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brep_app/panels/
toasts.rs

1//! Transient toast notifications — a small overlay for engine notices (e.g. a
2//! sketch solve that failed after an edit). The engine only QUEUES notices
3//! ([`brep_render::engine_state::EngineState::take_notices`]); this drains them
4//! and shows each as an auto-expiring card anchored bottom-center. Time comes
5//! from egui (`ctx.input().time`) — never `std::time::Instant`, which aborts on
6//! wasm.
7
8use eframe::egui;
9
10/// Seconds a toast stays on screen before it fades out of the list.
11const TTL: f64 = 6.0;
12/// Most toasts kept on screen at once (older ones drop off the top).
13const MAX_ON_SCREEN: usize = 6;
14
15/// A queue of transient messages, each stamped with its egui birth time.
16#[derive(Default)]
17pub struct Toasts {
18    items: Vec<(String, f64)>,
19}
20
21impl Toasts {
22    pub fn new() -> Self {
23        Self::default()
24    }
25
26    /// Queue `messages` (drained from the engine this frame), stamped with `now`
27    /// (`ctx.input().time`).
28    pub fn extend(&mut self, messages: impl IntoIterator<Item = String>, now: f64) {
29        for message in messages {
30            self.items.push((message, now));
31        }
32        let overflow = self.items.len().saturating_sub(MAX_ON_SCREEN);
33        if overflow > 0 {
34            self.items.drain(0..overflow);
35        }
36    }
37
38    /// Draw the unexpired toasts. Call once per frame at ctx level (after the
39    /// panels, so the cards float over the shell).
40    pub fn show(&mut self, ctx: &egui::Context) {
41        let now = ctx.input(|i| i.time);
42        self.items.retain(|(_, born)| now - born < TTL);
43        if self.items.is_empty() {
44            return;
45        }
46        // Keep the frame loop alive so a toast expires on time without new input.
47        ctx.request_repaint();
48
49        egui::Area::new(egui::Id::new("brep-toasts"))
50            .anchor(egui::Align2::CENTER_BOTTOM, egui::vec2(0.0, -28.0))
51            .order(egui::Order::Foreground)
52            .interactable(false)
53            .show(ctx, |ui| {
54                for (message, _) in &self.items {
55                    egui::Frame::popup(ui.style())
56                        .fill(egui::Color32::from_rgb(0x3a, 0x24, 0x24))
57                        .stroke(egui::Stroke::new(
58                            1.0,
59                            egui::Color32::from_rgb(0xff, 0x6b, 0x6b),
60                        ))
61                        .show(ui, |ui| {
62                            ui.set_max_width(460.0);
63                            ui.label(
64                                egui::RichText::new(message)
65                                    .color(egui::Color32::from_rgb(0xff, 0x9b, 0x9b)),
66                            );
67                        });
68                    ui.add_space(6.0);
69                }
70            });
71    }
72}