[][src]Struct ybc::Tile

pub struct Tile { /* fields omitted */ }

A single tile element to build 2-dimensional whatever-you-like grids.

https://bulma.io/documentation/layout/tiles/

Trait Implementations

impl Component for Tile[src]

type Message = ()

Messages are used to make Components dynamic and interactive. Simple Component's can declare their Message type to be (). Complex Component's commonly use an enum to declare multiple Message types. Read more

type Properties = TileProps

Properties are the inputs to a Component and should not mutated within a Component. They are passed to a Component using a JSX-style syntax. Read more

Auto Trait Implementations

impl !RefUnwindSafe for Tile

impl !Send for Tile

impl !Sync for Tile

impl Unpin for Tile

impl !UnwindSafe for Tile

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Any for T where
    T: Any

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> NeqAssign<U> for T where
    T: BorrowMut<U>,
    U: PartialEq<U>, 
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impl<T, U> NeqAssignBy<U> for T where
    T: BorrowMut<U>, 
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impl<COMP> Renderable for COMP where
    COMP: Component
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.