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brep_app/panels/
settings.rs

1//! Display-settings panel — the schema-driven settings form. Drawn as a
2//! FLOATING window (movable + resizable [`egui::Window`], toggled from the
3//! toolbar gear ⚙ button), mirroring the Properties window: a `pub open` flag the
4//! toolbar binds + a ctx-level `show(&mut self, ctx, state, store)` the shell
5//! calls after the panels. The panel OWNS only its transient UI state (which
6//! nodes are open); `EngineState` stays the single brain, borrowed in.
7//!
8//! # Model colours are NOT set here
9//!
10//! A body's or face's colour is a durable `color` METADATA attribute, set in the
11//! Info window and saved with the document. This panel carries only the display
12//! switch over it — `Faces ▸ Override model colors`, an ordinary schema `Bool`
13//! that makes the viewport ignore those colours without touching them. The old
14//! `Per-Solid Colors` tab wrote a transient override that no document ever
15//! stored and any feature edit threw away; it is gone.
16//!
17//! # One TAB per section, each drawn as a tree
18//!
19//! The window opens on a tab strip ([`Tab`], the Info window's `selectable_value`
20//! strip) — `Display` / `Assemblies` — and draws exactly ONE section below it. Each section is still the SAME connector-line `[+]/[-]` tree
21//! the feature history and Scene panels use (the shared [`tree`] node helper), so
22//! the whole app reads as one system:
23//!   * `Display` → `[-] Display settings` (root) → one collapsible BRANCH per
24//!     schema group (`Scene`, `Faces`, `Edges`, …) → one LEAF per field, whose
25//!     node label is the field label and whose right-aligned content is the field
26//!     input ([`form::field_input`], EXACTLY like the feature tree's
27//!     `schema_field`).
28//!   * `Assemblies` → `[-] Assemblies` (root) → the BOM column configuration.
29//! Group open-state is tracked on the panel (default open). Every ROOT defaults
30//! OPEN too: the roots that used to default collapsed did so only because they
31//! shared one scroll — a tab whose entire content is one `[+]` row is not
32//! worth the click.
33//!
34//! Only the ACTIVE tab's widget rects are published to `__brepSettingsHit`, since
35//! `hits` is rebuilt each frame from what was actually drawn.
36
37use crate::automation::hit_keys::HitKeyDoc;
38use crate::form;
39use crate::panels::bom_columns;
40use crate::panels::tree::{self, TreeRow};
41use crate::store::{ModelStore, SETTINGS_KEY};
42use brep_render::engine_state::EngineState;
43use brep_render::style::{settings_form_fields, FormField, RenderSettings};
44use eframe::egui;
45use serde_json::Value;
46use std::collections::{HashMap, HashSet};
47
48/// The amber a BOM-column parse problem is listed in — the status map's
49/// warning amber, the same one the structure tree's outdated badge uses. A
50/// problem is a note about ONE line, not a failure, so it is not error red.
51const PROBLEM_AMBER: egui::Color32 = egui::Color32::from_rgb(0xff, 0x9f, 0x0a);
52
53/// The tabs of the Settings window — one per section. Each draws its own tree;
54/// nothing is shared between them but the window.
55#[derive(Debug, Clone, Copy, PartialEq, Eq)]
56pub enum Tab {
57    /// The schema-driven render settings.
58    Display,
59    /// Assembly-wide configuration (today: the BOM's columns).
60    Assemblies,
61    /// The PLM this session is on or configured for: sign-in, check, forget
62    /// (plan S1 part 3). Present only when the store reports a PLM.
63    Plm,
64}
65
66/// The display-settings panel's own transient UI state. It holds NO model state:
67/// the settings buffer is re-seeded from the live engine each frame (see
68/// [`SettingsPanel::settings_section`]).
69pub struct SettingsPanel {
70    /// Whether the floating window is shown. Toggled by the toolbar gear button
71    /// and by the window's own close (`×`) button; public so the toolbar can bind
72    /// it.
