1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
//! The `Event` enum and assorted supporting types.
//!
//! These are sent to the closure given to [`EventLoop::run(...)`][event_loop_run], where they get
//! processed and used to modify the program state. For more details, see the root-level documentation.
//!
//! [event_loop_run]: ../event_loop/struct.EventLoop.html#method.run
use instant::Instant;
use std::path::PathBuf;

use crate::{
    dpi::{LogicalPosition, LogicalSize},
    platform_impl,
    window::WindowId,
};

/// Describes a generic event.
#[derive(Clone, Debug, PartialEq)]
pub enum Event<T> {
    /// Emitted when the OS sends an event to a winit window.
    WindowEvent {
        window_id: WindowId,
        event: WindowEvent,
    },
    /// Emitted when the OS sends an event to a device.
    DeviceEvent {
        device_id: DeviceId,
        event: DeviceEvent,
    },
    /// Emitted when an event is sent from [`EventLoopProxy::send_event`](../event_loop/struct.EventLoopProxy.html#method.send_event)
    UserEvent(T),
    /// Emitted when new events arrive from the OS to be processed.
    NewEvents(StartCause),
    /// Emitted when all of the event loop's events have been processed and control flow is about
    /// to be taken away from the program.
    EventsCleared,

    /// Emitted when the event loop is being shut down. This is irreversable - if this event is
    /// emitted, it is guaranteed to be the last event emitted.
    LoopDestroyed,

    /// Emitted when the application has been suspended.
    Suspended,

    /// Emitted when the application has been resumed.
    Resumed,
}

impl<T> Event<T> {
    pub fn map_nonuser_event<U>(self) -> Result<Event<U>, Event<T>> {
        use self::Event::*;
        match self {
            UserEvent(_) => Err(self),
            WindowEvent { window_id, event } => Ok(WindowEvent { window_id, event }),
            DeviceEvent { device_id, event } => Ok(DeviceEvent { device_id, event }),
            NewEvents(cause) => Ok(NewEvents(cause)),
            EventsCleared => Ok(EventsCleared),
            LoopDestroyed => Ok(LoopDestroyed),
            Suspended => Ok(Suspended),
            Resumed => Ok(Resumed),
        }
    }
}

/// Describes the reason the event loop is resuming.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum StartCause {
    /// Sent if the time specified by `ControlFlow::WaitUntil` has been reached. Contains the
    /// moment the timeout was requested and the requested resume time. The actual resume time is
    /// guaranteed to be equal to or after the requested resume time.
    ResumeTimeReached {
        start: Instant,
        requested_resume: Instant,
    },

    /// Sent if the OS has new events to send to the window, after a wait was requested. Contains
    /// the moment the wait was requested and the resume time, if requested.
    WaitCancelled {
        start: Instant,
        requested_resume: Option<Instant>,
    },

    /// Sent if the event loop is being resumed after the loop's control flow was set to
    /// `ControlFlow::Poll`.
    Poll,

    /// Sent once, immediately after `run` is called. Indicates that the loop was just initialized.
    Init,
}

/// Describes an event from a `Window`.
#[derive(Clone, Debug, PartialEq)]
pub enum WindowEvent {
    /// The size of the window has changed. Contains the client area's new dimensions.
    Resized(LogicalSize),

    /// The position of the window has changed. Contains the window's new position.
    Moved(LogicalPosition),

    /// The window has been requested to close.
    CloseRequested,

    /// The window has been destroyed.
    Destroyed,

    /// A file has been dropped into the window.
    ///
    /// When the user drops multiple files at once, this event will be emitted for each file
    /// separately.
    DroppedFile(PathBuf),

    /// A file is being hovered over the window.
    ///
    /// When the user hovers multiple files at once, this event will be emitted for each file
    /// separately.
    HoveredFile(PathBuf),

    /// A file was hovered, but has exited the window.
    ///
    /// There will be a single `HoveredFileCancelled` event triggered even if multiple files were
    /// hovered.
    HoveredFileCancelled,

    /// The window received a unicode character.
    ReceivedCharacter(char),

    /// The window gained or lost focus.
    ///
    /// The parameter is true if the window has gained focus, and false if it has lost focus.
    Focused(bool),

    /// An event from the keyboard has been received.
    KeyboardInput {
        device_id: DeviceId,
        input: KeyboardInput,
    },

    /// Keyboard modifiers have changed
    #[doc(hidden)]
    ModifiersChanged { modifiers: ModifiersState },

    /// The cursor has moved on the window.
    CursorMoved {
        device_id: DeviceId,

