Structs§
- Asset
Manager - A Resource that loads assets from the filesystem in the background
- Asset
Module - Adds assets support to the engine
- Asset
Path - Represents a path to an asset in the file system
- Assets
- A Resource that stores Assets of a given type
- Handle
- A handle into a specific
Asset
of typeT
- Loader
Context - A context where an
Asset
is processed
Enums§
- Asset
Event - Asset Events fired when an asset has been loaded or unloaded
- Handle
Id - A unique asset id
Traits§
- Asset
- An Asset rappresent any kind of external data like images, sound, text file etc..
- Asset
Extension - Add functionalities to add new Asset and new AssetLoader to the engine
- Asset
Loader - A loader for an asset