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//! Xtra is a tiny, fast, and safe actor system. #![cfg_attr( feature = "nightly", feature( generic_associated_types, specialization, type_alias_impl_trait, doc_cfg, ) )] #![cfg_attr(doc, feature(doc_cfg, external_doc))] #![deny(missing_docs, unsafe_code)] mod message_channel; pub use message_channel::{MessageChannel, MessageChannelExt, WeakMessageChannel}; mod envelope; mod address; pub use address::{Address, AddressExt, Disconnected, MessageResponseFuture, WeakAddress}; mod context; pub use context::Context; mod manager; pub use manager::ActorManager; /// Commonly used types from `xtra` pub mod prelude { pub use crate::address::{Address, AddressExt}; pub use crate::message_channel::{MessageChannel, MessageChannelExt}; pub use crate::{Actor, Context, Handler, Message, SyncHandler}; } #[cfg(feature = "nightly")] use futures::future::{self, Ready}; /// A message that can be sent to an [`Actor`](trait.Actor.html) for processing. They are processed /// one at a time. Only actors implementing the corresponding [`Handler<M>`](trait.Handler.html) /// trait can be sent a given message. /// /// # Example /// /// ```no_run /// # use xtra::Message; /// struct MyResult; /// struct MyMessage; /// /// impl Message for MyMessage { /// type Result = MyResult; /// } /// ``` pub trait Message: Send + 'static { /// The return type of the message. It will be returned when the [`Address::send`](struct.Address.html#method.send) /// method is called. type Result: Send; } /// A trait indicating that an [`Actor`](trait.Actor.html) can handle a given [`Message`](trait.Message.html) /// synchronously, and the logic to handle the message. A `SyncHandler` implementation automatically /// creates a corresponding [`Handler`](trait.Handler.html) impl. This, however, is not just sugar /// over the asynchronous [`Handler`](trait.Handler.html) trait -- it is also slightly faster than /// it for handling due to how they get specialized under the hood. /// /// # Example /// /// ``` /// # use xtra::prelude::*; /// # struct MyActor; /// # impl Actor for MyActor {} /// struct Msg; /// /// impl Message for Msg { /// type Result = u32; /// } /// /// impl SyncHandler<Msg> for MyActor { /// fn handle(&mut self, message: Msg, ctx: &mut Context<Self>) -> u32 { /// 20 /// } /// } /// /// #[smol_potat::main] /// async fn main() { /// let addr = MyActor.spawn(); /// assert_eq!(addr.send(Msg).await, Ok(20)); /// } /// ``` pub trait SyncHandler<M: Message>: Actor { /// Handle a given message, returning its result. fn handle(&mut self, message: M, ctx: &mut Context<Self>) -> M::Result; } /// A trait indicating that an [`Actor`](trait.Actor.html) can handle a given [`Message`](trait.Message.html) /// asynchronously, and the logic to handle the message. If the message should be handled synchronously, /// then the [`SyncHandler`](trait.SyncHandler.html) trait should rather be implemented. /// /// Without the `nightly` feature enabled, this is an [`async_trait`](https://github.com/dtolnay/async-trait/), /// so implementations should be annotated `#[async_trait]`. /// /// # Example /// /// ``` /// # use xtra::prelude::*; /// # struct MyActor; /// # impl Actor for MyActor {} /// struct Msg; /// /// impl Message for Msg { /// type Result = u32; /// } /// /// #[async_trait::async_trait] /// impl Handler<Msg> for MyActor { /// async fn handle(&mut self, message: Msg, ctx: &mut Context<Self>) -> u32 { /// 20 /// } /// } /// /// #[smol_potat::main] /// async fn main() { /// let addr = MyActor.spawn(); /// assert_eq!