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use crate::{Compile, Identifier, Target, Value, MACHINE_NAME}; use alloc::string::{String, ToString}; use alloc::vec::Vec; pub struct Golang; impl Target for Golang { fn push(value: impl ToString) -> String { format!("{}.Push({})\n", MACHINE_NAME, value.to_string()) } fn load(identifier: impl ToString) -> String { format!( "{name}{MACHINE}.Load()\n", MACHINE = MACHINE_NAME, name = identifier.to_string() ) } fn number(number: impl ToString) -> String { format!("NewNumber({})", number.to_string()) } fn string(string: impl ToString) -> String { format!("NewString({})", string.to_string()) } fn store(value: impl ToString) -> String { format!("{}{}.Store()\n", value.to_string(), MACHINE_NAME) } fn copy(value: impl ToString) -> String { format!("{}{}.Copy()\n", value.to_string(), MACHINE_NAME) } fn block(body: impl ToString) -> String { format!( "NewFunction(func({MACHINE} *Machine) {{{}}}, MakeMachine())", body.to_string(), MACHINE = MACHINE_NAME ) } fn func(body: impl ToString) -> String { format!( "NewFunction(func({MACHINE} *Machine) {{{func}}}, {MACHINE}.Duplicate())", func = body.to_string(), MACHINE = MACHINE_NAME ) } fn foreign_func(name: impl ToString) -> String { format!( "NewFunction(Xasm_{name}, MakeMachine())", name = name.to_string(), ) } fn for_loop( counter: impl ToString, element: impl ToString, list: impl ToString, body: impl ToString, ) -> String { format!( "{body}{list}{element}{counter}{MACHINE}.ForLoop()\n", MACHINE = MACHINE_NAME, counter = counter.to_string(), element = element.to_string(), list = list.to_string(), body = Self::push(Self::block(body)) ) } fn while_loop(condition: impl ToString, body: impl ToString) -> String { format!( "{body}{condition}{MACHINE}.WhileLoop()\n", MACHINE = MACHINE_NAME, condition = Self::push(Self::block(condition)), body = Self::push(Self::block(body)) ) } fn if_then_else( condition: impl ToString, then_fn: impl ToString, else_fn: impl ToString, ) -> String { format!( "{else_fn}{then_fn}{condition}{MACHINE}.IfThenElse()\n", MACHINE = MACHINE_NAME, condition = Self::push(Self::block(condition)), then_fn = Self::push(Self::block(then_fn)), else_fn = Self::push(Self::block(else_fn)) ) } fn call(func: impl ToString) -> String { format!( "{func}{MACHINE}.Call()\n", MACHINE = MACHINE_NAME, func = func.to_string() ) } fn method_call(method_name: impl ToString) -> String { format!( "{method_name}{MACHINE}.MethodCall()\n", method_name = Self::push(method_name.to_string()), MACHINE = MACHINE_NAME ) } fn assign(pointer_value: impl ToString) -> String { format!( "{pointer_value}{MACHINE}.Assign()\n", pointer_value = pointer_value.to_string(), MACHINE = MACHINE_NAME ) } fn dotname(head: Value, tail: Vec<Identifier>) -> String { let mut result = Compile::<Self>::compile(head).unwrap(); for ident in tail { let Identifier(name) = ident; result += &(Self::push(Self::string(Self::quote(name))) + &format!("{}.Index()\n", MACHINE_NAME)); } result } fn indexname(head: Value, tail: Vec<Value>) -> String { let mut result = Compile::<Self>::compile(head).unwrap(); for value in tail { result += &(Compile::<Self>::compile(value).unwrap() + &format!("{}.Index()\n", MACHINE_NAME)); } result } }