        /// (x,y) coords in pixels relative to the top-left corner of the window. Because the range of this data is
        /// limited by the display area and it may have been transformed by the OS to implement effects such as cursor
        /// acceleration, it should not be used to implement non-cursor-like interactions such as 3D camera control.
        position: LogicalPosition,
        modifiers: ModifiersState,
    },

    /// The cursor has entered the window.
    CursorEntered { device_id: DeviceId },

    /// The cursor has left the window.
    CursorLeft { device_id: DeviceId },

    /// A mouse wheel movement or touchpad scroll occurred.
    MouseWheel {
        device_id: DeviceId,
        delta: MouseScrollDelta,
        phase: TouchPhase,
        modifiers: ModifiersState,
    },

    /// An mouse button press has been received.
    MouseInput {
        device_id: DeviceId,
        state: ElementState,
        button: MouseButton,
        modifiers: ModifiersState,
    },

    /// Touchpad pressure event.
    ///
    /// At the moment, only supported on Apple forcetouch-capable macbooks.
    /// The parameters are: pressure level (value between 0 and 1 representing how hard the touchpad
    /// is being pressed) and stage (integer representing the click level).
    TouchpadPressure {
        device_id: DeviceId,
        pressure: f32,
        stage: i64,
    },

    /// Motion on some analog axis. May report data redundant to other, more specific events.
    AxisMotion {
        device_id: DeviceId,
        axis: AxisId,
        value: f64,
    },

    /// The OS or application has requested that the window be redrawn.
    RedrawRequested,

    /// Touch event has been received
    Touch(Touch),

    /// The DPI factor of the window has changed.
    ///
    /// The following user actions can cause DPI changes:
    ///
    /// * Changing the display's resolution.
    /// * Changing the display's DPI factor (e.g. in Control Panel on Windows).
    /// * Moving the window to a display with a different DPI factor.
    ///
    /// For more information about DPI in general, see the [`dpi`](../dpi/index.html) module.
    HiDpiFactorChanged(f64),
}

/// Identifier of an input device.
///
/// Whenever you receive an event arising from a particular input device, this event contains a `DeviceId` which
/// identifies its origin. Note that devices may be virtual (representing an on-screen cursor and keyboard focus) or
/// physical. Virtual devices typically aggregate inputs from multiple physical devices.
#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct DeviceId(pub(crate) platform_impl::DeviceId);

impl DeviceId {
    /// Returns a dummy `DeviceId`, useful for unit testing. The only guarantee made about the return
    /// value of this function is that it will always be equal to itself and to future values returned
    /// by this function.  No other guarantees are made. This may be equal to a real `DeviceId`.
    ///
    /// **Passing this into a winit function will result in undefined behavior.**
    pub unsafe fn dummy() -> Self {
        DeviceId(platform_impl::DeviceId::dummy())
    }
}

/// Represents raw hardware events that are not associated with any particular window.
///
/// Useful for interactions that diverge significantly from a conventional 2D GUI, such as 3D camera or first-person
/// game controls. Many physical actions, such as mouse movement, can produce both device and window events. Because
/// window events typically arise from virtual devices (corresponding to GUI cursors and keyboard focus) the device IDs
/// may not match.
///
/// Note that these events are delivered regardless of input focus.
#[derive(Clone, Debug, PartialEq)]
pub enum DeviceEvent {
    Added,
    Removed,

    /// Change in physical position of a pointing device.
    ///
    /// This represents raw, unfiltered physical motion. Not to be confused with `WindowEvent::CursorMoved`.
    MouseMotion {
        /// (x, y) change in position in unspecified units.
        ///
        /// Different devices may use different units.
        delta: (f64, f64),
    },

    /// Physical scroll event
    MouseWheel {
        delta: MouseScrollDelta,
    },

    /// Motion on some analog axis.  This event will be reported for all arbitrary input devices
    /// that winit supports on this platform, including mouse devices.  If the device is a mouse
    /// device then this will be reported alongside the MouseMotion event.
    Motion {
        axis: AxisId,
        value: f64,
    },

    Button {
        button: ButtonId,
        state: ElementState,
    },
    Key(KeyboardInput),
    Text {
        codepoint: char,
    },
}

/// Describes a keyboard input event.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct KeyboardInput {
    /// Identifies the physical key pressed
    ///
    /// This should not change if the user adjusts the host's keyboard map. Use when the physical location of the
    /// key is more important than the key's host GUI semantics, such as for movement controls in a first-person
    /// game.
    pub scancode: ScanCode,

    pub state: ElementState,

    /// Identifies the semantic meaning of the key
    ///
    /// Use when the semantics of the key are more important than the physical location of the key, such as when
    /// implementing appropriate behavior for "page up."
    pub virtual_keycode: Option<VirtualKeyCode>,

