Function wood_grain::wood[][src]

#[must_use]
pub fn wood(
    width: u32,
    height: u32,
    offsetstdev: f64,
    length_scale: f64,
    wood_profile: &WoodProfile
) -> Result<RgbImage, NormalError>
  • width: width of the image to be generated
  • height: height of the image to be generated
  • offsetstdev: signifies how large the offset should be (the center of the wood grain is randomly shifted in the x and y directions).
  • length_scale: denotes the average length of spacing between grains in pixels.

Errors

Returns BadVariance error if offsetstdev is infinite.