List of all items
Structs
- Bone
- ImageTexture
- LodData
- LodGroup
- LodItem
- MapRoot
- Mesh
- MeshRenderFlags2
- Model
- ModelGroup
- ModelRoot
- Models
- Sampler
- Skeleton
- Transform
- animation::Animation
- animation::FCurves
- animation::Keyframe
- animation::MorphTracks
- animation::Track
- collision::CollisionMesh
- collision::CollisionMeshes
- material::FurShellParams
- material::Material
- material::MaterialFlags
- material::MaterialParameters
- material::MaterialRenderFlags
- material::MaterialVariable
- material::StateFlags
- material::Texture
- material::WorkCallback
- material::assignments::OutputAssignment
- material::assignments::OutputAssignmentXyz
- material::assignments::OutputAssignments
- material::assignments::TextureAssignment
- material::assignments::TextureAssignmentXyz
- model::import::ModelFilesV111
- model::import::ModelFilesV112
- model::import::ModelFilesV40
- monolib::ShaderTextures
- shader_database::AttributeDependency
- shader_database::BufferDependency
- shader_database::ProgramHash
- shader_database::ShaderDatabase
- shader_database::ShaderProgram
- shader_database::TextureDependency
- skinning::Bone
- skinning::BoneBounds
- skinning::BoneConstraint
- skinning::Influence
- skinning::SkinWeights
- skinning::Skinning
- skinning::VertexWeight
- skinning::Weights
- vertex::IndexBuffer
- vertex::ModelBuffers
- vertex::MorphTarget
- vertex::OutlineBuffer
- vertex::UnkBuffer
- vertex::UnkDataBuffer
- vertex::VertexBuffer
- vertex::WeightGroup
- vertex::WeightLod
Enums
- AddressMode
- ExtractedTextures
- FilterMode
- ImageFormat
- MeshRenderPass
- ViewDimension
- animation::BlendMode
- animation::BoneIndex
- animation::PlayMode
- animation::SpaceMode
- error::CreateImageTextureError
- error::CreateModelError
- error::LoadCollisionsError
- error::LoadMapError
- error::LoadModelError
- error::LoadModelLegacyError
- error::LoadShaderDatabaseError
- error::SaveShaderDatabaseError
- material::BlendMode
- material::ColorWriteMode
- material::CullMode
- material::DepthFunc
- material::MaterialTechniqueType
- material::StencilMode
- material::StencilValue
- material::TextureUsage
- material::assignments::Assignment
- material::assignments::AssignmentValue
- material::assignments::AssignmentValueXyz
- material::assignments::AssignmentXyz
- material::assignments::ChannelXyz
- shader_database::Dependency
- shader_database::Operation
- shader_database::OutputExpr
- skinning::BoneConstraintType
- skinning::WeightGroups
- vertex::AttributeData
- vertex::PrimitiveType