any_down()) {
760        return;
761    }
762    ui.data_mut(|d| d.remove::<String>(drag_key));
763    let Some(pos) = ui.input(|i| i.pointer.latest_pos()) else {
764        return;
765    };
766    if let Some((target, _, _)) = bounds
767        .iter()
768        .find(|(_, left, right)| pos.x >= *left && pos.x < *right)
769    {
770        if *target != held && move_column(layout, arranged, &held, target) {
771            out.layout_changed = true;
772        }
773    }
774}
775
776/// Move `held` to `target`'s slot in the layout order, materializing the
777/// current arranged order first so a layout that never named its columns still
778/// reorders correctly. Returns whether anything moved.
779fn move_column(
780    layout: &mut ColumnLayout,
781    arranged: &[&ColumnSpec],
782    held: &str,
783    target: &str,
784) -> bool {
785    let mut order: Vec<String> = layout.order.clone();
786    // Seed from the drawn order so the first drag on a fresh layout is not a
787    // no-op against an empty `order`.
788    for column in arranged {
789        if !order.iter().any(|key| key == &column.key) {
790            order.push(column.key.clone());
791        }
792    }
793    let Some(from) = order.iter().position(|key| key == held) else {
794        return false;
795    };
796    let key = order.remove(from);
797    let Some(to) = order.iter().position(|k| k == target) else {
798        order.insert(from.min(order.len()), key);
799        return false;
800    };
801    order.insert(to, key);
802    layout.order = order;
803    true
804}
805
806/// Draw one row and, when it is open, its children — the recursion that keeps
807/// the rows a TREE.
808#[allow(clippy::too_many_arguments)]
809fn draw_subtree(
810    ui: &mut egui::Ui,
811    spec: &ColumnTreeSpec<'_>,
812    layout: &ColumnLayout,
813    visible: &[&ColumnSpec],
814    widths: &[f32],
815    offset: usize,
816    band: f32,
817    row: &RowNode,
818    guides: &[bool],
819    is_last: bool,
820    hits: &mut Option<&mut HashMap<String, egui::Rect>>,
821    out: &mut ColumnTreeOut,
822    pending: &mut Option<MenuOpen>,
823) {
824    draw_row(
825        ui, spec, visible, widths, offset, band, row, guides, is_last, false, hits, out, pending,
826    );
827    if !row.expanded || row.children.is_empty() {
828        return;
829    }
830    let child_guides = tree::child_guides(guides, is_last);
831    let ordered = sorted_siblings(&row.children, layout);
832    let last = ordered.len();
833    for (index, child) in ordered.iter().enumerate() {
834        draw_subtree(
835            ui,
836            spec,
837            layout,
838            visible,
839            widths,
840            offset,
841            band,
842            child,
843            &child_guides,
844            index + 1 == last,
845            hits,
846            out,
847            pending,
848        );
849    }
850}
851
852/// Sort ONE level of siblings by the layout's sort column. Sorting is
853/// per-level so the nesting survives it — a child never overtakes its parent.
854/// A stable sort, so an unsorted-equal run keeps the consumer's order.
855fn sorted_siblings<'a>(rows: &'a [RowNode], layout: &ColumnLayout) -> Vec<&'a RowNode> {
856    let mut out: Vec<&RowNode> = rows.iter().collect();
857    if let Some((key, ascending)) = &layout.sort {
858        out.sort_by(|a, b| {
859            let ordering = compare_cells(a.cells.get(key), b.cells.get(key));
860            if *ascending {
861                ordering
862            } else {
863                ordering.reverse()
864            }
865        });
866    }
867    out
868}
869
870/// Order two cell values: numbers numerically, everything else by its display
871/// text case-insensitively, and an ABSENT/null cell last in ascending order
872/// (an unfilled cell is not a small value, it is a missing one).
