Crate zengine_graphic
source · [−]Structs
Resource that defines the current used camera
Resource that describe the color used
to clear of the view
Describe an RGB color
Adds graphic support to the engine using a wgpu based renderer
Asset that rappresent a Texture Atlas,
a Texture that contains many images
Enums
Type of camera
A sprite texture
Traits
Add functionalities to create a TextureAtlas to the Assets storage