[][src]Crate wmi


WMI is a management API for Windows-based operating systems. This crate provides a high level Rust API focused around data retrieval (vs. making changes to the system and watching for event which are also supported by WMI).

This crate also uses serde to transform pointers to WMI class objects into plain Rust structs.

All data is copied to Owning data structures, so the final structs are not tied in any way to the original WMI object (refer to MSDN's Creating a WMI Application Using C++ to learn more about how data is handled by WMI).

Before using WMI, a connection must be created.

use wmi::{COMLibrary, WMIConnection};
let com_con = COMLibrary::new().unwrap();
let wmi_con = WMIConnection::new(com_con.into()).unwrap();

There are multiple ways to get data from the OS using this crate.

Operating on untyped Variants

WMI data model is based on COM's VARIANT Type, which is a struct capable of holding many types of data.

This crate provides the analogous Variant enum.

Using this enum, we can execute a simple WMI query and inspect the results.

This code runs with edition 2018
use std::collections::HashMap;
use wmi::Variant;
let results: Vec<HashMap<String, Variant>> = wmi_con.raw_query("SELECT * FROM Win32_OperatingSystem").unwrap();

for os in results {
    println!("{:#?}", os);

Using strongly typed data structures

Using serde, it is possible to return a struct representing the the data.

This code runs with edition 2018
use serde::Deserialize;
use wmi::WMIDateTime;

#[derive(Deserialize, Debug)]
#[serde(rename = "Win32_OperatingSystem")]
#[serde(rename_all = "PascalCase")]
struct OperatingSystem {
    caption: String,
    debug: bool,
    last_boot_up_time: WMIDateTime,

let results: Vec<OperatingSystem> = wmi_con.query()?;

for os in results {
    println!("{:#?}", os);

Because the name of the struct given to serde matches the WMI class name, the SQL query can be inferred.


WMIConnection is used to create and execute a WMI query, returning IWbemClassWrapper which is a wrapper for a WMI object pointer.

Then, from_wbem_class_obj is used to create a Rust struct with the equivalent data.

Deserializing data from WMI and into Rust is done via serde and is implemented in the de module. More info can be found in serde's documentation about writing a data format. The deserializer will either use the field names defined on the output struct, or retrieve all field names from WMI if the ouput is a HashMap.

There are two main data structures (other than pointers to object) which convert native data to Rust data structures: Variant and SafeArrayAccessor.

Most native objects has an equivalent wrapper struct which implements Drop for that data.


pub use connection::COMLibrary;
pub use connection::WMIConnection;
pub use datetime::WMIDateTime;
pub use duration::WMIDuration;
pub use variant::Variant;