1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
use serde::{Deserialize, Serialize};
use std::path::{Path, PathBuf};

/// Paths on the File System.

///

/// If a user joins `path` with a yyp's absolute folder location,

/// the resulting path will always point to a valid file.

///

/// `path` will **always** point to a file, and the file it points to will always

/// have a `.yy` extension. The `name` field and the `file_name` of the `path` will always

/// be equal to each other.

#[derive(Serialize, Deserialize, Default, Debug, Eq, PartialEq, Clone, Hash, Ord, PartialOrd)]
pub struct FilesystemPath {
    /// The name of the resource which the Path points to. For an `spr_sprite`, for example, it will

    /// be `spr_sprite`.

    pub name: String,
    /// The direct path from the `.yyp` directory to the resource needed on the file system.

    pub path: PathBuf,
}

impl FilesystemPath {
    /// Constructs a new path out of a `base` and a `name`.

    pub fn new(base: &str, name: &str) -> FilesystemPath {
        Self {
            name: name.to_owned(),
            path: FilesystemPath::new_path(base, name),
        }
    }

    /// Constructs a new subpath out of a `base` and a `name`.

    ///

    /// This creates a path of the same form as a FilesystemPath would have, which will be a relative

    /// path from the Yyp directory to the File.

    pub fn new_path(base: &str, name: &str) -> PathBuf {
        Path::new(&format!(
            "{base}/{name}/{name}.yy",
            base = base,
            name = name
        ))
        .to_owned()
    }
}

/// Viewpaths in the virtual file system created by the Folders in the Yyp,

/// deliminated by `/`, and with a ViewPathLocation which ends in `.yy`.\ or in `.yyp`.

///

/// Please note, the `Default` implementation in this type is **never a valid option**. It is

/// provided for convenience, but the default Root for any file not in a folder is as follows:

/// ```

/// # use yy_typings::{ViewPathLocation, ViewPath};

/// # const PROJECT_NAME: &'static str = "A project Name";

/// let root_path = ViewPath {

///     name: PROJECT_NAME.to_string(),

///     path: ViewPathLocation(format!("{}.yyp", PROJECT_NAME))

/// };

/// ```

#[derive(Serialize, Deserialize, Default, Debug, Eq, PartialEq, Clone, Hash, PartialOrd, Ord)]
pub struct ViewPath {
    /// The human readable name of the parent. for a `spr_player`, this

    /// might correspond to `Sprites`.

    pub name: String,

    /// The path to the view member itself.

    pub path: ViewPathLocation,
}

impl ViewPath {
    pub fn root_folder() -> Self {
        Self {
            name: "folders".to_string(),
            path: ViewPathLocation::root_folder(),
        }
    }
}

/// The `path` component will **always** end with **.yy**, even if it describes

/// a virtual folder or file. Given the following Gms2 folder virtual system (*not* operating system file system):

/// ```txt

/// folders/

///     Sprites/

///         spr_enemy.yy

///         spr_player.yy

/// ```

/// In this case, we would see the following `ViewPath`s, in Json form:

/// ```json

/// [

///     { "name": "spr_enemy", "path": "folders/Sprites/spr_enemy.yy" },

///     { "name": "spr_player", "path": "folders/Sprites/spr_player.yy" }

/// ]

/// ```

///

/// **NB** the default provided here, a Blank String, is never correct in a Gms2 Project. Instead,

/// to describe a file at the root of the project (ie, a file not inside a folder), please use:

/// ```

/// # use yy_typings::ViewPathLocation;

/// # const PROJECT_NAME: &'static str = "A project Name";

/// ViewPathLocation(format!("{}.yyp", PROJECT_NAME));

/// ```

#[derive(Serialize, Deserialize, Default, Debug, Eq, PartialEq, Clone, Hash, Ord, PartialOrd)]
pub struct ViewPathLocation(pub String);

impl ViewPathLocation {
    pub fn new(s: impl Into<String>) -> Self {
        Self(s.into())
    }

    pub fn inner(&self) -> &str {
        &self.0
    }

    pub fn root_folder() -> ViewPathLocation {
        Self("folders".to_string())
    }

    pub fn root_file(project_name: &str) -> ViewPathLocation {
        Self(format!("{}.yyp", project_name))
    }
}
use std::fmt;
impl fmt::Display for ViewPathLocation {
    fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
        let output: &str = self
            .0
            .trim_start_matches("folders/")
            .trim_end_matches(".yy");

        write!(f, "{}", output)
    }
}

impl Into<String> for ViewPathLocation {
    fn into(self) -> String {
        self.0
    }
}

impl PartialEq<String> for ViewPathLocation {
    fn eq(&self, other: &String) -> bool {
        self.0 == *other
    }
}

/// A unqiue Id for textures. Although it appears as if it could support

/// hierarchies and nesting, **textures ids never actually show that in practice,

/// so this form is likely an artifact of the Yyg internal project structures.**.

/// The first member of this hierarchy is *always* `texturegroups`.

#[derive(Serialize, Deserialize, Default, Debug, Eq, PartialEq, Clone, Hash)]
pub struct TexturePath {
    /// The human readable name of the parent. For a texture group `Default`,

    /// this name would read `Default`.

    pub name: String,

    /// The path to the texture group, where:

    /// ```no run

    /// assert_eq!(self.path.0, format!("texturegroups/{}", self.name))

    /// ```

    pub path: TexturePathLocation,
}

/// The `path` component will **never** end with .yy, even if it describes

/// a virtual folder or file. This is to say, given the texture groups `Default`, `Crops`,

/// and `Enemies`, we would expect to see the following `TexturePath` vec, in Json:

/// ```json

/// [

///     { "name": "Default", path: "texturegroups/Default" },

///     { "name": "Crops", path: "texturegroups/Crops" },

///     { "name": "Enemies", path: "texturegroups/Enemies" }

/// ]

/// ```

///

/// There are two important things to note about `TextureGroup`:

/// 1. It does not end in `.yy`.

/// 2. It uses `/` as a separator.

/// 3. It always starts with `texturegroups`.

#[derive(Serialize, Deserialize, Default, Debug, Eq, PartialEq, Clone, Hash, Ord, PartialOrd)]
pub struct TexturePathLocation(pub String);

impl TexturePathLocation {
    /// Access the inner member as a reference.

    pub fn inner(&self) -> &str {
        &self.0
    }
}

impl fmt::Display for TexturePathLocation {
    fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
        write!(f, "{}", self.0)
    }
}

impl Into<String> for TexturePathLocation {
    fn into(self) -> String {
        self.0
    }
}