73    pub open: bool,
74    /// Per-frame egui widget screen rects (keyed `tab:<name>` / `field:<key>` /
75    /// `group:<name>` / …), published to JS for the headed verifier. Rebuilt every
76    /// frame, so it holds only the ACTIVE tab's widgets.
77    hits: HashMap<String, egui::Rect>,
78    /// Which tab is shown. Defaults to `Display`, the tab the window has always
79    /// opened on.
80    tab: Tab,
81    /// The `Display settings` root is collapsed (false = open — it defaults open).
82    display_collapsed: bool,
83    /// Setting GROUPS explicitly COLLAPSED, by group name (absent = open — groups
84    /// default open, matching the retired per-group CollapsingHeaders).
85    closed_groups: HashSet<String>,
86    /// The `Assemblies` root is collapsed (false = open — see above).
87    assemblies_collapsed: bool,
88    /// The BOM-columns textarea's live edit buffer. Held here, not re-seeded
89    /// per frame like the settings JSON, because a multi-line editor cannot be
90    /// re-seeded mid-edit without fighting the caret. It tracks the engine
91    /// while UNFOCUSED and commits on focus-loss (the expressions editor's
92    /// rule); `None` = not yet seeded.
93    bom_columns_buf: Option<String>,
94    /// The PLM tab's state, built when the store first reports a PLM and
95    /// rebuilt if its URL changes. `None` in a file-only session.
96    plm: Option<crate::plm::connection::PlmConnection>,
97    /// Set by the app every frame: why this session cannot switch to the PLM
98    /// live (open named or dirty documents), or `None` when it can.
99    pub reconnect_blocker: Option<String>,
100    /// Connect now was pressed: the config root the app switches to.
101    reconnect_request: Option<std::path::PathBuf>,
102}
103
104impl SettingsPanel {
105    /// Open the window on its PLM tab ("Open in CAD" before signing in): the
106    /// tab exists while the store reports a PLM, signed in or not.
107    pub fn show_plm_tab(&mut self) {
108        self.open = true;
109        self.tab = Tab::Plm;
110    }
111
112    /// A fresh panel. The settings buffer is re-seeded from the engine every frame
113    /// (not stored), so construction needs no engine handle.
114    pub fn new() -> Self {
115        Self {
116            open: false,
117            hits: HashMap::new(),
118            tab: Tab::Display,
119            display_collapsed: false,
120            closed_groups: HashSet::new(),
121            assemblies_collapsed: false,
122            bom_columns_buf: None,
123            plm: None,
124            reconnect_blocker: None,
125            reconnect_request: None,
126        }
127    }
128
129    /// Draw the floating window (if open) at ctx level — after the panels, like
130    /// the file dialog, so it floats over the shell. The `open` flag is shared with
131    /// the toolbar gear button (which toggles it) and the window's own `×` (which
132    /// closes it). `EngineState` is the single brain, borrowed in.
133    pub fn show(&mut self, ctx: &egui::Context, state: &mut EngineState, store: &dyn ModelStore) {
134        if self.open {
135            // `egui::Window::open` needs its own `&mut bool`; borrow a copy so the
136            // draw closure can still take `&mut self`, then fold the close back in.
137            let mut open = true;
138            egui::Window::new("Settings")
139                .open(&mut open)
140                .movable(true)
141                .resizable(true)
142                // A bounded default size + a fill ScrollArea (in `body`, under the
143                // tab strip) makes the window FREELY resizable LARGER than its
144                // content: without a filling child egui hugs the window to content
145                // and won't grow.
146                .default_size([320.0, 400.0])
147                // Rest on the right so it floats clear of the left panel; the user
148                // can drag it anywhere.
149                .default_pos([720.0, 56.0])
150                .show(ctx, |ui| self.body(ui, state, store));
151            self.open = open;
152        } else {
153            // A CLOSED window publishes no rects. The publish used to sit inside
154            // the branch above, so the last open frame's map stayed in the
155            // registry for the rest of the session: `hit_rects settings/` kept
156            // answering with fifty fields of a window that was not on screen, and
157            // `click_widget` on one of them aimed a click at empty space. Same
158            // rule as the workbench strip and the sketch overlay, which publish an
159            // empty map while they are hidden.
