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use std::fmt;
pub enum Action {
Remove,
Add,
Toggle,
}
impl fmt::Display for Action {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
match *self {
Action::Remove => write!(f, "remove"),
Action::Add => write!(f, "add"),
Action::Toggle => write!(f, "toggle"),
}
}
}
pub enum Property {
Modal,
Sticky,
MaximizedVert,
MaximizedHorz,
Shaded,
SkipTaskbar,
SkipPager,
Hidden,
Fullscreen,
Above,
Below,
}
impl fmt::Display for Property {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
match *self {
Property::Modal => write!(f, "modal"),
Property::Sticky => write!(f, "sticky"),
Property::MaximizedVert => write!(f, "maximized_vert"),
Property::MaximizedHorz => write!(f, "maximized_horz"),
Property::Shaded => write!(f, "shaded"),
Property::SkipTaskbar => write!(f, "skip_taskbar"),
Property::SkipPager => write!(f, "skip_pager"),
Property::Hidden => write!(f, "hidden"),
Property::Fullscreen => write!(f, "fullscreen"),
Property::Above => write!(f, "above"),
Property::Below => write!(f, "below"),
}
}
}
pub struct State {
action: Action,
property: Property,
}
impl State {
pub fn new(action: Action, property: Property) -> State {
State { action, property }
}
}
impl fmt::Display for State {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(f, "{},{}", self.action, self.property)
}
}