873fn compare_cells(a: Option<&Value>, b: Option<&Value>) -> std::cmp::Ordering {
874    use std::cmp::Ordering;
875    let empty = |value: Option<&Value>| match value {
876        None | Some(Value::Null) => true,
877        Some(Value::String(text)) => text.is_empty(),
878        _ => false,
879    };
880    match (empty(a), empty(b)) {
881        (true, true) => return Ordering::Equal,
882        (true, false) => return Ordering::Greater,
883        (false, true) => return Ordering::Less,
884        (false, false) => {}
885    }
886    if let (Some(Value::Number(x)), Some(Value::Number(y))) = (a, b) {
887        if let (Some(x), Some(y)) = (x.as_f64(), y.as_f64()) {
888            return x.partial_cmp(&y).unwrap_or(Ordering::Equal);
889        }
890    }
891    display_text(a).to_lowercase().cmp(&display_text(b).to_lowercase())
892}
893
894/// A cell value as the text a cell shows: a string bare (not JSON-quoted), a
895/// number in its shortest form, anything else as its JSON.
896fn display_text(value: Option<&Value>) -> String {
897    match value {
898        None | Some(Value::Null) => String::new(),
899        Some(Value::String(text)) => text.clone(),
900        Some(other) => other.to_string(),
901    }
902}
903
904/// Draw ONE row: the tree cell in column 0, an editor in each other column.
905#[allow(clippy::too_many_arguments)]
906fn draw_row(
907    ui: &mut egui::Ui,
908    spec: &ColumnTreeSpec<'_>,
909    visible: &[&ColumnSpec],
910    widths: &[f32],
911    offset: usize,
912    band_width: f32,
913    row: &RowNode,
914    guides: &[bool],
915    is_last: bool,
916    root: bool,
917    hits: &mut Option<&mut HashMap<String, egui::Rect>>,
918    out: &mut ColumnTreeOut,
919    pending: &mut Option<MenuOpen>,
920) {
921    let height = ui.spacing().interact_size.y;
922    // THE ROW BAND — the row's click target, allocated BEFORE the cells. A row
923    // is picked by clicking anywhere along it, not only on the text in its
924    // first column: in the shipped BOM that text was 40 pt of a 900 pt row, so
925    // 95 % of every row was dead. egui hands an overlapped point to the LAST
926    // widget registered there, and every cell editor is registered after this,
927    // so a button, a checkbox, a text cell and the collapse box all still take
928    // their own clicks — the band receives only what none of them wanted.
929    //
930    // It does NOT take the keyboard focus: the row's Tab stop is the band
931    // inside `tree::node` (drawn once, in whichever pane holds column 0), so a
932    // frozen table does not give one row two stops.
933    let (band, band_resp) =
934        ui.allocate_exact_size(egui::vec2(band_width, height), egui::Sense::CLICK);
935    let clip = ui.clip_rect();
936
937    // TRIGGER 2 — a right-click ANYWHERE on the row. Read off the raw pointer
938    // rather than from a `Response`, because the cell editors are registered
939    // AFTER this band and egui hands an overlapped point to the LAST widget
940    // registered there: a `context_menu` on the band would silently never fire
941    // over a text cell. Reading the position also leaves the band's own primary
942    // click alone, so the select path above and this one cannot fight.
943    let over_row = band.intersect(clip);
944    if !root && over_row.is_positive() && ui.rect_contains_pointer(over_row) {
945        out.hovered = Some(row.id.clone());
946    }
947
948    // The row's published rect IS its band — what a script clicks has to be
949    // what a user can click, and that is the strip, not the name in it.
950    //
951    // A FROZEN table draws the row once per pane, and only the pane holding
952    // column 0 publishes: `click_widget` aims at a rect's CENTRE, and the
953    // centre of the two bands unioned lands in whichever scrolling column
954    // happens to be halfway across — a text editor, a drag-value — where a
955    // click focuses that editor instead of picking the row. The frozen band
956    // leads with the tree column, so its centre is the row. The scrolling
957    // columns are still clickable; they are just not what the key aims at.
958    if !root && offset == 0 && over_row.is_positive() {
959        publish(hits, spec, &format!("row:{}", row.id), over_row);
960    }
961    // A SELECT click anywhere on the band that no cell claimed. The tree cell
962    // reports its own (see below); this is every other column.