160            self.hits.clear();
161        }
162
163        // Publish this frame's widget rects for the headed verifier (parity
164        // with the history + scene panels) — empty while the window is closed.
165        if crate::automation::registry::enabled() {
166            crate::automation::registry::publish("__brepSettingsHit", "settings window widget rects (field:*, group:*, panel:clip); empty while the window is closed", &self.hits_json());
167            crate::automation::registry::publish("__brepPlm", "the Settings PLM tab: {tab, status, url, username, reason, busy, outcome, failed}; tab false (and the rest null) in a file-only session", &self.plm_json(store));
168        }
169    }
170
171    /// The window body: the tab strip, then the ONE section that tab selects —
172    /// each still built on the shared [`tree`] node helper, so every tab reads as
173    /// the same tree the history + scene panels draw.
174    ///
175    /// The strip sits ABOVE the ScrollArea (rather than inside the one `show` used
176    /// to wrap the whole body in), so the tabs stay put while a long settings tree
177    /// scrolls under them.
178    fn body(&mut self, ui: &mut egui::Ui, state: &mut EngineState, store: &dyn ModelStore) {
179        self.hits.clear();
180        // The window's VISIBLE region, under the same key every scrolling pane
181        // publishes. The Display tree is longer than the window, and egui hands
182        // out a layout rect for a row that is scrolled past the bottom edge — a
183        // click there lands outside the window's clip and does nothing at all,
184        // which reads as "the switch is broken" rather than "the switch is off
185        // screen". With the region published, `scroll_into_view` wheels the row
186        // up first. Taken HERE rather than inside the scroll area so the tab
187        // strip above it counts as visible too: a clip that excluded the strip
188        // would send a click on `tab:assemblies` scrolling forever looking for
189        // a widget that never moves.
190        self.hits.insert("panel:clip".into(), ui.clip_rect());
191
192        // The tab drawn this frame is the one that was active BEFORE the strip.
193        // `selectable_value` switches `self.tab` mid-frame, and a section that
194        // vanishes the same frame it loses the click never gets its focus-loss —
195        // which is how the Assemblies editor COMMITS. Deferring by one frame lets
196        // the editor blur normally (invisible at 60fps, and the difference between
197        // "my BOM columns saved" and "my typing disappeared").
198        // The PLM tab exists only while the store reports a PLM: a file-only
199        // session has no such tab at all.
200        self.sync_plm(store.plm_session());
201        if self.plm.is_none() && self.tab == Tab::Plm {
202            self.tab = Tab::Display;
203        }
204        let tab = self.tab;
205        ui.horizontal(|ui| {
206            let display = ui.selectable_value(&mut self.tab, Tab::Display, "Display");
207            let assemblies = ui.selectable_value(&mut self.tab, Tab::Assemblies, "Assemblies");
208            self.hits.insert("tab:display".into(), display.rect);
209            self.hits.insert("tab:assemblies".into(), assemblies.rect);
210            if self.plm.is_some() {
211                let plm = ui.selectable_value(&mut self.tab, Tab::Plm, "PLM");
212                self.hits.insert("tab:plm".into(), plm.rect);
213            }
214        });
215        // ...and because of that defer, the switch needs ONE more frame to show
216        // its new section. The shell only requests a repaint while work is
217        // pending (`app.rs`: a run / queries / mesh imports), so on native a
218        // click with no further input would leave the strip highlighting a tab
219        // whose content has not been drawn yet. Ask for that frame here.
220        if self.tab != tab {
221            ui.ctx().request_repaint();
222        }
223        ui.separator();
224
225        egui::ScrollArea::vertical()
226            .auto_shrink([false, false])
227            .show(ui, |ui| {
228                // Tight, tree-like row spacing so connector verticals read
229                // continuously — the same the history + scene trees set (this panel
230                // must match them). Set INSIDE the scroll so the tab strip above
231                // keeps ordinary widget spacing.