    /// Modifier keys active at the time of this input.
    ///
    /// This is tracked internally to avoid tracking errors arising from modifier key state changes when events from
    /// this device are not being delivered to the application, e.g. due to keyboard focus being elsewhere.
    pub modifiers: ModifiersState,
}

/// Describes touch-screen input state.
#[derive(Debug, Hash, PartialEq, Eq, Clone, Copy)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub enum TouchPhase {
    Started,
    Moved,
    Ended,
    Cancelled,
}

/// Represents a touch event
///
/// Every time the user touches the screen, a new `Start` event with an unique
/// identifier for the finger is generated. When the finger is lifted, an `End`
/// event is generated with the same finger id.
///
/// After a `Start` event has been emitted, there may be zero or more `Move`
/// events when the finger is moved or the touch pressure changes.
///
/// The finger id may be reused by the system after an `End` event. The user
/// should assume that a new `Start` event received with the same id has nothing
/// to do with the old finger and is a new finger.
///
/// A `Cancelled` event is emitted when the system has canceled tracking this
/// touch, such as when the window loses focus, or on iOS if the user moves the
/// device against their face.
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct Touch {
    pub device_id: DeviceId,
    pub phase: TouchPhase,
    pub location: LogicalPosition,
    /// Describes how hard the screen was pressed. May be `None` if the platform
    /// does not support pressure sensitivity.
    ///
    /// ## Platform-specific
    ///
    /// - Only available on **iOS** 9.0+ and **Windows** 8+.
    pub force: Option<Force>,
    /// Unique identifier of a finger.
    pub id: u64,
}

/// Describes the force of a touch event
#[derive(Debug, Clone, Copy, PartialEq)]
pub enum Force {
    /// On iOS, the force is calibrated so that the same number corresponds to
    /// roughly the same amount of pressure on the screen regardless of the
    /// device.
    Calibrated {
        /// The force of the touch, where a value of 1.0 represents the force of
        /// an average touch (predetermined by the system, not user-specific).
        ///
        /// The force reported by Apple Pencil is measured along the axis of the
        /// pencil. If you want a force perpendicular to the device, you need to
        /// calculate this value using the `altitude_angle` value.
        force: f64,
        /// The maximum possible force for a touch.
        ///
        /// The value of this field is sufficiently high to provide a wide
        /// dynamic range for values of the `force` field.
        max_possible_force: f64,
        /// The altitude (in radians) of the stylus.
        ///
        /// A value of 0 radians indicates that the stylus is parallel to the
        /// surface. The value of this property is Pi/2 when the stylus is
        /// perpendicular to the surface.
        altitude_angle: Option<f64>,
    },
    /// If the platform reports the force as normalized, we have no way of
    /// knowing how much pressure 1.0 corresponds to – we know it's the maximum
    /// amount of force, but as to how much force, you might either have to
    /// press really really hard, or not hard at all, depending on the device.
    Normalized(f64),
}

impl Force {
    /// Returns the force normalized to the range between 0.0 and 1.0 inclusive.
    /// Instead of normalizing the force, you should prefer to handle
    /// `Force::Calibrated` so that the amount of force the user has to apply is
    /// consistent across devices.
    pub fn normalized(&self) -> f64 {
        match self {
            Force::Calibrated {
                force,
                max_possible_force,
                altitude_angle,
            } => {
                let force = match altitude_angle {
                    Some(altitude_angle) => force / altitude_angle.sin(),
                    None => *force,
                };
                force / max_possible_force
            }
            Force::Normalized(force) => *force,
        }
    }
}

/// Hardware-dependent keyboard scan code.
pub type ScanCode = u32;

/// Identifier for a specific analog axis on some device.
pub type AxisId = u32;

/// Identifier for a specific button on some device.
pub type ButtonId = u32;

/// Describes the input state of a key.
#[derive(Debug, Hash, PartialEq, Eq, Clone, Copy)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub enum ElementState {
    Pressed,
    Released,
}

/// Describes a button of a mouse controller.
#[derive(Debug, Hash, PartialEq, Eq, Clone, Copy)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub enum MouseButton {
    Left,
    Right,
    Middle,
    Other(u8),
}

