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brep_app/
form.rs

1//! The generic, schema-driven egui form engine — ONE per-field renderer for BOTH
2//! the display-settings dialog AND the schema-driven feature dialogs (the user's
3//! principle: the structure of a thing drives the UI; you don't rewrite UI code
4//! per field, and you don't write two dialog engines).
5//!
6//! [`field_input`] emits ONLY the input widget(s) for one [`FormField`] — no
7//! leading label, no forced row layout — so the CALLER owns the placement. Both
8//! side trees drive it DIRECTLY: the history feature tree (`panels::history`) and
9//! the settings tree (`panels::settings`) each render a field as a `tree` LEAF
10//! whose node label is the field label and whose right-aligned content is this
11//! input. The widget per [`FieldKind`]:
12//!   * `Color`   → `color_edit_button_srgb`
13//!   * `Bool`    → checkbox
14//!   * `Enum`    → combo box
15//!   * `Number`/`Range` → slider (bounded settings)
16//!   * `Scalar`  → an EXPRESSION-CAPABLE single-line field (unbounded feature
17//!     numbers): the user types a plain number OR a variable name / inline
18//!     equation (`width * 2`) that the kernel evaluates against the history's
19//!     `expressions` sheet; while focused, the mouse wheel steps a pure number.
20//!   * `BoundedScalar` → the same field, bounding numeric literals only when
21//!     an edit commits; the plugin runtime remains the authoritative validator.
22//!   * `Text`    → single-line edit (disabled for a read-only `id`)
23//!   * `Vec3`    → three drag values (transform position/rotation/scale)
24//!   * `Button`  → an action button; a click is surfaced to the caller by the
25//!     field key (via the `clicked` out-param) — e.g. `editSketch` opens the
26//!     engine-native sketcher.
27//!   * `Reference` → a full-width activation button with the current selection
28//!     listed BENEATH it, one line per entity, each with an `✕` to remove it.
29//!     The `✕` is pinned to the line's RIGHT edge and the name truncates into
30//!     what is left (hover for the whole one) — an entity name is as long as the
31//!     modelling history made it, and a line laid out name-first would push its
32//!     own remove button off the panel.
33//!     Pressing the button is surfaced to the caller by the field key (the same
34//!     `clicked` out-param a `Button` uses) — opening the pick needs the
35//!     engine, and this file deliberately has none. HOVERING a line reports the
36//!     entity NAME on it the same way ([`FieldActions::hovered_entity`]), so the
37//!     caller can light that entity in the 3D scene. While a pick RUNS in a
38//!     field ([`ActivePick`], passed through [`field_input_with`]) that field
39//!     draws FOCUSED — an accent ring, the engine's running picks as its list,
40//!     its button reading `Done` — and reports [`FieldActions::pick_done`] and
41//!     [`FieldActions::pick_remove`] instead of an edit: the dialog's selection
42//!     box, the way other CAD applications keep it in focus while you click in
43//!     the view.
44//!
45//! # Width, and who decides it
46//!
47//! An input fills the width it is given in a TOP-DOWN layout (the label-above
48//! form view: [`crate::form_view`]) and stays COMPACT in a RIGHT-TO-LEFT row
49//! (the tree/settings idiom, where the label is the tree node and the input sits
50//! at the panel edge). `ui.layout().prefer_right_to_left()` is the one
51//! discriminator — the same one `Vec3` has always used to order its components —
52//! so neither caller passes a layout flag and neither can drift from the other.
53//!
54//! A field binds to a `path` (a chain of JSON object keys), so it can read/write
55//! a NESTED value (`["transform","position"]`, `["boolean","operation"]`), not
56//! just a top-level key. On any change it writes back into `current` (the JSON
57//! document being edited — settings JSON, or a feature's `inputParams`) and
58//! returns `true`; the caller re-applies / re-runs. There is deliberately NO
59//! per-field code, so this file is reusable verbatim by a later `brep-ui` crate.
60
61pub(crate) use brep_render::brep_kernel::reference_names;
62use crate::color::rgb_to_hex;
63use brep_render::style::{parse_css_hex, FieldKind, FormField};
64use eframe::egui;
65use serde_json::Value;
66use std::collections::HashMap;
67
68/// The red of a reference line's remove `✕` — the destructive red the history
69/// tree's delete affordance uses (theme-independent on purpose: it must read as
70/// "removes something" in both light and dark).