963    if !root && band_resp.clicked() {
964        out.clicked = Some(row.id.clone());
965    }
966    if !root && tree::is_double_click(&band_resp) {
967        out.double_clicked = Some(row.id.clone());
968    }
969    if !row.actions.is_empty()
970        && over_row.is_positive()
971        && ui.input(|i| i.pointer.secondary_clicked())
972    {
973        if let Some(pos) = ui.ctx().input(|i| i.pointer.interact_pos()) {
974            // ...and nothing floating (an open menu, the header's own column
975            // checklist) is above that point.
976            let above = ui.ctx().layer_id_at(pos);
977            let ours = above.is_none() || above == Some(ui.layer_id());
978            if over_row.contains(pos) && ours {
979                *pending = Some(MenuOpen {
980                    row: row.id.clone(),
981                    pos,
982                });
983            }
984        }
985    }
986
987    // The SELECTION band. A selected row is emphasised across its whole width,
988    // not just by bolding the tree cell's text: this table is as wide as its
989    // configured columns, and a picked component has to be findable at a
990    // glance from anywhere in it. Painted BEFORE the cells so every editor
991    // draws over it, and drawn in both panes (each calls this with its own
992    // band) so the highlight does not stop at the frozen boundary.
993    if row.selected && !root {
994        let visible_band = band.intersect(clip);
995        if visible_band.is_positive() {
996            ui.painter().rect_filled(
997                visible_band,
998                0.0,
999                ui.visuals().selection.bg_fill.gamma_multiply(0.35),
1000            );
1001        }
1002    }
1003
1004    let mut x = band.left();
1005    for (index, (column, width)) in visible.iter().zip(widths).enumerate() {
1006        let cell = egui::Rect::from_min_size(egui::pos2(x, band.top()), egui::vec2(*width, height));
1007        x = cell.right();
1008        let Some(cell_clip) = cell.intersect(clip).is_positive().then_some(cell.intersect(clip))
1009        else {
1010            continue;
1011        };
1012        let mut child = ui.new_child(
1013            egui::UiBuilder::new()
1014                .max_rect(cell.shrink2(egui::vec2(CELL_PAD, 0.0)))
1015                .layout(egui::Layout::left_to_right(egui::Align::Center))
1016                .id_salt(("column-tree-cell", spec.id, &row.id, &column.key)),
1017        );
1018        child.set_clip_rect(cell_clip);
1019
1020        if offset + index == 0 {
1021            // The TREE cell — drawn by `panels::tree::node` itself, so the
1022            // connector rules and collapse boxes are the shared ones.
1023            let label = display_text(row.cells.get(&column.key));
1024            let expandable = !row.children.is_empty();
1025            let mut tree_row = TreeRow {
1026                guides,
1027                is_last,
1028                expandable,
1029                expanded: row.expanded,
1030                root,
1031                glyph: None,
1032                label: &label,
1033                selected: row.selected,
1034                highlighted: false,
1035                draggable: false,
1036                tint: None,
1037            };
1038            if root {
1039                tree_row.expandable = true;
1040                tree_row.expanded = true;
1041            }
1042            let resp = tree::node(&mut child, tree_row, |_| {});
1043            publish(hits, spec, &format!("box:{}", row.id), resp.box_rect);
1044            if resp.toggled {
1045                out.toggled = Some(row.id.clone());
1046            }
1047            // The tree cell has a band of its OWN (`tree::node` draws one), and
1048            // it is registered after this row's, so inside column 0 it is the
1049            // one that hears a blank-space click. Both are the same intent.
