Enum winit::DeviceEvent

source ·
pub enum DeviceEvent {
    Added,
    Removed,
    MouseMotion {
        delta: (f64, f64),
    },
    MouseWheel {
        delta: MouseScrollDelta,
    },
    Motion {
        axis: AxisId,
        value: f64,
    },
    Button {
        button: ButtonId,
        state: ElementState,
    },
    Key(KeyboardInput),
    Text {
        codepoint: char,
    },
}
Expand description

Represents raw hardware events that are not associated with any particular window.

Useful for interactions that diverge significantly from a conventional 2D GUI, such as 3D camera or first-person game controls. Many physical actions, such as mouse movement, can produce both device and window events. Because window events typically arise from virtual devices (corresponding to GUI cursors and keyboard focus) the device IDs may not match.

Note that these events are delivered regardless of input focus.

Variants

Added

Removed

MouseMotion

Fields

delta: (f64, f64)

(x, y) change in position in unspecified units.

Different devices may use different units.

Change in physical position of a pointing device.

This represents raw, unfiltered physical motion. Not to be confused with WindowEvent::CursorMoved.

MouseWheel

Fields

Physical scroll event

Motion

Fields

axis: AxisId
value: f64

Motion on some analog axis. This event will be reported for all arbitrary input devices that winit supports on this platform, including mouse devices. If the device is a mouse device then this will be reported alongside the MouseMotion event.

Button

Fields

button: ButtonId
state: ElementState

Key(KeyboardInput)

Text

Fields

codepoint: char

Trait Implementations

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