71const REMOVE_RED: egui::Color32 = egui::Color32::from_rgb(0xd8, 0x54, 0x4f);
72
73/// The width an input should take: whatever the caller has left in a TOP-DOWN
74/// form (label above, full-width field), or `compact` in a RIGHT-TO-LEFT tree
75/// row, where the input shares the row with its label.
76fn input_width(ui: &egui::Ui, compact: f32) -> f32 {
77    if ui.layout().prefer_right_to_left() {
78        compact
79    } else {
80        ui.available_width()
81    }
82}
83
84/// What the user did to a field that only the CALLER can act on — both of these
85/// need an engine (entering the reference picker; lighting an entity in the 3D
86/// scene), and this file deliberately has none.
87///
88/// ONE struct rather than two `&mut Option<String>` out-params: they carry
89/// different things (a field KEY vs an entity NAME) but the same type, so
90/// adjacent out-params would swap silently at a call site.
91#[derive(Debug, Default, Clone, PartialEq)]
92pub struct FieldActions {
93    /// A [`FieldKind::Button`] was pressed, or a `Reference`'s `Select` was — the
94    /// field KEY, because acting on either needs the engine.
95    pub clicked: Option<String>,
96    /// The pointer is over a reference LINE: the entity NAME that line lists, for
97    /// the caller to hover-highlight in the 3D scene.
98    pub hovered_entity: Option<String>,
99    /// The FOCUSED reference field's button (`Done`) was pressed: the running
100    /// pick is to be committed. Never set together with `clicked`.
101    pub pick_done: bool,
102    /// An `✕` on the FOCUSED reference field's list: drop the i-th RUNNING pick.
103    /// That list is the engine's, not `current`'s, so this is an intent for the
104    /// consumer rather than an edit reported through `changed`.
105    pub pick_remove: Option<usize>,
106}
107
108/// The reference field a pick is RUNNING in, as the form draws it: the
109/// field whose `path` this names is the FOCUSED one — it lists `names` (the
110/// engine's running picks, not the stored value), its button reads `Done`
111/// and ends the pick, and its `✕`s report [`FieldActions::pick_remove`]. The
112/// other reference fields draw as usual, and pressing one of them is still
113/// [`FieldActions::clicked`]: the consumer finishes this pick and opens that
114/// one, the way a CAD dialog moves its focus from one selection box to the
115/// next.
116#[derive(Debug, Clone, Copy, PartialEq)]
117pub struct ActivePick<'a> {
118    /// The focused field's JSON path.
119    pub path: &'a [String],
120    /// The running picks.
121    pub names: &'a [String],
122}
123
124/// Emit ONLY the input widget(s) for one field — NO leading label, NO forced row
125/// layout (the caller supplies both: the form view puts the label ABOVE and gives
126/// the input the full width; the settings tree puts the label in the tree node
127/// and this input in the row's right-aligned content). Writes any change back
128/// into `current` at the field's `path`, returns
129/// `(changed, interactive_widget_rect)`.
130///
131/// `probe`, when present, additionally receives each OPEN enum item's rect (keyed
132/// `"<path>#<variant>"`) and a reference field's activation, per-line and
133/// per-line-remove rects (`"<path>#activate"`, `"<path>#line<index>"`,
134/// `"<path>#x<index>"`) for the headed verifier.
135///
136/// `actions` is the out-param for what is NOT a value: a `Button` press, a
137/// `Reference`'s `Select` press, and the entity a hovered reference line names.
138pub fn field_input(
139    ui: &mut egui::Ui,
140    field: &FormField,
141    current: &mut Value,
142    probe: Option<&mut HashMap<String, egui::Rect>>,
143    actions: &mut FieldActions,
144) -> (bool, egui::Rect) {
145    field_input_with(ui, field, current, probe, actions, None)
146}
147
148/// [`field_input`] for a form that may have a reference pick RUNNING:
149/// `picking` names the focused field (see [`ActivePick`]). Every other field
150/// draws exactly as [`field_input`] draws it.