1050            if !root && resp.clicked() {
1051                out.clicked = Some(row.id.clone());
1052            }
1053            if !root && resp.double_clicked() {
1054                out.double_clicked = Some(row.id.clone());
1055            }
1056        } else {
1057            let rect = cell_editor(&mut child, spec, row, column, out, pending, hits);
1058            publish(
1059                hits,
1060                spec,
1061                &format!("cell:{}:{}", row.id, column.key),
1062                rect,
1063            );
1064            if matches!(column.kind, CellKind::Actions { .. }) {
1065                publish(hits, spec, &format!("menu:{}", row.id), rect);
1066            }
1067        }
1068    }
1069}
1070
1071/// Draw ONE non-tree cell's editor and return its rect. A non-editable row
1072/// still SHOWS its value and still offers its buttons and its action menu — it
1073/// just cannot be typed into.
1074fn cell_editor(
1075    ui: &mut egui::Ui,
1076    spec: &ColumnTreeSpec<'_>,
1077    row: &RowNode,
1078    column: &ColumnSpec,
1079    out: &mut ColumnTreeOut,
1080    pending: &mut Option<MenuOpen>,
1081    hits: &mut Option<&mut HashMap<String, egui::Rect>>,
1082) -> egui::Rect {
1083    let value = row.cells.get(&column.key);
1084    let width = ui.available_width();
1085    let mut emit = |new_value: Value| {
1086        out.edits.push(CellEdit {
1087            row_id: row.id.clone(),
1088            column: column.key.clone(),
1089            value: new_value,
1090        });
1091    };
1092
1093    match &column.kind {
1094        CellKind::Button { label } => {
1095            let button = ui.add_sized([width, ui.available_height()], egui::Button::new(label));
1096            if button.clicked() {
1097                out.buttons.push(CellClick {
1098                    row_id: row.id.clone(),
1099                    column: column.key.clone(),
1100                });
1101            }
1102            button.rect
1103        }
1104        CellKind::Actions { label } => {
1105            // TRIGGER 1 — the actions cell. Like the right-click it only
1106            // RECORDS which row was asked for; the menu is drawn once, after
1107            // every row, from that record. A row that offers nothing draws the
1108            // trigger greyed rather than dropping it, so the column stays a
1109            // column.
1110            let offered = !row.actions.is_empty();
1111            let button = ui
1112                .add_enabled_ui(offered, |ui| {
1113                    ui.add_sized([width, ui.available_height()], egui::Button::new(label))
1114                })
1115                .inner;
1116            if button.clicked() {
1117                *pending = Some(MenuOpen {
1118                    row: row.id.clone(),
1119                    pos: button.rect.left_bottom(),
1120                });
1121            }
1122            button.rect
1123        }
1124        // A DISPLAY cell: not selectable, so the click reaches the row band
1125        // behind it. egui labels are drag-to-select by default, which senses
1126        // click and drag and would make a derived value the one piece of the
1127        // row you cannot pick the row by.
1128        CellKind::ReadOnly => ui
1129            .add(
1130                egui::Label::new(display_text(value))
1131                    .selectable(false)
1132                    .truncate(),
1133            )
1134            .rect,
1135        CellKind::Badges => {
1136            let badges = value.and_then(Value::as_array).cloned().unwrap_or_default();
1137            ui.horizontal(|ui| {
1138                ui.spacing_mut().item_spacing.x = 3.0;
1139                for badge in &badges {
1140                    let glyph = badge.get("glyph").and_then(Value::as_str).unwrap_or("");
1141                    if glyph.is_empty() {
1142                        continue;
1143                    }
1144                    let color = badge
1145                        .get("color")
1146                        .and_then(Value::as_str)
1147                        .and_then(parse_hex_color)
1148                        .unwrap_or_else(|| ui.visuals().text_color());
1149                    // A badge glyph carries meaning IN its colour, so it is
1150                    // drawn from the icon catalog and tinted — there is no icon
1151                    // font to render the character with.
1152                    // A badge may name an action; status-only badges remain
1153                    // passive and continue to let the row receive the click.