232                ui.spacing_mut().item_spacing.y = 2.0;
233                match tab {
234                    Tab::Display => self.settings_section(ui, state, store),
235                    Tab::Assemblies => self.assemblies_section(ui, state, store),
236                    Tab::Plm => self.plm_section(ui),
237                }
238            });
239    }
240
241    /// The `__brepPlm` state. Read from the store whether or not the window is
242    /// open, so a script can see the session's PLM without opening Settings.
243    fn plm_json(&mut self, store: &dyn ModelStore) -> String {
244        use crate::plm::connection::{Outcome, Status};
245        self.sync_plm(store.plm_session());
246        let Some(plm) = self.plm.as_mut() else {
247            return serde_json::json!({ "tab": false, "status": null }).to_string();
248        };
249        plm.poll();
250        let (status, url, username, reason) = match &plm.status {
251            Status::Connected { url, username } => ("connected", url.clone(), Some(username.clone()), None),
252            Status::NotConnected { url, reason } => ("not-connected", url.clone(), None, reason.clone()),
253        };
254        let (outcome, failed) = match &plm.last {
255            Some(Outcome::Done(text)) => (Some(text.clone()), false),
256            Some(Outcome::Failed(text)) => (Some(text.clone()), true),
257            None => (None, false),
258        };
259        serde_json::json!({
260            "tab": true, "status": status, "url": url, "username": username, "reason": reason,
261            "busy": plm.busy(), "outcome": outcome, "failed": failed,
262            "connectable": plm.connectable(), "reconnectBlocker": self.reconnect_blocker,
263        })
264        .to_string()
265    }
266
267    /// Connect now's request, for the app to act on (once).
268    pub fn take_reconnect_request(&mut self) -> Option<std::path::PathBuf> {
269        self.reconnect_request.take()
270    }
271
272    /// What the app's switch did: shown in the tab as its outcome.
273    pub fn reconnected(&mut self, outcome: Result<String, String>) {
274        if let Some(plm) = self.plm.as_mut() {
275            plm.reconnected(outcome);
276        }
277    }
278
279    /// Keep the PLM tab's state in step with what the store reports.
280    fn sync_plm(&mut self, session: Option<crate::plm::connection::Session>) {
281        use crate::plm::connection::PlmConnection;
282        let Some(session) = session else {
283            self.plm = None;
284            return;
285        };
286        let url = match &session.status {
287            crate::plm::connection::Status::Connected { url, .. } | crate::plm::connection::Status::NotConnected { url, .. } => url.clone(),
288        };
289        let same = self.plm.as_ref().is_some_and(|c| c.url() == url && *c.keep() == session.keep);
290        match self.plm.as_mut().filter(|_| same) {
291            // Same server, same keep: a live switch moves only the status.
292            Some(plm) => plm.set_status(session.status),
293            None => self.plm = Some(PlmConnection::new(session.status, session.keep)),
294        }
295    }
296
297    /// The `PLM` TAB (plan S1 part 3): where this session's PLM is and who it
298    /// is signed in as, or why it is not; a token paste and a password
299    /// sign-in; a check; and Forget. Hit keys `plm:*`.