151pub fn field_input_with(
152    ui: &mut egui::Ui,
153    field: &FormField,
154    current: &mut Value,
155    mut probe: Option<&mut HashMap<String, egui::Rect>>,
156    actions: &mut FieldActions,
157    picking: Option<ActivePick<'_>>,
158) -> (bool, egui::Rect) {
159    let path = &field.path;
160    match &field.kind {
161        FieldKind::Color => {
162            let mut rgb = read_rgb(value_at(current, path));
163            let r = ui.color_edit_button_srgb(&mut rgb);
164            if r.changed() {
165                set_at(current, path, Value::String(rgb_to_hex(rgb)));
166            }
167            (r.changed(), r.rect)
168        }
169        FieldKind::Bool => {
170            let mut b = value_at(current, path).and_then(Value::as_bool).unwrap_or(false);
171            let r = ui.checkbox(&mut b, "");
172            if r.changed() {
173                set_at(current, path, Value::Bool(b));
174            }
175            (r.changed(), r.rect)
176        }
177        FieldKind::Enum { variants } => {
178            let orig = value_at(current, path)
179                .and_then(Value::as_str)
180                .unwrap_or("")
181                .to_string();
182            let mut sel = orig.clone();
183            let mut combo = egui::ComboBox::from_id_salt(("form-enum", field.key()));
184            if !ui.layout().prefer_right_to_left() {
185                combo = combo.width(ui.available_width());
186            }
187            let combo = combo
188                .selected_text(&sel)
189                .show_ui(ui, |ui| {
190                    for v in variants {
191                        let item = ui.selectable_value(&mut sel, v.to_string(), v.as_str());
192                        if let Some(map) = probe.as_deref_mut() {
193                            map.insert(format!("{}#{}", path.join("."), v), item.rect);
194                        }
195                    }
196                });
197            let changed = sel != orig;
198            if changed {
199                set_at(current, path, Value::String(sel));
200            }
201            (changed, combo.response.rect)
202        }
203        FieldKind::Number { min, max, step } | FieldKind::Range { min, max, step } => {
204            let mut v = value_at(current, path).and_then(Value::as_f64).unwrap_or(*min);
205            let r = ui.add(egui::Slider::new(&mut v, *min..=*max).step_by(*step));
206            if r.changed() {
207                set_at(current, path, serde_json::json!(v));
208            }
209            (r.changed(), r.rect)
210        }
211        FieldKind::Scalar { step } | FieldKind::BoundedScalar { step, .. } => {
212            // An EXPRESSION-CAPABLE numeric field — see [`scalar_widget`], which
213            // owns the whole behaviour so a `Vec3` component gets exactly the same
214            // field.
215            let (committed, rect) = scalar_widget(
216                ui,
217                ("scalar-edit", path.join(".")),
218                value_at(current, path),
219                *step,
220                input_width(ui, 72.0),
221            );
222            let changed = committed.is_some();
223            if let Some(mut value) = committed {
224                if let (FieldKind::BoundedScalar { min, max, .. }, Some(number)) = (&field.kind, value.as_f64()) {
225                    let bounded = number.clamp(*min, *max);
226                    if bounded != number {
227                        value = serde_json::json!(bounded);
228                    }
229                }
230                set_at(current, path, value);
231            }
232            (changed, rect)
233        }
234        FieldKind::Text { read_only } => {
235            let mut s = value_at(current, path)
236                .and_then(Value::as_str)
237                .unwrap_or("")
238                .to_string();
239            let width = input_width(ui, ui.spacing().text_edit_width);
240            if *read_only {
241                let r = ui.add_enabled(
242                    false,
243                    egui::TextEdit::singleline(&mut s).desired_width(width),
244                );
245                (false, r.rect)
246            } else {
247                let r = ui.add(egui::TextEdit::singleline(&mut s).desired_width(width));
248                if r.changed() {
249                    set_at(current, path, Value::String(s));
250                }
251                (r.changed(), r.rect)
252            }
253        }
254        FieldKind::Vec3 { step } => {
255            // THREE expression-capable scalar fields, not three number-only drag
256            // values: a transform component is a numeric param like any other, so
257            // `position: ["W/2", 0, 0]` must be typeable and must SURVIVE. The
258            // number-only widget showed a stored expression as `0` and wrote all
259            // three slots back as numbers on any edit, silently destroying the
260            // other two — [`vec3_with_slot`] rewrites ONLY the edited index and
261            // keeps its siblings' JSON verbatim.