(addr.send(Msg).await, Ok(20)); /// } /// ``` #[cfg(not(feature = "nightly"))] #[async_trait::async_trait] pub trait Handler<M: Message>: Actor { /// Handle a given message, returning its result. /// /// Without the `nightly` feature enabled, this is an [`async_trait`](https://github.com/dtolnay/async-trait/). /// See the trait documentation to see an example of how this method can be declared. async fn handle(&mut self, message: M, ctx: &mut Context<Self>) -> M::Result; } /// A trait indicating that an [`Actor`](trait.Actor.html) can handle a given [`Message`](trait.Message.html) /// asynchronously, and the logic to handle the message. If the message should be handled synchronously, /// then the [`SyncHandler`](trait.SyncHandler.html) trait should rather be implemented. /// /// For an example, see `examples/nightly.rs`. #[cfg(feature = "nightly")] pub trait Handler<M: Message>: Actor { /// The responding future of the asynchronous actor. This should probably look like: /// ```not_a_test /// type Responder<'a>: Future<Output = M::Result> + Send /// ``` type Responder<'a>: Future<Output = M::Result> + Send; /// Handle a given message, returning a future eventually resolving to its result. The signature /// of this function should probably look like: /// ```not_a_test /// fn handle(&mut self, message: M, ctx: &mut Context<Self>) -> Self::Responder<'_> /// ``` /// or: /// ```not_a_test /// fn handle<'a>(&'a mut self, message: M, ctx: &'a mut Context<Self>) -> Self::Responder<'a> /// ``` fn handle<'a>(&'a mut self, message: M, ctx: &'a mut Context<Self>) -> Self::Responder<'a>; } #[async_trait::async_trait] impl<M: Message, T: SyncHandler<M>> Handler<M> for T { #[cfg(not(feature = "nightly"))] async fn handle(&mut self, message: M, ctx: &mut Context<Self>) -> M::Result { let res: M::Result = SyncHandler::handle(self, message, ctx); res } #[cfg(feature = "nightly")] type Responder<'a> = Ready<M::Result>; #[cfg(feature = "nightly")] fn handle(&mut self, message: M, ctx: &mut Context<Self>) -> Self::Responder<'_> { let res: M::Result = SyncHandler::handle(self, message, ctx); future::ready(res) } } /// An actor which can handle [`Message`s](trait.Message.html) one at a time. Actors can only be /// communicated with by sending [`Message`s](trait.Message.html) through their [`Address`es](struct.Address.html). /// They can modify their private state, respond to messages, and spawn other actors. They can also /// stop themselves through their [`Context`](struct.Context.html) by calling [`Context::stop`](struct.Context.html#method.stop). /// This will result in any attempt to send messages to the actor in future failing. /// /// # Example /// /// ```rust /// # use xtra::{KeepRunning, prelude::*}; /// # use std::time::Duration; /// # use smol::Timer; /// struct MyActor; /// /// impl Actor for MyActor { /// fn started(&mut self, ctx: &mut Context<Self>) { /// println!("Started!"); /// } /// /// fn stopping(&mut self, ctx: &mut Context<Self>) -> KeepRunning { /// println!("Decided not to keep running"); /// KeepRunning::No /// } /// /// fn stopped(&mut self, ctx: &mut Context<Self>) { /// println!("Finally stopping."); /// } /// } /// /// struct Goodbye; /// /// impl Message for Goodbye { /// type Result = (); /// } /// /// impl SyncHandler<Goodbye> for MyActor { /// fn handle(&mut self, _: Goodbye, ctx: &mut Context<Self>) { /// println!("Goodbye!"); /// ctx.stop(); /// } /// } /// /// // Will print "Started!", "Goodbye!", "Decided not to keep running", and then "Finally stopping." /// #[smol_potat::main] /// async fn main() { /// let addr = MyActor.spawn(); /// addr.send(Goodbye).await; /// /// Timer::after(Duration::from_secs(1)).await; // Give it time to run /// } /// ``` /// /// For longer examples, see the `examples` directory. pub trait Actor: 'static + Send + Sized { /// Called as soon as the actor has been started. #[allow(unused_variables)] fn started(&mut self, ctx: &mut Context<Self>) {} /// Called when the actor calls the [`Context::stop`](struct.Context.html#method.stop). This method /// can prevent the actor from stopping by returning [`KeepRunning::Yes`](enum.KeepRunning.html#variant.Yes). /// /// **Note:** this method will *only* be called when `Context::stop` is called. Other, general /// destructor behaviour should be encapsulated in the [`Actor::stopped`](trait.Actor.html#method.stopped) /// method. /// /// # Example /// ```no_run /// # use xtra::prelude::*; /// # use xtra::KeepRunning; /// # struct MyActor { is_running: bool }; /// # impl Actor for MyActor { /// fn stopping(&mut self, ctx: &mut Context<Self>) -> KeepRunning { /// self.is_running.into() // bool can be converted to KeepRunning with Into /// } /// # } /// ``` #[allow(unused_variables)] fn stopping(&mut self, ctx: &mut Context<Self>) -> KeepRunning { KeepRunning::No } /// Called when the actor is in the process of stopping. This could be because /// [`KeepRunning::No`](enum.KeepRunning.html#variant.No) was returned from the /// [`Actor::stopping`](trait.Actor.html#method.stopping) method, or because there are no more /// strong addresses ([`Address`](struct.Address.html), as opposed to [`WeakAddress`](struct.WeakAddress.html). /// This should be used for any final cleanup before the actor is dropped. #[allow(unused_variables)] fn stopped(&mut self, ctx: &mut Context<Self>) {} /// Spawns the actor onto the global runtime executor (i.e, `tokio` or `async_std`'s executors). /// /// # Example /// /// ```rust /// # use xtra::{KeepRunning, prelude::*}; /// # use std::time::Duration; /// # use smol::Timer; /// struct MyActor; /// /// impl Actor for MyActor { /// fn started(&mut self, ctx: &mut Context<Self>) { /// println!("Started!"); /// } /// } /// /// # struct Msg; /// # impl Message for Msg { /// # type Result = (); /// # } /// # impl SyncHandler<Msg> for MyActor { /// # fn handle(&mut self, _: Msg, _ctx: &mut Context<Self>) {} /// # } /// /// #[smol_potat::main] /// async fn main() { /// let addr: Address<MyActor> = MyActor.spawn(); // Will print "Started!" /// addr.do_send(Msg).unwrap(); /// /// Timer::after(Duration::from_secs(1)).await; // Give it time to run /// } /// ``` #[cfg(any( doc, feature = "with-tokio-0_2", feature = "with-async_std-1", feature = "with-wasm_bindgen-0_2", feature = "with-smol-0_1" ))] #[cfg_attr(doc, doc(cfg(feature = "with-tokio-0_2")))] #[cfg_attr(doc, doc(cfg(feature = "with-async_std-1")))] #[cfg_attr(doc, doc(cfg(feature = "with-wasm_bindgen-0_2")))] #[cfg_attr(doc, doc(cfg(feature = "with-smol-0_1")))] fn spawn(self) -> Address<Self> where Self: Send, { let (addr, mgr) = ActorManager::start(self); #[cfg(feature = "with-tokio-0_2")] tokio::spawn(mgr.manage()); #[cfg(feature = "with-async_std-1")] async_std::task::spawn(mgr.manage()); #[cfg(feature = "with-wasm_bindgen-0_2")] wasm_bindgen_futures::spawn_local(mgr.manage()); #[cfg(feature = "with-smol-0_1")] smol::Task::spawn(mgr.manage()).detach(); addr } /// Returns the actor's address and manager in a ready-to-start state. To spawn the actor, the /// [`ActorManager::manage`](struct.ActorManager.html#method.manage) method must be called and /// the future it returns spawned onto an executor. /// # Example /// /// ```rust /// # use xtra::{KeepRunning, prelude::*}; /// # use std::time::Duration; /// # use smol::Timer; /// # struct MyActor; /// # impl Actor for MyActor {} /// #[smol_potat::main] /// async fn main() { /// let (addr, mgr) = MyActor.create(); /// smol::Task::spawn(mgr.manage()).detach(); // Actually spawn the actor onto an executor /// /// Timer::after(Duration::from_secs(1)).await; // Give it time to run /// } /// ``` fn create(self) -> (Address<Self>, ActorManager<Self>) { ActorManager::start(self) } } /// Whether to keep the actor running after it has been put into a stopping state. #[derive(Debug, Copy, Clone, Eq, PartialEq)] pub enum KeepRunning { /// Keep the actor running and prevent it from being stopped Yes, /// Stop the actor No, } impl From<bool> for KeepRunning { fn from(b: bool) -> Self { if b { KeepRunning::Yes } else { KeepRunning::No } } } impl Into<bool> for KeepRunning { fn into(self) -> bool { match self { KeepRunning::Yes => true, KeepRunning::No => false, } } } impl From<()> for KeepRunning { fn from(_: ()) -> KeepRunning { KeepRunning::Yes } }