Module winput::message_loop [−][src]
The message_loop
module provides a way to retreive keyboard and mouse
input messages directly from the system.
Internally, a message-only window is created to receive the messages.
Examples
ⓘ
use winput::{Vk, Action}; use winput::message_loop; let receiver = message_loop::start().unwrap(); loop { match receiver.next_event() { message_loop::Event::Keyboard { vk, action: Action::Press, .. } => { if vk == Vk::Escape { break; } else { println!("{:?} was pressed!", vk); } }, _ => (), } }
Structs
EventReceiver | The result of the |
Enums
Event | An event of any kind. |
MessageLoopError | An error that can be produced by the |
Functions
is_active | Checks if the message loop is currently active. When this function returns
|
start | Starts the message loop on a new thread. |
stop | Stops the message loop. |