pub struct Room {
Show 16 fields pub is_dnd: bool, pub volume: f64, pub parent_room: Option<ViewPath>, pub views: Vec<RoomView>, pub layers: Vec<Layer>, pub inherit_layers: bool, pub creation_code_file: String, pub inherit_code: bool, pub instance_creation_order: Vec<ViewPath>, pub inherit_creation_order: bool, pub sequence_id: Option<()>, pub room_settings: RoomSettings, pub view_settings: ViewSettings, pub physics_settings: PhysicsSettings, pub resource_data: ResourceData, pub resource_type: ConstGmRoom,
}

Fields

is_dnd: bool

Is this used in DragNDrop? Hopefully not! that would get messy.

volume: f64

A volume? I have no idea where this appears in the UI. Appears to be a number between 0.0 and 1.0.

parent_room: Option<ViewPath>

The path of the parent room.

views: Vec<RoomView>

Eight (at least) views. Most users won’t have anything meaningful here.

layers: Vec<Layer>

The layers of data which are in the room.

inherit_layers: bool

This is only meaningful if parent_room is Some.

creation_code_file: String

The relative subpath of the creation code for this room, if it exists.

inherit_code: boolinstance_creation_order: Vec<ViewPath>inherit_creation_order: boolsequence_id: Option<()>room_settings: RoomSettingsview_settings: ViewSettingsphysics_settings: PhysicsSettingsresource_data: ResourceData

Common resource data

resource_type: ConstGmRoom

Const id tag of the shader, given by Gms2.

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