262            let stored = value_at(current, path).cloned();
263            let mut edited: Option<(usize, Value)> = None;
264            let mut rect = egui::Rect::NOTHING;
265            let mut component = |ui: &mut egui::Ui, index: usize, width: f32| {
266                let (committed, r) = scalar_widget(
267                    ui,
268                    ("vec3-edit", path.join("."), index),
269                    vec3_slot(stored.as_ref(), index),
270                    *step,
271                    width,
272                );
273                if let Some(value) = committed {
274                    edited = Some((index, value));
275                }
276                rect = rect.union(r);
277            };
278            if ui.layout().prefer_right_to_left() {
279                // In a RIGHT-TO-LEFT row (the right-aligned tree / settings content)
280                // egui lays widgets from the right, which would show the components
281                // as z,y,x. Add them in reverse so they still READ x, y, z.
282                for index in [2usize, 1, 0] {
283                    component(ui, index, 56.0);
284                }
285            } else {
286                // Label-above form: ONE row of three EQUAL-width fields under the
287                // single label, reading x, y, z. `ui.horizontal` is this arm's own —
288                // the caller's layout is vertical, so without it the three
289                // components would stack.
290                let gap = ui.spacing().item_spacing.x;
291                let each = ((ui.available_width() - 2.0 * gap) / 3.0).max(24.0);
292                ui.horizontal(|ui| {
293                    for index in 0..3 {
294                        component(ui, index, each);
295                    }
296                });
297            }
298            match edited {
299                Some((index, value)) => {
300                    set_at(current, path, vec3_with_slot(stored.as_ref(), index, value));
301                    (true, rect)
302                }
303                None => (false, rect),
304            }
305        }
306        FieldKind::Button { label } => {
307            // An action button binds to no value; a click is surfaced via `clicked`
308            // (set to the field key) so the host — the history tree, which holds
309            // `&mut EngineState` — can act on it (e.g. `editSketch` → sketch mode).
310            //
311            // FULL WIDTH, like the reference field's `Select` below: an action
312            // button is the primary thing to do in its section (Edit Sketch IS the
313            // sketch form), and a content-width button floating at the left of a
314            // full-width form reads as a minor control rather than the main one.
315            let r = ui.add_sized(
316                [ui.available_width(), ui.spacing().interact_size.y],
317                egui::Button::new(label.as_str()),
318            );
319            if r.clicked() {
320                actions.clicked = Some(field.key().to_string());
321            }
322            (false, r.rect)
323        }
324        FieldKind::Reference { filter, multiple } => {
325            // R4 — the reference widget: a full-width activation button with the
326            // chosen entities listed BENEATH it, one per line, each with an `✕`
327            // to remove it. Nothing expands: the selection is what the user needs
328            // to see, so it is never hidden behind a `[+]`.
329            //
330            // Pressing `Select` reports the field key through `clicked` (exactly
331            // as a `Button` does) — opening the pick is the ENGINE's job and the
332            // caller owns which flavour of pick to open. Removing a line, by
333            // contrast, is a pure edit of `current`, so it happens here and
334            // reports `changed` like any other field.
335            //
336            // The FOCUSED field — the one a pick is running in — lists the
337            // engine's running picks instead of the stored value, and its
338            // button ends the pick rather than starting one. This is how the
339            // dialog keeps its selection box in focus while the user clicks in
340            // the view, instead of handing the picks to a separate mode.
341            let focused = picking.filter(|pick| pick.path == path.as_slice());
342            let names = match focused {
343                Some(pick) => pick.names.to_vec(),
344                None => reference_names(value_at(current, path)),
345            };
346            let pkey = path.join(".");
347            let mut removed: Option<usize> = None;
348            let mut activate_rect = egui::Rect::NOTHING;
349            ui.vertical(|ui| {
350                let width = ui.available_width();
351                let hint = if focused.is_some() {
352                    // A list keeps taking picks until the user says so; a
353                    // single field closes on its one pick (the consumer
354                    // finishes it), and Done before that keeps what it has.
355                    "▣ Done".to_string()
356                } else {
357                    format!(
358                        "▣ Select {}{}",
359                        filter.join("/"),
360                        if *multiple { " …" } else { "" }
361                    )
362                };
363                let select = crate::icon_text::icon_button(ui, &hint).selected(focused.is_some());
364                let button = ui.add_sized(
365                    [width, ui.spacing().interact_size.y],
366                    select,
367                );
368                activate_rect = button.rect;
369                if button.clicked() {
370                    if focused.is_some() {
371                        actions.pick_done = true;
372                    } else {
373                        actions.clicked = Some(field.key().to_string());
374                    }
375                }
376                if let Some(map) = probe.as_deref_mut() {
377                    map.insert(format!("{pkey}#activate"), button.rect);
378                }
379                if focused.is_some() {
380                    // The focus ring: the whole field reads as the one the
381                    // view's clicks go to, not just its button.
