Crate yarnspinner_runtime

Source
Expand description

The runtime components of Yarn Spinner. These mostly follow the same structure as the original Yarn Spinner runtime.

You probably don’t want to use this crate directly.

  • If you’re a game developer, you’ll want to use a crate that is already designed for your game engine of choice, such as bevy_yarnspinner for the Bevy engine.
  • If you wish to write an adapter crate for an engine yourself, use the yarnspinner crate.

Modules§

markup
Types handling the parsing of Yarn markup. Yarn markup looks like this:
prelude
Everything you need to get starting using the Yarn Spinner runtime.

Type Aliases§

Result