/// Describes a difference in the mouse scroll wheel state.
#[derive(Debug, Clone, Copy, PartialEq)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub enum MouseScrollDelta {
    /// Amount in lines or rows to scroll in the horizontal
    /// and vertical directions.
    ///
    /// Positive values indicate movement forward
    /// (away from the user) or rightwards.
    LineDelta(f32, f32),
    /// Amount in pixels to scroll in the horizontal and
    /// vertical direction.
    ///
    /// Scroll events are expressed as a PixelDelta if
    /// supported by the device (eg. a touchpad) and
    /// platform.
    PixelDelta(LogicalPosition),
}

/// Symbolic name for a keyboard key.
#[derive(Debug, Hash, Ord, PartialOrd, PartialEq, Eq, Clone, Copy)]
#[repr(u32)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub enum VirtualKeyCode {
    /// The '1' key over the letters.
    Key1,
    /// The '2' key over the letters.
    Key2,
    /// The '3' key over the letters.
    Key3,
    /// The '4' key over the letters.
    Key4,
    /// The '5' key over the letters.
    Key5,
    /// The '6' key over the letters.
    Key6,
    /// The '7' key over the letters.
    Key7,
    /// The '8' key over the letters.
    Key8,
    /// The '9' key over the letters.
    Key9,
    /// The '0' key over the 'O' and 'P' keys.
    Key0,

    A,
    B,
    C,
    D,
    E,
    F,
    G,
    H,
    I,
    J,
    K,
    L,
    M,
    N,
    O,
    P,
    Q,
    R,
    S,
    T,
    U,
    V,
    W,
    X,
    Y,
    Z,

    /// The Escape key, next to F1.
    Escape,

    F1,
    F2,
    F3,
    F4,
    F5,
    F6,
    F7,
    F8,
    F9,
    F10,
    F11,
    F12,
    F13,
    F14,
    F15,
    F16,
    F17,
    F18,
    F19,
    F20,
    F21,
    F22,
    F23,
    F24,

    /// Print Screen/SysRq.
    Snapshot,
    /// Scroll Lock.
    Scroll,
    /// Pause/Break key, next to Scroll lock.
    Pause,

    /// `Insert`, next to Backspace.
    Insert,
    Home,
    Delete,
    End,
    PageDown,
    PageUp,

    Left,
    Up,
    Right,
    Down,

    /// The Backspace key, right over Enter.
    // TODO: rename
    Back,
    /// The Enter key.
    Return,
    /// The space bar.
    Space,

    /// The "Compose" key on Linux.
    Compose,

    Caret,

    Numlock,
    Numpad0,
    Numpad1,
    Numpad2,
    Numpad3,
    Numpad4,
    Numpad5,
    Numpad6,
    Numpad7,
    Numpad8,
    Numpad9,

    AbntC1,
    AbntC2,
    Add,
    Apostrophe,
    Apps,
    At,
    Ax,
    Backslash,
    Calculator,
    Capital,
    Colon,
    Comma,
    Convert,
    Decimal,
    Divide,
    Equals,
    Grave,
    Kana,
    Kanji,
    LAlt,
    LBracket,
    LControl,
    LShift,
    LWin,
    Mail,
    MediaSelect,
    MediaStop,
    Minus,
    Multiply,
    Mute,
    MyComputer,
    NavigateForward,  // also called "Prior"
    NavigateBackward, // also called "Next"
    NextTrack,
    NoConvert,
    NumpadComma,
    NumpadEnter,
    NumpadEquals,
    OEM102,
    Period,
    PlayPause,
    Power,
    PrevTrack,
    RAlt,
    RBracket,
    RControl,
    RShift,
    RWin,
    Semicolon,
    Slash,
    Sleep,
    Stop,
    Subtract,
    Sysrq,
    Tab,
    Underline,
    Unlabeled,
    VolumeDown,
    VolumeUp,
    Wake,
    WebBack,
    WebFavorites,
    WebForward,
    WebHome,
    WebRefresh,
    WebSearch,
    WebStop,
    Yen,
    Copy,
    Paste,
    Cut,
}

/// Represents the current state of the keyboard modifiers
///
/// Each field of this struct represents a modifier and is `true` if this modifier is active.
#[derive(Default, Debug, Hash, PartialEq, Eq, Clone, Copy)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
#[cfg_attr(feature = "serde", serde(default))]
pub struct ModifiersState {
    /// The "shift" key
    pub shift: bool,
    /// The "control" key
    pub ctrl: bool,
    /// The "alt" key
    pub alt: bool,
    /// The "logo" key
    ///
    /// This is the "windows" key on PC and "command" key on Mac.
    pub logo: bool,
}