382                    let accent = ui.visuals().selection.stroke.color;
383                    ui.painter().rect_stroke(
384                        button.rect.expand(2.0),
385                        3.0,
386                        egui::Stroke::new(1.5, accent),
387                        egui::StrokeKind::Outside,
388                    );
389                    let what = if *multiple { "Click in the view to add; Escape restores" } else { "Click in the view to pick; Escape restores" };
390                    ui.label(egui::RichText::new(what).weak().small());
391                }
392                if names.is_empty() {
393                    ui.label(egui::RichText::new(if focused.is_some() { "(nothing picked yet)" } else { "(none)" }).weak());
394                    return;
395                }
396                for (i, name) in names.iter().enumerate() {
397                    // The ✕ is allocated FIRST, from the RIGHT edge, and the name
398                    // takes what is left over — the same order the form view's
399                    // title row uses, for the same reason. An entity name is as
400                    // long as the modelling history made it (a fillet on a blend
401                    // edge reaches 76 characters), so name-then-button lets the
402                    // name push the button clean off the panel: measured 212 pt
403                    // past the edge of a 320 pt panel, where an ancestor clip
404                    // then eats the click as well as the pixels.
405                    ui.horizontal(|ui| {
406                        ui.with_layout(
407                            egui::Layout::right_to_left(egui::Align::Center),
408                            |ui| {
409                                let remove = crate::icon_text::icon_button_colored(
410                                    ui,
411                                    "✕",
412                                    Some(REMOVE_RED),
413                                )
414                                .stroke(egui::Stroke::new(1.0, REMOVE_RED))
415                                .small();
416                                let x = ui.add(remove);
417                                if let Some(map) = probe.as_deref_mut() {
418                                    map.insert(format!("{pkey}#x{i}"), x.rect);
419                                }
420                                if x.clicked() {
421                                    removed = Some(i);
422                                }
423                                // Back to reading order for the name, inside
424                                // whatever width the button left behind. It
425                                // TRUNCATES there rather than wrapping: these
426                                // names differ in their tails (`[0]` vs `[1]`,
427                                // `NZ` vs `NY`), and a `Label` that elides shows
428                                // the WHOLE text on hover by itself
429                                // (`show_tooltip_when_elided`, on by default),
430                                // so the tail is a hover away and adding an
431                                // `on_hover_text` here would only stack a second
432                                // tooltip on egui's.
433                                ui.with_layout(
434                                    egui::Layout::left_to_right(egui::Align::Center),
435                                    |ui| {
436                                        let line = ui.add(
437                                            egui::Label::new(format!("• {name}"))
438                                                .truncate(),
439                                        );
440                                        // Hovering the line reports the entity it
441                                        // names, so the caller can light it in the
442                                        // 3D scene exactly as mousing over it there
443                                        // would — a reference list is a list of
444                                        // things in the model, and reading which
445                                        // `…|BOUNDARY[1]` is which off the name
446                                        // alone is what the highlight replaces.
447                                        if line.hovered() {
448                                            actions.hovered_entity = Some(name.clone());
449                                        }
450                                        if let Some(map) = probe.as_deref_mut() {
451                                            map.insert(
452                                                format!("{pkey}#line{i}"),
453                                                line.rect,
454                                            );
455                                        }
456                                    },
457                                );
458                            },
459                        );
460                    });
461                }
462            });
463            if let Some(i) = removed {
464                if focused.is_some() {
465                    // The running list is the engine's: an intent, not an edit.
466                    actions.pick_remove = Some(i);
467                    return (false, activate_rect);
468                }
469                let mut kept = names;
470                kept.remove(i);
471                let value = if *multiple {
472                    Value::Array(kept.into_iter().map(Value::String).collect())
473                } else {
474                    Value::String(kept.first().cloned().unwrap_or_default())
475                };
476                set_at(current, path, value);
477                return (true, activate_rect);
478            }
479            (false, activate_rect)
480        }
481    }
482}
483
484// --- nested JSON read / write ------------------------------------------------
485
486/// Resolve `path` (object keys) to a value inside `root`, if present.
