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use yew::prelude::*;
#[derive(Clone, Debug, Properties, PartialEq)]
pub struct LevelProps {
#[prop_or_default]
pub children: Children,
#[prop_or_default]
pub classes: Classes,
/// The HTML tag to use for this component.
#[prop_or_else(|| "nav".into())]
pub tag: String,
}
/// A multi-purpose horizontal level, which can contain almost any other element.
///
/// [https://bulma.io/documentation/layout/level/](https://bulma.io/documentation/layout/level/)
#[function_component(Level)]
pub fn level(props: &LevelProps) -> Html {
let class = classes!("level", props.classes.clone());
html! {
<@{props.tag.clone()} {class}>
{props.children.clone()}
</@>
}
}
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
#[derive(Clone, Debug, Properties, PartialEq)]
pub struct LevelLeftProps {
#[prop_or_default]
pub children: Children,
#[prop_or_default]
pub classes: Classes,
/// The HTML tag to use for this component.
#[prop_or_else(|| "div".into())]
pub tag: String,
}
/// A container for level elements to be grouped to the left of the container.
///
/// [https://bulma.io/documentation/layout/level/](https://bulma.io/documentation/layout/level/)
#[function_component(LevelLeft)]
pub fn level_left(props: &LevelLeftProps) -> Html {
let class = classes!("level-left", props.classes.clone());
html! {
<@{props.tag.clone()} {class}>
{props.children.clone()}
</@>
}
}
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
#[derive(Clone, Debug, Properties, PartialEq)]
pub struct LevelRightProps {
#[prop_or_default]
pub children: Children,
#[prop_or_default]
pub classes: Classes,
/// The HTML tag to use for this component.
#[prop_or_else(|| "div".into())]
pub tag: String,
}
/// A container for level elements to be grouped to the right of the container.
///
/// [https://bulma.io/documentation/layout/level/](https://bulma.io/documentation/layout/level/)
#[function_component(LevelRight)]
pub fn level_right(props: &LevelRightProps) -> Html {
let class = classes!("level-right", props.classes.clone());
html! {
<@{props.tag.clone()} {class}>
{props.children.clone()}
</@>
}
}
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
#[derive(Clone, Debug, Properties, PartialEq)]
pub struct LevelItemProps {
#[prop_or_default]
pub children: Children,
#[prop_or_default]
pub classes: Classes,
/// The HTML tag to use for this component.
#[prop_or_else(|| "div".into())]
pub tag: String,
}
/// An individual element of a level container.
///
/// [https://bulma.io/documentation/layout/level/](https://bulma.io/documentation/layout/level/)
#[function_component(LevelItem)]
pub fn level_item(props: &LevelItemProps) -> Html {
let class = classes!("level-item", props.classes.clone());
html! {
<@{props.tag.clone()} {class}>
{props.children.clone()}
</@>
}
}