300    fn plm_section(&mut self, ui: &mut egui::Ui) {
301        use crate::plm::connection::{Keep, Outcome, Status};
302        let Some(plm) = self.plm.as_mut() else { return };
303        if plm.poll() || plm.busy() {
304            ui.ctx().request_repaint();
305        }
306        if plm.take_reload() {
307            reload_page();
308        }
309        let hits = &mut self.hits;
310        let status = match &plm.status {
311            Status::Connected { url, username } => format!("Connected to {url} as {username}."),
312            Status::NotConnected { url, reason: None } => format!("Not connected to {url}."),
313            Status::NotConnected { url, reason: Some(why) } => format!("Not connected to {url}: {why}"),
314        };
315        let shown = ui.add(egui::Label::new(status).wrap());
316        hits.insert("plm:status".into(), shown.rect);
317        ui.separator();
318
319        let native = matches!(plm.keep(), Keep::Files(_));
320        let idle = !plm.busy();
321        if native {
322            ui.label("Paste an API token (from the PLM's web page):");
323            let token = ui.add(egui::TextEdit::singleline(&mut plm.token_input).password(true).hint_text("plm_…"));
324            hits.insert("plm:token".into(), token.rect);
325            let use_token = ui.add_enabled(idle && !plm.token_input.trim().is_empty(), egui::Button::new("Use token"));
326            hits.insert("plm:use-token".into(), use_token.rect);
327            if use_token.clicked() {
328                plm.use_token();
329            }
330            ui.separator();
331        }
332        ui.label(if native { "Or sign in, and this machine keeps a token (not the password):" } else { "Sign in to the PLM:" });
333        let username = ui.add(egui::TextEdit::singleline(&mut plm.username).hint_text("username"));
334        hits.insert("plm:username".into(), username.rect);
335        let password = ui.add(egui::TextEdit::singleline(&mut plm.password).password(true).hint_text("password"));
336        hits.insert("plm:password".into(), password.rect);
337        let can_sign_in = idle && !plm.username.trim().is_empty() && !plm.password.is_empty();
338        let sign_in = ui.add_enabled(can_sign_in, egui::Button::new("Sign in"));
339        hits.insert("plm:sign-in".into(), sign_in.rect);
340        if sign_in.clicked() {
341            plm.use_password();
342        }
343        ui.separator();
344        // Connect now (native): once the server has taken this machine's
345        // sign-in, switch this session to it live instead of at next start
346        // (only in the state a fresh start has: no named or dirty document).
347        if native && matches!(plm.status, Status::NotConnected { .. }) && plm.connectable() {
348            let blocked = self.reconnect_blocker.clone();
349            let connect = ui.add_enabled(idle && blocked.is_none(), egui::Button::new("Connect now"));
350            hits.insert("plm:connect".into(), connect.rect);
351            if let Some(why) = &blocked {
352                ui.label(egui::RichText::new(why).color(PROBLEM_AMBER));
353            }
354            if connect.clicked() {
355                if let Keep::Files(root) = plm.keep() {
356                    self.reconnect_request = Some(root.clone());
357                }
358            }
359        }
360        ui.horizontal(|ui| {
361            let check = ui.add_enabled(idle, egui::Button::new("Check connection"));
362            hits.insert("plm:check".into(), check.rect);
363            if check.clicked() {
364                plm.check();
365            }
366            let forget = ui.add_enabled(idle, egui::Button::new(if native { "Forget this machine's sign-in" } else { "Sign out" }));
367            hits.insert("plm:forget".into(), forget.rect);
368            if forget.clicked() {
369                plm.forget();
370            }
371        });
372        if !idle {
373            ui.horizontal(|ui| {
374                ui.spinner();
375                ui.label("Asking the server…");
376            });
377        }
378        if let Some(outcome) = &plm.last {
379            let (text, color) = match outcome {
380                Outcome::Done(text) => (text.clone(), ui.visuals().text_color()),
381                Outcome::Failed(text) => (text.clone(), PROBLEM_AMBER),
382            };
383            let said = ui.add(egui::Label::new(egui::RichText::new(text).color(color)).wrap());
384            hits.insert("plm:outcome".into(), said.rect);
385        }
386    }
387
388    /// The `Assemblies` TAB: the BOM's COLUMN CONFIGURATION as one multiline
389    /// textarea, one column per line, a leading `*` for shown.
390    ///
391    /// A hand-written root rather than a schema field: the schema's `FieldKind`s
392    /// are all
393    /// single-widget and render into a tree row's RIGHT-ALIGNED content slot,
394    /// which is exactly the wrong place for a full-width multi-line editor.
395    /// Adding a `TextArea` variant would also force both exhaustive
396    /// `FieldKind` matches open for one consumer.
