AnimationsConfig

Struct AnimationsConfig 

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#[non_exhaustive]
pub struct AnimationsConfig { pub enabled: bool, pub caret_blink_interval: Duration, pub caret_blink_timeout: Duration, }
Expand description

System settings that control animations.

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§enabled: bool

If animation are enabled.

People with photo-sensitive epilepsy usually disable animations system wide.

§caret_blink_interval: Duration

Interval of the caret blink animation.

This is the duration the cursor stays visible.

§caret_blink_timeout: Duration

Duration after which the blink animation stops.

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impl AnimationsConfig

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pub fn new( enabled: bool, caret_blink_interval: Duration, caret_blink_timeout: Duration, ) -> Self

New config.

Trait Implementations§

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impl Clone for AnimationsConfig

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fn clone(&self) -> AnimationsConfig

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for AnimationsConfig

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for AnimationsConfig

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fn default() -> Self

true, 530ms, 5s.

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impl<'de> Deserialize<'de> for AnimationsConfig

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl PartialEq for AnimationsConfig

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fn eq(&self, other: &AnimationsConfig) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for AnimationsConfig

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Copy for AnimationsConfig

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impl Eq for AnimationsConfig

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impl StructuralPartialEq for AnimationsConfig

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