Expand description
The runtime components of Yarn Spinner. These mostly follow the same structure as the original Yarn Spinner runtime.
You probably don’t want to use this crate directly.
- If you’re a game developer, you’ll want to use a crate that is already designed for your game engine of choice,
such as
bevy_yarnspinner
for the Bevy engine. - If you wish to write an adapter crate for an engine yourself, use the
yarnspinner
crate.
Modules§
- markup
- Types handling the parsing of Yarn markup. Yarn markup looks like this:
- prelude
- Everything you need to get starting using the Yarn Spinner runtime.