Structs

Resource that defines the current used camera
Resource that describe the color used to clear of the view
Component that rappresent a Camera
Describe an RGB color
Adds graphic support to the engine using a wgpu based renderer
Asset that rappresent an Image
Component that rappresent a Sprite
Asset that rappresent a simple Texture
Asset that rappresent a Texture Atlas, a Texture that contains many images

Enums

Type of camera
A sprite texture

Traits

Add functionalities to create a Texture to the Assets storage
Add functionalities to create a TextureAtlas to the Assets storage