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/*!
Input state backed by Rust-SDL2, `rokol::app` or your implementation
# Getting started
Create [`Input`] and manage the lifecycle. See [`vi`] module for virtual input.
TODO: mouse, gamepad, touch
*/
pub mod utils;
pub mod vi;
mod axis;
mod input;
mod platform;
pub use crate::{
axis::*,
input::{
keyboard::{Key, Keyboard},
Input,
},
};