1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
use crate::input::{send_inputs, Action, Button, Input};
use crate::vk::Vk;

/// A trait for objects that can be used as keys. For example a [`Vk`] or a `char` can be
/// used as a key.
///
/// ## Example
///
/// ```rust, ignore
/// use winput::Vk;
///
/// // Print `A`
/// winput::press(Vk::Shift);
/// winput::send(Vk::A);
/// winput::release(Vk::Shift);
///
/// // Do the same with one line
/// winput::send('A');
/// ```
///
/// [`Vk`]: enum.Vk.html
pub trait Keylike: Copy {
    /// Produces an `Input` that causes the given action to be taken on `self`.
    ///
    /// ## Panics
    ///
    /// This function panics if `self` was not a valid key. For example, any `char` that
    /// is above `0x0000ffff` cannot be turned into an `Input`.
    ///
    /// ## Example
    ///
    /// ```rust, ignore
    /// use winput::{Keylike, Action};
    ///
    /// let input = 'A'.produce_input(Action::Press);
    /// winput::send_inputs(&[input]);
    /// ```
    fn produce_input(self, action: Action) -> Input;
}

impl Keylike for char {
    #[inline(always)]
    fn produce_input(self, action: Action) -> Input {
        Input::from_char(self, action).expect("character above 0x0000ffff")
    }
}

impl Keylike for Vk {
    #[inline(always)]
    fn produce_input(self, action: Action) -> Input {
        Input::from_vk(self, action)
    }
}

impl Keylike for Button {
    fn produce_input(self, action: Action) -> Input {
        Input::from_button(self, action)
    }
}

/// Synthesize an event that presses the key.
///
/// If the function fails to synthesize the input, no error is emited and the
/// function fails silently. If you wish to retreive an eventual error, use
/// `send_inputs` instead.
///
/// ## Panics
///
/// This function panics if `key` was not a valid key. For example, any `char` that
/// is above `0x0000ffff` cannot be turned into an `Input`.
///
/// ## Example
///
/// ```rust, ignore
/// winput::press('A').unwrap();
/// ```
#[inline]
pub fn press<K: Keylike>(key: K) {
    let input = key.produce_input(Action::Press);
    crate::input::send_inputs(&[input]);
}

/// Synthesizes an event that releases the key.
///
/// If the function fails to synthesize the input, no error is emited and the
/// function fails silently. If you wish to retreive an eventual error, use
/// `send_inputs` instead.
///
/// ## Panics
///
/// This function panics if `key` was not a valid key. For example, any `char` that
/// is above `0x0000ffff` cannot be turned into an `Input`.
///
/// ## Example
///
/// ```rust, ignore
/// winput::release('B').unwrap();
/// ```
#[inline(always)]
pub fn release<K: Keylike>(key: K) {
    let input = key.produce_input(Action::Release);
    crate::input::send_inputs(&[input]);
}

/// Synthesizes two events. One that presses the key, one that releases the key.
///
/// If the function fails to synthesize the input, no error is emited and the
/// function fails silently. If you wish to retreive an eventual error, use
/// `send_inputs` instead.
///
/// ## Panics
///
/// This function panics if `key` was not a valid value. For example, any `char` that
/// is above `0x0000ffff` cannot be turned into an `Input`.
///
/// ## Example
///
/// ```rust, ignore
/// winput::send('C').unwrap();
/// ```
#[inline(always)]
pub fn send<K: Keylike>(key: K) {
    let inputs = [
        key.produce_input(Action::Press),
        key.produce_input(Action::Release),
    ];

    crate::input::send_inputs(&inputs);
}

/// Synthesizes keystrokes according to the given iterator of keys.
///
/// Note that this function needs to allocate a buffer to store the inputs produced by the
/// given keys.
///
/// The function returns the number of inputs that were successfully inserted into the
/// keyboard input stream.
///
/// If no events were successfully sent, the input stream was already blocked by another
/// thread. You can use `winput::WindowsError::from_last_error` to retrieve additional
/// information about this function failing to send events.
///
/// ## Panics
///
/// This function panics if the buffer used to store the produced inputs fails to
/// allocate or if any of the given keys is unable to produce an `Input`.
///
/// ## Example
///
/// ```rust, ignore
/// use winput::Vk;
///
/// let keys = vec![ Vk::A, Vk::B, Vk::C ];
///
/// winput::send_keys(keys);
/// ```
pub fn send_keys<I>(keys: I) -> u32
where
    I: IntoIterator,
    I::Item: Keylike,
{
    let iter = keys.into_iter();
    let mut buffer = Vec::with_capacity(iter.size_hint().0 * 2);

    for key in iter {
        buffer.push(key.produce_input(Action::Press));
        buffer.push(key.produce_input(Action::Release));
    }

    send_inputs(&buffer)
}

/// Synthesizes keystrokes following the given string reference.
///
/// Note that this function needs to allocate a buffer to store the inputs produced by
/// the characters.
///
/// The function returns the number of inputs that were successfully inserted into the
/// keyboard input stream.
///
/// If no events were successfully sent, the input stream was already blocked by another
/// thread. You can use `winput::WindowsError::from_last_error` to retreive additional
/// information about this function failing to send events.
///
/// ## Panics
///
/// This function panics if the buffer fails to allocate or if any of the given character
/// fails to produce an `Input`.
///
/// ## Example
///
/// ```rust, ignore
/// winput::send_str("Hello, world");
/// ```
#[inline(always)]
pub fn send_str(s: &str) -> u32 {
    send_keys(s.chars())
}