1154                    if let Some(action) = badge.get("action").and_then(Value::as_str) {
1155                        let button = ui.add(crate::icon_text::icon_button_colored(ui, glyph, Some(color)).small().frame(false));
1156                        publish(hits, spec, &format!("badge:{}:{action}", row.id), button.rect);
1157                        if button.clicked() {
1158                            out.actions.push(RowActionClick { row_id: row.id.clone(), action: action.into() });
1159                        }
1160                        if let Some(tip) = badge.get("tooltip").and_then(Value::as_str) {
1161                            button.on_hover_text(tip);
1162                        }
1163                        continue;
1164                    }
1165                    let label = match crate::icon_text::glyph(ui, glyph, color) {
1166                        Some(art) => ui.add(art),
1167                        // …and the text fallback is not selectable either, for
1168                        // the same reason the read-only cell is not.
1169                        None => ui.add(
1170                            egui::Label::new(egui::RichText::new(glyph).color(color))
1171                                .selectable(false),
1172                        ),
1173                    };
1174                    if let Some(tip) = badge.get("tooltip").and_then(Value::as_str) {
1175                        label.on_hover_text(tip);
1176                    }
1177                }
1178            })
1179            .response
1180            .rect
1181        }
1182        CellKind::Toggle => {
1183            // Drawn for every row, clickable only on an editable one: the
1184            // weak-label fallback below would render a bool as the text
1185            // "false", which is not a checkbox.
1186            let mut on = value.and_then(Value::as_bool).unwrap_or(false);
1187            let box_ = ui
1188                .add_enabled_ui(row.editable, |ui| ui.checkbox(&mut on, ""))
1189                .inner;
1190            if box_.changed() {
1191                emit(Value::Bool(on));
1192            }
1193            box_.rect
1194        }
1195        _ if !row.editable => ui
1196            .add(
1197                egui::Label::new(egui::RichText::new(display_text(value)).weak())
1198                    .selectable(false)
1199                    .truncate(),
1200            )
1201            .rect,
1202        CellKind::Text | CellKind::Numeric { .. } | CellKind::Choice { .. } => {
1203            // The VALUE editors are shared (see [`value_editor`]) — the table
1204            // and the part-properties dialog must agree on what editing a
1205            // `Text` / `Numeric` / `Choice` attribute feels like, because they
1206            // edit the very same stored records.
1207            let salt = egui::Id::new(("column-tree-cell", spec.id, &row.id, &column.key));
1208            let size = egui::vec2(width, ui.available_height());
1209            let (edited, rect) = value_editor(ui, salt, &column.kind, value, size);
1210            if let Some(new_value) = edited {
1211                emit(new_value);
1212            }
1213            rect
1214        }
1215    }
1216}
1217
1218/// Where [`value_editor`] leaves the focused text editor's in-progress string
1219/// (egui temp data), read once per frame by the app's `__brepFocus` publisher.
1220pub fn focused_text_id() -> egui::Id {
1221    egui::Id::new("brep-focused-editor-text")
1222}
1223
1224/// The rect of the widget holding keyboard focus, for the app's `__brepFocus`
1225/// publisher; `None` while nothing has it.
1226///
1227/// Read from the pass's widget rects, NOT through `Context::read_response`:
1228/// building a `Response` in egui 0.35 surrenders the focus of a widget that is
1229/// not hovered on a click frame (`Context::get_response`), so publishing the
1230/// focus took it from every widget focused by `request_focus` in the frame of
1231/// a click elsewhere — the family table's grid, the eCAD label card's field.
1232pub fn focused_rect(ctx: &egui::Context) -> Option<egui::Rect> {
1233    let id = ctx.memory(|m| m.focused())?;
1234    ctx.viewport(|v| {
1235        let prev = v.prev_pass.widgets.get(id).map(|w| w.rect);
1236        // A Ui that has not registered its final rect yet reads last pass's,
1237        // as `read_response` does.
1238        match v.this_pass.widgets.get(id).map(|w| w.rect) {
1239            Some(rect) if rect.is_positive() && rect.is_finite() => Some(rect),
1240            this => prev.or(this),
1241        }
1242    })
1243}
1244
1245/// Draw the editor for ONE value of a [`CellKind`] and report the committed
1246/// edit, if any. `salt` seeds the per-widget egui ids (an in-progress text
1247/// buffer, a combo's open state), so it must be stable for a given value and
1248/// distinct between values; `size` is the space to fill.