487pub(crate) fn value_at<'a>(root: &'a Value, path: &[String]) -> Option<&'a Value> {
488    let mut cur = root;
489    for seg in path {
490        cur = cur.get(seg.as_str())?;
491    }
492    Some(cur)
493}
494
495/// Write `new_val` into `root` at `path`, auto-vivifying intermediate objects
496/// (so a feature whose `inputParams` omits `transform` still accepts an edit).
497pub(crate) fn set_at(root: &mut Value, path: &[String], new_val: Value) {
498    if path.is_empty() {
499        *root = new_val;
500        return;
501    }
502    if !root.is_object() {
503        *root = Value::Object(serde_json::Map::new());
504    }
505    let mut cur = root;
506    for seg in &path[..path.len() - 1] {
507        let obj = cur.as_object_mut().expect("object by construction");
508        cur = obj
509            .entry(seg.clone())
510            .or_insert_with(|| Value::Object(serde_json::Map::new()));
511        if !cur.is_object() {
512            *cur = Value::Object(serde_json::Map::new());
513        }
514    }
515    cur.as_object_mut()
516        .expect("object by construction")
517        .insert(path[path.len() - 1].clone(), new_val);
518}
519
520// --- Scalar (expression-capable feature number) helpers ----------------------
521
522/// The ONE expression-capable numeric field: a [`FieldKind::Scalar`], and each
523/// component of a [`FieldKind::Vec3`].
524///
525/// It shows a stored NUMBER as text and a stored EXPRESSION (`width * 2`)
526/// VERBATIM — never clobbering a string param to `0` the way a number-only
527/// `DragValue` does — and lets the user type either. A transient edit buffer
528/// lives in egui memory (keyed by `id_source`) and is committed on focus-loss
529/// (Enter / click-away), mirroring `panels::expressions`, so a half-typed
530/// expression (`width *`) never re-runs the history mid-keystroke. While the
531/// field is focused, the mouse wheel STEPS a pure number by `step` (recovering
532/// the old drag-value stepping); a scroll notch is a complete, valid edit, so it
533/// commits immediately.
534///
535/// Returns the value to STORE when the edit committed (the caller owns where it
536/// goes — a whole param for `Scalar`, one slot of the array for `Vec3`) and the
537/// widget rect.
538fn scalar_widget(
539    ui: &mut egui::Ui,
540    id_source: impl std::hash::Hash + std::fmt::Debug,
541    stored: Option<&Value>,
542    step: f64,
543    width: f32,
544) -> (Option<Value>, egui::Rect) {
545    let buf_id = ui.make_persistent_id(id_source);
546    let stored_text = scalar_display(stored);
547    // Seed from the live buffer while editing; otherwise from the stored value
548    // (an undo / gizmo edit may have changed it out from under us).
549    let mut buf = ui
550        .data_mut(|d| d.get_temp::<String>(buf_id))
551        .unwrap_or_else(|| stored_text.clone());
552
553    let r = ui.add(
554        egui::TextEdit::singleline(&mut buf)
555            .id(buf_id)
556            .desired_width(width),
557    );
558
559    let mut committed = None;
560    if r.gained_focus() {
561        // Start each edit from the current stored value.
562        buf = stored_text.clone();
563    }
564    // Scroll-to-step a PURE number by `step` (wheel up = +step) while the field
565    // is focused AND the pointer is over it ("scroll over the field to step
566    // it"). A non-numeric expression is un-steppable (`scroll_step_scalar` →
567    // `None`) and left untouched — typing still works. Step ONLY when the cursor
568    // is actually over this field, so a focused field doesn't swallow panel
569    // scrolling while the user scrolls elsewhere to navigate (that would
570    // silently edit the value). Two independent "pointer is over me" signals for
571    // robustness — a real wheel carries the cursor position on native/desktop;
572    // only synthetic (headless-test) wheels lack it.