397    ///
398    /// Commits on focus-LOSS — which includes LEAVING THE TAB, since [`body`]
399    /// draws the pre-click tab for one more frame so this editor is still on
400    /// screen to blur ([`SettingsPanel::body`]) — not per keystroke: this text is
401    /// persisted to the store on commit, and on native that is a rewrite of
402    /// `~/.config/brep-app/settings.json` — per character is a file write per
403    /// character. Parse problems are listed under the editor, naming the line,
404    /// and the text is never rewritten by the panel: a typo costs one column,
405    /// not the configuration.
406    fn assemblies_section(
407        &mut self,
408        ui: &mut egui::Ui,
409        state: &mut EngineState,
410        store: &dyn ModelStore,
411    ) {
412        let open = !self.assemblies_collapsed;
413        let root_resp = tree::node(
414            ui,
415            TreeRow {
416                guides: &[],
417                is_last: true,
418                expandable: true,
419                expanded: open,
420                root: true,
421                glyph: None,
422                label: "Assemblies",
423                selected: false,
424                highlighted: false,
425                draggable: false,
426                tint: None,
427            },
428            |_| {},
429        );
430        self.hits.insert("box:__assemblies".into(), root_resp.box_rect);
431        if root_resp.toggled || root_resp.clicked() {
432            self.assemblies_collapsed = !self.assemblies_collapsed;
433        }
434        if !open {
435            // Drop the buffer while closed so the next open re-seeds from the
436            // engine (a BOM header drag rewrites this text behind the panel).
437            self.bom_columns_buf = None;
438            return;
439        }
440
441        // Empty stored text means "the shipped default", so the editor shows
442        // the default rather than a blank box the user has to guess at.
443        let stored = bom_columns::effective_text(&state.settings.bom_columns);
444        let buffer = self.bom_columns_buf.get_or_insert_with(|| stored.clone());
445
446        ui.label(egui::RichText::new("BOM columns").strong());
447        ui.label(
448            egui::RichText::new(
449                "One per line, in order. A leading * shows it. \
450                 part.<Field> is stored on the part, occurrence.<Field> on one placement. \
451                 A line that is just - freezes the columns above it; the rest scroll.",
452            )
453            .weak(),
454        );
455        let editor = ui.add(
456            egui::TextEdit::multiline(buffer)
457                .id_salt("bom-columns-editor")
458                .desired_rows(8)
459                .desired_width(f32::INFINITY)
460                .code_editor(),
461        );
462        self.hits.insert("field:bomColumns".into(), editor.rect);
463
464        if editor.lost_focus() {
465            // Commit: store the text VERBATIM (never the parse's idea of it).
466            let mut settings_json: serde_json::Value =
467                serde_json::from_str(&state.settings_json()).unwrap_or(serde_json::Value::Null);
468            if let Some(object) = settings_json.as_object_mut() {
469                object.insert(
470                    "bomColumns".into(),
471                    serde_json::Value::String(buffer.clone()),
472                );
473                let json = settings_json.to_string();
474                let _ = state.apply_settings_json(&json);
475                let _ = store.write(SETTINGS_KEY, &json);
476            }
477        } else if !editor.has_focus() && *buffer != stored {
478            // Unfocused and out of step with the engine — the BOM's own header
479            // drag rewrote the configuration. Track it rather than showing a
480            // stale copy the next commit would write back.
481            *buffer = stored;
482        }
483
484        // Parse problems, by line. Listed rather than thrown: the text stands
485        // exactly as typed and every other line still works.
486        let parsed = bom_columns::parse(buffer);
487        if parsed.problems.is_empty() {
488            ui.label(
489                egui::RichText::new(format!(
490                    "{} columns, {} shown",
491                    parsed.columns.len(),
492                    parsed.columns.iter().filter(|column| column.shown).count()
493                ))
494                .weak(),
495            );
496        } else {
497            for problem in &parsed.problems {
498                ui.label(egui::RichText::new(problem).color(PROBLEM_AMBER));
499            }
500        }
501        let reset = ui.button("Reset BOM columns");
502        self.hits.insert("bom-columns:reset".into(), reset.rect);
503        if reset.clicked() {
504            self.bom_columns_buf = None;
505            let mut settings_json: serde_json::Value =
506                serde_json::from_str(&state.settings_json()).unwrap_or(serde_json::Value::Null);
507            if let Some(object) = settings_json.as_object_mut() {
508                // Back to EMPTY, which means "the shipped default" — so a later
509                // change to that default still reaches this user.