1249///
1250/// Split out of [`cell_editor`] so a consumer that is NOT a table can use the
1251/// same editors: the part-properties dialog edits the same BOM attribute
1252/// records the BOM table's cells do, and a `Choice` that could be cleared in
1253/// one place but not the other, or a text field that committed per keystroke
1254/// in one and on focus-loss in the other, would be one attribute with two
1255/// behaviours. The kinds that only make sense inside a table row (`Button`,
1256/// `Actions`, `Badges`, `Toggle`) stay in [`cell_editor`]; asking for one here
1257/// draws the value read-only.
1258pub fn value_editor(
1259    ui: &mut egui::Ui,
1260    salt: egui::Id,
1261    kind: &CellKind,
1262    value: Option<&Value>,
1263    size: egui::Vec2,
1264) -> (Option<Value>, egui::Rect) {
1265    match kind {
1266        CellKind::Text => {
1267            // An in-progress edit lives in egui memory and commits on
1268            // focus-loss / Enter. Per-keystroke commits are wrong here: a
1269            // consumer's commit can be arbitrarily expensive (the BOM's
1270            // part-level one re-signs a part document and re-heals every
1271            // instance of it), and a half-typed value is not a value.
1272            let buffer_id = salt.with("text");
1273            let stored = display_text(value);
1274            let mut buffer: String =
1275                ui.data(|d| d.get_temp(buffer_id)).unwrap_or_else(|| stored.clone());
1276            // An EXPLICIT widget id, from the caller's salt alone. egui's auto
1277            // id for a widget is seeded from its parent `Ui`'s running counter
1278            // (`Ui::new_child`: a salted child's `unique_id` still folds in
1279            // `next_auto_id_salt`), so an auto-id'd editor is a different
1280            // widget whenever anything above the table is added or removed —
1281            // the BOM's "Update components" button comes and goes with a store
1282            // refresh — and egui drops the focus of a widget that was not
1283            // drawn: the user's half-typed cell vanished, Enter included
1284            // (verify_plm_bom_attributes.mjs, 2026-10-15/16, under load).
1285            let edit = ui.add_sized(
1286                size,
1287                egui::TextEdit::singleline(&mut buffer).id(salt.with("edit")),
1288            );
1289            let entered = edit.lost_focus() && ui.input(|i| i.key_pressed(egui::Key::Enter));
1290            let mut committed = None;
1291            if edit.has_focus() || edit.changed() {
1292                ui.data_mut(|d| d.insert_temp(buffer_id, buffer.clone()));
1293            }
1294            if edit.has_focus() {
1295                // The in-progress text of THE focused editor, for `__brepFocus`
1296                // (app.rs): a driver typing into a cell waits until its string
1297                // is here before it presses Enter.
1298                ui.data_mut(|d| d.insert_temp(focused_text_id(), buffer.clone()));
1299            }
1300            if edit.lost_focus() || entered {
1301                ui.data_mut(|d| d.remove::<String>(buffer_id));
1302                if buffer != stored {
1303                    committed = Some(Value::String(buffer));
1304                }
1305            } else if !edit.has_focus() {
1306                // Unfocused: track the model, so an edit made elsewhere (a
1307                // packed fan-out landing on a sibling row) shows immediately.
1308                ui.data_mut(|d| d.remove::<String>(buffer_id));
1309            }
1310            (committed, edit.rect)
1311        }
1312        CellKind::Numeric { step } => {
1313            let mut number = value.and_then(Value::as_f64).unwrap_or(0.0);
1314            let drag = ui.add_sized(size, egui::DragValue::new(&mut number).speed(*step));
1315            let committed = drag.changed().then(|| serde_json::json!(number));
1316            (committed, drag.rect)
1317        }
1318        CellKind::Choice { options } => {
1319            let current = display_text(value);
1320            let mut chosen = current.clone();
1321            let combo = egui::ComboBox::from_id_salt(salt.with("combo"))
1322                .width(size.x)
1323                .selected_text(if current.is_empty() { "—" } else { &current })
1324                .show_ui(ui, |ui| {
1325                    // The blank choice is always offered: without it a dropdown
1326                    // cell can be set but never cleared.