573    let pointer_over_field = r.hovered()
574        || ui
575            .input(|i| i.pointer.latest_pos())
576            .is_some_and(|pos| r.rect.contains(pos));
577    if r.has_focus() && pointer_over_field {
578        let notches = wheel_notches(ui);
579        // EAT the wheel so the enclosing side-panel `ScrollArea` can't ALSO
580        // scroll the panel — the field owns the scroll while the cursor is over
581        // it. Do this EVERY frame the cursor is here, not only on the notch
582        // frame: egui SMOOTHS a wheel notch across several frames, and only the
583        // first carries a `MouseWheel` event, so zeroing just that frame let the
584        // smoothed TAIL leak into the panel (visible on the desktop build; the
585        // web scroll wasn't smoothed so it looked fine). On non-scroll frames
586        // these are harmless no-ops. The ScrollArea reads the smoothed delta in
587        // its epilogue (after this content), so zeroing here blocks it; we also
588        // drop the wheel events.
589        ui.input_mut(|i| {
590            i.smooth_scroll_delta = egui::Vec2::ZERO;
591            i.events
592                .retain(|e| !matches!(e, egui::Event::MouseWheel { .. }));
593        });
594        if notches != 0.0 {
595            if let Some(stepped) = scroll_step_scalar(&buf, notches, step) {
596                buf = stepped;
597                committed = Some(scalar_store(&buf));
598            }
599        }
600    }
601    if r.lost_focus() {
602        // Commit on Enter / click-away. Skip an EMPTY buffer (a `String("")` is a
603        // guaranteed kernel eval error) and a NO-OP (compare by the DISPLAYED
604        // text so a whole-float `20.0` vs a typed `20` — same display — doesn't
605        // re-run the history for nothing).
606        let trimmed = buf.trim();
607        if !trimmed.is_empty() && trimmed != stored_text {
608            committed = Some(scalar_store(&buf));
609        }
610        ui.data_mut(|d| d.remove::<String>(buf_id));
611    } else if r.has_focus() {
612        // Keep the in-progress buffer (incl. any scroll step) across frames.
613        ui.data_mut(|d| d.insert_temp(buf_id, buf.clone()));
614    } else {
615        // Unfocused and not committing: drop any transient buffer so the next
616        // edit reseeds from the (possibly externally changed) value.
617        ui.data_mut(|d| d.remove::<String>(buf_id));
618    }
619    (committed, r.rect)
620}
621
622/// One slot of a stored vec3 (`[x, y, z]`), or `None` when the param is absent /
623/// not an array / short. A slot is read VERBATIM — a number stays a number and an
624/// expression string stays that string, so `scalar_display` shows it as authored.
625fn vec3_slot(stored: Option<&Value>, index: usize) -> Option<&Value> {
626    stored?.as_array()?.get(index).filter(|v| !v.is_null())
627}
628
629/// The vec3 to STORE after one component was edited: a full three-element array
630/// with `index` replaced and the OTHER TWO slots carried over verbatim. Carrying
631/// them is the point — writing all three back from three coerced `f64`s is what
632/// silently turned a sibling `"W/2"` into `0`. A missing sibling materializes as
633/// `0`, which is what the number-only widget already displayed for it.
634fn vec3_with_slot(stored: Option<&Value>, index: usize, value: Value) -> Value {
635    let mut out: Vec<Value> = (0..3)
636        .map(|i| vec3_slot(stored, i).cloned().unwrap_or(Value::from(0.0)))
637        .collect();
638    out[index] = value;
639    Value::Array(out)
640}
641
642/// The text to SHOW for a [`FieldKind::Scalar`] field: a stored NUMBER as its
643/// shortest decimal string (`20`, not `20.0`; `20.5` as `20.5` — no precision
644/// loss), a stored EXPRESSION string VERBATIM (`width * 2`, never clobbered to
645/// `0`), and a missing / other value as empty.
646fn scalar_display(value: Option<&Value>) -> String {
647    match value {
648        Some(Value::String(s)) => s.clone(),
649        // Rust's `f64` Display is the shortest round-tripping form and omits a
650        // trailing `.0`, so an integer OR whole-float number both show as `20`.
651        Some(Value::Number(n)) => n.as_f64().map(|f| f.to_string()).unwrap_or_default(),
652        _ => String::new(),
653    }
654}
655
656/// Turn committed field text into the stored param [`Value`]: a PURE numeric
657/// literal becomes a JSON `Number` (clean serialization + the kernel's fast
658/// `as_f64` path), anything else becomes a `Value::String` the kernel evaluates
659/// against the history `expressions` sheet (`ctx.number` at
660/// `feature_pipeline/mod.rs`: a `String` param is `env.eval`'d). Numeric-ness is
661/// decided by a strict JSON number parse, so `10.` / `1e` and other half-typed
662/// forms stay strings rather than round-tripping through a reformat.