510                object.insert("bomColumns".into(), serde_json::Value::String(String::new()));
511                let json = settings_json.to_string();
512                let _ = state.apply_settings_json(&json);
513                let _ = store.write(SETTINGS_KEY, &json);
514            }
515        }
516        ui.add_space(4.0);
517    }
518
519    /// The schema-driven display-settings TREE: a `Display settings` root, one
520    /// collapsible branch per schema group, one leaf per field. Any edit applies to
521    /// `EngineState` (bumps `settings_generation` + `dirty`, so the GPU refreshes)
522    /// and persists through the storage seam.
523    fn settings_section(
524        &mut self,
525        ui: &mut egui::Ui,
526        state: &mut EngineState,
527        store: &dyn ModelStore,
528    ) {
529        // Re-seed a per-frame LOCAL buffer from the LIVE engine settings BEFORE
530        // rendering. The apply below writes the WHOLE buffer, so a buffer kept
531        // across frames would clobber every setting changed elsewhere (the toolbar
532        // wireframe / projection toggles) back to a stale snapshot — the "changing
533        // Render Quality resets my wireframe" bug. A fresh local each frame makes
534        // external changes authoritative and keeps untouched fields a no-op
535        // round-trip (`apply_json`/`to_json` are a documented identity).
536        let before = state.settings_json();
537        let mut settings_json: Value = serde_json::from_str(&before).unwrap_or(Value::Null);
538        let fields = settings_form_fields();
539
540        // Group the schema's contiguous same-group runs, preserving order (the
541        // schema lists each group's fields together).
542        let mut groups: Vec<(String, Vec<&FormField>)> = Vec::new();
543        for f in &fields {
544            if let Some(g) = groups.iter_mut().find(|(n, _)| *n == f.group) {
545                g.1.push(f);
546            } else {
547                groups.push((f.group.clone(), vec![f]));
548            }
549        }
550
551        // --- ROOT: `[-] Display settings` (defaults open) ---------------------
552        let root_open = !self.display_collapsed;
553        let root_resp = tree::node(
554            ui,
555            TreeRow {
556                guides: &[],
557                is_last: true,
558                expandable: true,
559                expanded: root_open,
560                root: true,
561                glyph: None,
562                label: "Display settings",
563                selected: false,
564                highlighted: false,
565                draggable: false,
566                tint: None,
567            },
568            |_| {},
569        );
570        if root_resp.toggled || root_resp.clicked() {
571            self.display_collapsed = !self.display_collapsed;
572        }
573
574        let mut changed = false;
575        if root_open {
576            let n = groups.len();
577            for (gi, (gname, gfields)) in groups.iter().enumerate() {
578                let is_last = gi + 1 == n;
579                let open = !self.closed_groups.contains(gname);
580                let resp = tree::node(ui, TreeRow::branch(&[], is_last, open, gname), |_| {});
581                self.hits.insert(format!("group:{gname}"), resp.box_rect);
582                if resp.toggled || resp.clicked() {
583                    if open {
584                        self.closed_groups.insert(gname.clone());
585                    } else {
586                        self.closed_groups.remove(gname);
587                    }
588                }
589                if !open {
590                    continue;
591                }
592                let base = tree::child_guides(&[], is_last);
593                let m = gfields.len();
594                for (fi, &f) in gfields.iter().enumerate() {
595                    changed |= self.settings_leaf(ui, f, &mut settings_json, &base, fi + 1 == m);
596                }
597            }
598        }
599
600        // Commit the whole buffer ONCE on any edit (same apply + persist path as
601        // before), so the engine re-runs / the GPU refreshes exactly as it did.