1327                    ui.selectable_value(&mut chosen, String::new(), "—");
1328                    for option in options {
1329                        ui.selectable_value(&mut chosen, option.clone(), option);
1330                    }
1331                });
1332            let committed = (chosen != current).then(|| Value::String(chosen));
1333            (committed, combo.response.rect)
1334        }
1335        _ => {
1336            let label = ui.add(egui::Label::new(display_text(value)).truncate());
1337            (None, label.rect)
1338        }
1339    }
1340}
1341
1342/// Which row's action menu is open, and the point it was opened at. Lives in
1343/// egui memory keyed by [`ColumnTreeSpec::id`] — one record, so there can only
1344/// ever be one open menu per tree.
1345#[derive(Clone)]
1346struct MenuOpen {
1347    row: String,
1348    pos: egui::Pos2,
1349}
1350
1351/// THE action menu — one definition, drawn from whichever trigger recorded a
1352/// [`MenuOpen`]. Neither trigger renders anything itself, so the cell click and
1353/// the right-click cannot drift apart: there is only one menu to drift.
1354fn row_action_menu(
1355    ui: &mut egui::Ui,
1356    spec: &ColumnTreeSpec<'_>,
1357    rows: &[RowNode],
1358    hits: &mut Option<&mut HashMap<String, egui::Rect>>,
1359    out: &mut ColumnTreeOut,
1360    pending: &mut Option<MenuOpen>,
1361) {
1362    let key = egui::Id::new((spec.id, "column-tree-menu"));
1363    let mut open: Option<MenuOpen> = ui.data(|d| d.get_temp(key));
1364    let was_open = open.as_ref().map(|state| state.row.clone());
1365
1366    if let Some(state) = open.clone() {
1367        // A row that has gone (or lost every action) takes its menu with it.
1368        match find_row(rows, &state.row) {
1369            Some(row) if !row.actions.is_empty() => {
1370                let (chosen, still_open) = action_menu(
1371                    ui.ctx(),
1372                    ui.layer_id(),
1373                    key.with("popup"),
1374                    state.pos,
1375                    &row.actions,
1376                    |action, rect| {
1377                        publish(hits, spec, &format!("menuitem:{}:{}", row.id, action.id), rect);
1378                    },
1379                );
1380                if let Some(action) = chosen {
1381                    out.actions.push(RowActionClick { row_id: row.id.clone(), action });
1382                }
1383                if !still_open {
1384                    open = None;
1385                }
1386            }
1387            _ => open = None,
1388        }
1389    }
1390
1391    // Applied AFTER the draw (see the call site): applying it first would let
1392    // the popup's own close-on-click see the very click that opened it. A
1393    // trigger fired on the row whose menu just closed itself is a TOGGLE — the
1394    // second click on the same trigger shuts it.
1395    if let Some(next) = pending.take() {
1396        let toggled_off = open.is_none() && was_open.as_deref() == Some(next.row.as_str());
1397        open = (!toggled_off).then_some(next);
1398    }
1399    match &open {
1400        Some(state) => ui.data_mut(|d| {
1401            d.insert_temp(key, state.clone());
1402        }),
1403        None => ui.data_mut(|d| d.remove::<MenuOpen>(key)),
1404    }
1405}
1406
1407/// Draw ONE action menu as a popup at `pos` — the body of a row's menu, and
1408/// the menu an object drawn somewhere else opens for that same row: a placed
1409/// view or a sheet dimension right-clicked on the paper, a PMI label chip
1410/// right-clicked in the 3D view. Every one of them draws its entries HERE, so
1411/// the object's menu and its tree row's cannot drift apart.
1412///
1413/// `on_entry` receives each entry's screen rect as it is drawn (the caller's
1414/// `menuitem:` hit key). Returns the id of the entry chosen this frame and
1415/// whether the popup is still open — it closes on any click, on an entry or
1416/// elsewhere, and on Escape.