663fn scalar_store(text: &str) -> Value {
664    let trimmed = text.trim();
665    match serde_json::from_str::<Value>(trimmed) {
666        Ok(v @ Value::Number(_)) => v,
667        _ => Value::String(trimmed.to_string()),
668    }
669}
670
671/// Apply `notches` mouse-wheel steps of size `step` to a Scalar field's text.
672/// Only a PURE numeric literal steps (wheel up = `+step`); a non-numeric
673/// expression (`width * 2`) is un-steppable and yields `None` (a no-op — the
674/// caller leaves the text alone so typing keeps working).
675fn scroll_step_scalar(text: &str, notches: f64, step: f64) -> Option<String> {
676    let base: f64 = text.trim().parse().ok()?;
677    Some(format_scalar_number(base + notches * step, step))
678}
679
680/// Format a stepped number to the STEP's decimal precision so repeated steps do
681/// not accumulate binary-float noise (`0.1` steps stay `10.1`, `10.2`, … not
682/// `10.299999`). Trailing zeros / dot are trimmed (`10.50 → 10.5`, `9.0 → 9`).
683fn format_scalar_number(v: f64, step: f64) -> String {
684    let decimals = step_decimals(step);
685    let mut s = format!("{:.*}", decimals, v);
686    if s.contains('.') {
687        while s.ends_with('0') {
688            s.pop();
689        }
690        if s.ends_with('.') {
691            s.pop();
692        }
693    }
694    s
695}
696
697/// Decimal places implied by `step` (`0.5 → 1`, `0.1 → 1`, `0.01 → 2`, `1 → 0`),
698/// capped so a pathological step can't ask for absurd precision.
699fn step_decimals(step: f64) -> usize {
700    let step = step.abs();
701    if step == 0.0 || !step.is_finite() {
702        return 3;
703    }
704    let mut d = 0usize;
705    let mut s = step;
706    while (s - s.round()).abs() > 1e-9 && d < 6 {
707        s *= 10.0;
708        d += 1;
709    }
710    d
711}
712
713/// Whole mouse-wheel notches scrolled this frame (wheel up = `+`), rounded to an
714/// integer notch count. Read from the raw `MouseWheel` events (not
715/// `smooth_scroll_delta`) so one physical notch is one discrete step. Browser
716/// backends report a conventional wheel detent as roughly 100 pixels (Chromium)
717/// or 3 lines (Firefox), whereas native winit reports it as 40 points or 1 line;
718/// keep those platform scales separate so the web field doesn't jump by 2–3
719/// schema steps for the same wheel movement. The caller gates this on the field
720/// being focused.
721fn wheel_notches(ui: &egui::Ui) -> f64 {
722    let raw: f32 = ui.input(|i| {
723        i.events
724            .iter()
725            .filter_map(|event| match event {
726                egui::Event::MouseWheel { unit, delta, .. } => Some(wheel_delta_to_notches(
727                    *unit,
728                    delta.y,
729                    cfg!(target_arch = "wasm32"),
730                )),
731                _ => None,
732            })
733            .sum()
734    });
735    (raw as f64).round()
736}
737
738fn wheel_delta_to_notches(unit: egui::MouseWheelUnit, delta_y: f32, web: bool) -> f32 {
739    let (lines_per_notch, points_per_notch) = if web { (3.0, 100.0) } else { (1.0, 40.0) };
740    match unit {
741        egui::MouseWheelUnit::Line => delta_y / lines_per_notch,
742        egui::MouseWheelUnit::Point => delta_y / points_per_notch,
743        egui::MouseWheelUnit::Page => delta_y * 20.0,
744    }
745}
746
747/// Read a `#rrggbb` value as `[u8; 3]` for `color_edit_button_srgb`.
748fn read_rgb(value: Option<&Value>) -> [u8; 3] {
749    let hex = value.and_then(Value::as_str).unwrap_or("#000000");
750    let rgb = parse_css_hex(hex).unwrap_or([0.0, 0.0, 0.0]);
751    [
752        (rgb[0] * 255.0).round() as u8,
753        (rgb[1] * 255.0).round() as u8,
754        (rgb[2] * 255.0).round() as u8,
755    ]
756}
757