602        //
603        // ...and only when the settings actually MOVED. Some field reports a
604        // change on every frame the tree is drawn, and the write it caused went
605        // unnoticed on a file store (one settings.json rewrite per frame) until
606        // the PLM made each one a request: with the window open the store was
607        // never idle. Comparing through the engine's own serialisation makes a
608        // no-op edit a no-op whichever widget claims otherwise.
609        if changed {
610            let json = settings_json.to_string();
611            let _ = state.apply_settings_json(&json);
612            if state.settings_json() != before {
613                let _ = store.write(SETTINGS_KEY, &json);
614            }
615        }
616
617        // Reset to defaults — only while the display root is OPEN, matching the
618        // retired CollapsingHeader that hid it when the section was collapsed. It
619        // resets the DISPLAY settings only, which is why it belongs to this tab.
620        if root_open {
621            ui.add_space(2.0);
622            if ui.button("Reset to defaults").clicked() {
623                // Full reset: rebase to defaults, then apply the serialized defaults
624                // (so every key returns, not just the overridden ones) + persist.
625                state.settings = RenderSettings::default();
626                let json = state.settings.to_json();
627                let _ = state.apply_settings_json(&json);
628                let _ = store.write(SETTINGS_KEY, &json);
629            }
630        }
631    }
632
633    /// Render one settings field as a tree LEAF: the field label is the node label;
634    /// its input widget ([`form::field_input`]) fills the row's RIGHT-aligned
635    /// content, exactly like the feature tree's `schema_field`. Settings keys are
636    /// unique across the schema, so no id-stack scoping is needed. Returns whether
637    /// the field changed (the caller commits the whole buffer once).
638    fn settings_leaf(
639        &mut self,
640        ui: &mut egui::Ui,
641        field: &FormField,
642        current: &mut Value,
643        guides: &[bool],
644        is_last: bool,
645    ) -> bool {
646        let mut changed = false;
647        let mut rect = egui::Rect::NOTHING;
648        tree::node(ui, TreeRow::leaf(guides, is_last, &field.label), |ui| {
649            // The tree row's content area is RIGHT-aligned (`right_to_left`), so the
650            // input sits at the panel edge with the label on the left — the feature
651            // tree's exact placement, and the layout `field_input` reads to keep its
652            // inputs COMPACT here. Settings have no reference / button fields, so
653            // `field_input`'s click sink is `None`.
654            let (ch, r) = form::field_input(ui, field, current, None, &mut form::FieldActions::default());
655            changed = ch;
656            rect = r;
657        });
658        self.hits.insert(format!("field:{}", field.key()), rect);
659        changed
660    }
661
662    /// The published widget hit-rects (egui points) for the headed verifier.
663    pub fn hits_json(&self) -> String {
664        crate::automation::hit_rects::hits_json(&self.hits)
665    }
666}
667
668
669/// Reload the page onto the PLM session a web sign-in (or sign-out) made.
670fn reload_page() {
671    #[cfg(target_arch = "wasm32")]
672    if let Some(window) = web_sys::window() {
673        let _ = window.location().reload();
674    }
675}
676
677/// The hit keys this panel publishes (see `automation::hit_keys`).
678pub static HIT_KEYS: &[HitKeyDoc] = &[
679    HitKeyDoc { panel: "settings", prefix: "field:", meaning: "a settings field by key", command: None },
680    HitKeyDoc { panel: "settings", prefix: "group:", meaning: "a settings group header", command: None },
681    HitKeyDoc { panel: "settings", prefix: "tab:", meaning: "a settings tab (tab:display, tab:assemblies, and tab:plm while a PLM is configured)", command: None },
682    HitKeyDoc { panel: "settings", prefix: "plm:", meaning: "the PLM tab: status, token, use-token, username, password, sign-in, check, forget, outcome", command: None },
683    HitKeyDoc { panel: "settings", prefix: "box:", meaning: "expand/collapse a section", command: None },
684    HitKeyDoc { panel: "settings", prefix: "bom-columns:reset", meaning: "reset the BOM columns", command: None },
685    HitKeyDoc { panel: "settings", prefix: "panel:clip", meaning: "the visible region of the window", command: None },
686];