1417pub fn action_menu(
1418    ctx: &egui::Context,
1419    layer: egui::LayerId,
1420    id: egui::Id,
1421    pos: egui::Pos2,
1422    actions: &[RowAction],
1423    mut on_entry: impl FnMut(&RowAction, egui::Rect),
1424) -> (Option<String>, bool) {
1425    let mut still_open = true;
1426    let mut chosen: Option<String> = None;
1427    egui::Popup::new(id, ctx.clone(), egui::PopupAnchor::Position(pos), layer)
1428        .open_bool(&mut still_open)
1429        .kind(egui::PopupKind::Menu)
1430        .layout(egui::Layout::top_down_justified(egui::Align::Min))
1431        .width(160.0)
1432        .show(|ui| {
1433            for action in actions {
1434                if action.separator_above {
1435                    ui.separator();
1436                }
1437                // The caption may lead with a catalogued glyph (🔒 Fix,
1438                // ✖ Delete); it is drawn as artwork, not as a character. A
1439                // destructive entry keeps its red — on the artwork as well as
1440                // the text.
1441                let color = action.destructive.then(|| ui.visuals().error_fg_color);
1442                // An entry never wraps. The popup's `Area` keeps the width it
1443                // measured the last time it was up, so without this a menu
1444                // opened after a narrower one broke its longer entries over
1445                // two lines ("Remove from / sheet" after a dimension's menu).
1446                let button = crate::icon_text::icon_button_colored(ui, &action.label, color)
1447                    .wrap_mode(egui::TextWrapMode::Extend);
1448                let entry = ui.add_enabled(action.enabled, button);
1449                on_entry(action, entry.rect);
1450                if !action.tooltip.is_empty() {
1451                    // A greyed entry's tooltip is where its refusal is
1452                    // explained, so it has to be the DISABLED hover.
1453                    if action.enabled {
1454                        entry.clone().on_hover_text(&action.tooltip);
1455                    } else {
1456                        entry.clone().on_disabled_hover_text(&action.tooltip);
1457                    }
1458                }
1459                if entry.clicked() {
1460                    chosen = Some(action.id.clone());
1461                }
1462            }
1463        });
1464    (chosen, still_open)
1465}
1466
1467/// The row with `id`, anywhere in the tree.
1468fn find_row<'a>(rows: &'a [RowNode], id: &str) -> Option<&'a RowNode> {
1469    for row in rows {
1470        if row.id == id {
1471            return Some(row);
1472        }
1473        if let Some(found) = find_row(&row.children, id) {
1474            return Some(found);
1475        }
1476    }
1477    None
1478}
1479
1480/// Truncate `text` with an ellipsis so it fits `width`.
1481fn elide(ui: &egui::Ui, text: &str, width: f32) -> String {
1482    let font = egui::TextStyle::Body.resolve(ui.style());
1483    let measure = |candidate: &str| {
1484        ui.painter()
1485            .layout_no_wrap(candidate.to_string(), font.clone(), egui::Color32::WHITE)
1486            .rect
1487            .width()
1488    };
1489    if width <= 0.0 || measure(text) <= width {
1490        return text.to_string();
1491    }
1492    let mut cut: Vec<char> = text.chars().collect();
1493    while !cut.is_empty() {
1494        cut.pop();
1495        let candidate: String = cut.iter().collect::<String>() + "\u{2026}";
1496        if measure(&candidate) <= width {
1497            return candidate;
1498        }
1499    }
1500    String::new()
1501}
1502
1503fn publish(
1504    hits: &mut Option<&mut HashMap<String, egui::Rect>>,
1505    spec: &ColumnTreeSpec<'_>,
1506    key: &str,
1507    rect: egui::Rect,
1508) {
1509    if let Some(map) = hits.as_deref_mut() {
1510        map.insert(format!("{}{key}", spec.hits_prefix), rect);
1511    }
1512}
1513
1514